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https://github.com/KartKrewDev/RingRacers.git
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Make all instances of this sine use M_TAU_FIXED
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0e60a3ef26
commit
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6 changed files with 8 additions and 11 deletions
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@ -672,12 +672,11 @@ void K_RunBattleOvertime(void)
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if (battleovertime.radius > 0)
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{
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const fixed_t pi = (22 * FRACUNIT) / 7; // loose approximation, this doesn't need to be incredibly precise
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const INT32 orbs = 32;
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const angle_t angoff = ANGLE_MAX / orbs;
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const UINT8 spriteSpacing = 128;
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fixed_t circumference = FixedMul(pi, battleovertime.radius * 2);
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fixed_t circumference = FixedMul(M_PI_FIXED, battleovertime.radius * 2);
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fixed_t scale = max(circumference / spriteSpacing / orbs, mapobjectscale);
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fixed_t size = FixedMul(mobjinfo[MT_OVERTIME_PARTICLE].radius, scale);
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@ -244,8 +244,7 @@ void K_HandleFollower(player_t *player)
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// finally, add a cool floating effect to the z height.
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// not stolen from k_kart I swear!!
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{
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const fixed_t pi = (22<<FRACBITS) / 7; // loose approximation, this doesn't need to be incredibly precise
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fixed_t sine = FixedMul(fl.bobamp, FINESINE(((FixedMul(8 * pi, fl.bobspeed) * leveltime) >> ANGLETOFINESHIFT) & FINEMASK));
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fixed_t sine = FixedMul(fl.bobamp, FINESINE(((FixedMul(4 * M_TAU_FIXED, fl.bobspeed) * leveltime) >> ANGLETOFINESHIFT) & FINEMASK));
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sz += FixedMul(player->mo->scale, sine) * P_MobjFlip(player->mo);
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}
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@ -6631,12 +6631,10 @@ static void K_MoveHeldObjects(player_t *player)
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targy = player->mo->y + P_ReturnThrustY(cur, cur->angle + angoffset, cur->extravalue1);
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{ // bobbing, copy pasted from my kimokawaiii entry
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const fixed_t pi = (22<<FRACBITS) / 7; // loose approximation, this doesn't need to be incredibly precise
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fixed_t sine = FixedMul(player->mo->scale, 8 * FINESINE((((2*pi*(4*TICRATE)) * leveltime)>>ANGLETOFINESHIFT) & FINEMASK));
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fixed_t sine = FixedMul(player->mo->scale, 8 * FINESINE((((M_TAU_FIXED * (4*TICRATE)) * leveltime) >> ANGLETOFINESHIFT) & FINEMASK));
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targz = (player->mo->z + (player->mo->height/2)) + sine;
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if (player->mo->eflags & MFE_VERTICALFLIP)
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targz += (player->mo->height/2 - 32*player->mo->scale)*6;
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}
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if (cur->tracer)
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@ -37,6 +37,8 @@
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#define M_TAU_FIXED 411769
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#endif
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#define M_PI_FIXED (M_TAU_FIXED >> 1)
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typedef INT32 fixed_t;
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/*!
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@ -9666,9 +9666,9 @@ static void M_DrawSetupMultiPlayerMenu(void)
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// Fake the follower's in game appearance by now also applying some of its variables! coolio, eh?
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follower_t fl = followers[setupm_fakefollower]; // shortcut for our sanity
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// smooth floating, totally not stolen from rocket sneakers.
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const fixed_t pi = (22<<FRACBITS) / 7; // loose approximation, this doesn't need to be incredibly precise
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fixed_t sine = FixedMul(fl.bobamp, FINESINE(((FixedMul(8 * pi, fl.bobspeed) * followertimer)>>ANGLETOFINESHIFT) & FINEMASK));
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fixed_t sine = FixedMul(fl.bobamp, FINESINE(((FixedMul(4 * M_TAU_FIXED, fl.bobspeed) * followertimer)>>ANGLETOFINESHIFT) & FINEMASK));
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UINT8 *colormap = R_GetTranslationColormap(TC_DEFAULT, setupm_fakecolor->color, 0); // why does GTC_MENUCACHE not work here...?
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V_DrawFixedPatch((mx+65)*FRACUNIT, ((my+131)*FRACUNIT)-fl.zoffs+sine, fl.scale, flags, patch, colormap);
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@ -8597,8 +8597,7 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
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if (mobj->extravalue1)
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{
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const INT32 speed = 6*TICRATE; // longer is slower
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const fixed_t pi = 22*FRACUNIT/7; // Inaccurate, but is close enough for our usage
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fixed_t sine = FINESINE((((2*pi*speed) * leveltime) >> ANGLETOFINESHIFT) & FINEMASK) * flip;
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fixed_t sine = FINESINE((((M_TAU_FIXED * speed) * leveltime) >> ANGLETOFINESHIFT) & FINEMASK) * flip;
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// Flying capsules are flipped upside-down, like S3K
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flip = -flip;
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