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Flickering hud elements (spraycan aura, super flicky) are instead transparent with reducevfx.
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1 changed files with 5 additions and 1 deletions
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@ -454,7 +454,11 @@ Visibility is_object_visible(const mobj_t* mobj)
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case MT_SPRAYCAN:
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case MT_SPRAYCAN:
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case MT_SUPER_FLICKY:
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case MT_SUPER_FLICKY:
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// Always flickers.
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// Always flickers.
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return Visibility::kFlicker;
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// Actually no, it gave my friend a migraine, this will *not* always flicker
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if (cv_reducevfx.value)
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return Visibility::kTransparent;
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else
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return Visibility::kFlicker;
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default:
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default:
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// Transparent when not visible.
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// Transparent when not visible.
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