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Draw crosshair in Simple mode while holding cam reset
I think this gives extra indication that abilities face toward the camera now.
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1 changed files with 2 additions and 2 deletions
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@ -2194,10 +2194,10 @@ void HU_Drawer(void)
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return;
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// draw the crosshair, not when viewing demos nor with chasecam
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if (!automapactive && cv_crosshair.value && !demoplayback && !camera.chase && !players[displayplayer].spectator)
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if (!automapactive && cv_crosshair.value && !demoplayback && (!camera.chase || (cv_abilitydirection[0].value && ticcmd_resetdown[0])) && !players[displayplayer].spectator)
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HU_DrawCrosshair();
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if (!automapactive && cv_crosshair2.value && !demoplayback && !camera2.chase && !players[secondarydisplayplayer].spectator)
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if (!automapactive && cv_crosshair2.value && !demoplayback && (!camera2.chase || (cv_abilitydirection[1].value && ticcmd_resetdown[1])) && !players[secondarydisplayplayer].spectator)
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HU_DrawCrosshair2();
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// draw desynch text
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