mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-12-24 08:52:33 +00:00
Merge branch 'master' into trick-panels
# Conflicts: # src/d_player.h # src/dehacked.c # src/k_kart.c # src/p_user.c
This commit is contained in:
commit
d8bcc13fec
73 changed files with 9414 additions and 5839 deletions
|
|
@ -36,6 +36,7 @@ set(SRB2_CORE_SOURCES
|
|||
m_random.c
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||||
md5.c
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||||
mserv.c
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||||
http-mserv.c
|
||||
s_sound.c
|
||||
screen.c
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||||
sounds.c
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||||
|
|
@ -170,6 +171,7 @@ set(SRB2_CORE_GAME_SOURCES
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|||
k_botsearch.c
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||||
k_respawn.c
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||||
k_grandprix.c
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||||
k_hud.c
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||||
|
||||
p_local.h
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||||
p_maputl.h
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||||
|
|
@ -192,6 +194,7 @@ set(SRB2_CORE_GAME_SOURCES
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|||
k_bot.h
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||||
k_respawn.h
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||||
k_grandprix.h
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||||
k_hud.h
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||||
)
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||||
|
||||
if(NOT (CMAKE_CXX_COMPILER_ID MATCHES "Clang"))
|
||||
|
|
|
|||
|
|
@ -552,6 +552,7 @@ OBJS:=$(i_main_o) \
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|||
$(OBJDIR)/w_wad.o \
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||||
$(OBJDIR)/filesrch.o \
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||||
$(OBJDIR)/mserv.o \
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||||
$(OBJDIR)/http-mserv.o\
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||||
$(OBJDIR)/i_tcp.o \
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||||
$(OBJDIR)/lzf.o \
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||||
$(OBJDIR)/vid_copy.o \
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||||
|
|
@ -564,10 +565,11 @@ OBJS:=$(i_main_o) \
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|||
$(OBJDIR)/k_waypoint.o\
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||||
$(OBJDIR)/k_pathfind.o\
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||||
$(OBJDIR)/k_bheap.o \
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||||
$(OBJDIR)/k_bot.o \
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||||
$(OBJDIR)/k_botitem.o \
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||||
$(OBJDIR)/k_botsearch.o \
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||||
$(OBJDIR)/k_bot.o \
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||||
$(OBJDIR)/k_botitem.o\
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||||
$(OBJDIR)/k_botsearch.o\
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||||
$(OBJDIR)/k_grandprix.o\
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||||
$(OBJDIR)/k_hud.o \
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||||
$(i_cdmus_o) \
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||||
$(i_net_o) \
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||||
$(i_system_o) \
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||||
|
|
|
|||
|
|
@ -1,3 +1,4 @@
|
|||
# vim: ft=make
|
||||
#
|
||||
# Makefile.cfg for SRB2
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||||
#
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||||
|
|
@ -7,6 +8,66 @@
|
|||
# and other things
|
||||
#
|
||||
|
||||
# See the following variable don't start with 'GCC'. This is
|
||||
# to avoid a false positive with the version detection...
|
||||
|
||||
SUPPORTED_GCC_VERSIONS:=\
|
||||
91\
|
||||
81 82 83\
|
||||
71 72\
|
||||
61 62 63 64\
|
||||
51 52 53 54\
|
||||
40 41 42 43 44 45 46 47 48 49
|
||||
|
||||
LATEST_GCC_VERSION=9.1
|
||||
|
||||
# gcc or g++
|
||||
ifdef PREFIX
|
||||
CC=$(PREFIX)-gcc
|
||||
CXX=$(PREFIX)-g++
|
||||
OBJCOPY=$(PREFIX)-objcopy
|
||||
OBJDUMP=$(PREFIX)-objdump
|
||||
STRIP=$(PREFIX)-strip
|
||||
WINDRES=$(PREFIX)-windres
|
||||
else
|
||||
OBJCOPY=objcopy
|
||||
OBJDUMP=objdump
|
||||
STRIP=strip
|
||||
WINDRES=windres
|
||||
endif
|
||||
|
||||
# because Apple screws with us on this
|
||||
# need to get bintools from homebrew
|
||||
ifdef MACOSX
|
||||
CC=clang
|
||||
CXX=clang
|
||||
OBJCOPY=gobjcopy
|
||||
OBJDUMP=gobjdump
|
||||
endif
|
||||
|
||||
# Automatically set version flag, but not if one was manually set
|
||||
ifeq (,$(filter GCC%,$(.VARIABLES)))
|
||||
ifneq (,$(findstring gcc,$(shell $(CC) --version))) # if it's GCC
|
||||
version:=$(shell $(CC) -dumpversion)
|
||||
|
||||
# Turn version into words of major, minor
|
||||
v:=$(subst ., ,$(version))
|
||||
# concat. major minor
|
||||
v:=$(word 1,$(v))$(word 2,$(v))
|
||||
|
||||
# If this version is not in the list, default to the latest supported
|
||||
ifeq (,$(filter $(v),$(SUPPORTED_GCC_VERSIONS)))
|
||||
$(info\
|
||||
Your compiler version, GCC $(version), is not supported by the Makefile.\
|
||||
The Makefile will assume GCC $(LATEST_GCC_VERSION).)
|
||||
GCC$(subst .,,$(LATEST_GCC_VERSION))=1
|
||||
else
|
||||
$(info Detected GCC $(version) (GCC$(v)))
|
||||
GCC$(v)=1
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
|
||||
ifdef GCC91
|
||||
GCC83=1
|
||||
endif
|
||||
|
|
@ -134,6 +195,9 @@ endif
|
|||
ifndef GCC295
|
||||
WFLAGS+=-Wendif-labels
|
||||
endif
|
||||
ifdef GCC40
|
||||
WFLAGS+=-std=gnu89
|
||||
endif
|
||||
ifdef GCC41
|
||||
WFLAGS+=-Wshadow
|
||||
endif
|
||||
|
|
@ -463,30 +527,6 @@ ifdef ARCHNAME
|
|||
BIN:=$(BIN)/$(ARCHNAME)
|
||||
endif
|
||||
|
||||
# gcc or g++
|
||||
ifdef PREFIX
|
||||
CC=$(PREFIX)-gcc
|
||||
CXX=$(PREFIX)-g++
|
||||
OBJCOPY=$(PREFIX)-objcopy
|
||||
OBJDUMP=$(PREFIX)-objdump
|
||||
STRIP=$(PREFIX)-strip
|
||||
WINDRES=$(PREFIX)-windres
|
||||
else
|
||||
OBJCOPY=objcopy
|
||||
OBJDUMP=objdump
|
||||
STRIP=strip
|
||||
WINDRES=windres
|
||||
endif
|
||||
|
||||
# because Apple screws with us on this
|
||||
# need to get bintools from homebrew
|
||||
ifdef MACOSX
|
||||
CC=clang
|
||||
CXX=clang
|
||||
OBJCOPY=gobjcopy
|
||||
OBJDUMP=gobjdump
|
||||
endif
|
||||
|
||||
OBJDUMP_OPTS?=--wide --source --line-numbers
|
||||
LD=$(CC)
|
||||
|
||||
|
|
|
|||
151
src/console.c
151
src/console.c
|
|
@ -31,6 +31,7 @@
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|||
#include "i_video.h"
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||||
#include "z_zone.h"
|
||||
#include "i_system.h"
|
||||
#include "i_threads.h"
|
||||
#include "d_main.h"
|
||||
#include "m_menu.h"
|
||||
#include "filesrch.h"
|
||||
|
|
@ -45,6 +46,16 @@
|
|||
|
||||
#define MAXHUDLINES 20
|
||||
|
||||
#ifdef HAVE_THREADS
|
||||
I_mutex con_mutex;
|
||||
|
||||
# define Lock_state() I_lock_mutex(&con_mutex)
|
||||
# define Unlock_state() I_unlock_mutex(con_mutex)
|
||||
#else/*HAVE_THREADS*/
|
||||
# define Lock_state()
|
||||
# define Unlock_state()
|
||||
#endif/*HAVE_THREADS*/
|
||||
|
||||
static boolean con_started = false; // console has been initialised
|
||||
boolean con_startup = false; // true at game startup, screen need refreshing
|
||||
static boolean con_forcepic = true; // at startup toggle console translucency when first off
|
||||
|
|
@ -170,6 +181,8 @@ static void CONS_hudlines_Change(void)
|
|||
{
|
||||
INT32 i;
|
||||
|
||||
Lock_state();
|
||||
|
||||
// Clear the currently displayed lines
|
||||
for (i = 0; i < con_hudlines; i++)
|
||||
con_hudtime[i] = 0;
|
||||
|
|
@ -181,6 +194,8 @@ static void CONS_hudlines_Change(void)
|
|||
|
||||
con_hudlines = cons_hudlines.value;
|
||||
|
||||
Unlock_state();
|
||||
|
||||
CONS_Printf(M_GetText("Number of console HUD lines is now %d\n"), con_hudlines);
|
||||
}
|
||||
|
||||
|
|
@ -188,12 +203,16 @@ static void CONS_hudlines_Change(void)
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|||
//
|
||||
static void CONS_Clear_f(void)
|
||||
{
|
||||
Lock_state();
|
||||
|
||||
memset(con_buffer, 0, CON_BUFFERSIZE);
|
||||
|
||||
con_cx = 0;
|
||||
con_cy = con_totallines-1;
|
||||
con_line = &con_buffer[con_cy*con_width];
|
||||
con_scrollup = 0;
|
||||
|
||||
Unlock_state();
|
||||
}
|
||||
|
||||
// Choose english keymap
|
||||
|
|
@ -369,20 +388,29 @@ void CON_Init(void)
|
|||
for (i = 0; i < NUMINPUTS; i++)
|
||||
bindtable[i] = NULL;
|
||||
|
||||
Lock_state();
|
||||
|
||||
// clear all lines
|
||||
memset(con_buffer, 0, CON_BUFFERSIZE);
|
||||
|
||||
// make sure it is ready for the loading screen
|
||||
con_width = 0;
|
||||
|
||||
Unlock_state();
|
||||
|
||||
CON_RecalcSize();
|
||||
|
||||
CON_SetupColormaps();
|
||||
|
||||
Lock_state();
|
||||
|
||||
//note: CON_Ticker should always execute at least once before D_Display()
|
||||
con_clipviewtop = -1; // -1 does not clip
|
||||
|
||||
con_hudlines = atoi(cons_hudlines.defaultvalue);
|
||||
|
||||
Unlock_state();
|
||||
|
||||
// setup console input filtering
|
||||
CON_InputInit();
|
||||
|
||||
|
|
@ -391,15 +419,23 @@ void CON_Init(void)
|
|||
COM_AddCommand("cls", CONS_Clear_f);
|
||||
//COM_AddCommand("english", CONS_English_f);
|
||||
// set console full screen for game startup MAKE SURE VID_Init() done !!!
|
||||
Lock_state();
|
||||
|
||||
con_destlines = vid.height;
|
||||
con_curlines = vid.height;
|
||||
|
||||
Unlock_state();
|
||||
|
||||
if (!dedicated)
|
||||
{
|
||||
Lock_state();
|
||||
|
||||
con_started = true;
|
||||
con_startup = true; // need explicit screen refresh until we are in Doom loop
|
||||
consoletoggle = false;
|
||||
|
||||
Unlock_state();
|
||||
|
||||
CV_RegisterVar(&cons_msgtimeout);
|
||||
CV_RegisterVar(&cons_hudlines);
|
||||
CV_RegisterVar(&cons_speed);
|
||||
|
|
@ -411,19 +447,27 @@ void CON_Init(void)
|
|||
}
|
||||
else
|
||||
{
|
||||
Lock_state();
|
||||
|
||||
con_started = true;
|
||||
con_startup = false; // need explicit screen refresh until we are in Doom loop
|
||||
consoletoggle = true;
|
||||
|
||||
Unlock_state();
|
||||
}
|
||||
}
|
||||
// Console input initialization
|
||||
//
|
||||
static void CON_InputInit(void)
|
||||
{
|
||||
Lock_state();
|
||||
|
||||
// prepare the first prompt line
|
||||
memset(inputlines, 0, sizeof (inputlines));
|
||||
inputline = 0;
|
||||
input_cur = input_sel = input_len = 0;
|
||||
|
||||
Unlock_state();
|
||||
}
|
||||
|
||||
//======================================================================
|
||||
|
|
@ -439,6 +483,8 @@ static void CON_RecalcSize(void)
|
|||
char *tmp_buffer;
|
||||
char *string;
|
||||
|
||||
Lock_state();
|
||||
|
||||
switch (cv_constextsize.value)
|
||||
{
|
||||
case V_NOSCALEPATCH:
|
||||
|
|
@ -476,11 +522,18 @@ static void CON_RecalcSize(void)
|
|||
|
||||
// check for change of video width
|
||||
if (conw == con_width)
|
||||
{
|
||||
Unlock_state();
|
||||
return; // didn't change
|
||||
}
|
||||
|
||||
Unlock_state();
|
||||
|
||||
tmp_buffer = Z_Malloc(CON_BUFFERSIZE, PU_STATIC, NULL);
|
||||
string = Z_Malloc(CON_BUFFERSIZE, PU_STATIC, NULL); // BP: it is a line but who know
|
||||
|
||||
Lock_state();
|
||||
|
||||
oldcon_width = con_width;
|
||||
oldnumlines = con_totallines;
|
||||
oldcon_cy = con_cy;
|
||||
|
|
@ -501,6 +554,8 @@ static void CON_RecalcSize(void)
|
|||
con_line = &con_buffer[con_cy*con_width];
|
||||
con_scrollup = 0;
|
||||
|
||||
Unlock_state();
|
||||
|
||||
// re-arrange console text buffer to keep text
|
||||
if (oldcon_width) // not the first time
|
||||
{
|
||||
|
|
@ -525,7 +580,11 @@ static void CON_RecalcSize(void)
|
|||
|
||||
static void CON_ChangeHeight(void)
|
||||
{
|
||||
INT32 minheight = 20 * con_scalefactor; // 20 = 8+8+4
|
||||
INT32 minheight;
|
||||
|
||||
Lock_state();
|
||||
|
||||
minheight = 20 * con_scalefactor; // 20 = 8+8+4
|
||||
|
||||
// toggle console in
|
||||
con_destlines = (cons_height.value*vid.height)/100;
|
||||
|
|
@ -535,13 +594,19 @@ static void CON_ChangeHeight(void)
|
|||
con_destlines = vid.height;
|
||||
|
||||
con_destlines &= ~0x3; // multiple of text row height
|
||||
|
||||
Unlock_state();
|
||||
}
|
||||
|
||||
// Handles Console moves in/out of screen (per frame)
|
||||
//
|
||||
static void CON_MoveConsole(void)
|
||||
{
|
||||
const fixed_t conspeed = FixedDiv(cons_speed.value*vid.fdupy, FRACUNIT);
|
||||
fixed_t conspeed;
|
||||
|
||||
Lock_state();
|
||||
|
||||
conspeed = FixedDiv(cons_speed.value*vid.fdupy, FRACUNIT);
|
||||
|
||||
// instant
|
||||
if (!cons_speed.value)
|
||||
|
|
@ -563,6 +628,8 @@ static void CON_MoveConsole(void)
|
|||
if (con_curlines < con_destlines)
|
||||
con_curlines = con_destlines;
|
||||
}
|
||||
|
||||
Unlock_state();
|
||||
}
|
||||
|
||||
INT32 CON_ShiftChar(INT32 ch)
|
||||
|
|
@ -587,27 +654,44 @@ void CON_ClearHUD(void)
|
|||
{
|
||||
INT32 i;
|
||||
|
||||
Lock_state();
|
||||
|
||||
for (i = 0; i < con_hudlines; i++)
|
||||
con_hudtime[i] = 0;
|
||||
|
||||
Unlock_state();
|
||||
}
|
||||
|
||||
// Force console to move out immediately
|
||||
// note: con_ticker will set consoleready false
|
||||
void CON_ToggleOff(void)
|
||||
{
|
||||
Lock_state();
|
||||
|
||||
if (!con_destlines)
|
||||
{
|
||||
Unlock_state();
|
||||
return;
|
||||
}
|
||||
|
||||
con_destlines = 0;
|
||||
con_curlines = 0;
|
||||
CON_ClearHUD();
|
||||
con_forcepic = 0;
|
||||
con_clipviewtop = -1; // remove console clipping of view
|
||||
|
||||
Unlock_state();
|
||||
}
|
||||
|
||||
boolean CON_Ready(void)
|
||||
{
|
||||
return consoleready;
|
||||
boolean ready;
|
||||
Lock_state();
|
||||
{
|
||||
ready = consoleready;
|
||||
}
|
||||
Unlock_state();
|
||||
return ready;
|
||||
}
|
||||
|
||||
// Console ticker: handles console move in/out, cursor blinking
|
||||
|
|
@ -615,7 +699,11 @@ boolean CON_Ready(void)
|
|||
void CON_Ticker(void)
|
||||
{
|
||||
INT32 i;
|
||||
INT32 minheight = 20 * con_scalefactor; // 20 = 8+8+4
|
||||
INT32 minheight;
|
||||
|
||||
Lock_state();
|
||||
|
||||
minheight = 20 * con_scalefactor; // 20 = 8+8+4
|
||||
|
||||
// cursor blinking
|
||||
con_tick++;
|
||||
|
|
@ -673,6 +761,8 @@ void CON_Ticker(void)
|
|||
if (con_hudtime[i] < 0)
|
||||
con_hudtime[i] = 0;
|
||||
}
|
||||
|
||||
Unlock_state();
|
||||
}
|
||||
|
||||
//
|
||||
|
|
@ -684,32 +774,51 @@ void CON_Ticker(void)
|
|||
|
||||
static void CON_InputClear(void)
|
||||
{
|
||||
Lock_state();
|
||||
|
||||
memset(inputlines[inputline], 0, CON_MAXPROMPTCHARS);
|
||||
input_cur = input_sel = input_len = 0;
|
||||
|
||||
Unlock_state();
|
||||
}
|
||||
|
||||
static void CON_InputSetString(const char *c)
|
||||
{
|
||||
Lock_state();
|
||||
|
||||
memset(inputlines[inputline], 0, CON_MAXPROMPTCHARS);
|
||||
strcpy(inputlines[inputline], c);
|
||||
input_cur = input_sel = input_len = strlen(c);
|
||||
|
||||
Unlock_state();
|
||||
}
|
||||
|
||||
static void CON_InputAddString(const char *c)
|
||||
{
|
||||
size_t csize = strlen(c);
|
||||
|
||||
Lock_state();
|
||||
|
||||
if (input_len + csize > CON_MAXPROMPTCHARS-1)
|
||||
{
|
||||
Unlock_state();
|
||||
return;
|
||||
}
|
||||
if (input_cur != input_len)
|
||||
memmove(&inputlines[inputline][input_cur+csize], &inputlines[inputline][input_cur], input_len-input_cur);
|
||||
memcpy(&inputlines[inputline][input_cur], c, csize);
|
||||
input_len += csize;
|
||||
input_sel = (input_cur += csize);
|
||||
|
||||
Unlock_state();
|
||||
}
|
||||
|
||||
static void CON_InputDelSelection(void)
|
||||
{
|
||||
size_t start, end, len;
|
||||
|
||||
Lock_state();
|
||||
|
||||
if (input_cur > input_sel)
|
||||
{
|
||||
start = input_sel;
|
||||
|
|
@ -728,27 +837,39 @@ static void CON_InputDelSelection(void)
|
|||
|
||||
input_len -= len;
|
||||
input_sel = input_cur = start;
|
||||
|
||||
Unlock_state();
|
||||
}
|
||||
|
||||
static void CON_InputAddChar(char c)
|
||||
{
|
||||
if (input_len >= CON_MAXPROMPTCHARS-1)
|
||||
return;
|
||||
|
||||
Lock_state();
|
||||
|
||||
if (input_cur != input_len)
|
||||
memmove(&inputlines[inputline][input_cur+1], &inputlines[inputline][input_cur], input_len-input_cur);
|
||||
inputlines[inputline][input_cur++] = c;
|
||||
inputlines[inputline][++input_len] = 0;
|
||||
input_sel = input_cur;
|
||||
|
||||
Unlock_state();
|
||||
}
|
||||
|
||||
static void CON_InputDelChar(void)
|
||||
{
|
||||
if (!input_cur)
|
||||
return;
|
||||
|
||||
Lock_state();
|
||||
|
||||
if (input_cur != input_len)
|
||||
memmove(&inputlines[inputline][input_cur-1], &inputlines[inputline][input_cur], input_len-input_cur);
|
||||
inputlines[inputline][--input_len] = 0;
|
||||
input_sel = --input_cur;
|
||||
|
||||
Unlock_state();
|
||||
}
|
||||
|
||||
//
|
||||
|
|
@ -1174,6 +1295,8 @@ static void CON_Print(char *msg)
|
|||
S_StartSound(NULL, sfx_radio);
|
||||
}
|
||||
|
||||
Lock_state();
|
||||
|
||||
if (!(*msg & 0x80))
|
||||
{
|
||||
con_line[con_cx++] = '\x80';
|
||||
|
|
@ -1234,7 +1357,10 @@ static void CON_Print(char *msg)
|
|||
}
|
||||
|
||||
if (*msg == '\0')
|
||||
{
|
||||
Unlock_state();
|
||||
return;
|
||||
}
|
||||
|
||||
// printable character
|
||||
for (l = 0; l < (con_width-11) && msg[l] > ' '; l++)
|
||||
|
|
@ -1252,6 +1378,8 @@ static void CON_Print(char *msg)
|
|||
for (; l > 0; l--)
|
||||
con_line[con_cx++] = *(msg++);
|
||||
}
|
||||
|
||||
Unlock_state();
|
||||
}
|
||||
|
||||
void CON_LogMessage(const char *msg)
|
||||
|
|
@ -1283,6 +1411,7 @@ void CONS_Printf(const char *fmt, ...)
|
|||
{
|
||||
va_list argptr;
|
||||
static char *txt = NULL;
|
||||
boolean startup;
|
||||
|
||||
if (txt == NULL)
|
||||
txt = malloc(8192);
|
||||
|
|
@ -1315,11 +1444,16 @@ void CONS_Printf(const char *fmt, ...)
|
|||
CON_LogMessage(txt);
|
||||
#endif
|
||||
|
||||
Lock_state();
|
||||
|
||||
// make sure new text is visible
|
||||
con_scrollup = 0;
|
||||
startup = con_startup;
|
||||
|
||||
Unlock_state();
|
||||
|
||||
// if not in display loop, force screen update
|
||||
if (con_startup)
|
||||
if (startup)
|
||||
{
|
||||
#if (defined (_WINDOWS)) || (defined (__OS2__) && !defined (HAVE_SDL))
|
||||
patch_t *con_backpic = W_CachePatchName("KARTKREW", PU_CACHE);
|
||||
|
|
@ -1633,8 +1767,13 @@ static void CON_DrawConsole(void)
|
|||
//
|
||||
void CON_Drawer(void)
|
||||
{
|
||||
Lock_state();
|
||||
|
||||
if (!con_started || !graphics_started)
|
||||
{
|
||||
Unlock_state();
|
||||
return;
|
||||
}
|
||||
|
||||
if (con_recalc)
|
||||
CON_RecalcSize();
|
||||
|
|
@ -1644,4 +1783,6 @@ void CON_Drawer(void)
|
|||
else if (gamestate == GS_LEVEL || gamestate == GS_INTERMISSION || gamestate == GS_CUTSCENE || gamestate == GS_CREDITS
|
||||
|| gamestate == GS_VOTING || gamestate == GS_EVALUATION || gamestate == GS_WAITINGPLAYERS)
|
||||
CON_DrawHudlines();
|
||||
|
||||
Unlock_state();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -12,6 +12,7 @@
|
|||
|
||||
#include "d_event.h"
|
||||
#include "command.h"
|
||||
#include "i_threads.h"
|
||||
|
||||
#ifdef _WII
|
||||
void CON_InitWii(void);
|
||||
|
|
@ -21,6 +22,10 @@ void CON_Init(void);
|
|||
|
||||
boolean CON_Responder(event_t *ev);
|
||||
|
||||
#ifdef HAVE_THREADS
|
||||
extern I_mutex con_mutex;
|
||||
#endif
|
||||
|
||||
// set true when screen size has changed, to adapt console
|
||||
extern boolean con_recalc;
|
||||
|
||||
|
|
|
|||
218
src/d_clisrv.c
218
src/d_clisrv.c
|
|
@ -1318,7 +1318,7 @@ static boolean CL_AskFileList(INT32 firstfile)
|
|||
netbuffer->packettype = PT_TELLFILESNEEDED;
|
||||
netbuffer->u.filesneedednum = firstfile;
|
||||
|
||||
return HSendPacket(servernode, true, 0, sizeof (INT32));
|
||||
return HSendPacket(servernode, false, 0, sizeof (INT32));
|
||||
}
|
||||
|
||||
/** Sends a special packet to declare how many players in local
|
||||
|
|
@ -1818,7 +1818,7 @@ static void CL_LoadReceivedSavegame(void)
|
|||
#endif
|
||||
|
||||
#ifndef NONET
|
||||
static void SendAskInfo(INT32 node, boolean viams)
|
||||
static void SendAskInfo(INT32 node)
|
||||
{
|
||||
const tic_t asktime = I_GetTime();
|
||||
netbuffer->packettype = PT_ASKINFO;
|
||||
|
|
@ -1829,10 +1829,6 @@ static void SendAskInfo(INT32 node, boolean viams)
|
|||
// now allowed traffic from the host to us in, so once the MS relays
|
||||
// our address to the host, it'll be able to speak to us.
|
||||
HSendPacket(node, false, 0, sizeof (askinfo_pak));
|
||||
|
||||
// Also speak to the MS.
|
||||
if (viams && node != 0 && node != BROADCASTADDR)
|
||||
SendAskInfoViaMS(node, asktime);
|
||||
}
|
||||
|
||||
serverelem_t serverlist[MAXSERVERLIST];
|
||||
|
|
@ -1898,13 +1894,96 @@ static void SL_InsertServer(serverinfo_pak* info, SINT8 node)
|
|||
M_SortServerList();
|
||||
}
|
||||
|
||||
#ifdef HAVE_THREADS
|
||||
struct Fetch_servers_ctx
|
||||
{
|
||||
int room;
|
||||
int id;
|
||||
};
|
||||
|
||||
static void
|
||||
Fetch_servers_thread (struct Fetch_servers_ctx *ctx)
|
||||
{
|
||||
msg_server_t *server_list;
|
||||
|
||||
server_list = GetShortServersList(ctx->room, ctx->id);
|
||||
|
||||
if (server_list)
|
||||
{
|
||||
I_lock_mutex(&ms_QueryId_mutex);
|
||||
{
|
||||
if (ctx->id != ms_QueryId)
|
||||
{
|
||||
free(server_list);
|
||||
server_list = NULL;
|
||||
}
|
||||
}
|
||||
I_unlock_mutex(ms_QueryId_mutex);
|
||||
|
||||
if (server_list)
|
||||
{
|
||||
I_lock_mutex(&m_menu_mutex);
|
||||
{
|
||||
if (m_waiting_mode == M_WAITING_SERVERS)
|
||||
m_waiting_mode = M_NOT_WAITING;
|
||||
}
|
||||
I_unlock_mutex(m_menu_mutex);
|
||||
|
||||
I_lock_mutex(&ms_ServerList_mutex);
|
||||
{
|
||||
ms_ServerList = server_list;
|
||||
}
|
||||
I_unlock_mutex(ms_ServerList_mutex);
|
||||
}
|
||||
}
|
||||
|
||||
free(ctx);
|
||||
}
|
||||
#endif/*HAVE_THREADS*/
|
||||
|
||||
void CL_QueryServerList (msg_server_t *server_list)
|
||||
{
|
||||
INT32 i;
|
||||
|
||||
for (i = 0; server_list[i].header.buffer[0]; i++)
|
||||
{
|
||||
// Make sure MS version matches our own, to
|
||||
// thwart nefarious servers who lie to the MS.
|
||||
|
||||
/* lol bruh, that version COMES from the servers */
|
||||
//if (strcmp(version, server_list[i].version) == 0)
|
||||
{
|
||||
INT32 node = I_NetMakeNodewPort(server_list[i].ip, server_list[i].port);
|
||||
if (node == -1)
|
||||
break; // no more node free
|
||||
SendAskInfo(node);
|
||||
// Force close the connection so that servers can't eat
|
||||
// up nodes forever if we never get a reply back from them
|
||||
// (usually when they've not forwarded their ports).
|
||||
//
|
||||
// Don't worry, we'll get in contact with the working
|
||||
// servers again when they send SERVERINFO to us later!
|
||||
//
|
||||
// (Note: as a side effect this probably means every
|
||||
// server in the list will probably be using the same node (e.g. node 1),
|
||||
// not that it matters which nodes they use when
|
||||
// the connections are closed afterwards anyway)
|
||||
// -- Monster Iestyn 12/11/18
|
||||
Net_CloseConnection(node|FORCECLOSE);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CL_UpdateServerList(boolean internetsearch, INT32 room)
|
||||
{
|
||||
#ifdef HAVE_THREADS
|
||||
struct Fetch_servers_ctx *ctx;
|
||||
#endif
|
||||
|
||||
SL_ClearServerList(0);
|
||||
|
||||
if (!netgame && I_NetOpenSocket)
|
||||
{
|
||||
MSCloseUDPSocket(); // Tidy up before wiping the slate.
|
||||
if (I_NetOpenSocket())
|
||||
{
|
||||
netgame = true;
|
||||
|
|
@ -1914,56 +1993,36 @@ void CL_UpdateServerList(boolean internetsearch, INT32 room)
|
|||
|
||||
// search for local servers
|
||||
if (netgame)
|
||||
SendAskInfo(BROADCASTADDR, false);
|
||||
SendAskInfo(BROADCASTADDR);
|
||||
|
||||
if (internetsearch)
|
||||
{
|
||||
const msg_server_t *server_list;
|
||||
INT32 i = -1;
|
||||
server_list = GetShortServersList(room);
|
||||
#ifdef HAVE_THREADS
|
||||
ctx = malloc(sizeof *ctx);
|
||||
|
||||
/* This called from M_Refresh so I don't use a mutex */
|
||||
m_waiting_mode = M_WAITING_SERVERS;
|
||||
|
||||
I_lock_mutex(&ms_QueryId_mutex);
|
||||
{
|
||||
ctx->id = ms_QueryId;
|
||||
}
|
||||
I_unlock_mutex(ms_QueryId_mutex);
|
||||
|
||||
ctx->room = room;
|
||||
|
||||
I_spawn_thread("fetch-servers", (I_thread_fn)Fetch_servers_thread, ctx);
|
||||
#else
|
||||
msg_server_t *server_list;
|
||||
|
||||
server_list = GetShortServersList(room, 0);
|
||||
|
||||
if (server_list)
|
||||
{
|
||||
char version[8] = "";
|
||||
#if VERSION > 0 || SUBVERSION > 0
|
||||
snprintf(version, sizeof (version), "%d.%d", VERSION, SUBVERSION);
|
||||
#else
|
||||
strcpy(version, GetRevisionString());
|
||||
CL_QueryServerList(server_list);
|
||||
free(server_list);
|
||||
}
|
||||
#endif
|
||||
version[sizeof (version) - 1] = '\0';
|
||||
|
||||
for (i = 0; server_list[i].header.buffer[0]; i++)
|
||||
{
|
||||
// Make sure MS version matches our own, to
|
||||
// thwart nefarious servers who lie to the MS.
|
||||
|
||||
if (strcmp(version, server_list[i].version) == 0)
|
||||
{
|
||||
INT32 node = I_NetMakeNodewPort(server_list[i].ip, server_list[i].port);
|
||||
if (node == -1)
|
||||
break; // no more node free
|
||||
SendAskInfo(node, true);
|
||||
// Force close the connection so that servers can't eat
|
||||
// up nodes forever if we never get a reply back from them
|
||||
// (usually when they've not forwarded their ports).
|
||||
//
|
||||
// Don't worry, we'll get in contact with the working
|
||||
// servers again when they send SERVERINFO to us later!
|
||||
//
|
||||
// (Note: as a side effect this probably means every
|
||||
// server in the list will probably be using the same node (e.g. node 1),
|
||||
// not that it matters which nodes they use when
|
||||
// the connections are closed afterwards anyway)
|
||||
// -- Monster Iestyn 12/11/18
|
||||
Net_CloseConnection(node|FORCECLOSE);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//no server list?(-1) or no servers?(0)
|
||||
if (!i)
|
||||
{
|
||||
; /// TODO: display error or warning?
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1993,11 +2052,11 @@ static boolean CL_FinishedFileList(void)
|
|||
CL_Reset();
|
||||
D_StartTitle();
|
||||
M_StartMessage(M_GetText(
|
||||
"You have WAD files loaded or have\n"
|
||||
"modified the game in some way, and\n"
|
||||
"your file list does not match\n"
|
||||
"the server's file list.\n"
|
||||
"Please restart SRB2Kart before connecting.\n\n"
|
||||
"You have the wrong addons loaded.\n\n"
|
||||
"To play on this server, restart\n"
|
||||
"the game and don't load any addons.\n"
|
||||
"SRB2Kart will automatically add\n"
|
||||
"everything you need when you join.\n\n"
|
||||
"Press ESC\n"
|
||||
), NULL, MM_NOTHING);
|
||||
return false;
|
||||
|
|
@ -2018,11 +2077,12 @@ static boolean CL_FinishedFileList(void)
|
|||
CL_Reset();
|
||||
D_StartTitle();
|
||||
M_StartMessage(M_GetText(
|
||||
"You cannot connect to this server\n"
|
||||
"because you cannot download the files\n"
|
||||
"that you are missing from the server.\n\n"
|
||||
"See the console or log file for\n"
|
||||
"more details.\n\n"
|
||||
"An error occured when trying to\n"
|
||||
"download missing addons.\n"
|
||||
"(This is almost always a problem\n"
|
||||
"with the server, not your game.)\n\n"
|
||||
"See the console or log file\n"
|
||||
"for additional details.\n\n"
|
||||
"Press ESC\n"
|
||||
), NULL, MM_NOTHING);
|
||||
return false;
|
||||
|
|
@ -2043,14 +2103,13 @@ static boolean CL_FinishedFileList(void)
|
|||
|
||||
/** Called by CL_ServerConnectionTicker
|
||||
*
|
||||
* \param viams ???
|
||||
* \param asksent The last time we asked the server to join. We re-ask every second in case our request got lost in transmit.
|
||||
* \return False if the connection was aborted
|
||||
* \sa CL_ServerConnectionTicker
|
||||
* \sa CL_ConnectToServer
|
||||
*
|
||||
*/
|
||||
static boolean CL_ServerConnectionSearchTicker(boolean viams, tic_t *asksent)
|
||||
static boolean CL_ServerConnectionSearchTicker(tic_t *asksent)
|
||||
{
|
||||
#ifndef NONET
|
||||
INT32 i;
|
||||
|
|
@ -2114,7 +2173,7 @@ static boolean CL_ServerConnectionSearchTicker(boolean viams, tic_t *asksent)
|
|||
// Ask the info to the server (askinfo packet)
|
||||
if (*asksent + NEWTICRATE < I_GetTime())
|
||||
{
|
||||
SendAskInfo(servernode, viams);
|
||||
SendAskInfo(servernode);
|
||||
*asksent = I_GetTime();
|
||||
}
|
||||
#else
|
||||
|
|
@ -2129,7 +2188,6 @@ static boolean CL_ServerConnectionSearchTicker(boolean viams, tic_t *asksent)
|
|||
|
||||
/** Called by CL_ConnectToServer
|
||||
*
|
||||
* \param viams ???
|
||||
* \param tmpsave The name of the gamestate file???
|
||||
* \param oldtic Used for knowing when to poll events and redraw
|
||||
* \param asksent The last time we asked the server to join. We re-ask every second in case our request got lost in transmit.
|
||||
|
|
@ -2138,7 +2196,7 @@ static boolean CL_ServerConnectionSearchTicker(boolean viams, tic_t *asksent)
|
|||
* \sa CL_ConnectToServer
|
||||
*
|
||||
*/
|
||||
static boolean CL_ServerConnectionTicker(boolean viams, const char *tmpsave, tic_t *oldtic, tic_t *asksent)
|
||||
static boolean CL_ServerConnectionTicker(const char *tmpsave, tic_t *oldtic, tic_t *asksent)
|
||||
{
|
||||
boolean waitmore;
|
||||
INT32 i;
|
||||
|
|
@ -2150,7 +2208,7 @@ static boolean CL_ServerConnectionTicker(boolean viams, const char *tmpsave, tic
|
|||
switch (cl_mode)
|
||||
{
|
||||
case CL_SEARCHING:
|
||||
if (!CL_ServerConnectionSearchTicker(viams, asksent))
|
||||
if (!CL_ServerConnectionSearchTicker(asksent))
|
||||
return false;
|
||||
break;
|
||||
|
||||
|
|
@ -2315,11 +2373,10 @@ static boolean CL_ServerConnectionTicker(boolean viams, const char *tmpsave, tic
|
|||
|
||||
/** Use adaptive send using net_bandwidth and stat.sendbytes
|
||||
*
|
||||
* \param viams ???
|
||||
* \todo Better description...
|
||||
*
|
||||
*/
|
||||
static void CL_ConnectToServer(boolean viams)
|
||||
static void CL_ConnectToServer(void)
|
||||
{
|
||||
INT32 pnumnodes, nodewaited = doomcom->numnodes, i;
|
||||
tic_t oldtic;
|
||||
|
|
@ -2392,9 +2449,9 @@ static void CL_ConnectToServer(boolean viams)
|
|||
{
|
||||
// If the connection was aborted for some reason, leave
|
||||
#ifndef NONET
|
||||
if (!CL_ServerConnectionTicker(viams, tmpsave, &oldtic, &asksent))
|
||||
if (!CL_ServerConnectionTicker(tmpsave, &oldtic, &asksent))
|
||||
#else
|
||||
if (!CL_ServerConnectionTicker(viams, (char*)NULL, &oldtic, (tic_t *)NULL))
|
||||
if (!CL_ServerConnectionTicker((char*)NULL, &oldtic, (tic_t *)NULL))
|
||||
#endif
|
||||
return;
|
||||
|
||||
|
|
@ -2575,9 +2632,6 @@ static void Command_ReloadBan(void) //recheck ban.txt
|
|||
|
||||
static void Command_connect(void)
|
||||
{
|
||||
// Assume we connect directly.
|
||||
boolean viams = false;
|
||||
|
||||
if (COM_Argc() < 2 || *COM_Argv(1) == 0)
|
||||
{
|
||||
CONS_Printf(M_GetText(
|
||||
|
|
@ -2611,9 +2665,6 @@ static void Command_connect(void)
|
|||
if (netgame && !stricmp(COM_Argv(1), "node"))
|
||||
{
|
||||
servernode = (SINT8)atoi(COM_Argv(2));
|
||||
|
||||
// Use MS to traverse NAT firewalls.
|
||||
viams = true;
|
||||
}
|
||||
else if (netgame)
|
||||
{
|
||||
|
|
@ -2622,7 +2673,6 @@ static void Command_connect(void)
|
|||
}
|
||||
else if (I_NetOpenSocket)
|
||||
{
|
||||
MSCloseUDPSocket(); // Tidy up before wiping the slate.
|
||||
I_NetOpenSocket();
|
||||
netgame = true;
|
||||
multiplayer = true;
|
||||
|
|
@ -2650,7 +2700,7 @@ static void Command_connect(void)
|
|||
SplitScreen_OnChange();
|
||||
}
|
||||
|
||||
CL_ConnectToServer(viams);
|
||||
CL_ConnectToServer();
|
||||
}
|
||||
#endif
|
||||
|
||||
|
|
@ -3824,7 +3874,6 @@ boolean SV_SpawnServer(void)
|
|||
SV_GenContext();
|
||||
if (netgame && I_NetOpenSocket)
|
||||
{
|
||||
MSCloseUDPSocket(); // Tidy up before wiping the slate.
|
||||
I_NetOpenSocket();
|
||||
if (ms_RoomId > 0)
|
||||
RegisterServer();
|
||||
|
|
@ -3832,7 +3881,7 @@ boolean SV_SpawnServer(void)
|
|||
|
||||
// non dedicated server just connect to itself
|
||||
if (!dedicated)
|
||||
CL_ConnectToServer(false);
|
||||
CL_ConnectToServer();
|
||||
else doomcom->numslots = 1;
|
||||
}
|
||||
|
||||
|
|
@ -4319,7 +4368,6 @@ static void HandlePacketFromAwayNode(SINT8 node)
|
|||
static boolean CheckForSpeedHacks(UINT8 p)
|
||||
{
|
||||
if (netcmds[maketic%TICQUEUE][p].forwardmove > MAXPLMOVE || netcmds[maketic%TICQUEUE][p].forwardmove < -MAXPLMOVE
|
||||
|| netcmds[maketic%TICQUEUE][p].sidemove > MAXPLMOVE || netcmds[maketic%TICQUEUE][p].sidemove < -MAXPLMOVE
|
||||
|| netcmds[maketic%TICQUEUE][p].driftturn > KART_FULLTURN || netcmds[maketic%TICQUEUE][p].driftturn < -KART_FULLTURN)
|
||||
{
|
||||
XBOXSTATIC char buf[2];
|
||||
|
|
@ -5768,7 +5816,13 @@ FILESTAMP
|
|||
if (nowtime > resptime)
|
||||
{
|
||||
resptime = nowtime;
|
||||
#ifdef HAVE_THREADS
|
||||
I_lock_mutex(&m_menu_mutex);
|
||||
#endif
|
||||
M_Ticker();
|
||||
#ifdef HAVE_THREADS
|
||||
I_unlock_mutex(m_menu_mutex);
|
||||
#endif
|
||||
CON_Ticker();
|
||||
}
|
||||
SV_FileSendTicker();
|
||||
|
|
|
|||
|
|
@ -18,6 +18,7 @@
|
|||
#include "d_netcmd.h"
|
||||
#include "tables.h"
|
||||
#include "d_player.h"
|
||||
#include "mserv.h"
|
||||
#include "k_pwrlv.h" // PWRLV_NUMTYPES
|
||||
|
||||
/*
|
||||
|
|
@ -566,6 +567,7 @@ typedef enum
|
|||
} kickreason_t;
|
||||
|
||||
extern boolean server;
|
||||
extern boolean serverrunning;
|
||||
#define client (!server)
|
||||
extern boolean dedicated; // For dedicated server
|
||||
extern UINT16 software_MAXPACKETLENGTH;
|
||||
|
|
@ -614,6 +616,7 @@ void CL_RemoveSplitscreenPlayer(UINT8 p);
|
|||
void CL_Reset(void);
|
||||
void CL_ClearPlayer(INT32 playernum);
|
||||
void CL_RemovePlayer(INT32 playernum, INT32 reason);
|
||||
void CL_QueryServerList(msg_server_t *list);
|
||||
void CL_UpdateServerList(boolean internetsearch, INT32 room);
|
||||
// Is there a game running
|
||||
boolean Playing(void);
|
||||
|
|
|
|||
33
src/d_main.c
33
src/d_main.c
|
|
@ -50,6 +50,7 @@ int snprintf(char *str, size_t n, const char *fmt, ...);
|
|||
#include "hu_stuff.h"
|
||||
#include "i_sound.h"
|
||||
#include "i_system.h"
|
||||
#include "i_threads.h"
|
||||
#include "i_video.h"
|
||||
#include "m_argv.h"
|
||||
#include "m_menu.h"
|
||||
|
|
@ -198,6 +199,8 @@ void D_ProcessEvents(void)
|
|||
{
|
||||
event_t *ev;
|
||||
|
||||
boolean eaten;
|
||||
|
||||
for (; eventtail != eventhead; eventtail = (eventtail+1) & (MAXEVENTS-1))
|
||||
{
|
||||
ev = &events[eventtail];
|
||||
|
|
@ -219,7 +222,17 @@ void D_ProcessEvents(void)
|
|||
}
|
||||
|
||||
// Menu input
|
||||
if (M_Responder(ev))
|
||||
#ifdef HAVE_THREADS
|
||||
I_lock_mutex(&m_menu_mutex);
|
||||
#endif
|
||||
{
|
||||
eaten = M_Responder(ev);
|
||||
}
|
||||
#ifdef HAVE_THREADS
|
||||
I_unlock_mutex(m_menu_mutex);
|
||||
#endif
|
||||
|
||||
if (eaten)
|
||||
continue; // menu ate the event
|
||||
|
||||
// Demo input:
|
||||
|
|
@ -228,7 +241,17 @@ void D_ProcessEvents(void)
|
|||
continue; // demo ate the event
|
||||
|
||||
// console input
|
||||
if (CON_Responder(ev))
|
||||
#ifdef HAVE_THREADS
|
||||
I_lock_mutex(&con_mutex);
|
||||
#endif
|
||||
{
|
||||
eaten = CON_Responder(ev);
|
||||
}
|
||||
#ifdef HAVE_THREADS
|
||||
I_unlock_mutex(con_mutex);
|
||||
#endif
|
||||
|
||||
if (eaten)
|
||||
continue; // ate the event
|
||||
|
||||
G_Responder(ev);
|
||||
|
|
@ -517,7 +540,13 @@ static void D_Display(void)
|
|||
if (gamestate != GS_TIMEATTACK)
|
||||
CON_Drawer();
|
||||
|
||||
#ifdef HAVE_THREADS
|
||||
I_lock_mutex(&m_menu_mutex);
|
||||
#endif
|
||||
M_Drawer(); // menu is drawn even on top of everything
|
||||
#ifdef HAVE_THREADS
|
||||
I_unlock_mutex(m_menu_mutex);
|
||||
#endif
|
||||
// focus lost moved to M_Drawer
|
||||
|
||||
//
|
||||
|
|
|
|||
|
|
@ -19,7 +19,9 @@
|
|||
#define __D_NET__
|
||||
|
||||
// Max computers in a game
|
||||
#define MAXNETNODES 64
|
||||
// 127 is probably as high as this can go, because
|
||||
// SINT8 is used for nodes sometimes >:(
|
||||
#define MAXNETNODES 127
|
||||
#define BROADCASTADDR MAXNETNODES
|
||||
#define NETSPLITSCREEN // Kart's splitscreen netgame feature
|
||||
|
||||
|
|
|
|||
338
src/d_netcmd.c
338
src/d_netcmd.c
|
|
@ -116,6 +116,16 @@ static void Skin_OnChange(void);
|
|||
static void Skin2_OnChange(void);
|
||||
static void Skin3_OnChange(void);
|
||||
static void Skin4_OnChange(void);
|
||||
|
||||
static void Follower_OnChange(void);
|
||||
static void Follower2_OnChange(void);
|
||||
static void Follower3_OnChange(void);
|
||||
static void Follower4_OnChange(void);
|
||||
static void Followercolor_OnChange(void);
|
||||
static void Followercolor2_OnChange(void);
|
||||
static void Followercolor3_OnChange(void);
|
||||
static void Followercolor4_OnChange(void);
|
||||
|
||||
static void Color_OnChange(void);
|
||||
static void Color2_OnChange(void);
|
||||
static void Color3_OnChange(void);
|
||||
|
|
@ -292,6 +302,23 @@ consvar_t cv_skin2 = {"skin2", DEFAULTSKIN2, CV_SAVE|CV_CALL|CV_NOINIT, NULL, Sk
|
|||
consvar_t cv_skin3 = {"skin3", DEFAULTSKIN3, CV_SAVE|CV_CALL|CV_NOINIT, NULL, Skin3_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_skin4 = {"skin4", DEFAULTSKIN4, CV_SAVE|CV_CALL|CV_NOINIT, NULL, Skin4_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
// player's followers. Also saved.
|
||||
consvar_t cv_follower = {"follower", "-1", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Follower_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_follower2 = {"follower2", "-1", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Follower2_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_follower3 = {"follower3", "-1", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Follower3_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_follower4 = {"follower4", "-1", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Follower4_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
// player's follower colors... Also saved...
|
||||
consvar_t cv_followercolor = {"followercolor", "Match", CV_SAVE|CV_CALL|CV_NOINIT, Followercolor_cons_t, Followercolor_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_followercolor2 = {"followercolor2", "Match", CV_SAVE|CV_CALL|CV_NOINIT, Followercolor_cons_t, Followercolor2_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_followercolor3 = {"followercolor3", "Match", CV_SAVE|CV_CALL|CV_NOINIT, Followercolor_cons_t, Followercolor3_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_followercolor4 = {"followercolor4", "Match", CV_SAVE|CV_CALL|CV_NOINIT, Followercolor_cons_t, Followercolor4_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
|
||||
// Follower toggle
|
||||
static CV_PossibleValue_t followers_cons_t[] = {{0, "Yours only"}, {1, "Everyone's"}, {0, NULL}};
|
||||
consvar_t cv_showfollowers = {"showfollowers", "Everyone's", CV_SAVE, followers_cons_t, 0, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
consvar_t cv_skipmapcheck = {"skipmapcheck", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
INT32 cv_debug;
|
||||
|
|
@ -368,6 +395,7 @@ consvar_t cv_hyudoro = {"hyudoro", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NU
|
|||
consvar_t cv_pogospring = {"pogospring", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_kitchensink = {"kitchensink", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
consvar_t cv_dualsneaker = {"dualsneaker", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_triplesneaker = {"triplesneaker", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_triplebanana = {"triplebanana", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_decabanana = {"decabanana", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
|
@ -804,11 +832,17 @@ void D_RegisterClientCommands(void)
|
|||
|
||||
for (i = 0; i < MAXSKINCOLORS; i++)
|
||||
{
|
||||
Color_cons_t[i].value = i;
|
||||
Color_cons_t[i].strvalue = KartColor_Names[i]; // SRB2kart
|
||||
Color_cons_t[i].value = Followercolor_cons_t[i].value = i;
|
||||
Color_cons_t[i].strvalue = Followercolor_cons_t[i].strvalue = KartColor_Names[i]; // SRB2kart
|
||||
}
|
||||
Color_cons_t[MAXSKINCOLORS].value = 0;
|
||||
Color_cons_t[MAXSKINCOLORS].strvalue = NULL;
|
||||
Color_cons_t[MAXSKINCOLORS].value = Followercolor_cons_t[MAXSKINCOLORS+2].value = 0;
|
||||
Color_cons_t[MAXSKINCOLORS].strvalue = Followercolor_cons_t[MAXSKINCOLORS+2].strvalue = NULL;
|
||||
|
||||
Followercolor_cons_t[MAXSKINCOLORS].value = MAXSKINCOLORS;
|
||||
Followercolor_cons_t[MAXSKINCOLORS].strvalue = "Match"; // Add "Match" option, which will make the follower color match the player's
|
||||
|
||||
Followercolor_cons_t[MAXSKINCOLORS+1].value = MAXSKINCOLORS+1;
|
||||
Followercolor_cons_t[MAXSKINCOLORS+1].strvalue = "Opposite"; // Add "Opposite" option, ...which is like "Match", but for coloropposite.
|
||||
|
||||
if (dedicated)
|
||||
return;
|
||||
|
|
@ -880,18 +914,27 @@ void D_RegisterClientCommands(void)
|
|||
CV_RegisterVar(&cv_playername);
|
||||
CV_RegisterVar(&cv_playercolor);
|
||||
CV_RegisterVar(&cv_skin); // r_things.c (skin NAME)
|
||||
CV_RegisterVar(&cv_follower);
|
||||
CV_RegisterVar(&cv_followercolor);
|
||||
CV_RegisterVar(&cv_showfollowers);
|
||||
// secondary player (splitscreen)
|
||||
CV_RegisterVar(&cv_playername2);
|
||||
CV_RegisterVar(&cv_playercolor2);
|
||||
CV_RegisterVar(&cv_skin2);
|
||||
CV_RegisterVar(&cv_follower2);
|
||||
CV_RegisterVar(&cv_followercolor2);
|
||||
// third player
|
||||
CV_RegisterVar(&cv_playername3);
|
||||
CV_RegisterVar(&cv_playercolor3);
|
||||
CV_RegisterVar(&cv_skin3);
|
||||
CV_RegisterVar(&cv_follower3);
|
||||
CV_RegisterVar(&cv_followercolor3);
|
||||
// fourth player
|
||||
CV_RegisterVar(&cv_playername4);
|
||||
CV_RegisterVar(&cv_playercolor4);
|
||||
CV_RegisterVar(&cv_skin4);
|
||||
CV_RegisterVar(&cv_follower4);
|
||||
CV_RegisterVar(&cv_followercolor4);
|
||||
// preferred number of players
|
||||
CV_RegisterVar(&cv_splitplayers);
|
||||
|
||||
|
|
@ -1449,7 +1492,7 @@ static INT32 snacpending = 0, snac2pending = 0, snac3pending = 0, snac4pending =
|
|||
//
|
||||
static void SendNameAndColor(void)
|
||||
{
|
||||
XBOXSTATIC char buf[MAXPLAYERNAME+2];
|
||||
XBOXSTATIC char buf[MAXPLAYERNAME+3];
|
||||
char *p;
|
||||
|
||||
p = buf;
|
||||
|
|
@ -1474,10 +1517,13 @@ static void SendNameAndColor(void)
|
|||
CV_StealthSet(&cv_playercolor, cv_playercolor.defaultvalue);
|
||||
}
|
||||
|
||||
if (!strcmp(cv_playername.string, player_names[consoleplayer])
|
||||
&& cv_playercolor.value == players[consoleplayer].skincolor
|
||||
&& !strcmp(cv_skin.string, skins[players[consoleplayer].skin].name))
|
||||
return;
|
||||
// ditto for follower colour:
|
||||
if (!cv_followercolor.value)
|
||||
CV_StealthSet(&cv_followercolor, "Match"); // set it to "Match". I don't care about your stupidity!
|
||||
|
||||
// so like, this is sent before we even use anything like cvars or w/e so it's possible that follower is set to a pretty yikes value, so let's fix that before we send garbage that could crash the game:
|
||||
if (cv_follower.value > numfollowers-1 || cv_follower.value < -1)
|
||||
CV_StealthSet(&cv_follower, "-1");
|
||||
|
||||
// We'll handle it later if we're not playing.
|
||||
if (!Playing())
|
||||
|
|
@ -1496,6 +1542,10 @@ static void SendNameAndColor(void)
|
|||
if (players[consoleplayer].mo)
|
||||
players[consoleplayer].mo->color = players[consoleplayer].skincolor;
|
||||
|
||||
// Update follower for local games:
|
||||
if (cv_follower.value >= -1 && cv_follower.value != players[consoleplayer].followerskin)
|
||||
SetFollower(consoleplayer, cv_follower.value);
|
||||
|
||||
if (metalrecording)
|
||||
{ // Metal Sonic is Sonic, obviously.
|
||||
SetPlayerSkinByNum(consoleplayer, 0);
|
||||
|
|
@ -1559,6 +1609,8 @@ static void SendNameAndColor(void)
|
|||
WRITESTRINGN(p, cv_playername.zstring, MAXPLAYERNAME);
|
||||
WRITEUINT8(p, (UINT8)cv_playercolor.value);
|
||||
WRITEUINT8(p, (UINT8)cv_skin.value);
|
||||
WRITESINT8(p, (UINT8)cv_follower.value);
|
||||
WRITESINT8(p, (UINT8)cv_followercolor.value);
|
||||
SendNetXCmd(XD_NAMEANDCOLOR, buf, p - buf);
|
||||
}
|
||||
|
||||
|
|
@ -1566,7 +1618,7 @@ static void SendNameAndColor(void)
|
|||
static void SendNameAndColor2(void)
|
||||
{
|
||||
INT32 secondplaya = -1;
|
||||
XBOXSTATIC char buf[MAXPLAYERNAME+2];
|
||||
XBOXSTATIC char buf[MAXPLAYERNAME+3];
|
||||
char *p;
|
||||
|
||||
if (splitscreen < 1)
|
||||
|
|
@ -1602,6 +1654,14 @@ static void SendNameAndColor2(void)
|
|||
CV_StealthSet(&cv_playercolor2, cv_playercolor2.defaultvalue);
|
||||
}
|
||||
|
||||
// ditto for follower colour:
|
||||
if (!cv_followercolor2.value)
|
||||
CV_StealthSet(&cv_followercolor2, "Match"); // set it to "Match". I don't care about your stupidity!
|
||||
|
||||
// so like, this is sent before we even use anything like cvars or w/e so it's possible that follower is set to a pretty yikes value, so let's fix that before we send garbage that could crash the game:
|
||||
if (cv_follower2.value > numfollowers-1 || cv_follower2.value < -1)
|
||||
CV_StealthSet(&cv_follower2, "-1");
|
||||
|
||||
// We'll handle it later if we're not playing.
|
||||
if (!Playing())
|
||||
return;
|
||||
|
|
@ -1619,6 +1679,10 @@ static void SendNameAndColor2(void)
|
|||
if (players[secondplaya].mo)
|
||||
players[secondplaya].mo->color = players[secondplaya].skincolor;
|
||||
|
||||
// Update follower for local games:
|
||||
if (cv_follower2.value >= -1 && cv_follower2.value != players[secondplaya].followerskin)
|
||||
SetFollower(secondplaya, cv_follower2.value);
|
||||
|
||||
if ((foundskin = R_SkinAvailable(cv_skin2.string)) != -1)
|
||||
{
|
||||
//boolean notsame;
|
||||
|
|
@ -1675,13 +1739,15 @@ static void SendNameAndColor2(void)
|
|||
WRITESTRINGN(p, cv_playername2.zstring, MAXPLAYERNAME);
|
||||
WRITEUINT8(p, (UINT8)cv_playercolor2.value);
|
||||
WRITEUINT8(p, (UINT8)cv_skin2.value);
|
||||
WRITESINT8(p, (UINT8)cv_follower2.value);
|
||||
WRITESINT8(p, (UINT8)cv_followercolor2.value);
|
||||
SendNetXCmd2(XD_NAMEANDCOLOR, buf, p - buf);
|
||||
}
|
||||
|
||||
static void SendNameAndColor3(void)
|
||||
{
|
||||
INT32 thirdplaya = -1;
|
||||
XBOXSTATIC char buf[MAXPLAYERNAME+2];
|
||||
XBOXSTATIC char buf[MAXPLAYERNAME+3];
|
||||
char *p;
|
||||
|
||||
if (splitscreen < 2)
|
||||
|
|
@ -1706,6 +1772,10 @@ static void SendNameAndColor3(void)
|
|||
CV_StealthSetValue(&cv_playercolor3, skincolor_blueteam);
|
||||
}
|
||||
|
||||
// ditto for follower colour:
|
||||
if (!cv_followercolor3.value)
|
||||
CV_StealthSet(&cv_followercolor3, "Match"); // set it to "Match". I don't care about your stupidity!
|
||||
|
||||
// never allow the color "none"
|
||||
if (!cv_playercolor3.value)
|
||||
{
|
||||
|
|
@ -1717,6 +1787,10 @@ static void SendNameAndColor3(void)
|
|||
CV_StealthSet(&cv_playercolor3, cv_playercolor3.defaultvalue);
|
||||
}
|
||||
|
||||
// so like, this is sent before we even use anything like cvars or w/e so it's possible that follower is set to a pretty yikes value, so let's fix that before we send garbage that could crash the game:
|
||||
if (cv_follower3.value > numfollowers-1 || cv_follower3.value < -1)
|
||||
CV_StealthSet(&cv_follower3, "-1");
|
||||
|
||||
// We'll handle it later if we're not playing.
|
||||
if (!Playing())
|
||||
return;
|
||||
|
|
@ -1734,6 +1808,10 @@ static void SendNameAndColor3(void)
|
|||
if (players[thirdplaya].mo)
|
||||
players[thirdplaya].mo->color = players[thirdplaya].skincolor;
|
||||
|
||||
// Update follower for local games:
|
||||
if (cv_follower3.value >= -1 && cv_follower3.value != players[thirdplaya].followerskin)
|
||||
SetFollower(thirdplaya, cv_follower3.value);
|
||||
|
||||
if ((foundskin = R_SkinAvailable(cv_skin3.string)) != -1)
|
||||
{
|
||||
//boolean notsame;
|
||||
|
|
@ -1790,13 +1868,15 @@ static void SendNameAndColor3(void)
|
|||
WRITESTRINGN(p, cv_playername3.zstring, MAXPLAYERNAME);
|
||||
WRITEUINT8(p, (UINT8)cv_playercolor3.value);
|
||||
WRITEUINT8(p, (UINT8)cv_skin3.value);
|
||||
WRITESINT8(p, (UINT8)cv_follower3.value);
|
||||
WRITESINT8(p, (UINT8)cv_followercolor3.value);
|
||||
SendNetXCmd3(XD_NAMEANDCOLOR, buf, p - buf);
|
||||
}
|
||||
|
||||
static void SendNameAndColor4(void)
|
||||
{
|
||||
INT32 fourthplaya = -1;
|
||||
XBOXSTATIC char buf[MAXPLAYERNAME+2];
|
||||
XBOXSTATIC char buf[MAXPLAYERNAME+3];
|
||||
char *p;
|
||||
|
||||
if (splitscreen < 3)
|
||||
|
|
@ -1821,6 +1901,10 @@ static void SendNameAndColor4(void)
|
|||
CV_StealthSetValue(&cv_playercolor4, skincolor_blueteam);
|
||||
}
|
||||
|
||||
// ditto for follower colour:
|
||||
if (!cv_followercolor4.value)
|
||||
CV_StealthSet(&cv_followercolor4, "Match"); // set it to "Match". I don't care about your stupidity!
|
||||
|
||||
// never allow the color "none"
|
||||
if (!cv_playercolor4.value)
|
||||
{
|
||||
|
|
@ -1832,6 +1916,10 @@ static void SendNameAndColor4(void)
|
|||
CV_StealthSet(&cv_playercolor4, cv_playercolor4.defaultvalue);
|
||||
}
|
||||
|
||||
// so like, this is sent before we even use anything like cvars or w/e so it's possible that follower is set to a pretty yikes value, so let's fix that before we send garbage that could crash the game:
|
||||
if (cv_follower4.value > numfollowers-1 || cv_follower4.value < -1)
|
||||
CV_StealthSet(&cv_follower4, "-1");
|
||||
|
||||
// We'll handle it later if we're not playing.
|
||||
if (!Playing())
|
||||
return;
|
||||
|
|
@ -1849,6 +1937,10 @@ static void SendNameAndColor4(void)
|
|||
if (players[fourthplaya].mo)
|
||||
players[fourthplaya].mo->color = players[fourthplaya].skincolor;
|
||||
|
||||
// Update follower for local games:
|
||||
if (cv_follower4.value >= -1 && cv_follower4.value != players[fourthplaya].followerskin)
|
||||
SetFollower(fourthplaya, cv_follower4.value);
|
||||
|
||||
if ((foundskin = R_SkinAvailable(cv_skin4.string)) != -1)
|
||||
{
|
||||
//boolean notsame;
|
||||
|
|
@ -1905,6 +1997,8 @@ static void SendNameAndColor4(void)
|
|||
WRITESTRINGN(p, cv_playername4.zstring, MAXPLAYERNAME);
|
||||
WRITEUINT8(p, (UINT8)cv_playercolor4.value);
|
||||
WRITEUINT8(p, (UINT8)cv_skin4.value);
|
||||
WRITESINT8(p, (UINT8)cv_follower4.value);
|
||||
WRITESINT8(p, (UINT8)cv_followercolor4.value);
|
||||
SendNetXCmd4(XD_NAMEANDCOLOR, buf, p - buf);
|
||||
}
|
||||
|
||||
|
|
@ -1912,7 +2006,8 @@ static void Got_NameAndColor(UINT8 **cp, INT32 playernum)
|
|||
{
|
||||
player_t *p = &players[playernum];
|
||||
char name[MAXPLAYERNAME+1];
|
||||
UINT8 color, skin;
|
||||
UINT8 color, skin, followercolor;
|
||||
SINT8 follower;
|
||||
|
||||
#ifdef PARANOIA
|
||||
if (playernum < 0 || playernum > MAXPLAYERS)
|
||||
|
|
@ -1936,6 +2031,8 @@ static void Got_NameAndColor(UINT8 **cp, INT32 playernum)
|
|||
READSTRINGN(*cp, name, MAXPLAYERNAME);
|
||||
color = READUINT8(*cp);
|
||||
skin = READUINT8(*cp);
|
||||
follower = READSINT8(*cp);
|
||||
followercolor = READSINT8(*cp);
|
||||
|
||||
// set name
|
||||
if (strcasecmp(player_names[playernum], name) != 0)
|
||||
|
|
@ -1995,6 +2092,13 @@ static void Got_NameAndColor(UINT8 **cp, INT32 playernum)
|
|||
}
|
||||
else
|
||||
SetPlayerSkinByNum(playernum, skin);
|
||||
|
||||
// set follower colour:
|
||||
// Don't bother doing garbage and kicking if we receive None, this is both silly and a waste of time, this will be handled properly in P_HandleFollower.
|
||||
p->followercolor = followercolor;
|
||||
|
||||
// set follower
|
||||
SetFollower(playernum, follower);
|
||||
}
|
||||
|
||||
void SendWeaponPref(void)
|
||||
|
|
@ -2002,8 +2106,6 @@ void SendWeaponPref(void)
|
|||
XBOXSTATIC UINT8 buf[1];
|
||||
|
||||
buf[0] = 0;
|
||||
if (cv_flipcam.value)
|
||||
buf[0] |= 1;
|
||||
SendNetXCmd(XD_WEAPONPREF, buf, 1);
|
||||
}
|
||||
|
||||
|
|
@ -2012,8 +2114,6 @@ void SendWeaponPref2(void)
|
|||
XBOXSTATIC UINT8 buf[1];
|
||||
|
||||
buf[0] = 0;
|
||||
if (cv_flipcam2.value)
|
||||
buf[0] |= 1;
|
||||
SendNetXCmd2(XD_WEAPONPREF, buf, 1);
|
||||
}
|
||||
|
||||
|
|
@ -2022,8 +2122,6 @@ void SendWeaponPref3(void)
|
|||
XBOXSTATIC UINT8 buf[1];
|
||||
|
||||
buf[0] = 0;
|
||||
if (cv_flipcam3.value)
|
||||
buf[0] |= 1;
|
||||
SendNetXCmd3(XD_WEAPONPREF, buf, 1);
|
||||
}
|
||||
|
||||
|
|
@ -2032,18 +2130,13 @@ void SendWeaponPref4(void)
|
|||
XBOXSTATIC UINT8 buf[1];
|
||||
|
||||
buf[0] = 0;
|
||||
if (cv_flipcam4.value)
|
||||
buf[0] |= 1;
|
||||
SendNetXCmd4(XD_WEAPONPREF, buf, 1);
|
||||
}
|
||||
|
||||
static void Got_WeaponPref(UINT8 **cp,INT32 playernum)
|
||||
{
|
||||
UINT8 prefs = READUINT8(*cp);
|
||||
|
||||
players[playernum].pflags &= ~(PF_FLIPCAM);
|
||||
if (prefs & 1)
|
||||
players[playernum].pflags |= PF_FLIPCAM;
|
||||
(void)playernum;
|
||||
/*UINT8 prefs = */READUINT8(*cp); // Read it still to avoid instant desyncs in netgames.
|
||||
}
|
||||
|
||||
static void Got_PowerLevel(UINT8 **cp,INT32 playernum)
|
||||
|
|
@ -2815,6 +2908,7 @@ void D_MapChange(INT32 mapnum, INT32 newgametype, boolean pencoremode, boolean r
|
|||
}
|
||||
|
||||
chmappending++;
|
||||
|
||||
if (netgame)
|
||||
WRITEUINT32(buf_p, M_RandomizedSeed()); // random seed
|
||||
SendNetXCmd(XD_MAP, buf, buf_p - buf);
|
||||
|
|
@ -6034,6 +6128,198 @@ static void Name4_OnChange(void)
|
|||
SendNameAndColor4();
|
||||
}
|
||||
|
||||
// sends the follower change for players
|
||||
static void Follower_OnChange(void)
|
||||
{
|
||||
char str[SKINNAMESIZE+1], cpy[SKINNAMESIZE+1];
|
||||
INT32 num;
|
||||
char set[10]; // This isn't Lua and mixed declarations in the middle of code make caveman compilers scream.
|
||||
|
||||
// there is a slight chance that we will actually use a string instead so...
|
||||
// let's investigate the string...
|
||||
strcpy(str, cv_follower.string);
|
||||
strcpy(cpy, cv_follower.string);
|
||||
strlwr(str);
|
||||
if (stricmp(cpy,"0") !=0 && !atoi(cpy)) // yep, that's a string alright...
|
||||
{
|
||||
if (stricmp(cpy, "None") == 0)
|
||||
{
|
||||
CV_StealthSet(&cv_follower, "-1");
|
||||
|
||||
if (!Playing())
|
||||
return; // don't send anything there.
|
||||
|
||||
SendNameAndColor();
|
||||
return;
|
||||
}
|
||||
|
||||
num = R_FollowerAvailable(str);
|
||||
|
||||
if (num == -1) // that's an error.
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Follower '%s' not found\n"), str);
|
||||
|
||||
sprintf(set, "%d", num);
|
||||
CV_StealthSet(&cv_follower, set); // set it to a number. It's easier for us to send later :)
|
||||
}
|
||||
|
||||
if (!Playing())
|
||||
return; // don't send anything there.
|
||||
|
||||
SendNameAndColor();
|
||||
}
|
||||
|
||||
// About the same as Color_OnChange but for followers.
|
||||
static void Followercolor_OnChange(void)
|
||||
{
|
||||
|
||||
if (!Playing())
|
||||
return; // do whatever you want if you aren't in the game or don't have a follower.
|
||||
|
||||
if (!P_PlayerMoving(consoleplayer))
|
||||
{
|
||||
// Color change menu scrolling fix is no longer necessary
|
||||
SendNameAndColor();
|
||||
}
|
||||
}
|
||||
|
||||
// repeat for the 3 other players
|
||||
|
||||
static void Follower2_OnChange(void)
|
||||
{
|
||||
char str[SKINNAMESIZE+1], cpy[SKINNAMESIZE+1];
|
||||
if (!Playing() || !splitscreen)
|
||||
return; // do whatever you want
|
||||
|
||||
strcpy(str, cv_follower2.string);
|
||||
strcpy(cpy, cv_follower2.string);
|
||||
strlwr(str);
|
||||
if (stricmp(cpy,"0") !=0 && !atoi(cpy)) // yep, that's a string alright...
|
||||
{
|
||||
|
||||
if (stricmp(cpy, "None") == 0)
|
||||
{
|
||||
CV_StealthSet(&cv_follower2, "-1");
|
||||
SendNameAndColor2();
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
{
|
||||
INT32 num = R_FollowerAvailable(str);
|
||||
char set[10];
|
||||
if (num == -1) // that's an error.
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Follower '%s' not found\n"), str);
|
||||
|
||||
sprintf(set, "%d", num);
|
||||
CV_StealthSet(&cv_follower2, set); // set it to a number. It's easier for us to send later :)
|
||||
}
|
||||
}
|
||||
SendNameAndColor2();
|
||||
}
|
||||
|
||||
static void Followercolor2_OnChange(void)
|
||||
{
|
||||
|
||||
if (!Playing())
|
||||
return; // do whatever you want if you aren't in the game or don't have a follower.
|
||||
|
||||
if (!P_PlayerMoving(g_localplayers[1]))
|
||||
{
|
||||
// Color change menu scrolling fix is no longer necessary
|
||||
SendNameAndColor2();
|
||||
}
|
||||
}
|
||||
|
||||
static void Follower3_OnChange(void)
|
||||
{
|
||||
char str[SKINNAMESIZE+1], cpy[SKINNAMESIZE+1];
|
||||
if (!Playing() || !splitscreen)
|
||||
return; // do whatever you want
|
||||
|
||||
strcpy(str, cv_follower3.string);
|
||||
strcpy(cpy, cv_follower3.string);
|
||||
strlwr(str);
|
||||
if (stricmp(cpy,"0") !=0 && !atoi(cpy)) // yep, that's a string alright...
|
||||
{
|
||||
|
||||
if (stricmp(cpy, "None") == 0)
|
||||
{
|
||||
CV_StealthSet(&cv_follower3, "-1");
|
||||
SendNameAndColor3();
|
||||
return;
|
||||
}
|
||||
|
||||
{
|
||||
INT32 num = R_FollowerAvailable(str);
|
||||
char set[10];
|
||||
if (num == -1) // that's an error.
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Follower '%s' not found\n"), str);
|
||||
|
||||
sprintf(set, "%d", num);
|
||||
CV_StealthSet(&cv_follower3, set); // set it to a number. It's easier for us to send later :)
|
||||
}
|
||||
}
|
||||
SendNameAndColor3();
|
||||
}
|
||||
|
||||
static void Followercolor3_OnChange(void)
|
||||
{
|
||||
|
||||
if (!Playing())
|
||||
return; // do whatever you want if you aren't in the game or don't have a follower.
|
||||
|
||||
if (!P_PlayerMoving(g_localplayers[2]))
|
||||
{
|
||||
// Color change menu scrolling fix is no longer necessary
|
||||
SendNameAndColor3();
|
||||
}
|
||||
}
|
||||
|
||||
static void Follower4_OnChange(void)
|
||||
{
|
||||
char str[SKINNAMESIZE+1], cpy[SKINNAMESIZE+1];
|
||||
if (!Playing() || !splitscreen)
|
||||
return; // do whatever you want
|
||||
|
||||
strcpy(str, cv_follower4.string);
|
||||
strcpy(cpy, cv_follower4.string);
|
||||
strlwr(str);
|
||||
if (stricmp(cpy,"0") !=0 && !atoi(cpy)) // yep, that's a string alright...
|
||||
{
|
||||
|
||||
if (stricmp(cpy, "None") == 0)
|
||||
{
|
||||
CV_StealthSet(&cv_follower4, "-1");
|
||||
SendNameAndColor4();
|
||||
return;
|
||||
}
|
||||
|
||||
{
|
||||
INT32 num = R_FollowerAvailable(str);
|
||||
char set[10];
|
||||
if (num == -1) // that's an error.
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Follower '%s' not found\n"), str);
|
||||
|
||||
sprintf(set, "%d", num);
|
||||
CV_StealthSet(&cv_follower4, set); // set it to a number. It's easier for us to send later :)
|
||||
}
|
||||
}
|
||||
SendNameAndColor4();
|
||||
}
|
||||
|
||||
static void Followercolor4_OnChange(void)
|
||||
{
|
||||
|
||||
if (!Playing())
|
||||
return; // do whatever you want if you aren't in the game or don't have a follower.
|
||||
|
||||
if (!P_PlayerMoving(g_localplayers[3]))
|
||||
{
|
||||
// Color change menu scrolling fix is no longer necessary
|
||||
SendNameAndColor4();
|
||||
}
|
||||
}
|
||||
|
||||
/** Sends a skin change for the console player, unless that player is moving.
|
||||
* \sa cv_skin, Skin2_OnChange, Color_OnChange
|
||||
* \author Graue <graue@oceanbase.org>
|
||||
|
|
|
|||
|
|
@ -21,18 +21,23 @@
|
|||
extern consvar_t cv_playername;
|
||||
extern consvar_t cv_playercolor;
|
||||
extern consvar_t cv_skin;
|
||||
extern consvar_t cv_follower;
|
||||
extern consvar_t cv_showfollowers;
|
||||
// secondary splitscreen player
|
||||
extern consvar_t cv_playername2;
|
||||
extern consvar_t cv_playercolor2;
|
||||
extern consvar_t cv_skin2;
|
||||
extern consvar_t cv_follower2;
|
||||
// third splitscreen player
|
||||
extern consvar_t cv_playername3;
|
||||
extern consvar_t cv_playercolor3;
|
||||
extern consvar_t cv_skin3;
|
||||
extern consvar_t cv_follower3;
|
||||
// fourth splitscreen player
|
||||
extern consvar_t cv_playername4;
|
||||
extern consvar_t cv_playercolor4;
|
||||
extern consvar_t cv_skin4;
|
||||
extern consvar_t cv_follower4;
|
||||
// preferred number of players
|
||||
extern consvar_t cv_splitplayers;
|
||||
|
||||
|
|
@ -103,7 +108,7 @@ extern consvar_t cv_ballhog, cv_selfpropelledbomb, cv_grow, cv_shrink;
|
|||
extern consvar_t cv_thundershield, cv_bubbleshield, cv_flameshield;
|
||||
extern consvar_t cv_hyudoro, cv_pogospring, cv_kitchensink;
|
||||
|
||||
extern consvar_t cv_triplesneaker, cv_triplebanana, cv_decabanana;
|
||||
extern consvar_t cv_dualsneaker, cv_triplesneaker, cv_triplebanana, cv_decabanana;
|
||||
extern consvar_t cv_tripleorbinaut, cv_quadorbinaut, cv_dualjawz;
|
||||
|
||||
extern consvar_t cv_kartminimap;
|
||||
|
|
|
|||
|
|
@ -1084,7 +1084,7 @@ void CURLPrepareFile(const char* url, int dfilenum)
|
|||
// Only allow HTTP and HTTPS
|
||||
curl_easy_setopt(http_handle, CURLOPT_PROTOCOLS, CURLPROTO_HTTP|CURLPROTO_HTTPS);
|
||||
|
||||
curl_easy_setopt(http_handle, CURLOPT_USERAGENT, va("SRB2Kart/v%d.%d.%d", VERSION/100, VERSION%100, SUBVERSION)); // Set user agent as some servers won't accept invalid user agents.
|
||||
curl_easy_setopt(http_handle, CURLOPT_USERAGENT, va("SRB2Kart/v%d.%d", VERSION, SUBVERSION)); // Set user agent as some servers won't accept invalid user agents.
|
||||
|
||||
// Follow a redirect request, if sent by the server.
|
||||
curl_easy_setopt(http_handle, CURLOPT_FOLLOWLOCATION, 1L);
|
||||
|
|
|
|||
|
|
@ -237,7 +237,8 @@ typedef enum
|
|||
NUMKARTITEMS,
|
||||
|
||||
// Additional roulette numbers, only used for K_KartGetItemResult
|
||||
KRITEM_TRIPLESNEAKER = NUMKARTITEMS,
|
||||
KRITEM_DUALSNEAKER = NUMKARTITEMS,
|
||||
KRITEM_TRIPLESNEAKER,
|
||||
KRITEM_TRIPLEBANANA,
|
||||
KRITEM_TENFOLDBANANA,
|
||||
KRITEM_TRIPLEORBINAUT,
|
||||
|
|
@ -287,12 +288,16 @@ typedef enum
|
|||
k_jmp, // In Mario Kart, letting go of the jump button stops the drift
|
||||
k_offroad, // In Super Mario Kart, going offroad has lee-way of about 1 second before you start losing speed
|
||||
k_brakestop, // Wait until you've made a complete stop for a few tics before letting brake go in reverse.
|
||||
k_spindash, // Spindash charge timer
|
||||
k_spindashspeed, // Spindash release speed
|
||||
k_spindashboost, // Spindash release boost timer
|
||||
k_waterskip, // Water skipping counter
|
||||
k_dashpadcooldown, // Separate the vanilla SA-style dash pads from using pw_flashing
|
||||
k_numboosts, // Count of how many boosts are being stacked, for after image spawning
|
||||
k_boostpower, // Base boost value, for offroad
|
||||
k_speedboost, // Boost value smoothing for max speed
|
||||
k_accelboost, // Boost value smoothing for acceleration
|
||||
k_handleboost, // Boost value smoothing for handling
|
||||
k_draftpower, // Drafting power (from 0 to FRACUNIT), doubles your top speed & acceleration at max
|
||||
k_draftleeway, // Leniency timer before removing draft power
|
||||
k_lastdraft, // Last player being drafted
|
||||
|
|
@ -373,6 +378,9 @@ typedef enum
|
|||
khud_lapanimation, // Used to show the lap start wing logo animation
|
||||
khud_laphand, // Lap hand gfx to use; 0 = none, 1 = :ok_hand:, 2 = :thumbs_up:, 3 = :thumps_down:
|
||||
|
||||
// Start
|
||||
khud_fault, // Set when faulting during the starting countdown
|
||||
|
||||
// Camera
|
||||
khud_boostcam, // Camera push forward on boost
|
||||
khud_destboostcam, // Ditto
|
||||
|
|
@ -514,6 +522,12 @@ typedef struct player_s
|
|||
// SRB2kart
|
||||
UINT8 kartspeed; // Kart speed stat between 1 and 9
|
||||
UINT8 kartweight; // Kart weight stat between 1 and 9
|
||||
|
||||
INT32 followerskin; // Kart: This player's follower "skin"
|
||||
boolean followerready; // Kart: Used to know when we can have a follower or not. (This is set on the first NameAndColor follower update)
|
||||
UINT8 followercolor; // Kart: Used to store the follower colour the player wishes to use
|
||||
mobj_t *follower; // Kart: This is the follower object we have. (If any)
|
||||
|
||||
//
|
||||
|
||||
UINT32 charflags; // Extra abilities/settings for skins (combinable stuff)
|
||||
|
|
|
|||
|
|
@ -34,6 +34,8 @@ typedef enum
|
|||
BT_BACKWARD = 1<<6, // Aim Item Backward
|
||||
BT_LOOKBACK = 1<<7, // Look Backward
|
||||
|
||||
BT_EBRAKEMASK = (BT_ACCELERATE|BT_BRAKE),
|
||||
|
||||
// free: 1<<8 to 1<<12
|
||||
|
||||
// Lua garbage
|
||||
|
|
@ -58,7 +60,6 @@ typedef enum
|
|||
typedef struct
|
||||
{
|
||||
SINT8 forwardmove; // -MAXPLMOVE to MAXPLMOVE (50)
|
||||
SINT8 sidemove; // -MAXPLMOVE to MAXPLMOVE (50)
|
||||
INT16 angleturn; // <<16 for angle delta - saved as 1 byte into demos
|
||||
INT16 aiming; // vertical aiming, see G_BuildTicCmd
|
||||
UINT16 buttons;
|
||||
|
|
|
|||
377
src/dehacked.c
377
src/dehacked.c
|
|
@ -34,6 +34,7 @@
|
|||
#include "lua_script.h"
|
||||
#include "lua_hook.h"
|
||||
#include "d_clisrv.h"
|
||||
#include "r_things.h" // for followers
|
||||
|
||||
#include "m_cond.h"
|
||||
|
||||
|
|
@ -674,6 +675,271 @@ static void readfreeslots(MYFILE *f)
|
|||
Z_Free(s);
|
||||
}
|
||||
|
||||
// This here is our current only way to make followers.
|
||||
INT32 numfollowers = 0;
|
||||
|
||||
static void readfollower(MYFILE *f)
|
||||
{
|
||||
char *s;
|
||||
char *word, *word2, dname[SKINNAMESIZE+1];
|
||||
char *tmp;
|
||||
char testname[SKINNAMESIZE];
|
||||
|
||||
boolean nameset;
|
||||
INT32 fallbackstate = 0;
|
||||
INT32 res;
|
||||
INT32 i;
|
||||
|
||||
if (numfollowers > MAXSKINS)
|
||||
{
|
||||
deh_warning("Error: Too many followers, cannot add anymore.\n");
|
||||
return;
|
||||
}
|
||||
|
||||
s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL);
|
||||
|
||||
// Ready the default variables for followers. We will overwrite them as we go! We won't set the name or states RIGHT HERE as this is handled down instead.
|
||||
followers[numfollowers].scale = FRACUNIT;
|
||||
followers[numfollowers].bubblescale = 0; // No bubble by default
|
||||
followers[numfollowers].atangle = 230;
|
||||
followers[numfollowers].dist = 32; // changed from 16 to 32 to better account for ogl models
|
||||
followers[numfollowers].height = 16;
|
||||
followers[numfollowers].zoffs = 32;
|
||||
followers[numfollowers].horzlag = 2;
|
||||
followers[numfollowers].vertlag = 6;
|
||||
followers[numfollowers].bobspeed = TICRATE*2;
|
||||
followers[numfollowers].bobamp = 4;
|
||||
followers[numfollowers].hitconfirmtime = TICRATE;
|
||||
followers[numfollowers].defaultcolor = 1;
|
||||
|
||||
do
|
||||
{
|
||||
if (myfgets(s, MAXLINELEN, f))
|
||||
{
|
||||
if (s[0] == '\n')
|
||||
break;
|
||||
|
||||
tmp = strchr(s, '#');
|
||||
if (tmp)
|
||||
*tmp = '\0';
|
||||
if (s == tmp)
|
||||
continue; // Skip comment lines, but don't break.
|
||||
|
||||
word = strtok(s, " ");
|
||||
if (word)
|
||||
strupr(word);
|
||||
else
|
||||
break;
|
||||
|
||||
word2 = strtok(NULL, " = ");
|
||||
|
||||
if (!word2)
|
||||
break;
|
||||
|
||||
if (word2[strlen(word2)-1] == '\n')
|
||||
word2[strlen(word2)-1] = '\0';
|
||||
|
||||
if (fastcmp(word, "NAME"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%s", followers[numfollowers].name), UNDO_NONE);
|
||||
strcpy(followers[numfollowers].name, word2);
|
||||
nameset = true;
|
||||
}
|
||||
else if (fastcmp(word, "DEFAULTCOLOR"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%d", followers[numfollowers].defaultcolor), UNDO_NONE);
|
||||
followers[numfollowers].defaultcolor = (UINT8)get_number(word2);
|
||||
}
|
||||
|
||||
else if (fastcmp(word, "SCALE"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%d", followers[numfollowers].scale), UNDO_NONE);
|
||||
followers[numfollowers].scale = get_number(word2);
|
||||
}
|
||||
else if (fastcmp(word, "BUBBLESCALE"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%d", followers[numfollowers].bubblescale), UNDO_NONE);
|
||||
followers[numfollowers].bubblescale = get_number(word2);
|
||||
}
|
||||
else if (fastcmp(word, "ATANGLE"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%d", followers[numfollowers].atangle), UNDO_NONE);
|
||||
followers[numfollowers].atangle = (INT32)atoi(word2);
|
||||
}
|
||||
else if (fastcmp(word, "HORZLAG"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%d", followers[numfollowers].horzlag), UNDO_NONE);
|
||||
followers[numfollowers].horzlag = (INT32)atoi(word2);
|
||||
}
|
||||
else if (fastcmp(word, "VERTLAG"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%d", followers[numfollowers].vertlag), UNDO_NONE);
|
||||
followers[numfollowers].vertlag = (INT32)atoi(word2);
|
||||
}
|
||||
else if (fastcmp(word, "BOBSPEED"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%d", followers[numfollowers].bobspeed), UNDO_NONE);
|
||||
followers[numfollowers].bobspeed = (INT32)atoi(word2);
|
||||
}
|
||||
else if (fastcmp(word, "BOBAMP"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%d", followers[numfollowers].bobamp), UNDO_NONE);
|
||||
followers[numfollowers].bobamp = (INT32)atoi(word2);
|
||||
}
|
||||
else if (fastcmp(word, "ZOFFSET") || (fastcmp(word, "ZOFFS")))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%d", followers[numfollowers].zoffs), UNDO_NONE);
|
||||
followers[numfollowers].zoffs = (INT32)atoi(word2);
|
||||
}
|
||||
else if (fastcmp(word, "DISTANCE") || (fastcmp(word, "DIST")))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%d", followers[numfollowers].dist), UNDO_NONE);
|
||||
followers[numfollowers].dist = (INT32)atoi(word2);
|
||||
}
|
||||
else if (fastcmp(word, "HEIGHT"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%d", followers[numfollowers].height), UNDO_NONE);
|
||||
followers[numfollowers].height = (INT32)atoi(word2);
|
||||
}
|
||||
else if (fastcmp(word, "IDLESTATE"))
|
||||
{
|
||||
if (word2)
|
||||
strupr(word2);
|
||||
DEH_WriteUndoline(word, va("%d", followers[numfollowers].idlestate), UNDO_NONE);
|
||||
followers[numfollowers].idlestate = get_number(word2);
|
||||
fallbackstate = followers[numfollowers].idlestate;
|
||||
}
|
||||
else if (fastcmp(word, "FOLLOWSTATE"))
|
||||
{
|
||||
if (word2)
|
||||
strupr(word2);
|
||||
DEH_WriteUndoline(word, va("%d", followers[numfollowers].followstate), UNDO_NONE);
|
||||
followers[numfollowers].followstate = get_number(word2);
|
||||
}
|
||||
else if (fastcmp(word, "HURTSTATE"))
|
||||
{
|
||||
if (word2)
|
||||
strupr(word2);
|
||||
DEH_WriteUndoline(word, va("%d", followers[numfollowers].hurtstate), UNDO_NONE);
|
||||
followers[numfollowers].hurtstate = get_number(word2);
|
||||
}
|
||||
else if (fastcmp(word, "LOSESTATE"))
|
||||
{
|
||||
if (word2)
|
||||
strupr(word2);
|
||||
DEH_WriteUndoline(word, va("%d", followers[numfollowers].losestate), UNDO_NONE);
|
||||
followers[numfollowers].losestate = get_number(word2);
|
||||
}
|
||||
else if (fastcmp(word, "WINSTATE"))
|
||||
{
|
||||
if (word2)
|
||||
strupr(word2);
|
||||
DEH_WriteUndoline(word, va("%d", followers[numfollowers].winstate), UNDO_NONE);
|
||||
followers[numfollowers].winstate = get_number(word2);
|
||||
}
|
||||
else if (fastcmp(word, "HITSTATE") || (fastcmp(word, "HITCONFIRMSTATE")))
|
||||
{
|
||||
if (word2)
|
||||
strupr(word2);
|
||||
DEH_WriteUndoline(word, va("%d", followers[numfollowers].hitconfirmstate), UNDO_NONE);
|
||||
followers[numfollowers].hitconfirmstate = get_number(word2);
|
||||
}
|
||||
else if (fastcmp(word, "HITTIME") || (fastcmp(word, "HITCONFIRMTIME")))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%d", followers[numfollowers].hitconfirmtime), UNDO_NONE);
|
||||
followers[numfollowers].hitconfirmtime = (INT32)atoi(word2);
|
||||
}
|
||||
else
|
||||
deh_warning("Follower %d: unknown word '%s'", numfollowers, word);
|
||||
}
|
||||
} while (!myfeof(f)); // finish when the line is empty
|
||||
|
||||
if (!nameset) // well this is problematic.
|
||||
{
|
||||
strcpy(followers[numfollowers].name, va("Follower%d", numfollowers)); // this is lazy, so what
|
||||
}
|
||||
|
||||
// set skin name (this is just the follower's name in lowercases):
|
||||
// but before we do, let's... actually check if another follower isn't doing the same shit...
|
||||
|
||||
strcpy(testname, followers[numfollowers].name);
|
||||
|
||||
// lower testname for skin checks...
|
||||
strlwr(testname);
|
||||
res = R_FollowerAvailable(testname);
|
||||
if (res > -1) // yikes, someone else has stolen our name already
|
||||
{
|
||||
INT32 startlen = strlen(testname);
|
||||
char cpy[2];
|
||||
//deh_warning("There was already a follower with the same name. (%s)", testname); This warning probably isn't necessary anymore?
|
||||
sprintf(cpy, "%d", numfollowers);
|
||||
memcpy(&testname[startlen], cpy, 2);
|
||||
// in that case, we'll be very lazy and copy numfollowers to the end of our skin name.
|
||||
}
|
||||
|
||||
strcpy(followers[numfollowers].skinname, testname);
|
||||
strcpy(dname, followers[numfollowers].skinname); // display name, just used for printing succesful stuff or errors later down the line.
|
||||
|
||||
// now that the skin name is ready, post process the actual name to turn the underscores into spaces!
|
||||
for (i = 0; followers[numfollowers].name[i]; i++)
|
||||
{
|
||||
if (followers[numfollowers].name[i] == '_')
|
||||
followers[numfollowers].name[i] = ' ';
|
||||
}
|
||||
|
||||
// fallbacks for variables
|
||||
// Print a warning if the variable is on a weird value and set it back to the minimum available if that's the case.
|
||||
#define FALLBACK(field, field2, threshold, set) \
|
||||
if (followers[numfollowers].field < threshold) \
|
||||
{ \
|
||||
followers[numfollowers].field = set; \
|
||||
deh_warning("Follower '%s': Value for '%s' is too low! Minimum should be %d. Value was overwritten to %d.", dname, field2, set, set); \
|
||||
} \
|
||||
|
||||
FALLBACK(dist, "DIST", 0, 0);
|
||||
FALLBACK(height, "HEIGHT", 1, 1);
|
||||
FALLBACK(zoffs, "ZOFFS", 0, 0);
|
||||
FALLBACK(horzlag, "HORZLAG", 1, 1);
|
||||
FALLBACK(vertlag, "VERTLAG", 1, 1);
|
||||
FALLBACK(bobamp, "BOBAMP", 0, 0);
|
||||
FALLBACK(bobspeed, "BOBSPEED", 0, 0);
|
||||
FALLBACK(hitconfirmtime, "HITCONFIRMTIME", 1, 1);
|
||||
FALLBACK(scale, "SCALE", 1, 1); // No null/negative scale
|
||||
FALLBACK(bubblescale, "BUBBLESCALE", 0, 0); // No negative scale
|
||||
|
||||
// Special case for color I suppose
|
||||
if (followers[numfollowers].defaultcolor > MAXSKINCOLORS-1)
|
||||
{
|
||||
followers[numfollowers].defaultcolor = 1;
|
||||
deh_warning("Follower \'%s\': Value for 'color' should be between 1 and %d.\n", dname, MAXSKINCOLORS-1);
|
||||
}
|
||||
|
||||
#undef FALLBACK
|
||||
|
||||
// also check if we forgot states. If we did, we will set any missing state to the follower's idlestate.
|
||||
// Print a warning in case we don't have a fallback and set the state to S_INVISIBLE (rather than S_NULL) if unavailable.
|
||||
|
||||
#define NOSTATE(field, field2) \
|
||||
if (!followers[numfollowers].field) \
|
||||
{ \
|
||||
followers[numfollowers].field = fallbackstate ? fallbackstate : S_INVISIBLE; \
|
||||
if (!fallbackstate) \
|
||||
deh_warning("Follower '%s' is missing state definition for '%s', no idlestate fallback was found", dname, field2); \
|
||||
} \
|
||||
|
||||
NOSTATE(idlestate, "IDLESTATE");
|
||||
NOSTATE(followstate, "FOLLOWSTATE");
|
||||
NOSTATE(hurtstate, "HURTSTATE");
|
||||
NOSTATE(losestate, "LOSESTATE");
|
||||
NOSTATE(winstate, "WINSTATE");
|
||||
NOSTATE(hitconfirmstate, "HITCONFIRMSTATE");
|
||||
#undef NOSTATE
|
||||
|
||||
CONS_Printf("Added follower '%s'\n", dname);
|
||||
numfollowers++; // add 1 follower
|
||||
Z_Free(s);
|
||||
}
|
||||
|
||||
static void readthing(MYFILE *f, INT32 num)
|
||||
{
|
||||
char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL);
|
||||
|
|
@ -3418,6 +3684,13 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
|
|||
// This is not a major mod.
|
||||
continue;
|
||||
}
|
||||
else if (fastcmp(word, "FOLLOWER"))
|
||||
{
|
||||
readfollower(f); // at the same time this will be our only way to ADD followers for now. Yikes.
|
||||
DEH_WriteUndoline(word, "", UNDO_HEADER);
|
||||
// This is not a major mod either.
|
||||
continue; // continue so that we don't error.
|
||||
}
|
||||
word2 = strtok(NULL, " ");
|
||||
if (fastcmp(word, "CHARACTER"))
|
||||
{
|
||||
|
|
@ -6312,6 +6585,39 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
|||
"S_DRIFTEXPLODE2",
|
||||
"S_DRIFTEXPLODE3",
|
||||
"S_DRIFTEXPLODE4",
|
||||
"S_DRIFTEXPLODE5",
|
||||
"S_DRIFTEXPLODE6",
|
||||
"S_DRIFTEXPLODE7",
|
||||
"S_DRIFTEXPLODE8",
|
||||
|
||||
// Drift boost clip
|
||||
"S_DRIFTCLIPA1",
|
||||
"S_DRIFTCLIPA2",
|
||||
"S_DRIFTCLIPA3",
|
||||
"S_DRIFTCLIPA4",
|
||||
"S_DRIFTCLIPA5",
|
||||
"S_DRIFTCLIPA6",
|
||||
"S_DRIFTCLIPA7",
|
||||
"S_DRIFTCLIPA8",
|
||||
"S_DRIFTCLIPA9",
|
||||
"S_DRIFTCLIPA10",
|
||||
"S_DRIFTCLIPA11",
|
||||
"S_DRIFTCLIPA12",
|
||||
"S_DRIFTCLIPA13",
|
||||
"S_DRIFTCLIPA14",
|
||||
"S_DRIFTCLIPA15",
|
||||
"S_DRIFTCLIPA16",
|
||||
"S_DRIFTCLIPB1",
|
||||
"S_DRIFTCLIPB2",
|
||||
"S_DRIFTCLIPB3",
|
||||
"S_DRIFTCLIPB4",
|
||||
"S_DRIFTCLIPB5",
|
||||
"S_DRIFTCLIPB6",
|
||||
"S_DRIFTCLIPB7",
|
||||
"S_DRIFTCLIPB8",
|
||||
|
||||
// Drift boost clip spark
|
||||
"S_DRIFTCLIPSPARK",
|
||||
|
||||
// Sneaker boost effect
|
||||
"S_BOOSTFLAME",
|
||||
|
|
@ -7207,6 +7513,31 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
|||
"S_OPAQUESMOKE4",
|
||||
"S_OPAQUESMOKE5",
|
||||
|
||||
"S_FOLLOWERBUBBLE_FRONT",
|
||||
"S_FOLLOWERBUBBLE_BACK",
|
||||
|
||||
"S_GCHAOIDLE",
|
||||
"S_GCHAOFLY",
|
||||
"S_GCHAOSAD1",
|
||||
"S_GCHAOSAD2",
|
||||
"S_GCHAOSAD3",
|
||||
"S_GCHAOSAD4",
|
||||
"S_GCHAOHAPPY1",
|
||||
"S_GCHAOHAPPY2",
|
||||
"S_GCHAOHAPPY3",
|
||||
"S_GCHAOHAPPY4",
|
||||
|
||||
"S_CHEESEIDLE",
|
||||
"S_CHEESEFLY",
|
||||
"S_CHEESESAD1",
|
||||
"S_CHEESESAD2",
|
||||
"S_CHEESESAD3",
|
||||
"S_CHEESESAD4",
|
||||
"S_CHEESEHAPPY1",
|
||||
"S_CHEESEHAPPY2",
|
||||
"S_CHEESEHAPPY3",
|
||||
"S_CHEESEHAPPY4",
|
||||
|
||||
"S_RINGDEBT",
|
||||
"S_RINGSPARKS1",
|
||||
"S_RINGSPARKS2",
|
||||
|
|
@ -7795,6 +8126,8 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
|
|||
"MT_FASTLINE",
|
||||
"MT_FASTDUST",
|
||||
"MT_DRIFTEXPLODE",
|
||||
"MT_DRIFTCLIP",
|
||||
"MT_DRIFTCLIPSPARK",
|
||||
"MT_BOOSTFLAME",
|
||||
"MT_BOOSTSMOKE",
|
||||
"MT_SNEAKERTRAIL",
|
||||
|
|
@ -8074,6 +8407,10 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
|
|||
"MT_BATTLECAPSULE",
|
||||
"MT_BATTLECAPSULE_PIECE",
|
||||
|
||||
"MT_FOLLOWER",
|
||||
"MT_FOLLOWERBUBBLE_FRONT",
|
||||
"MT_FOLLOWERBUBBLE_BACK",
|
||||
|
||||
"MT_WATERTRAIL",
|
||||
"MT_WATERTRAILUNDERLAY",
|
||||
|
||||
|
|
@ -8122,7 +8459,7 @@ static const char *const MOBJFLAG2_LIST[] = {
|
|||
"AXIS", // It's a NiGHTS axis! (For faster checking)
|
||||
"TWOD", // Moves like it's in a 2D level
|
||||
"DONTRESPAWN", // Don't respawn this object!
|
||||
"DONTDRAW", // Don't generate a vissprite
|
||||
"\x01", // free: 1<<3 (name un-matchable)
|
||||
"AUTOMATIC", // Thrown ring has automatic properties
|
||||
"RAILRING", // Thrown ring has rail properties
|
||||
"BOUNCERING", // Thrown ring has bounce properties
|
||||
|
|
@ -8139,7 +8476,7 @@ static const char *const MOBJFLAG2_LIST[] = {
|
|||
"JUSTATTACKED", // can be pushed by other moving mobjs
|
||||
"FIRING", // turret fire
|
||||
"SUPERFIRE", // Firing something with Super Sonic-stopping properties. Or, if mobj has MF_MISSILE, this is the actual fire from it.
|
||||
"SHADOW", // Fuzzy draw, makes targeting harder.
|
||||
"\x01", // free: 1<<20 (name un-matchable)
|
||||
"STRONGBOX", // Flag used for "strong" random monitors.
|
||||
"OBJECTFLIP", // Flag for objects that always have flipped gravity.
|
||||
"SKULLFLY", // Special handling: skull in flight.
|
||||
|
|
@ -8162,10 +8499,6 @@ static const char *const MOBJEFLAG_LIST[] = {
|
|||
"JUSTBOUNCEDWALL", // SRB2Kart: Mobj already bounced off a wall this tic
|
||||
"SPRUNG", // Mobj was already sprung this tic
|
||||
"APPLYPMOMZ", // Platform movement
|
||||
"DRAWONLYFORP1", // SRB2Kart: Splitscreen sprite draw flags
|
||||
"DRAWONLYFORP2",
|
||||
"DRAWONLYFORP3",
|
||||
"DRAWONLYFORP4",
|
||||
NULL
|
||||
};
|
||||
|
||||
|
|
@ -8504,12 +8837,16 @@ static const char *const KARTSTUFF_LIST[] = {
|
|||
"JMP",
|
||||
"OFFROAD",
|
||||
"BRAKESTOP",
|
||||
"SPINDASH",
|
||||
"SPINDASHSPEED",
|
||||
"SPINDASHBOOST",
|
||||
"WATERSKIP",
|
||||
"DASHPADCOOLDOWN",
|
||||
"NUMBOOSTS",
|
||||
"BOOSTPOWER",
|
||||
"SPEEDBOOST",
|
||||
"ACCELBOOST",
|
||||
"HANDLEBOOST",
|
||||
"DRAFTPOWER",
|
||||
"DRAFTLEEWAY",
|
||||
"LASTDRAFT",
|
||||
|
|
@ -9051,7 +9388,7 @@ struct {
|
|||
{"V_WRAPY",V_WRAPY},
|
||||
{"V_NOSCALESTART",V_NOSCALESTART},
|
||||
{"V_SPLITSCREEN",V_SPLITSCREEN},
|
||||
{"V_HORZSCREEN",V_HORZSCREEN},
|
||||
{"V_SLIDEIN",V_SLIDEIN},
|
||||
|
||||
{"V_PARAMMASK",V_PARAMMASK},
|
||||
{"V_SCALEPATCHMASK",V_SCALEPATCHMASK},
|
||||
|
|
@ -9076,7 +9413,8 @@ struct {
|
|||
KART_ITEM_ITERATOR, // Actual items (can be set for k_itemtype)
|
||||
#undef FOREACH
|
||||
{"NUMKARTITEMS",NUMKARTITEMS},
|
||||
{"KRITEM_TRIPLESNEAKER",KRITEM_TRIPLESNEAKER}, // Additional roulette IDs (not usable for much in Lua besides K_GetItemPatch)
|
||||
{"KRITEM_DUALSNEAKER",KRITEM_DUALSNEAKER}, // Additional roulette IDs (not usable for much in Lua besides K_GetItemPatch)
|
||||
{"KRITEM_TRIPLESNEAKER",KRITEM_TRIPLESNEAKER},
|
||||
{"KRITEM_TRIPLEBANANA",KRITEM_TRIPLEBANANA},
|
||||
{"KRITEM_TENFOLDBANANA",KRITEM_TENFOLDBANANA},
|
||||
{"KRITEM_TRIPLEORBINAUT",KRITEM_TRIPLEORBINAUT},
|
||||
|
|
@ -9098,6 +9436,29 @@ struct {
|
|||
{"TC_ALLWHITE",TC_ALLWHITE},
|
||||
{"TC_RAINBOW",TC_RAINBOW},
|
||||
{"TC_BLINK",TC_BLINK},
|
||||
|
||||
// MFD_ draw flag enum
|
||||
{"MFD_DONTDRAWP1",MFD_DONTDRAWP1},
|
||||
{"MFD_DONTDRAWP2",MFD_DONTDRAWP2},
|
||||
{"MFD_DONTDRAWP3",MFD_DONTDRAWP3},
|
||||
{"MFD_DONTDRAWP4",MFD_DONTDRAWP4},
|
||||
{"MFD_TRANS10",MFD_TRANS10},
|
||||
{"MFD_TRANS20",MFD_TRANS20},
|
||||
{"MFD_TRANS30",MFD_TRANS30},
|
||||
{"MFD_TRANS40",MFD_TRANS40},
|
||||
{"MFD_TRANS50",MFD_TRANS50},
|
||||
{"MFD_TRANS60",MFD_TRANS60},
|
||||
{"MFD_TRANS70",MFD_TRANS70},
|
||||
{"MFD_TRANS80",MFD_TRANS80},
|
||||
{"MFD_TRANS90",MFD_TRANS90},
|
||||
{"MFD_TRANSMASK",MFD_TRANSMASK},
|
||||
{"MFD_FULLBRIGHT",MFD_FULLBRIGHT},
|
||||
{"MFD_SEMIBRIGHT",MFD_SEMIBRIGHT},
|
||||
{"MFD_NOBRIGHT",MFD_NOBRIGHT},
|
||||
{"MFD_BRIGHTMASK",MFD_BRIGHTMASK},
|
||||
{"MFD_DONTDRAW",MFD_DONTDRAW},
|
||||
{"MFD_SHADOW",MFD_SHADOW},
|
||||
{"MFD_TRANSSHIFT",MFD_TRANSSHIFT},
|
||||
#endif
|
||||
|
||||
{NULL,0}
|
||||
|
|
|
|||
|
|
@ -482,8 +482,13 @@ extern UINT16 extralifetics;
|
|||
// SRB2kart
|
||||
extern tic_t introtime;
|
||||
extern tic_t starttime;
|
||||
|
||||
extern const tic_t bulbtime;
|
||||
extern UINT8 numbulbs;
|
||||
|
||||
extern tic_t raceexittime;
|
||||
extern tic_t battleexittime;
|
||||
|
||||
extern INT32 hyudorotime;
|
||||
extern INT32 stealtime;
|
||||
extern INT32 sneakertime;
|
||||
|
|
@ -534,6 +539,7 @@ extern tic_t hyubgone;
|
|||
extern tic_t mapreset;
|
||||
extern boolean thwompsactive;
|
||||
extern SINT8 spbplace;
|
||||
extern boolean rainbowstartavailable;
|
||||
|
||||
extern tic_t bombflashtimer; // Used to avoid causing seizures if multiple mines explode close to you :)
|
||||
extern boolean legitimateexit;
|
||||
|
|
|
|||
|
|
@ -24,6 +24,7 @@
|
|||
#include "w_wad.h"
|
||||
#include "z_zone.h"
|
||||
#include "i_system.h"
|
||||
#include "i_threads.h"
|
||||
#include "m_menu.h"
|
||||
#include "dehacked.h"
|
||||
#include "g_input.h"
|
||||
|
|
@ -317,7 +318,13 @@ void F_IntroDrawer(void)
|
|||
{
|
||||
I_OsPolling();
|
||||
I_UpdateNoBlit();
|
||||
#ifdef HAVE_THREADS
|
||||
I_lock_mutex(&m_menu_mutex);
|
||||
#endif
|
||||
M_Drawer(); // menu is drawn even on top of wipes
|
||||
#ifdef HAVE_THREADS
|
||||
I_unlock_mutex(m_menu_mutex);
|
||||
#endif
|
||||
I_FinishUpdate(); // Update the screen with the image Tails 06-19-2001
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -24,6 +24,7 @@
|
|||
#include "z_zone.h"
|
||||
|
||||
#include "i_system.h"
|
||||
#include "i_threads.h"
|
||||
#include "m_menu.h"
|
||||
#include "console.h"
|
||||
#include "d_main.h"
|
||||
|
|
@ -477,7 +478,15 @@ void F_RunWipe(UINT8 wipetype, boolean drawMenu, const char *colormap, boolean r
|
|||
I_UpdateNoBlit();
|
||||
|
||||
if (drawMenu)
|
||||
{
|
||||
#ifdef HAVE_THREADS
|
||||
I_lock_mutex(&m_menu_mutex);
|
||||
#endif
|
||||
M_Drawer(); // menu is drawn even on top of wipes
|
||||
#ifdef HAVE_THREADS
|
||||
I_unlock_mutex(m_menu_mutex);
|
||||
#endif
|
||||
}
|
||||
|
||||
I_FinishUpdate(); // page flip or blit buffer
|
||||
|
||||
|
|
|
|||
242
src/g_game.c
242
src/g_game.c
|
|
@ -224,10 +224,15 @@ UINT16 spacetimetics = 11*TICRATE + (TICRATE/2);
|
|||
UINT16 extralifetics = 4*TICRATE;
|
||||
|
||||
// SRB2kart
|
||||
tic_t introtime = 108+5; // plus 5 for white fade
|
||||
tic_t starttime = 6*TICRATE + (3*TICRATE/4);
|
||||
tic_t introtime = 0;
|
||||
tic_t starttime = 0;
|
||||
|
||||
const tic_t bulbtime = TICRATE/2;
|
||||
UINT8 numbulbs = 0;
|
||||
|
||||
tic_t raceexittime = 5*TICRATE + (2*TICRATE/3);
|
||||
tic_t battleexittime = 8*TICRATE;
|
||||
|
||||
INT32 hyudorotime = 7*TICRATE;
|
||||
INT32 stealtime = TICRATE/2;
|
||||
INT32 sneakertime = TICRATE + (TICRATE/3);
|
||||
|
|
@ -289,6 +294,7 @@ tic_t hyubgone; // Cooldown before hyudoro is allowed to be rerolled
|
|||
tic_t mapreset; // Map reset delay when enough players have joined an empty game
|
||||
boolean thwompsactive; // Thwomps activate on lap 2
|
||||
SINT8 spbplace; // SPB exists, give the person behind better items
|
||||
boolean rainbowstartavailable; // Boolean, keeps track of if the rainbow start was gotten
|
||||
|
||||
// Client-sided, unsynched variables (NEVER use in anything that needs to be synced with other players)
|
||||
tic_t bombflashtimer = 0; // Cooldown before another FlashPal can be intialized by a bomb exploding near a displayplayer. Avoids seizures.
|
||||
|
|
@ -1255,13 +1261,12 @@ INT32 JoyAxis(axis_input_e axissel, UINT8 p)
|
|||
INT32 localaiming[MAXSPLITSCREENPLAYERS];
|
||||
angle_t localangle[MAXSPLITSCREENPLAYERS];
|
||||
|
||||
static fixed_t forwardmove[2] = {25<<FRACBITS>>16, 50<<FRACBITS>>16};
|
||||
static fixed_t sidemove[2] = {2<<FRACBITS>>16, 4<<FRACBITS>>16};
|
||||
static fixed_t forwardmove = MAXPLMOVE<<FRACBITS>>16;
|
||||
static fixed_t angleturn[3] = {KART_FULLTURN/2, KART_FULLTURN, KART_FULLTURN/4}; // + slow turn
|
||||
|
||||
void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
||||
{
|
||||
INT32 laim, th, tspeed, forward, side, axis; //i
|
||||
INT32 laim, th, tspeed, forward, axis; //i
|
||||
const INT32 speed = 1;
|
||||
// these ones used for multiple conditions
|
||||
boolean turnleft, turnright, mouseaiming, analogjoystickmove, gamepadjoystickmove;
|
||||
|
|
@ -1372,7 +1377,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
|||
turnright = turnright || (axis > 0);
|
||||
turnleft = turnleft || (axis < 0);
|
||||
}
|
||||
forward = side = 0;
|
||||
forward = 0;
|
||||
|
||||
// use two stage accelerative turning
|
||||
// on the keyboard and joystick
|
||||
|
|
@ -1393,13 +1398,11 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
|||
{
|
||||
cmd->angleturn = (INT16)(cmd->angleturn - (angleturn[tspeed]));
|
||||
cmd->driftturn = (INT16)(cmd->driftturn - (angleturn[tspeed]));
|
||||
side += sidemove[1];
|
||||
}
|
||||
else if (turnleft && !(turnright))
|
||||
{
|
||||
cmd->angleturn = (INT16)(cmd->angleturn + (angleturn[tspeed]));
|
||||
cmd->driftturn = (INT16)(cmd->driftturn + (angleturn[tspeed]));
|
||||
side -= sidemove[1];
|
||||
}
|
||||
|
||||
if (analogjoystickmove && axis != 0)
|
||||
|
|
@ -1407,7 +1410,6 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
|||
// JOYAXISRANGE should be 1023 (divide by 1024)
|
||||
cmd->angleturn = (INT16)(cmd->angleturn - (((axis * angleturn[1]) >> 10))); // ANALOG!
|
||||
cmd->driftturn = (INT16)(cmd->driftturn - (((axis * angleturn[1]) >> 10)));
|
||||
side += ((axis * sidemove[0]) >> 10);
|
||||
}
|
||||
|
||||
// Specator mouse turning
|
||||
|
|
@ -1427,9 +1429,9 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
|||
cmd->buttons |= BT_BRAKE;
|
||||
axis = JoyAxis(AXISAIM, ssplayer);
|
||||
if (InputDown(gc_aimforward, ssplayer) || (usejoystick && axis < 0))
|
||||
forward += forwardmove[1];
|
||||
forward += forwardmove;
|
||||
if (InputDown(gc_aimbackward, ssplayer) || (usejoystick && axis > 0))
|
||||
forward -= forwardmove[1];
|
||||
forward -= forwardmove;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -1438,13 +1440,13 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
|||
if (InputDown(gc_accelerate, ssplayer) || (gamepadjoystickmove && axis > 0) || player->kartstuff[k_sneakertimer])
|
||||
{
|
||||
cmd->buttons |= BT_ACCELERATE;
|
||||
forward = forwardmove[1]; // 50
|
||||
forward = forwardmove; // 50
|
||||
}
|
||||
else if (analogjoystickmove && axis > 0)
|
||||
{
|
||||
cmd->buttons |= BT_ACCELERATE;
|
||||
// JOYAXISRANGE is supposed to be 1023 (divide by 1024)
|
||||
forward += ((axis * forwardmove[1]) >> 10)*2;
|
||||
forward += ((axis * forwardmove) >> 10);
|
||||
}
|
||||
|
||||
axis = JoyAxis(AXISBRAKE, ssplayer);
|
||||
|
|
@ -1452,14 +1454,14 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
|||
{
|
||||
cmd->buttons |= BT_BRAKE;
|
||||
if (cmd->buttons & BT_ACCELERATE || cmd->forwardmove <= 0)
|
||||
forward -= forwardmove[0]; // 25 - Halved value so clutching is possible
|
||||
forward -= forwardmove;
|
||||
}
|
||||
else if (analogjoystickmove && axis > 0)
|
||||
{
|
||||
cmd->buttons |= BT_BRAKE;
|
||||
// JOYAXISRANGE is supposed to be 1023 (divide by 1024)
|
||||
if (cmd->buttons & BT_ACCELERATE || cmd->forwardmove <= 0)
|
||||
forward -= ((axis * forwardmove[0]) >> 10);
|
||||
forward -= ((axis * forwardmove) >> 10);
|
||||
}
|
||||
|
||||
// But forward/backward IS used for aiming.
|
||||
|
|
@ -1508,7 +1510,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
|||
INT32 player_invert = invertmouse ? -1 : 1;
|
||||
INT32 screen_invert =
|
||||
(player->mo && (player->mo->eflags & MFE_VERTICALFLIP)
|
||||
&& (!thiscam->chase || player->pflags & PF_FLIPCAM)) //because chasecam's not inverted
|
||||
&& (!thiscam->chase)) //because chasecam's not inverted
|
||||
? -1 : 1; // set to -1 or 1 to multiply
|
||||
|
||||
// mouse look stuff (mouse look is not the same as mouse aim)
|
||||
|
|
@ -1554,21 +1556,12 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
|||
|
||||
mousex = mousey = mlooky = 0;
|
||||
|
||||
if (forward > MAXPLMOVE)
|
||||
forward = MAXPLMOVE;
|
||||
else if (forward < -MAXPLMOVE)
|
||||
forward = -MAXPLMOVE;
|
||||
cmd->forwardmove += (SINT8)forward;
|
||||
|
||||
if (side > MAXPLMOVE)
|
||||
side = MAXPLMOVE;
|
||||
else if (side < -MAXPLMOVE)
|
||||
side = -MAXPLMOVE;
|
||||
|
||||
if (forward || side)
|
||||
{
|
||||
cmd->forwardmove = (SINT8)(cmd->forwardmove + forward);
|
||||
cmd->sidemove = (SINT8)(cmd->sidemove + side);
|
||||
}
|
||||
if (cmd->forwardmove > MAXPLMOVE)
|
||||
cmd->forwardmove = MAXPLMOVE;
|
||||
else if (cmd->forwardmove < -MAXPLMOVE)
|
||||
cmd->forwardmove = -MAXPLMOVE;
|
||||
|
||||
//{ SRB2kart - Drift support
|
||||
// Not grouped with the rest of turn stuff because it needs to know what buttons you're pressing for rubber-burn turn
|
||||
|
|
@ -1588,12 +1581,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
|||
|
||||
cmd->angleturn *= realtics;
|
||||
|
||||
// SRB2kart - no additional angle if not moving
|
||||
if ((player->mo && player->speed > 0) // Moving
|
||||
|| (leveltime > starttime && (cmd->buttons & BT_ACCELERATE && cmd->buttons & BT_BRAKE)) // Rubber-burn turn
|
||||
|| (player->respawn.state != RESPAWNST_NONE) // Respawning
|
||||
|| (player->spectator || objectplacing)) // Not a physical player
|
||||
lang += (cmd->angleturn<<16);
|
||||
lang += (cmd->angleturn<<16);
|
||||
|
||||
cmd->angleturn = (INT16)(lang >> 16);
|
||||
cmd->latency = modeattacking ? 0 : (leveltime & 0xFF); // Send leveltime when this tic was generated to the server for control lag calculations
|
||||
|
|
@ -1623,7 +1611,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
|||
#endif
|
||||
|
||||
//Reset away view if a command is given.
|
||||
if ((cmd->forwardmove || cmd->sidemove || cmd->buttons)
|
||||
if ((cmd->forwardmove || cmd->buttons)
|
||||
&& !r_splitscreen && displayplayers[0] != consoleplayer && ssplayer == 1)
|
||||
displayplayers[0] = consoleplayer;
|
||||
}
|
||||
|
|
@ -2337,10 +2325,6 @@ void G_Ticker(boolean run)
|
|||
UINT32 i;
|
||||
INT32 buf;
|
||||
ticcmd_t *cmd;
|
||||
UINT32 ra_timeskip = (modeattacking && !demo.playback && leveltime < starttime - TICRATE*4) ? 0 : (starttime - TICRATE*4 - 1);
|
||||
// starttime - TICRATE*4 is where we want RA to start when we PLAY IT, so we will loop the main thinker on RA start to get it to this point,
|
||||
// the reason this is done is to ensure that ghosts won't look out of synch with other map elements (objects, moving platforms...)
|
||||
// when we REPLAY, don't skip, let the camera spin, do its thing etc~
|
||||
|
||||
// also the -1 is to ensure that the thinker runs in the loop below.
|
||||
|
||||
|
|
@ -2413,16 +2397,12 @@ void G_Ticker(boolean run)
|
|||
switch (gamestate)
|
||||
{
|
||||
case GS_LEVEL:
|
||||
|
||||
for (; ra_timeskip < starttime - TICRATE*4; ra_timeskip++) // this looks weird but this is done to not break compability with older demos for now.
|
||||
{
|
||||
if (demo.title)
|
||||
F_TitleDemoTicker();
|
||||
P_Ticker(run); // tic the game
|
||||
ST_Ticker();
|
||||
AM_Ticker();
|
||||
HU_Ticker();
|
||||
}
|
||||
if (demo.title)
|
||||
F_TitleDemoTicker();
|
||||
P_Ticker(run); // tic the game
|
||||
ST_Ticker();
|
||||
AM_Ticker();
|
||||
HU_Ticker();
|
||||
break;
|
||||
|
||||
case GS_INTERMISSION:
|
||||
|
|
@ -2535,7 +2515,7 @@ static inline void G_PlayerFinishLevel(INT32 player)
|
|||
memset(p->kartstuff, 0, sizeof (p->kartstuff)); // SRB2kart
|
||||
p->ringweapons = 0;
|
||||
|
||||
p->mo->flags2 &= ~MF2_SHADOW; // cancel invisibility
|
||||
p->mo->drawflags &= ~(MFD_TRANSMASK|MFD_BRIGHTMASK); // cancel invisibility
|
||||
P_FlashPal(p, 0, 0); // Resets
|
||||
|
||||
p->starpostnum = 0;
|
||||
|
|
@ -2570,6 +2550,10 @@ void G_PlayerReborn(INT32 player)
|
|||
// SRB2kart
|
||||
UINT8 kartspeed;
|
||||
UINT8 kartweight;
|
||||
boolean followerready;
|
||||
INT32 followerskin;
|
||||
UINT8 followercolor;
|
||||
mobj_t *follower; // old follower, will probably be removed by the time we're dead but you never know.
|
||||
//
|
||||
INT32 charflags;
|
||||
INT32 pflags;
|
||||
|
|
@ -2615,7 +2599,7 @@ void G_PlayerReborn(INT32 player)
|
|||
jointime = players[player].jointime;
|
||||
splitscreenindex = players[player].splitscreenindex;
|
||||
spectator = players[player].spectator;
|
||||
pflags = (players[player].pflags & (PF_TIMEOVER|PF_FLIPCAM|PF_TAGIT|PF_TAGGED|PF_WANTSTOJOIN));
|
||||
pflags = (players[player].pflags & (PF_TIMEOVER|PF_TAGIT|PF_TAGGED|PF_WANTSTOJOIN));
|
||||
|
||||
// As long as we're not in multiplayer, carry over cheatcodes from map to map
|
||||
if (!(netgame || multiplayer))
|
||||
|
|
@ -2630,6 +2614,10 @@ void G_PlayerReborn(INT32 player)
|
|||
// SRB2kart
|
||||
kartspeed = players[player].kartspeed;
|
||||
kartweight = players[player].kartweight;
|
||||
follower = players[player].follower;
|
||||
followerready = players[player].followerready;
|
||||
followercolor = players[player].followercolor;
|
||||
followerskin = players[player].followerskin;
|
||||
//
|
||||
charflags = players[player].charflags;
|
||||
|
||||
|
|
@ -2684,6 +2672,9 @@ void G_PlayerReborn(INT32 player)
|
|||
wanted = players[player].kartstuff[k_wanted];
|
||||
}
|
||||
|
||||
// Obliterate follower from existence
|
||||
P_SetTarget(&players[player].follower, NULL);
|
||||
|
||||
memcpy(&respawn, &players[player].respawn, sizeof (respawn));
|
||||
|
||||
p = &players[player];
|
||||
|
|
@ -2740,6 +2731,16 @@ void G_PlayerReborn(INT32 player)
|
|||
|
||||
memcpy(&p->respawn, &respawn, sizeof (p->respawn));
|
||||
|
||||
if (follower)
|
||||
P_RemoveMobj(follower);
|
||||
|
||||
p->followerready = followerready;
|
||||
p->followerskin = followerskin;
|
||||
p->followercolor = followercolor;
|
||||
//p->follower = NULL; // respawn a new one with you, it looks better.
|
||||
// ^ Not necessary anyway since it will be respawned regardless considering it doesn't exist anymore.
|
||||
|
||||
|
||||
// Don't do anything immediately
|
||||
p->pflags |= PF_USEDOWN;
|
||||
p->pflags |= PF_ATTACKDOWN;
|
||||
|
|
@ -3207,7 +3208,7 @@ void G_AddPlayer(INT32 playernum)
|
|||
p->jointime = 0;
|
||||
p->playerstate = PST_REBORN;
|
||||
|
||||
demo_extradata[playernum] |= DXD_PLAYSTATE|DXD_COLOR|DXD_NAME|DXD_SKIN; // Set everything
|
||||
demo_extradata[playernum] |= DXD_PLAYSTATE|DXD_COLOR|DXD_NAME|DXD_SKIN|DXD_FOLLOWER; // Set everything
|
||||
}
|
||||
|
||||
void G_ExitLevel(void)
|
||||
|
|
@ -4762,13 +4763,12 @@ char *G_BuildMapTitle(INT32 mapnum)
|
|||
|
||||
// For demos
|
||||
#define ZT_FWD 0x01
|
||||
#define ZT_SIDE 0x02
|
||||
#define ZT_ANGLE 0x04
|
||||
#define ZT_BUTTONS 0x08
|
||||
#define ZT_AIMING 0x10
|
||||
#define ZT_DRIFT 0x20
|
||||
#define ZT_LATENCY 0x40
|
||||
#define DEMOMARKER 0x80 // demoend
|
||||
#define ZT_ANGLE 0x02
|
||||
#define ZT_BUTTONS 0x04
|
||||
#define ZT_AIMING 0x08
|
||||
#define ZT_DRIFT 0x10
|
||||
#define ZT_LATENCY 0x20
|
||||
#define DEMOMARKER 0x40 // demoend
|
||||
|
||||
UINT8 demo_extradata[MAXPLAYERS];
|
||||
UINT8 demo_writerng; // 0=no, 1=yes, 2=yes but on a timeout
|
||||
|
|
@ -4831,7 +4831,6 @@ ticcmd_t *G_MoveTiccmd(ticcmd_t* dest, const ticcmd_t* src, const size_t n)
|
|||
for (i = 0; i < n; i++)
|
||||
{
|
||||
dest[i].forwardmove = src[i].forwardmove;
|
||||
dest[i].sidemove = src[i].sidemove;
|
||||
dest[i].angleturn = SHORT(src[i].angleturn);
|
||||
dest[i].aiming = (INT16)SHORT(src[i].aiming);
|
||||
dest[i].buttons = (UINT16)SHORT(src[i].buttons);
|
||||
|
|
@ -4936,6 +4935,25 @@ void G_ReadDemoExtraData(void)
|
|||
// Name
|
||||
M_Memcpy(player_names[p],demo_p,16);
|
||||
demo_p += 16;
|
||||
}
|
||||
if (extradata & DXD_FOLLOWER)
|
||||
{
|
||||
// Set our follower
|
||||
M_Memcpy(name, demo_p, 16);
|
||||
demo_p += 16;
|
||||
SetPlayerFollower(p, name);
|
||||
|
||||
// Follower's color
|
||||
M_Memcpy(name, demo_p, 16);
|
||||
demo_p += 16;
|
||||
for (i = 0; i < MAXSKINCOLORS; i++)
|
||||
if (!stricmp(KartColor_Names[i], name)) // SRB2kart
|
||||
{
|
||||
players[p].followercolor = i;
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
if (extradata & DXD_PLAYSTATE)
|
||||
{
|
||||
|
|
@ -5039,6 +5057,7 @@ void G_WriteDemoExtraData(void)
|
|||
|
||||
WRITEUINT8(demo_p, skins[players[i].skin].kartspeed);
|
||||
WRITEUINT8(demo_p, skins[players[i].skin].kartweight);
|
||||
|
||||
}
|
||||
if (demo_extradata[i] & DXD_COLOR)
|
||||
{
|
||||
|
|
@ -5056,6 +5075,21 @@ void G_WriteDemoExtraData(void)
|
|||
M_Memcpy(demo_p,name,16);
|
||||
demo_p += 16;
|
||||
}
|
||||
if (demo_extradata[i] & DXD_FOLLOWER)
|
||||
{
|
||||
// write follower
|
||||
memset(name, 0, 16);
|
||||
strncpy(name, followers[players[i].followerskin].skinname, 16);
|
||||
M_Memcpy(demo_p, name, 16);
|
||||
demo_p += 16;
|
||||
|
||||
// write follower color
|
||||
memset(name, 0, 16);
|
||||
strncpy(name, Followercolor_cons_t[players[i].followercolor].strvalue, 16); // Not KartColor_Names because followercolor has extra values such as "Match"
|
||||
M_Memcpy(demo_p,name,16);
|
||||
demo_p += 16;
|
||||
|
||||
}
|
||||
if (demo_extradata[i] & DXD_PLAYSTATE)
|
||||
{
|
||||
demo_writerng = 1;
|
||||
|
|
@ -5105,8 +5139,6 @@ void G_ReadDemoTiccmd(ticcmd_t *cmd, INT32 playernum)
|
|||
|
||||
if (ziptic & ZT_FWD)
|
||||
oldcmd[playernum].forwardmove = READSINT8(demo_p);
|
||||
if (ziptic & ZT_SIDE)
|
||||
oldcmd[playernum].sidemove = READSINT8(demo_p);
|
||||
if (ziptic & ZT_ANGLE)
|
||||
oldcmd[playernum].angleturn = READINT16(demo_p);
|
||||
if (ziptic & ZT_BUTTONS)
|
||||
|
|
@ -5120,14 +5152,7 @@ void G_ReadDemoTiccmd(ticcmd_t *cmd, INT32 playernum)
|
|||
|
||||
G_CopyTiccmd(cmd, &oldcmd[playernum], 1);
|
||||
|
||||
// SRB2kart: Copy-pasted from ticcmd building, removes that crappy demo cam
|
||||
if (((players[displayplayers[0]].mo && players[displayplayers[0]].speed > 0) // Moving
|
||||
|| (leveltime > starttime && (cmd->buttons & BT_ACCELERATE && cmd->buttons & BT_BRAKE)) // Rubber-burn turn
|
||||
|| (players[displayplayers[0]].respawn.state != RESPAWNST_NONE) // Respawning
|
||||
|| (players[displayplayers[0]].spectator || objectplacing)) // Not a physical player
|
||||
&& !(players[displayplayers[0]].kartstuff[k_spinouttimer]
|
||||
&& players[displayplayers[0]].kartstuff[k_sneakertimer])) // Spinning and boosting cancels out spinout
|
||||
localangle[0] += (cmd->angleturn<<16);
|
||||
localangle[0] += (cmd->angleturn<<16);
|
||||
|
||||
if (!(demoflags & DF_GHOST) && *demo_p == DEMOMARKER)
|
||||
{
|
||||
|
|
@ -5153,13 +5178,6 @@ void G_WriteDemoTiccmd(ticcmd_t *cmd, INT32 playernum)
|
|||
ziptic |= ZT_FWD;
|
||||
}
|
||||
|
||||
if (cmd->sidemove != oldcmd[playernum].sidemove)
|
||||
{
|
||||
WRITEUINT8(demo_p,cmd->sidemove);
|
||||
oldcmd[playernum].sidemove = cmd->sidemove;
|
||||
ziptic |= ZT_SIDE;
|
||||
}
|
||||
|
||||
if (cmd->angleturn != oldcmd[playernum].angleturn)
|
||||
{
|
||||
WRITEINT16(demo_p,cmd->angleturn);
|
||||
|
|
@ -5656,6 +5674,8 @@ void G_GhostTicker(void)
|
|||
g->p += 16; // Same tbh
|
||||
if (ziptic & DXD_NAME)
|
||||
g->p += 16; // yea
|
||||
if (ziptic & DXD_FOLLOWER)
|
||||
g->p += 32; // ok (32 because there's both the skin and the colour)
|
||||
if (ziptic & DXD_PLAYSTATE && READUINT8(g->p) != DXD_PST_PLAYING)
|
||||
I_Error("Ghost is not a record attack ghost"); //@TODO lmao don't blow up like this
|
||||
}
|
||||
|
|
@ -5671,8 +5691,6 @@ void G_GhostTicker(void)
|
|||
|
||||
if (ziptic & ZT_FWD)
|
||||
g->p++;
|
||||
if (ziptic & ZT_SIDE)
|
||||
g->p++;
|
||||
if (ziptic & ZT_ANGLE)
|
||||
g->p += 2;
|
||||
if (ziptic & ZT_BUTTONS)
|
||||
|
|
@ -5961,7 +5979,7 @@ void G_PreviewRewind(tic_t previewtime)
|
|||
if (!info->playerinfo[i].ingame || !info->playerinfo[i].player.mo)
|
||||
{
|
||||
if (players[i].mo)
|
||||
players[i].mo->flags2 |= MF2_DONTDRAW;
|
||||
players[i].mo->drawflags |= MFD_DONTDRAW;
|
||||
|
||||
continue;
|
||||
}
|
||||
|
|
@ -5969,7 +5987,7 @@ void G_PreviewRewind(tic_t previewtime)
|
|||
if (!players[i].mo)
|
||||
continue; //@TODO spawn temp object to act as a player display
|
||||
|
||||
players[i].mo->flags2 &= ~MF2_DONTDRAW;
|
||||
players[i].mo->drawflags &= ~MFD_DONTDRAW;
|
||||
|
||||
P_UnsetThingPosition(players[i].mo);
|
||||
#define TWEEN(pr) info->playerinfo[i].mobj.pr + FixedMul((INT32) (next_info->playerinfo[i].mobj.pr - info->playerinfo[i].mobj.pr), tweenvalue)
|
||||
|
|
@ -6326,7 +6344,9 @@ void G_BeginRecording(void)
|
|||
demoflags |= DF_ENCORE;
|
||||
|
||||
#ifdef HAVE_BLUA
|
||||
demoflags |= DF_LUAVARS;
|
||||
if (!modeattacking) // Ghosts don't read luavars, and you shouldn't ever need to save Lua in replays, you doof!
|
||||
// SERIOUSLY THOUGH WHY WOULD YOU LOAD HOSTMOD AND RECORD A GHOST WITH IT !????
|
||||
demoflags |= DF_LUAVARS;
|
||||
#endif
|
||||
|
||||
// Setup header.
|
||||
|
|
@ -6394,6 +6414,12 @@ void G_BeginRecording(void)
|
|||
CV_SaveNetVars(&demo_p, true);
|
||||
|
||||
// Now store some info for each in-game player
|
||||
|
||||
// Lat' 12/05/19: Do note that for the first game you load, everything that gets saved here is total garbage;
|
||||
// The name will always be Player <n>, the skin sonic, the color None and the follower 0. This is only correct on subsequent games.
|
||||
// In the case of said first game, the skin and the likes are updated with Got_NameAndColor, which are then saved in extradata for the demo with DXD_SKIN in r_things.c for instance.
|
||||
|
||||
|
||||
for (p = 0; p < MAXPLAYERS; p++) {
|
||||
if (playeringame[p]) {
|
||||
player = &players[p];
|
||||
|
|
@ -6418,6 +6444,25 @@ void G_BeginRecording(void)
|
|||
M_Memcpy(demo_p,name,16);
|
||||
demo_p += 16;
|
||||
|
||||
// Save follower's skin name
|
||||
// PS: We must check for 'follower' to determine if the followerskin is valid. It's going to be 0 if we don't have a follower, but 0 is also absolutely a valid follower!
|
||||
// Doesn't really matter if the follower mobj is valid so long as it exists in a way or another.
|
||||
|
||||
memset(name, 0, 16);
|
||||
if (player->follower)
|
||||
strncpy(name, followers[player->followerskin].skinname, 16);
|
||||
else
|
||||
strncpy(name, "None", 16); // Say we don't have one, then.
|
||||
|
||||
M_Memcpy(demo_p,name,16);
|
||||
demo_p += 16;
|
||||
|
||||
// Save follower's colour
|
||||
memset(name, 0, 16);
|
||||
strncpy(name, Followercolor_cons_t[player->followercolor].strvalue, 16); // Not KartColor_Names because followercolor has extra values such as "Match"
|
||||
M_Memcpy(demo_p, name, 16);
|
||||
demo_p += 16;
|
||||
|
||||
// Score, since Kart uses this to determine where you start on the map
|
||||
WRITEUINT32(demo_p, player->score);
|
||||
|
||||
|
|
@ -6434,8 +6479,9 @@ void G_BeginRecording(void)
|
|||
WRITEUINT8(demo_p, 0xFF); // Denote the end of the player listing
|
||||
|
||||
#ifdef HAVE_BLUA
|
||||
// player lua vars, always saved even if empty
|
||||
LUA_ArchiveDemo();
|
||||
// player lua vars, always saved even if empty... Unless it's record attack.
|
||||
if (!modeattacking)
|
||||
LUA_ArchiveDemo();
|
||||
#endif
|
||||
|
||||
memset(&oldcmd,0,sizeof(oldcmd));
|
||||
|
|
@ -7017,7 +7063,7 @@ void G_DoPlayDemo(char *defdemoname)
|
|||
{
|
||||
UINT8 i, p;
|
||||
lumpnum_t l;
|
||||
char skin[17],color[17],*n,*pdemoname;
|
||||
char skin[17],color[17],follower[17],*n,*pdemoname;
|
||||
UINT8 version,subversion;
|
||||
UINT32 randseed;
|
||||
char msg[1024];
|
||||
|
|
@ -7031,6 +7077,7 @@ void G_DoPlayDemo(char *defdemoname)
|
|||
|
||||
skin[16] = '\0';
|
||||
color[16] = '\0';
|
||||
follower[16] = '\0';
|
||||
|
||||
// No demo name means we're restarting the current demo
|
||||
if (defdemoname == NULL)
|
||||
|
|
@ -7345,6 +7392,23 @@ void G_DoPlayDemo(char *defdemoname)
|
|||
break;
|
||||
}
|
||||
|
||||
// Follower
|
||||
M_Memcpy(follower, demo_p, 16);
|
||||
demo_p += 16;
|
||||
SetPlayerFollower(p, follower);
|
||||
|
||||
// Follower colour
|
||||
M_Memcpy(color, demo_p, 16);
|
||||
demo_p += 16;
|
||||
for (i = 0; i < MAXSKINCOLORS +2; i++) // +2 because of Match and Opposite
|
||||
{
|
||||
if (!stricmp(Followercolor_cons_t[i].strvalue, color))
|
||||
{
|
||||
players[p].followercolor = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Score, since Kart uses this to determine where you start on the map
|
||||
players[p].score = READUINT32(demo_p);
|
||||
|
||||
|
|
@ -7370,6 +7434,7 @@ void G_DoPlayDemo(char *defdemoname)
|
|||
if (!gL) // No Lua state! ...I guess we'll just start one...
|
||||
LUA_ClearState();
|
||||
|
||||
// No modeattacking check, DF_LUAVARS won't be present here.
|
||||
LUA_UnArchiveDemo();
|
||||
}
|
||||
#endif
|
||||
|
|
@ -7574,6 +7639,9 @@ void G_AddGhost(char *defdemoname)
|
|||
M_Memcpy(color, p, 16);
|
||||
p += 16;
|
||||
|
||||
// Follower data was here, skip it, we don't care about it for ghosts.
|
||||
p += 32; // followerskin (16) + followercolor (16)
|
||||
|
||||
p += 4; // score
|
||||
p += 2; // powerlevel
|
||||
|
||||
|
|
|
|||
|
|
@ -226,6 +226,7 @@ extern UINT8 demo_writerng;
|
|||
#define DXD_NAME 0x04 // name changed
|
||||
#define DXD_COLOR 0x08 // color changed
|
||||
#define DXD_PLAYSTATE 0x10 // state changed between playing, spectating, or not in-game
|
||||
#define DXD_FOLLOWER 0x20 // follower was changed
|
||||
|
||||
#define DXD_PST_PLAYING 0x01
|
||||
#define DXD_PST_SPECTATING 0x02
|
||||
|
|
|
|||
|
|
@ -29,6 +29,7 @@
|
|||
#include "../z_zone.h"
|
||||
#include "../v_video.h"
|
||||
#include "../st_stuff.h"
|
||||
#include "../k_hud.h"
|
||||
|
||||
#include <fcntl.h>
|
||||
#include "../i_video.h" // for rendermode != render_glide
|
||||
|
|
@ -194,12 +195,6 @@ void HWR_DrawFixedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
|
|||
cy -= offsety;
|
||||
}
|
||||
|
||||
if (option & V_SPLITSCREEN)
|
||||
cy += FIXED_TO_FLOAT((BASEVIDHEIGHT/2)<<FRACBITS);
|
||||
|
||||
if (option & V_HORZSCREEN)
|
||||
cx += FIXED_TO_FLOAT((BASEVIDWIDTH/2)<<FRACBITS);
|
||||
|
||||
if (!(option & V_NOSCALESTART))
|
||||
{
|
||||
cx = cx * dupx;
|
||||
|
|
@ -207,35 +202,12 @@ void HWR_DrawFixedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
|
|||
|
||||
if (!(option & V_SCALEPATCHMASK))
|
||||
{
|
||||
// if it's meant to cover the whole screen, black out the rest
|
||||
// cx and cy are possibly *slightly* off from float maths
|
||||
// This is done before here compared to software because we directly alter cx and cy to centre
|
||||
if (cx >= -0.1f && cx <= 0.1f && SHORT(gpatch->width) == BASEVIDWIDTH && cy >= -0.1f && cy <= 0.1f && SHORT(gpatch->height) == BASEVIDHEIGHT)
|
||||
{
|
||||
// Need to temporarily cache the real patch to get the colour of the top left pixel
|
||||
patch_t *realpatch = W_CacheLumpNumPwad(gpatch->wadnum, gpatch->lumpnum, PU_STATIC);
|
||||
const column_t *column = (const column_t *)((const UINT8 *)(realpatch) + LONG((realpatch)->columnofs[0]));
|
||||
const UINT8 *source = (const UINT8 *)(column) + 3;
|
||||
HWR_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, (column->topdelta == 0xff ? 31 : source[0]));
|
||||
Z_Free(realpatch);
|
||||
}
|
||||
// centre screen
|
||||
if (fabsf((float)vid.width - (float)BASEVIDWIDTH * dupx) > 1.0E-36f)
|
||||
{
|
||||
if (option & V_SNAPTORIGHT)
|
||||
cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx));
|
||||
else if (!(option & V_SNAPTOLEFT))
|
||||
cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx))/2;
|
||||
}
|
||||
if (fabsf((float)vid.height - (float)BASEVIDHEIGHT * dupy) > 1.0E-36f)
|
||||
{
|
||||
if ((option & (V_SPLITSCREEN|V_SNAPTOBOTTOM)) == (V_SPLITSCREEN|V_SNAPTOBOTTOM))
|
||||
cy += ((float)vid.height/2 - ((float)BASEVIDHEIGHT/2 * dupy));
|
||||
else if (option & V_SNAPTOBOTTOM)
|
||||
cy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy));
|
||||
else if (!(option & V_SNAPTOTOP))
|
||||
cy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy))/2;
|
||||
}
|
||||
INT32 intx, inty;
|
||||
intx = (INT32)cx;
|
||||
inty = (INT32)cy;
|
||||
K_AdjustXYWithSnap(&intx, &inty, option, dupx, dupy);
|
||||
cx = (float)intx;
|
||||
cy = (float)inty;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -377,7 +349,7 @@ void HWR_DrawCroppedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscal
|
|||
}
|
||||
if (fabsf((float)vid.height - (float)BASEVIDHEIGHT * dupy) > 1.0E-36f)
|
||||
{
|
||||
if ((option & (V_SPLITSCREEN|V_SNAPTOBOTTOM)) == (V_SPLITSCREEN|V_SNAPTOBOTTOM))
|
||||
if ((option & V_SNAPTOBOTTOM) == V_SNAPTOBOTTOM)
|
||||
cy += ((float)vid.height/2 - ((float)BASEVIDHEIGHT/2 * dupy));
|
||||
else if (option & V_SNAPTOBOTTOM)
|
||||
cy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy));
|
||||
|
|
@ -872,6 +844,7 @@ void HWR_DrawConsoleFill(INT32 x, INT32 y, INT32 w, INT32 h, UINT32 color, INT32
|
|||
if (!(options & V_NOSCALESTART))
|
||||
{
|
||||
float dupx = (float)vid.dupx, dupy = (float)vid.dupy;
|
||||
INT32 intx, inty;
|
||||
|
||||
if (x == 0 && y == 0 && w == BASEVIDWIDTH && h == BASEVIDHEIGHT)
|
||||
{
|
||||
|
|
@ -890,26 +863,11 @@ void HWR_DrawConsoleFill(INT32 x, INT32 y, INT32 w, INT32 h, UINT32 color, INT32
|
|||
fw *= dupx;
|
||||
fh *= dupy;
|
||||
|
||||
if (fabsf((float)vid.width - ((float)BASEVIDWIDTH * dupx)) > 1.0E-36f)
|
||||
{
|
||||
if (options & V_SNAPTORIGHT)
|
||||
fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx));
|
||||
else if (!(options & V_SNAPTOLEFT))
|
||||
fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx)) / 2;
|
||||
}
|
||||
if (fabsf((float)vid.height - ((float)BASEVIDHEIGHT * dupy)) > 1.0E-36f)
|
||||
{
|
||||
// same thing here
|
||||
if (options & V_SNAPTOBOTTOM)
|
||||
fy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy));
|
||||
else if (!(options & V_SNAPTOTOP))
|
||||
fy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy)) / 2;
|
||||
}
|
||||
if (options & V_SPLITSCREEN)
|
||||
fy += ((float)BASEVIDHEIGHT * dupy)/2;
|
||||
if (options & V_HORZSCREEN)
|
||||
fx += ((float)BASEVIDWIDTH * dupx)/2;
|
||||
|
||||
intx = (INT32)fx;
|
||||
inty = (INT32)fy;
|
||||
K_AdjustXYWithSnap(&intx, &inty, options, dupx, dupy);
|
||||
fx = (float)intx;
|
||||
fy = (float)inty;
|
||||
}
|
||||
|
||||
if (fx >= vid.width || fy >= vid.height)
|
||||
|
|
@ -980,6 +938,7 @@ void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color)
|
|||
if (!(color & V_NOSCALESTART))
|
||||
{
|
||||
float dupx = (float)vid.dupx, dupy = (float)vid.dupy;
|
||||
INT32 intx, inty;
|
||||
|
||||
if (x == 0 && y == 0 && w == BASEVIDWIDTH && h == BASEVIDHEIGHT)
|
||||
{
|
||||
|
|
@ -998,26 +957,11 @@ void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color)
|
|||
fw *= dupx;
|
||||
fh *= dupy;
|
||||
|
||||
if (fabsf((float)vid.width - (float)BASEVIDWIDTH * dupx) > 1.0E-36f)
|
||||
{
|
||||
if (color & V_SNAPTORIGHT)
|
||||
fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx));
|
||||
else if (!(color & V_SNAPTOLEFT))
|
||||
fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx)) / 2;
|
||||
}
|
||||
if (fabsf((float)vid.height - (float)BASEVIDHEIGHT * dupy) > 1.0E-36f)
|
||||
{
|
||||
// same thing here
|
||||
if (color & V_SNAPTOBOTTOM)
|
||||
fy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy));
|
||||
else if (!(color & V_SNAPTOTOP))
|
||||
fy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy)) / 2;
|
||||
}
|
||||
if (color & V_SPLITSCREEN)
|
||||
fy += ((float)BASEVIDHEIGHT * dupy)/2;
|
||||
if (color & V_HORZSCREEN)
|
||||
fx += ((float)BASEVIDWIDTH * dupx)/2;
|
||||
|
||||
intx = (INT32)fx;
|
||||
inty = (INT32)fy;
|
||||
K_AdjustXYWithSnap(&intx, &inty, color, dupx, dupy);
|
||||
fx = (float)intx;
|
||||
fy = (float)inty;
|
||||
}
|
||||
|
||||
if (fx >= vid.width || fy >= vid.height)
|
||||
|
|
|
|||
|
|
@ -2829,17 +2829,18 @@ static void HWR_DrawDropShadow(mobj_t *thing, fixed_t scale)
|
|||
UINT8 lightlevel = 0;
|
||||
extracolormap_t *colormap = NULL;
|
||||
UINT8 i;
|
||||
SINT8 flip = P_MobjFlip(thing);
|
||||
|
||||
INT32 light;
|
||||
fixed_t scalemul;
|
||||
UINT16 alpha;
|
||||
fixed_t floordiff;
|
||||
fixed_t floorz;
|
||||
fixed_t groundz;
|
||||
fixed_t slopez;
|
||||
pslope_t *floorslope;
|
||||
pslope_t *groundslope;
|
||||
|
||||
floorz = R_GetShadowZ(thing, &floorslope);
|
||||
floordiff = abs(thingzpos - floorz);
|
||||
groundz = R_GetShadowZ(thing, &groundslope);
|
||||
floordiff = abs((flip < 0 ? thing->height : 0) + thingzpos - groundz);
|
||||
|
||||
alpha = floordiff / (4*FRACUNIT) + 75;
|
||||
if (alpha >= 255) return;
|
||||
|
|
@ -2860,7 +2861,7 @@ static void HWR_DrawDropShadow(mobj_t *thing, fixed_t scale)
|
|||
HWR_GetPatch(gpatch);
|
||||
|
||||
scalemul = FixedMul(FRACUNIT - floordiff/640, scale);
|
||||
scalemul = FixedMul(scalemul, (thing->radius*2) / gpatch->height);
|
||||
scalemul = FixedMul(scalemul, (thing->radius*2) / SHORT(gpatch->height));
|
||||
|
||||
fscale = FIXED_TO_FLOAT(scalemul);
|
||||
fx = FIXED_TO_FLOAT(thingxpos);
|
||||
|
|
@ -2872,9 +2873,9 @@ static void HWR_DrawDropShadow(mobj_t *thing, fixed_t scale)
|
|||
// 0--1
|
||||
|
||||
if (thing && fabsf(fscale - 1.0f) > 1.0E-36f)
|
||||
offset = (gpatch->height/2) * fscale;
|
||||
offset = (SHORT(gpatch->height)/2) * fscale;
|
||||
else
|
||||
offset = (float)(gpatch->height/2);
|
||||
offset = (float)(SHORT(gpatch->height)/2);
|
||||
|
||||
shadowVerts[2].x = shadowVerts[3].x = fx + offset;
|
||||
shadowVerts[1].x = shadowVerts[0].x = fx - offset;
|
||||
|
|
@ -2889,18 +2890,18 @@ static void HWR_DrawDropShadow(mobj_t *thing, fixed_t scale)
|
|||
shadowVerts[i].z = fy + ((oldx - fx) * gr_viewsin) + ((oldy - fy) * gr_viewcos);
|
||||
}
|
||||
|
||||
if (floorslope)
|
||||
if (groundslope)
|
||||
{
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
slopez = P_GetZAt(floorslope, FLOAT_TO_FIXED(shadowVerts[i].x), FLOAT_TO_FIXED(shadowVerts[i].z));
|
||||
shadowVerts[i].y = FIXED_TO_FLOAT(slopez) + 0.05f;
|
||||
slopez = P_GetZAt(groundslope, FLOAT_TO_FIXED(shadowVerts[i].x), FLOAT_TO_FIXED(shadowVerts[i].z));
|
||||
shadowVerts[i].y = FIXED_TO_FLOAT(slopez) + flip * 0.05f;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (i = 0; i < 4; i++)
|
||||
shadowVerts[i].y = FIXED_TO_FLOAT(floorz) + 0.05f;
|
||||
shadowVerts[i].y = FIXED_TO_FLOAT(groundz) + flip * 0.05f;
|
||||
}
|
||||
|
||||
shadowVerts[0].s = shadowVerts[3].s = 0;
|
||||
|
|
@ -2911,7 +2912,7 @@ static void HWR_DrawDropShadow(mobj_t *thing, fixed_t scale)
|
|||
|
||||
if (thing->subsector->sector->numlights)
|
||||
{
|
||||
light = R_GetPlaneLight(thing->subsector->sector, floorz, false); // Always use the light at the top instead of whatever I was doing before
|
||||
light = R_GetPlaneLight(thing->subsector->sector, groundz, false); // Always use the light at the top instead of whatever I was doing before
|
||||
|
||||
if (thing->subsector->sector->lightlist[light].extra_colormap)
|
||||
colormap = thing->subsector->sector->lightlist[light].extra_colormap;
|
||||
|
|
@ -2973,6 +2974,7 @@ static void HWR_SplitSprite(gr_vissprite_t *spr)
|
|||
FUINT lightlevel;
|
||||
FBITFIELD blend = 0;
|
||||
UINT8 alpha;
|
||||
UINT8 brightmode = 0;
|
||||
|
||||
INT32 i;
|
||||
float realtop, realbot, top, bot;
|
||||
|
|
@ -3071,16 +3073,8 @@ static void HWR_SplitSprite(gr_vissprite_t *spr)
|
|||
// co-ordinates
|
||||
memcpy(wallVerts, baseWallVerts, sizeof(baseWallVerts));
|
||||
|
||||
if (!cv_translucency.value) // translucency disabled
|
||||
{
|
||||
Surf.PolyColor.s.alpha = 0xFF;
|
||||
blend = PF_Translucent|PF_Occlude;
|
||||
}
|
||||
else if (spr->mobj->flags2 & MF2_SHADOW)
|
||||
{
|
||||
Surf.PolyColor.s.alpha = 0x40;
|
||||
blend = PF_Translucent;
|
||||
}
|
||||
if (spr->mobj->drawflags & MFD_TRANSMASK)
|
||||
blend = HWR_TranstableToAlpha((spr->mobj->drawflags & MFD_TRANSMASK)>>MFD_TRANSSHIFT, &Surf);
|
||||
else if (spr->mobj->frame & FF_TRANSMASK)
|
||||
blend = HWR_TranstableToAlpha((spr->mobj->frame & FF_TRANSMASK)>>FF_TRANSSHIFT, &Surf);
|
||||
else
|
||||
|
|
@ -3097,15 +3091,30 @@ static void HWR_SplitSprite(gr_vissprite_t *spr)
|
|||
|
||||
temp = FLOAT_TO_FIXED(realtop);
|
||||
|
||||
if (spr->mobj->drawflags & MFD_BRIGHTMASK)
|
||||
{
|
||||
if (spr->mobj->drawflags & MFD_FULLBRIGHT)
|
||||
brightmode = 1;
|
||||
else if (spr->mobj->drawflags & MFD_SEMIBRIGHT)
|
||||
brightmode = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (spr->mobj->frame & FF_FULLBRIGHT)
|
||||
brightmode = 1;
|
||||
else if (spr->mobj->frame & FF_SEMIBRIGHT)
|
||||
brightmode = 2;
|
||||
}
|
||||
|
||||
#ifdef ESLOPE
|
||||
// Start with the lightlevel and colormap from the top of the sprite
|
||||
lightlevel = 255;
|
||||
colormap = list[sector->numlights - 1].extra_colormap;
|
||||
|
||||
if (!(spr->mobj->frame & FF_FULLBRIGHT))
|
||||
if (brightmode != 1)
|
||||
{
|
||||
lightlevel = *list[sector->numlights - 1].lightlevel;
|
||||
if (spr->mobj->frame & FF_SEMIBRIGHT)
|
||||
if (brightmode == 2)
|
||||
lightlevel = 128 + (lightlevel>>1);
|
||||
}
|
||||
|
||||
|
|
@ -3115,10 +3124,10 @@ static void HWR_SplitSprite(gr_vissprite_t *spr)
|
|||
: sector->lightlist[i].height;
|
||||
if (h <= temp)
|
||||
{
|
||||
if (!(spr->mobj->frame & FF_FULLBRIGHT))
|
||||
if (brightmode != 1)
|
||||
{
|
||||
lightlevel = *list[i-1].lightlevel;
|
||||
if (spr->mobj->frame & FF_SEMIBRIGHT)
|
||||
if (brightmode == 2)
|
||||
lightlevel = 128 + (lightlevel>>1);
|
||||
}
|
||||
colormap = list[i-1].extra_colormap;
|
||||
|
|
@ -3127,10 +3136,10 @@ static void HWR_SplitSprite(gr_vissprite_t *spr)
|
|||
}
|
||||
#else
|
||||
i = R_GetPlaneLight(sector, temp, false);
|
||||
if (!(spr->mobj->frame & FF_FULLBRIGHT))
|
||||
if (brightmode != 1)
|
||||
{
|
||||
lightlevel = *list[i].lightlevel;
|
||||
if (spr->mobj->frame & FF_SEMIBRIGHT)
|
||||
if (brightmode == 2)
|
||||
lightlevel = 128 + (lightlevel>>1);
|
||||
}
|
||||
colormap = list[i].extra_colormap;
|
||||
|
|
@ -3147,10 +3156,10 @@ static void HWR_SplitSprite(gr_vissprite_t *spr)
|
|||
// even if we aren't changing colormap or lightlevel, we still need to continue drawing down the sprite
|
||||
if (!(list[i].flags & FF_NOSHADE) && (list[i].flags & FF_CUTSPRITES))
|
||||
{
|
||||
if (!(spr->mobj->frame & FF_FULLBRIGHT))
|
||||
if (brightmode != 1)
|
||||
{
|
||||
lightlevel = *list[i].lightlevel;
|
||||
if (spr->mobj->frame & FF_SEMIBRIGHT)
|
||||
if (brightmode == 2)
|
||||
lightlevel = 128 + (lightlevel>>1);
|
||||
}
|
||||
colormap = list[i].extra_colormap;
|
||||
|
|
@ -3427,12 +3436,28 @@ static void HWR_DrawSprite(gr_vissprite_t *spr)
|
|||
{
|
||||
sector_t *sector = spr->mobj->subsector->sector;
|
||||
UINT8 lightlevel = 255;
|
||||
UINT8 brightmode = 0;
|
||||
extracolormap_t *colormap = sector->extra_colormap;
|
||||
|
||||
if (!(spr->mobj->frame & FF_FULLBRIGHT))
|
||||
if (spr->mobj->drawflags & MFD_BRIGHTMASK)
|
||||
{
|
||||
if (spr->mobj->drawflags & MFD_FULLBRIGHT)
|
||||
brightmode = 1;
|
||||
else if (spr->mobj->drawflags & MFD_SEMIBRIGHT)
|
||||
brightmode = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (spr->mobj->frame & FF_FULLBRIGHT)
|
||||
brightmode = 1;
|
||||
else if (spr->mobj->frame & FF_SEMIBRIGHT)
|
||||
brightmode = 2;
|
||||
}
|
||||
|
||||
if (brightmode != 1)
|
||||
{
|
||||
lightlevel = sector->lightlevel;
|
||||
if (spr->mobj->frame & FF_SEMIBRIGHT)
|
||||
if (brightmode == 2)
|
||||
lightlevel = 128 + (lightlevel>>1);
|
||||
}
|
||||
|
||||
|
|
@ -3441,16 +3466,9 @@ static void HWR_DrawSprite(gr_vissprite_t *spr)
|
|||
|
||||
{
|
||||
FBITFIELD blend = 0;
|
||||
if (!cv_translucency.value) // translucency disabled
|
||||
{
|
||||
Surf.PolyColor.s.alpha = 0xFF;
|
||||
blend = PF_Translucent|PF_Occlude;
|
||||
}
|
||||
else if (spr->mobj->flags2 & MF2_SHADOW)
|
||||
{
|
||||
Surf.PolyColor.s.alpha = 0x40;
|
||||
blend = PF_Translucent;
|
||||
}
|
||||
|
||||
if (spr->mobj->drawflags & MFD_TRANSMASK)
|
||||
blend = HWR_TranstableToAlpha((spr->mobj->drawflags & MFD_TRANSMASK)>>MFD_TRANSSHIFT, &Surf);
|
||||
else if (spr->mobj->frame & FF_TRANSMASK)
|
||||
blend = HWR_TranstableToAlpha((spr->mobj->frame & FF_TRANSMASK)>>FF_TRANSSHIFT, &Surf);
|
||||
else
|
||||
|
|
@ -3519,15 +3537,31 @@ static inline void HWR_DrawPrecipitationSprite(gr_vissprite_t *spr)
|
|||
{
|
||||
sector_t *sector = spr->mobj->subsector->sector;
|
||||
UINT8 lightlevel = 255;
|
||||
UINT8 brightmode = 0;
|
||||
extracolormap_t *colormap = sector->extra_colormap;
|
||||
|
||||
if (spr->mobj->drawflags & MFD_BRIGHTMASK)
|
||||
{
|
||||
if (spr->mobj->drawflags & MFD_FULLBRIGHT)
|
||||
brightmode = 1;
|
||||
else if (spr->mobj->drawflags & MFD_SEMIBRIGHT)
|
||||
brightmode = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (spr->mobj->frame & FF_FULLBRIGHT)
|
||||
brightmode = 1;
|
||||
else if (spr->mobj->frame & FF_SEMIBRIGHT)
|
||||
brightmode = 2;
|
||||
}
|
||||
|
||||
if (sector->numlights)
|
||||
{
|
||||
INT32 light;
|
||||
|
||||
light = R_GetPlaneLight(sector, spr->mobj->z + spr->mobj->height, false); // Always use the light at the top instead of whatever I was doing before
|
||||
|
||||
if (!(spr->mobj->frame & FF_FULLBRIGHT))
|
||||
if (brightmode != 1)
|
||||
lightlevel = *sector->lightlist[light].lightlevel;
|
||||
|
||||
if (sector->lightlist[light].extra_colormap)
|
||||
|
|
@ -3535,24 +3569,21 @@ static inline void HWR_DrawPrecipitationSprite(gr_vissprite_t *spr)
|
|||
}
|
||||
else
|
||||
{
|
||||
if (!(spr->mobj->frame & FF_FULLBRIGHT))
|
||||
if (brightmode != 1)
|
||||
lightlevel = sector->lightlevel;
|
||||
|
||||
if (sector->extra_colormap)
|
||||
colormap = sector->extra_colormap;
|
||||
}
|
||||
|
||||
if (spr->mobj->frame & FF_SEMIBRIGHT)
|
||||
if (brightmode == 2)
|
||||
lightlevel = 128 + (lightlevel>>1);
|
||||
|
||||
HWR_Lighting(&Surf, lightlevel, colormap);
|
||||
}
|
||||
|
||||
if (spr->mobj->flags2 & MF2_SHADOW)
|
||||
{
|
||||
Surf.PolyColor.s.alpha = 0x40;
|
||||
blend = PF_Translucent;
|
||||
}
|
||||
if (spr->mobj->drawflags & MFD_TRANSMASK)
|
||||
blend = HWR_TranstableToAlpha((spr->mobj->drawflags & MFD_TRANSMASK)>>MFD_TRANSSHIFT, &Surf);
|
||||
else if (spr->mobj->frame & FF_TRANSMASK)
|
||||
blend = HWR_TranstableToAlpha((spr->mobj->frame & FF_TRANSMASK)>>FF_TRANSSHIFT, &Surf);
|
||||
else
|
||||
|
|
@ -3587,8 +3618,14 @@ static int CompareVisSprites(const void *p1, const void *p2)
|
|||
// make transparent sprites last
|
||||
// "boolean to int"
|
||||
|
||||
int transparency1 = (spr1->mobj->flags2 & MF2_SHADOW) || (spr1->mobj->frame & FF_TRANSMASK);
|
||||
int transparency2 = (spr2->mobj->flags2 & MF2_SHADOW) || (spr2->mobj->frame & FF_TRANSMASK);
|
||||
int transparency1 = (spr1->mobj->drawflags & FF_TRANSMASK) ?
|
||||
((spr1->mobj->drawflags & FF_TRANSMASK)>>MFD_TRANSSHIFT) :
|
||||
((spr1->mobj->frame & FF_TRANSMASK)>>FF_TRANSSHIFT);
|
||||
|
||||
int transparency2 = (spr2->mobj->drawflags & FF_TRANSMASK) ?
|
||||
((spr2->mobj->drawflags & FF_TRANSMASK)>>MFD_TRANSSHIFT) :
|
||||
((spr2->mobj->frame & FF_TRANSMASK)>>FF_TRANSSHIFT);
|
||||
|
||||
idiff = transparency1 - transparency2;
|
||||
if (idiff != 0) return idiff;
|
||||
|
||||
|
|
@ -3962,9 +3999,6 @@ void HWR_AddSprites(sector_t *sec)
|
|||
precipmobj_t *precipthing;
|
||||
fixed_t approx_dist, limit_dist;
|
||||
|
||||
INT32 splitflags;
|
||||
boolean split_drawsprite; // drawing with splitscreen flags
|
||||
|
||||
// BSP is traversed by subsector.
|
||||
// A sector might have been split into several
|
||||
// subsectors during BSP building.
|
||||
|
|
@ -3981,36 +4015,13 @@ void HWR_AddSprites(sector_t *sec)
|
|||
{
|
||||
for (thing = sec->thinglist; thing; thing = thing->snext)
|
||||
{
|
||||
|
||||
split_drawsprite = false;
|
||||
|
||||
if (thing->sprite == SPR_NULL || thing->flags2 & MF2_DONTDRAW)
|
||||
if (thing->sprite == SPR_NULL)
|
||||
continue;
|
||||
|
||||
splitflags = thing->eflags & (MFE_DRAWONLYFORP1|MFE_DRAWONLYFORP2|MFE_DRAWONLYFORP3|MFE_DRAWONLYFORP4);
|
||||
|
||||
if (r_splitscreen && splitflags)
|
||||
{
|
||||
if (thing->eflags & MFE_DRAWONLYFORP1)
|
||||
if (viewssnum == 0)
|
||||
split_drawsprite = true;
|
||||
|
||||
if (thing->eflags & MFE_DRAWONLYFORP2)
|
||||
if (viewssnum == 1)
|
||||
split_drawsprite = true;
|
||||
|
||||
if (thing->eflags & MFE_DRAWONLYFORP3 && splitscreen > 1)
|
||||
if (viewssnum == 2)
|
||||
split_drawsprite = true;
|
||||
|
||||
if (thing->eflags & MFE_DRAWONLYFORP4 && splitscreen > 2)
|
||||
if (viewssnum == 3)
|
||||
split_drawsprite = true;
|
||||
}
|
||||
else
|
||||
split_drawsprite = true;
|
||||
|
||||
if (!split_drawsprite)
|
||||
if ((viewssnum == 0 && (thing->drawflags & MFD_DONTDRAWP1))
|
||||
|| (viewssnum == 1 && (thing->drawflags & MFD_DONTDRAWP2))
|
||||
|| (viewssnum == 2 && (thing->drawflags & MFD_DONTDRAWP3))
|
||||
|| (viewssnum == 3 && (thing->drawflags & MFD_DONTDRAWP4)))
|
||||
continue;
|
||||
|
||||
approx_dist = P_AproxDistance(viewx-thing->x, viewy-thing->y);
|
||||
|
|
@ -4026,36 +4037,13 @@ void HWR_AddSprites(sector_t *sec)
|
|||
// Draw everything in sector, no checks
|
||||
for (thing = sec->thinglist; thing; thing = thing->snext)
|
||||
{
|
||||
|
||||
split_drawsprite = false;
|
||||
|
||||
if (thing->sprite == SPR_NULL || thing->flags2 & MF2_DONTDRAW)
|
||||
if (thing->sprite == SPR_NULL)
|
||||
continue;
|
||||
|
||||
splitflags = thing->eflags & (MFE_DRAWONLYFORP1|MFE_DRAWONLYFORP2|MFE_DRAWONLYFORP3|MFE_DRAWONLYFORP4);
|
||||
|
||||
if (r_splitscreen && splitflags)
|
||||
{
|
||||
if (thing->eflags & MFE_DRAWONLYFORP1)
|
||||
if (viewssnum == 0)
|
||||
split_drawsprite = true;
|
||||
|
||||
if (thing->eflags & MFE_DRAWONLYFORP2)
|
||||
if (viewssnum == 1)
|
||||
split_drawsprite = true;
|
||||
|
||||
if (thing->eflags & MFE_DRAWONLYFORP3 && splitscreen > 1)
|
||||
if (viewssnum == 2)
|
||||
split_drawsprite = true;
|
||||
|
||||
if (thing->eflags & MFE_DRAWONLYFORP4 && splitscreen > 2)
|
||||
if (viewssnum == 3)
|
||||
split_drawsprite = true;
|
||||
}
|
||||
else
|
||||
split_drawsprite = true;
|
||||
|
||||
if (!split_drawsprite)
|
||||
if ((viewssnum == 0 && (thing->drawflags & MFD_DONTDRAWP1))
|
||||
|| (viewssnum == 1 && (thing->drawflags & MFD_DONTDRAWP2))
|
||||
|| (viewssnum == 2 && (thing->drawflags & MFD_DONTDRAWP3))
|
||||
|| (viewssnum == 3 && (thing->drawflags & MFD_DONTDRAWP4)))
|
||||
continue;
|
||||
|
||||
HWR_ProjectSprite(thing);
|
||||
|
|
|
|||
|
|
@ -1083,6 +1083,22 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
|
|||
sector_t *sector = spr->mobj->subsector->sector;
|
||||
extracolormap_t *colormap = sector->extra_colormap;
|
||||
UINT8 lightlevel = 255;
|
||||
UINT8 brightmode = 0;
|
||||
|
||||
if (spr->mobj->drawflags & MFD_BRIGHTMASK)
|
||||
{
|
||||
if (spr->mobj->drawflags & MFD_FULLBRIGHT)
|
||||
brightmode = 1;
|
||||
else if (spr->mobj->drawflags & MFD_SEMIBRIGHT)
|
||||
brightmode = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (spr->mobj->frame & FF_FULLBRIGHT)
|
||||
brightmode = 1;
|
||||
else if (spr->mobj->frame & FF_SEMIBRIGHT)
|
||||
brightmode = 2;
|
||||
}
|
||||
|
||||
if (sector->numlights)
|
||||
{
|
||||
|
|
@ -1090,7 +1106,7 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
|
|||
|
||||
light = R_GetPlaneLight(sector, spr->mobj->z + spr->mobj->height, false); // Always use the light at the top instead of whatever I was doing before
|
||||
|
||||
if (!(spr->mobj->frame & FF_FULLBRIGHT))
|
||||
if (brightmode != 1)
|
||||
lightlevel = *sector->lightlist[light].lightlevel;
|
||||
|
||||
if (sector->lightlist[light].extra_colormap)
|
||||
|
|
@ -1098,13 +1114,16 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
|
|||
}
|
||||
else
|
||||
{
|
||||
if (!(spr->mobj->frame & FF_FULLBRIGHT))
|
||||
if (brightmode != 1)
|
||||
lightlevel = sector->lightlevel;
|
||||
|
||||
if (sector->extra_colormap)
|
||||
colormap = sector->extra_colormap;
|
||||
}
|
||||
|
||||
if (brightmode == 2)
|
||||
lightlevel = 128 + (lightlevel>>1);
|
||||
|
||||
HWR_Lighting(&Surf, lightlevel, colormap);
|
||||
}
|
||||
else
|
||||
|
|
@ -1131,8 +1150,8 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
|
|||
//if (tics > durs)
|
||||
//durs = tics;
|
||||
|
||||
if (spr->mobj->flags2 & MF2_SHADOW)
|
||||
Surf.PolyColor.s.alpha = 0x40;
|
||||
if (spr->mobj->drawflags & MFD_TRANSMASK)
|
||||
HWR_TranstableToAlpha((spr->mobj->drawflags & MFD_TRANSMASK)>>MFD_TRANSSHIFT, &Surf);
|
||||
else if (spr->mobj->frame & FF_TRANSMASK)
|
||||
HWR_TranstableToAlpha((spr->mobj->frame & FF_TRANSMASK)>>FF_TRANSSHIFT, &Surf);
|
||||
else
|
||||
|
|
|
|||
675
src/http-mserv.c
Normal file
675
src/http-mserv.c
Normal file
|
|
@ -0,0 +1,675 @@
|
|||
// SONIC ROBO BLAST 2 KART
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2020 by James R.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
// \brief HTTP based master server
|
||||
|
||||
/*
|
||||
Documentation available here.
|
||||
|
||||
<http://mb.srb2.org/MS/tools/api/v1/>
|
||||
*/
|
||||
|
||||
#include <curl/curl.h>
|
||||
|
||||
#include "doomdef.h"
|
||||
#include "d_clisrv.h"
|
||||
#include "command.h"
|
||||
#include "m_argv.h"
|
||||
#include "m_menu.h"
|
||||
#include "mserv.h"
|
||||
#include "i_tcp.h"/* for current_port */
|
||||
#include "i_threads.h"
|
||||
|
||||
/* reasonable default I guess?? */
|
||||
#define DEFAULT_BUFFER_SIZE (4096)
|
||||
|
||||
/* I just stop myself from making macros anymore. */
|
||||
#define Blame( ... ) \
|
||||
CONS_Printf("\x85" __VA_ARGS__)
|
||||
|
||||
static void MasterServer_Debug_OnChange (void);
|
||||
|
||||
consvar_t cv_masterserver_timeout = {
|
||||
"masterserver_timeout", "5", CV_SAVE, CV_Unsigned,
|
||||
NULL, 0, NULL, NULL, 0, 0, NULL/* C90 moment */
|
||||
};
|
||||
|
||||
consvar_t cv_masterserver_debug = {
|
||||
"masterserver_debug", "Off", CV_SAVE|CV_CALL, CV_OnOff,
|
||||
MasterServer_Debug_OnChange, 0, NULL, NULL, 0, 0, NULL/* C90 moment */
|
||||
};
|
||||
|
||||
consvar_t cv_masterserver_token = {
|
||||
"masterserver_token", "", CV_SAVE, NULL,
|
||||
NULL, 0, NULL, NULL, 0, 0, NULL/* C90 moment */
|
||||
};
|
||||
|
||||
static int hms_started;
|
||||
|
||||
static char *hms_api;
|
||||
#ifdef HAVE_THREADS
|
||||
static I_mutex hms_api_mutex;
|
||||
#endif
|
||||
|
||||
static char *hms_server_token;
|
||||
|
||||
struct HMS_buffer
|
||||
{
|
||||
CURL *curl;
|
||||
char *buffer;
|
||||
int needle;
|
||||
int end;
|
||||
};
|
||||
|
||||
static void
|
||||
Contact_error (void)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR,
|
||||
"There was a problem contacting the master server...\n"
|
||||
);
|
||||
}
|
||||
|
||||
static size_t
|
||||
HMS_on_read (char *s, size_t _1, size_t n, void *userdata)
|
||||
{
|
||||
struct HMS_buffer *buffer;
|
||||
size_t blocks;
|
||||
|
||||
(void)_1;
|
||||
|
||||
buffer = userdata;
|
||||
|
||||
if (n >= (size_t)( buffer->end - buffer->needle ))
|
||||
{
|
||||
/* resize to next multiple of buffer size */
|
||||
blocks = ( n / DEFAULT_BUFFER_SIZE + 1 );
|
||||
buffer->end += ( blocks * DEFAULT_BUFFER_SIZE );
|
||||
|
||||
buffer->buffer = realloc(buffer->buffer, buffer->end);
|
||||
}
|
||||
|
||||
memcpy(&buffer->buffer[buffer->needle], s, n);
|
||||
buffer->needle += n;
|
||||
|
||||
return n;
|
||||
}
|
||||
|
||||
static struct HMS_buffer *
|
||||
HMS_connect (const char *format, ...)
|
||||
{
|
||||
va_list ap;
|
||||
CURL *curl;
|
||||
char *url;
|
||||
char *quack_token;
|
||||
size_t seek;
|
||||
size_t token_length;
|
||||
struct HMS_buffer *buffer;
|
||||
|
||||
if (! hms_started)
|
||||
{
|
||||
if (curl_global_init(CURL_GLOBAL_ALL) != 0)
|
||||
{
|
||||
Contact_error();
|
||||
Blame("From curl_global_init.\n");
|
||||
return NULL;
|
||||
}
|
||||
else
|
||||
{
|
||||
atexit(curl_global_cleanup);
|
||||
hms_started = 1;
|
||||
}
|
||||
}
|
||||
|
||||
curl = curl_easy_init();
|
||||
|
||||
if (! curl)
|
||||
{
|
||||
Contact_error();
|
||||
Blame("From curl_easy_init.\n");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (cv_masterserver_token.string[0])
|
||||
{
|
||||
quack_token = curl_easy_escape(curl, cv_masterserver_token.string, 0);
|
||||
token_length = ( sizeof "?token="-1 )+ strlen(quack_token);
|
||||
}
|
||||
else
|
||||
{
|
||||
quack_token = NULL;
|
||||
token_length = 0;
|
||||
}
|
||||
|
||||
#ifdef HAVE_THREADS
|
||||
I_lock_mutex(&hms_api_mutex);
|
||||
#endif
|
||||
|
||||
seek = strlen(hms_api) + 1;/* + '/' */
|
||||
|
||||
va_start (ap, format);
|
||||
url = malloc(seek + vsnprintf(0, 0, format, ap) + token_length + 1);
|
||||
va_end (ap);
|
||||
|
||||
sprintf(url, "%s/", hms_api);
|
||||
|
||||
#ifdef HAVE_THREADS
|
||||
I_unlock_mutex(hms_api_mutex);
|
||||
#endif
|
||||
|
||||
va_start (ap, format);
|
||||
seek += vsprintf(&url[seek], format, ap);
|
||||
va_end (ap);
|
||||
|
||||
if (quack_token)
|
||||
sprintf(&url[seek], "?token=%s", quack_token);
|
||||
|
||||
CONS_Printf("HMS: connecting '%s'...\n", url);
|
||||
|
||||
buffer = malloc(sizeof *buffer);
|
||||
buffer->curl = curl;
|
||||
buffer->end = DEFAULT_BUFFER_SIZE;
|
||||
buffer->buffer = malloc(buffer->end);
|
||||
buffer->needle = 0;
|
||||
|
||||
if (cv_masterserver_debug.value)
|
||||
{
|
||||
curl_easy_setopt(curl, CURLOPT_VERBOSE, 1L);
|
||||
curl_easy_setopt(curl, CURLOPT_STDERR, logstream);
|
||||
}
|
||||
|
||||
if (M_CheckParm("-bindaddr") && M_IsNextParm())
|
||||
{
|
||||
curl_easy_setopt(curl, CURLOPT_INTERFACE, M_GetNextParm());
|
||||
}
|
||||
|
||||
curl_easy_setopt(curl, CURLOPT_URL, url);
|
||||
curl_easy_setopt(curl, CURLOPT_FOLLOWLOCATION, 1L);
|
||||
curl_easy_setopt(curl, CURLOPT_IPRESOLVE, CURL_IPRESOLVE_V4);
|
||||
|
||||
curl_easy_setopt(curl, CURLOPT_TIMEOUT, cv_masterserver_timeout.value);
|
||||
curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, HMS_on_read);
|
||||
curl_easy_setopt(curl, CURLOPT_WRITEDATA, buffer);
|
||||
|
||||
curl_free(quack_token);
|
||||
free(url);
|
||||
|
||||
return buffer;
|
||||
}
|
||||
|
||||
static int
|
||||
HMS_do (struct HMS_buffer *buffer)
|
||||
{
|
||||
CURLcode cc;
|
||||
long status;
|
||||
|
||||
char *p;
|
||||
|
||||
cc = curl_easy_perform(buffer->curl);
|
||||
|
||||
if (cc != CURLE_OK)
|
||||
{
|
||||
Contact_error();
|
||||
Blame(
|
||||
"From curl_easy_perform: %s\n",
|
||||
curl_easy_strerror(cc)
|
||||
);
|
||||
return 0;
|
||||
}
|
||||
|
||||
buffer->buffer[buffer->needle] = '\0';
|
||||
|
||||
curl_easy_getinfo(buffer->curl, CURLINFO_RESPONSE_CODE, &status);
|
||||
|
||||
if (status != 200)
|
||||
{
|
||||
p = strchr(buffer->buffer, '\n');
|
||||
|
||||
if (p)
|
||||
*p = '\0';
|
||||
|
||||
Contact_error();
|
||||
Blame(
|
||||
"Master server error %ld: %s%s\n",
|
||||
status,
|
||||
buffer->buffer,
|
||||
( (p) ? "" : " (malformed)" )
|
||||
);
|
||||
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
return 1;
|
||||
}
|
||||
|
||||
static void
|
||||
HMS_end (struct HMS_buffer *buffer)
|
||||
{
|
||||
curl_easy_cleanup(buffer->curl);
|
||||
free(buffer->buffer);
|
||||
free(buffer);
|
||||
}
|
||||
|
||||
int
|
||||
HMS_fetch_rooms (int joining, int query_id)
|
||||
{
|
||||
struct HMS_buffer *hms;
|
||||
int ok;
|
||||
|
||||
int doing_shit;
|
||||
|
||||
char *id;
|
||||
char *title;
|
||||
char *room_motd;
|
||||
|
||||
int id_no;
|
||||
|
||||
char *p;
|
||||
char *end;
|
||||
|
||||
int i;
|
||||
|
||||
(void)query_id;
|
||||
|
||||
hms = HMS_connect("rooms");
|
||||
|
||||
if (! hms)
|
||||
return 0;
|
||||
|
||||
if (HMS_do(hms))
|
||||
{
|
||||
doing_shit = 1;
|
||||
|
||||
p = hms->buffer;
|
||||
|
||||
for (i = 0; i < NUM_LIST_ROOMS && ( end = strstr(p, "\n\n\n") );)
|
||||
{
|
||||
*end = '\0';
|
||||
|
||||
id = strtok(p, "\n");
|
||||
title = strtok(0, "\n");
|
||||
room_motd = strtok(0, "");
|
||||
|
||||
if (id && title && room_motd)
|
||||
{
|
||||
id_no = atoi(id);
|
||||
|
||||
/*
|
||||
Don't show the 'All' room if hosting. And it's a hack like this
|
||||
because I'm way too lazy to add another feature to the MS.
|
||||
*/
|
||||
if (joining || id_no != 0)
|
||||
{
|
||||
#ifdef HAVE_THREADS
|
||||
I_lock_mutex(&ms_QueryId_mutex);
|
||||
{
|
||||
if (query_id != ms_QueryId)
|
||||
doing_shit = 0;
|
||||
}
|
||||
I_unlock_mutex(ms_QueryId_mutex);
|
||||
|
||||
if (! doing_shit)
|
||||
break;
|
||||
#endif
|
||||
|
||||
room_list[i].header.buffer[0] = 1;
|
||||
|
||||
room_list[i].id = id_no;
|
||||
strlcpy(room_list[i].name, title, sizeof room_list[i].name);
|
||||
strlcpy(room_list[i].motd, room_motd, sizeof room_list[i].motd);
|
||||
|
||||
i++;
|
||||
}
|
||||
|
||||
p = ( end + 3 );/* skip the three linefeeds */
|
||||
}
|
||||
else
|
||||
break;
|
||||
}
|
||||
|
||||
if (doing_shit)
|
||||
room_list[i].header.buffer[0] = 0;
|
||||
|
||||
ok = 1;
|
||||
|
||||
if (doing_shit)
|
||||
{
|
||||
#ifdef HAVE_THREADS
|
||||
I_lock_mutex(&m_menu_mutex);
|
||||
#endif
|
||||
{
|
||||
for (i = 0; room_list[i].header.buffer[0]; i++)
|
||||
{
|
||||
if(*room_list[i].name != '\0')
|
||||
{
|
||||
MP_RoomMenu[i+1].text = room_list[i].name;
|
||||
roomIds[i] = room_list[i].id;
|
||||
MP_RoomMenu[i+1].status = IT_STRING|IT_CALL;
|
||||
}
|
||||
}
|
||||
}
|
||||
#ifdef HAVE_THREADS
|
||||
I_unlock_mutex(m_menu_mutex);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
else
|
||||
ok = 0;
|
||||
|
||||
HMS_end(hms);
|
||||
|
||||
return ok;
|
||||
}
|
||||
|
||||
int
|
||||
HMS_register (void)
|
||||
{
|
||||
struct HMS_buffer *hms;
|
||||
int ok;
|
||||
|
||||
char post[256];
|
||||
|
||||
char *title;
|
||||
|
||||
hms = HMS_connect("rooms/%d/register", ms_RoomId);
|
||||
|
||||
if (! hms)
|
||||
return 0;
|
||||
|
||||
title = curl_easy_escape(hms->curl, cv_servername.string, 0);
|
||||
|
||||
snprintf(post, sizeof post,
|
||||
"port=%d&"
|
||||
"title=%s&"
|
||||
"version=%d.%d",
|
||||
|
||||
current_port,
|
||||
|
||||
title,
|
||||
|
||||
VERSION,
|
||||
SUBVERSION
|
||||
);
|
||||
|
||||
curl_free(title);
|
||||
|
||||
curl_easy_setopt(hms->curl, CURLOPT_POSTFIELDS, post);
|
||||
|
||||
ok = HMS_do(hms);
|
||||
|
||||
if (ok)
|
||||
{
|
||||
hms_server_token = strdup(strtok(hms->buffer, "\n"));
|
||||
}
|
||||
|
||||
HMS_end(hms);
|
||||
|
||||
return ok;
|
||||
}
|
||||
|
||||
int
|
||||
HMS_unlist (void)
|
||||
{
|
||||
struct HMS_buffer *hms;
|
||||
int ok;
|
||||
|
||||
hms = HMS_connect("servers/%s/unlist", hms_server_token);
|
||||
|
||||
if (! hms)
|
||||
return 0;
|
||||
|
||||
curl_easy_setopt(hms->curl, CURLOPT_CUSTOMREQUEST, "POST");
|
||||
|
||||
ok = HMS_do(hms);
|
||||
HMS_end(hms);
|
||||
|
||||
free(hms_server_token);
|
||||
|
||||
return ok;
|
||||
}
|
||||
|
||||
int
|
||||
HMS_update (void)
|
||||
{
|
||||
struct HMS_buffer *hms;
|
||||
int ok;
|
||||
|
||||
char post[256];
|
||||
|
||||
char *title;
|
||||
|
||||
hms = HMS_connect("servers/%s/update", hms_server_token);
|
||||
|
||||
if (! hms)
|
||||
return 0;
|
||||
|
||||
title = curl_easy_escape(hms->curl, cv_servername.string, 0);
|
||||
|
||||
snprintf(post, sizeof post,
|
||||
"title=%s",
|
||||
title
|
||||
);
|
||||
|
||||
curl_free(title);
|
||||
|
||||
curl_easy_setopt(hms->curl, CURLOPT_POSTFIELDS, post);
|
||||
|
||||
ok = HMS_do(hms);
|
||||
HMS_end(hms);
|
||||
|
||||
return ok;
|
||||
}
|
||||
|
||||
void
|
||||
HMS_list_servers (void)
|
||||
{
|
||||
struct HMS_buffer *hms;
|
||||
|
||||
char *p;
|
||||
|
||||
hms = HMS_connect("servers");
|
||||
|
||||
if (! hms)
|
||||
return;
|
||||
|
||||
if (HMS_do(hms))
|
||||
{
|
||||
p = &hms->buffer[strlen(hms->buffer)];
|
||||
while (*--p == '\n')
|
||||
;
|
||||
|
||||
CONS_Printf("%s\n", hms->buffer);
|
||||
}
|
||||
|
||||
HMS_end(hms);
|
||||
}
|
||||
|
||||
msg_server_t *
|
||||
HMS_fetch_servers (msg_server_t *list, int room_number, int query_id)
|
||||
{
|
||||
struct HMS_buffer *hms;
|
||||
|
||||
int doing_shit;
|
||||
|
||||
char local_version[9];
|
||||
|
||||
char *room;
|
||||
|
||||
char *address;
|
||||
char *port;
|
||||
char *title;
|
||||
char *version;
|
||||
|
||||
char *end;
|
||||
char *section_end;
|
||||
char *p;
|
||||
|
||||
int i;
|
||||
|
||||
(void)query_id;
|
||||
|
||||
if (room_number > 0)
|
||||
{
|
||||
hms = HMS_connect("rooms/%d/servers", room_number);
|
||||
}
|
||||
else
|
||||
hms = HMS_connect("servers");
|
||||
|
||||
if (! hms)
|
||||
return NULL;
|
||||
|
||||
if (HMS_do(hms))
|
||||
{
|
||||
doing_shit = 1;
|
||||
|
||||
snprintf(local_version, sizeof local_version,
|
||||
"%d.%d",
|
||||
VERSION,
|
||||
SUBVERSION
|
||||
);
|
||||
|
||||
p = hms->buffer;
|
||||
i = 0;
|
||||
|
||||
do
|
||||
{
|
||||
section_end = strstr(p, "\n\n");
|
||||
|
||||
room = strtok(p, "\n");
|
||||
|
||||
p = strtok(0, "");
|
||||
|
||||
if (! p)
|
||||
break;
|
||||
|
||||
while (i < MAXSERVERLIST && ( end = strchr(p, '\n') ))
|
||||
{
|
||||
*end = '\0';
|
||||
|
||||
address = strtok(p, " ");
|
||||
port = strtok(0, " ");
|
||||
title = strtok(0, " ");
|
||||
version = strtok(0, "");
|
||||
|
||||
if (address && port && title && version)
|
||||
{
|
||||
#ifdef HAVE_THREADS
|
||||
I_lock_mutex(&ms_QueryId_mutex);
|
||||
{
|
||||
if (query_id != ms_QueryId)
|
||||
doing_shit = 0;
|
||||
}
|
||||
I_unlock_mutex(ms_QueryId_mutex);
|
||||
|
||||
if (! doing_shit)
|
||||
break;
|
||||
#endif
|
||||
|
||||
if (strcmp(version, local_version) == 0)
|
||||
{
|
||||
strlcpy(list[i].ip, address, sizeof list[i].ip);
|
||||
strlcpy(list[i].port, port, sizeof list[i].port);
|
||||
strlcpy(list[i].name, title, sizeof list[i].name);
|
||||
strlcpy(list[i].version, version, sizeof list[i].version);
|
||||
|
||||
list[i].room = atoi(room);
|
||||
|
||||
list[i].header.buffer[0] = 1;
|
||||
|
||||
i++;
|
||||
}
|
||||
|
||||
if (end == section_end)/* end of list for this room */
|
||||
break;
|
||||
else
|
||||
p = ( end + 1 );/* skip server delimiter */
|
||||
}
|
||||
else
|
||||
{
|
||||
section_end = 0;/* malformed so quit the parsing */
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (! doing_shit)
|
||||
break;
|
||||
|
||||
p = ( section_end + 2 );
|
||||
}
|
||||
while (section_end) ;
|
||||
|
||||
if (doing_shit)
|
||||
list[i].header.buffer[0] = 0;
|
||||
}
|
||||
else
|
||||
list = NULL;
|
||||
|
||||
HMS_end(hms);
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
int
|
||||
HMS_compare_mod_version (char *buffer, size_t buffer_size)
|
||||
{
|
||||
struct HMS_buffer *hms;
|
||||
int ok;
|
||||
|
||||
char *version;
|
||||
char *version_name;
|
||||
|
||||
hms = HMS_connect("versions/%d", MODID);
|
||||
|
||||
if (! hms)
|
||||
return 0;
|
||||
|
||||
ok = 0;
|
||||
|
||||
if (HMS_do(hms))
|
||||
{
|
||||
version = strtok(hms->buffer, " ");
|
||||
version_name = strtok(0, "\n");
|
||||
|
||||
if (version && version_name)
|
||||
{
|
||||
if (atoi(version) != MODVERSION)
|
||||
{
|
||||
strlcpy(buffer, version_name, buffer_size);
|
||||
ok = 1;
|
||||
}
|
||||
else
|
||||
ok = -1;
|
||||
}
|
||||
}
|
||||
|
||||
HMS_end(hms);
|
||||
|
||||
return ok;
|
||||
}
|
||||
|
||||
void
|
||||
HMS_set_api (char *api)
|
||||
{
|
||||
#ifdef HAVE_THREADS
|
||||
I_lock_mutex(&hms_api_mutex);
|
||||
#endif
|
||||
{
|
||||
free(hms_api);
|
||||
hms_api = api;
|
||||
}
|
||||
#ifdef HAVE_THREADS
|
||||
I_unlock_mutex(hms_api_mutex);
|
||||
#endif
|
||||
}
|
||||
|
||||
static void
|
||||
MasterServer_Debug_OnChange (void)
|
||||
{
|
||||
/* TODO: change to 'latest-log.txt' for log files revision. */
|
||||
if (cv_masterserver_debug.value)
|
||||
CONS_Printf("Master server debug messages will appear in log.txt\n");
|
||||
}
|
||||
|
|
@ -2366,11 +2366,17 @@ void
|
|||
HU_drawMiniPing (INT32 x, INT32 y, UINT32 ping, INT32 flags)
|
||||
{
|
||||
patch_t *patch;
|
||||
INT32 w = BASEVIDWIDTH;
|
||||
|
||||
if (r_splitscreen > 1)
|
||||
{
|
||||
w /= 2;
|
||||
}
|
||||
|
||||
patch = mping[Ping_gfx_num(ping)];
|
||||
|
||||
if (( flags & V_SNAPTORIGHT ))
|
||||
x += ( BASEVIDWIDTH - SHORT (patch->width) );
|
||||
x += ( w - SHORT (patch->width) );
|
||||
|
||||
V_DrawScaledPatch(x, y, flags, patch);
|
||||
}
|
||||
|
|
|
|||
39
src/i_threads.h
Normal file
39
src/i_threads.h
Normal file
|
|
@ -0,0 +1,39 @@
|
|||
// SONIC ROBO BLAST 2 KART
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2020 by James R.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file i_threads.h
|
||||
/// \brief Multithreading abstraction
|
||||
|
||||
#ifdef HAVE_THREADS
|
||||
|
||||
#ifndef I_THREADS_H
|
||||
#define I_THREADS_H
|
||||
|
||||
typedef void (*I_thread_fn)(void *userdata);
|
||||
|
||||
typedef void * I_mutex;
|
||||
typedef void * I_cond;
|
||||
|
||||
void I_start_threads (void);
|
||||
void I_stop_threads (void);
|
||||
|
||||
void I_spawn_thread (const char *name, I_thread_fn, void *userdata);
|
||||
|
||||
/* check in your thread whether to return early */
|
||||
int I_thread_is_stopped (void);
|
||||
|
||||
void I_lock_mutex (I_mutex *);
|
||||
void I_unlock_mutex (I_mutex);
|
||||
|
||||
void I_hold_cond (I_cond *, I_mutex);
|
||||
|
||||
void I_wake_one_cond (I_cond *);
|
||||
void I_wake_all_cond (I_cond *);
|
||||
|
||||
#endif/*I_THREADS_H*/
|
||||
#endif/*HAVE_THREADS*/
|
||||
214
src/info.c
214
src/info.c
|
|
@ -53,6 +53,7 @@ char sprnames[NUMSPRITES + 1][5] =
|
|||
"SRBB","SRBC","SRBD","SRBE","SRBF","SRBG","SRBH","SRBI","SRBJ","SRBK",
|
||||
"SRBL","SRBM","SRBN","SRBO",
|
||||
//SRB2kart Sprites
|
||||
|
||||
"RNDM","RPOP","SGNS","FAST","DSHR","BOST","BOSM","KFRE","KINV","KINF",
|
||||
"WIPD","DRIF","BDRF","DUST","DRWS","RSHE","FITM","BANA","ORBN","JAWZ","SSMN",
|
||||
"KRBM","BHOG","BHBM","SPBM","THNS","BUBS","BWVE",
|
||||
|
|
@ -69,8 +70,9 @@ char sprnames[NUMSPRITES + 1][5] =
|
|||
"ICEB","CNDL","DOCH","DUCK","GTRE","CHES","CHIM","DRGN","LZMN","PGSS",
|
||||
"ZTCH","MKMA","MKMP","RTCH","BOWL","BOWH","BRRL","BRRR","HRSE","TOAH",
|
||||
"BFRT","OFRT","RFRT","PFRT","ASPK","HBST","HBSO","HBSF","WBLZ","WBLN",
|
||||
|
||||
"FWRK","MXCL","RGSP","DRAF","GRES","OTFG","DBOS","EGOO","WTRL","XMS4",
|
||||
"XMS5","VIEW"
|
||||
"XMS5","FBUB","GCHA","CHEZ","VIEW","DBCL","DBNC","DBST",
|
||||
};
|
||||
|
||||
// Doesn't work with g++, needs actionf_p1 (don't modify this comment)
|
||||
|
|
@ -2558,10 +2560,42 @@ state_t states[NUMSTATES] =
|
|||
{SPR_DSHR, FF_PAPERSPRITE|5, 1, {NULL}, 0, 0, S_FASTDUST7}, // S_FASTDUST6
|
||||
{SPR_DSHR, FF_PAPERSPRITE|6, 1, {NULL}, 0, 0, S_NULL}, // S_FASTDUST7
|
||||
|
||||
{SPR_DBOS, FF_FULLBRIGHT, 2, {NULL}, 6, 1, S_DRIFTEXPLODE2}, // S_DRIFTEXPLODE1
|
||||
{SPR_DBOS, FF_FULLBRIGHT|1, 2, {NULL}, 6, 1, S_DRIFTEXPLODE3}, // S_DRIFTEXPLODE2
|
||||
{SPR_DBOS, FF_FULLBRIGHT|2, 2, {NULL}, 6, 1, S_DRIFTEXPLODE4}, // S_DRIFTEXPLODE3
|
||||
{SPR_DBOS, FF_FULLBRIGHT|3, 2, {NULL}, 6, 1, S_DRIFTEXPLODE1}, // S_DRIFTEXPLODE4
|
||||
{SPR_DBOS, FF_FULLBRIGHT, 1, {NULL}, 6, 1, S_DRIFTEXPLODE2}, // S_DRIFTEXPLODE1
|
||||
{SPR_DBST, FF_PAPERSPRITE|FF_FULLBRIGHT, 1, {NULL}, 6, 1, S_DRIFTEXPLODE3}, // S_DRIFTEXPLODE2
|
||||
{SPR_DBOS, FF_FULLBRIGHT|1, 1, {NULL}, 6, 1, S_DRIFTEXPLODE4}, // S_DRIFTEXPLODE3
|
||||
{SPR_DBST, FF_PAPERSPRITE|FF_FULLBRIGHT|1, 1, {NULL}, 6, 1, S_DRIFTEXPLODE5}, // S_DRIFTEXPLODE4
|
||||
{SPR_DBOS, FF_FULLBRIGHT|2, 1, {NULL}, 6, 1, S_DRIFTEXPLODE6}, // S_DRIFTEXPLODE5
|
||||
{SPR_DBST, FF_PAPERSPRITE|FF_FULLBRIGHT|2, 1, {NULL}, 6, 1, S_DRIFTEXPLODE7}, // S_DRIFTEXPLODE6
|
||||
{SPR_DBOS, FF_FULLBRIGHT|3, 1, {NULL}, 6, 1, S_DRIFTEXPLODE8}, // S_DRIFTEXPLODE7
|
||||
{SPR_DBST, FF_PAPERSPRITE|FF_FULLBRIGHT|3, 1, {NULL}, 6, 1, S_DRIFTEXPLODE1}, // S_DRIFTEXPLODE8
|
||||
|
||||
{SPR_DBCL, FF_FULLBRIGHT|0x0, 1, {NULL}, 6, 1, S_DRIFTCLIPA2}, // S_DRIFTCLIPA1
|
||||
{SPR_DBCL, FF_FULLBRIGHT|0x8, 1, {NULL}, 6, 1, S_DRIFTCLIPA3}, // S_DRIFTCLIPA2
|
||||
{SPR_DBCL, FF_FULLBRIGHT|0x1, 1, {NULL}, 6, 1, S_DRIFTCLIPA4}, // S_DRIFTCLIPA3
|
||||
{SPR_DBCL, FF_FULLBRIGHT|0x9, 1, {NULL}, 6, 1, S_DRIFTCLIPA5}, // S_DRIFTCLIPA4
|
||||
{SPR_DBCL, FF_FULLBRIGHT|0x2, 1, {NULL}, 6, 1, S_DRIFTCLIPA6}, // S_DRIFTCLIPA5
|
||||
{SPR_DBCL, FF_FULLBRIGHT|0xA, 1, {NULL}, 6, 1, S_DRIFTCLIPA7}, // S_DRIFTCLIPA6
|
||||
{SPR_DBCL, FF_FULLBRIGHT|0x3, 1, {NULL}, 6, 1, S_DRIFTCLIPA8}, // S_DRIFTCLIPA7
|
||||
{SPR_DBCL, FF_FULLBRIGHT|0xB, 1, {NULL}, 6, 1, S_DRIFTCLIPA9}, // S_DRIFTCLIPA8
|
||||
{SPR_DBCL, FF_FULLBRIGHT|0x4, 1, {NULL}, 6, 1, S_DRIFTCLIPA10}, // S_DRIFTCLIPA9
|
||||
{SPR_DBCL, FF_FULLBRIGHT|0xC, 1, {NULL}, 6, 1, S_DRIFTCLIPA11}, // S_DRIFTCLIPA10
|
||||
{SPR_DBCL, FF_FULLBRIGHT|0x5, 1, {NULL}, 6, 1, S_DRIFTCLIPA12}, // S_DRIFTCLIPA11
|
||||
{SPR_DBCL, FF_FULLBRIGHT|0xD, 1, {NULL}, 6, 1, S_DRIFTCLIPA13}, // S_DRIFTCLIPA12
|
||||
{SPR_DBCL, FF_FULLBRIGHT|0x6, 1, {NULL}, 6, 1, S_DRIFTCLIPA14}, // S_DRIFTCLIPA13
|
||||
{SPR_DBCL, FF_FULLBRIGHT|0xE, 1, {NULL}, 6, 1, S_DRIFTCLIPA15}, // S_DRIFTCLIPA14
|
||||
{SPR_DBCL, FF_FULLBRIGHT|0x7, 1, {NULL}, 6, 1, S_DRIFTCLIPA16}, // S_DRIFTCLIPA15
|
||||
{SPR_DBCL, FF_FULLBRIGHT|0xF, 1, {NULL}, 6, 1, S_DRIFTCLIPB1}, // S_DRIFTCLIPA16
|
||||
|
||||
{SPR_DBCL, FF_FULLBRIGHT, 2, {NULL}, 6, 1, S_DRIFTCLIPB2}, // S_DRIFTCLIPB1
|
||||
{SPR_DBCL, FF_FULLBRIGHT|1, 2, {NULL}, 6, 1, S_DRIFTCLIPB3}, // S_DRIFTCLIPB2
|
||||
{SPR_DBCL, FF_FULLBRIGHT|2, 2, {NULL}, 6, 1, S_DRIFTCLIPB4}, // S_DRIFTCLIPB3
|
||||
{SPR_DBCL, FF_FULLBRIGHT|3, 2, {NULL}, 6, 1, S_DRIFTCLIPB5}, // S_DRIFTCLIPB4
|
||||
{SPR_DBCL, FF_FULLBRIGHT|4, 2, {NULL}, 6, 1, S_DRIFTCLIPB6}, // S_DRIFTCLIPB5
|
||||
{SPR_DBCL, FF_FULLBRIGHT|5, 2, {NULL}, 6, 1, S_DRIFTCLIPB7}, // S_DRIFTCLIPB6
|
||||
{SPR_DBCL, FF_FULLBRIGHT|6, 2, {NULL}, 6, 1, S_DRIFTCLIPB8}, // S_DRIFTCLIPB7
|
||||
{SPR_DBCL, FF_FULLBRIGHT|7, 2, {NULL}, 6, 1, S_DRIFTCLIPB1}, // S_DRIFTCLIPB8
|
||||
|
||||
{SPR_DBNC, FF_FULLBRIGHT|FF_ANIMATE, 14, {NULL}, 6, 1, S_NULL}, // S_DRIFTCLIPSPARK
|
||||
|
||||
{SPR_BOST, FF_FULLBRIGHT|FF_ANIMATE, TICRATE, {NULL}, 6, 1, S_BOOSTSMOKESPAWNER}, // S_BOOSTFLAME
|
||||
{SPR_NULL, 0, TICRATE/2, {NULL}, 0, 0, S_NULL}, // S_BOOSTSMOKESPAWNER
|
||||
|
|
@ -3461,6 +3495,37 @@ state_t states[NUMSTATES] =
|
|||
{SPR_SMOK, 3, 7, {NULL}, 0, 0, S_OPAQUESMOKE5}, // S_OPAQUESMOKE4
|
||||
{SPR_SMOK, 4, 8, {NULL}, 0, 0, S_NULL}, // S_OPAQUESMOKE5
|
||||
|
||||
|
||||
// followers:
|
||||
|
||||
// bubble
|
||||
{SPR_FBUB, 11|FF_ANIMATE|FF_TRANS70|FF_FULLBRIGHT, -1, {NULL}, 10, 3, S_FOLLOWERBUBBLE_FRONT}, // S_FOLLOWERBUBBLE_FRONT
|
||||
{SPR_FBUB, FF_ANIMATE|0|FF_FULLBRIGHT, -1, {NULL}, 10, 3, S_FOLLOWERBUBBLE_BACK}, // S_FOLLOWERBUBBLE_BACK
|
||||
|
||||
// generic chao:
|
||||
{SPR_GCHA, FF_ANIMATE, -1, {NULL}, 1, 4, S_GCHAOIDLE}, //S_GCHAOIDLE
|
||||
{SPR_GCHA, 2|FF_ANIMATE, -1, {NULL}, 1, 2, S_GCHAOFLY}, //S_GCHAOFLY
|
||||
{SPR_GCHA, 7, 5, {NULL}, 0, 0, S_GCHAOSAD2}, //S_GCHAOSAD1
|
||||
{SPR_GCHA, 8, 3, {NULL}, 0, 0, S_GCHAOSAD3}, //S_GCHAOSAD2
|
||||
{SPR_GCHA, 9, 6, {NULL}, 0, 0, S_GCHAOSAD4}, //S_GCHAOSAD3
|
||||
{SPR_GCHA, 8, 3, {NULL}, 0, 0, S_GCHAOSAD1}, //S_GCHAOSAD4
|
||||
{SPR_GCHA, 4, 8, {NULL}, 0, 0, S_GCHAOHAPPY2}, //S_GCHAOHAPPY1
|
||||
{SPR_GCHA, 5, 4, {NULL}, 0, 0, S_GCHAOHAPPY3}, //S_GCHAOHAPPY2
|
||||
{SPR_GCHA, 6, 8, {NULL}, 0, 0, S_GCHAOHAPPY4}, //S_GCHAOHAPPY3
|
||||
{SPR_GCHA, 5, 4, {NULL}, 0, 0, S_GCHAOHAPPY1}, //S_GCHAOHAPPY4
|
||||
|
||||
// cheese:
|
||||
{SPR_CHEZ, FF_ANIMATE, -1, {NULL}, 1, 4, S_CHEESEIDLE}, //S_CHEESEIDLE
|
||||
{SPR_CHEZ, 2|FF_ANIMATE, -1, {NULL}, 1, 2, S_CHEESEFLY}, //S_CHEESEFLY
|
||||
{SPR_CHEZ, 7, 5, {NULL}, 0, 0, S_CHEESESAD2}, //S_CHEESESAD1
|
||||
{SPR_CHEZ, 8, 3, {NULL}, 0, 0, S_CHEESESAD3}, //S_CHEESESAD2
|
||||
{SPR_CHEZ, 9, 6, {NULL}, 0, 0, S_CHEESESAD4}, //S_CHEESESAD3
|
||||
{SPR_CHEZ, 8, 3, {NULL}, 0, 0, S_CHEESESAD1}, //S_CHEESESAD4
|
||||
{SPR_CHEZ, 4, 8, {NULL}, 0, 0, S_CHEESEHAPPY2}, //S_CHEESEHAPPY1
|
||||
{SPR_CHEZ, 5, 4, {NULL}, 0, 0, S_CHEESEHAPPY3}, //S_CHEESEHAPPY2
|
||||
{SPR_CHEZ, 6, 8, {NULL}, 0, 0, S_CHEESEHAPPY4}, //S_CHEESEHAPPY3
|
||||
{SPR_CHEZ, 5, 4, {NULL}, 0, 0, S_CHEESEHAPPY1}, //S_CHEESEHAPPY4
|
||||
|
||||
{SPR_MXCL, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_RINGDEBT
|
||||
|
||||
{SPR_RGSP, FF_PAPERSPRITE|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_RINGSPARKS2}, // S_RINGSPARKS1
|
||||
|
|
@ -15313,6 +15378,60 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_DRIFTCLIP
|
||||
-1, // doomednum
|
||||
S_DRIFTCLIPA1, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
105, // speed
|
||||
32*FRACUNIT, // radius
|
||||
64*FRACUNIT, // height
|
||||
1, // display offset
|
||||
100, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOBLOCKMAP|MF_DONTENCOREMAP|MF_GRENADEBOUNCE|MF_BOUNCE, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_DRIFTCLIPSPARK
|
||||
-1, // doomednum
|
||||
S_DRIFTCLIPSPARK, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
8, // speed
|
||||
32*FRACUNIT, // radius
|
||||
64*FRACUNIT, // height
|
||||
1, // display offset
|
||||
100, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOBLOCKMAP|MF_DONTENCOREMAP, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_BOOSTFLAME
|
||||
-1, // doomednum
|
||||
S_BOOSTFLAME, // spawnstate
|
||||
|
|
@ -20553,6 +20672,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
|
||||
{ // MT_RINGSPARKS
|
||||
-1, // doomednum
|
||||
S_RINGSPARKS1, // spawnstate
|
||||
|
|
@ -20796,6 +20916,90 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_FOLLOWER
|
||||
-1, // doomednum
|
||||
S_INVISIBLE, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
8<<FRACBITS, // radius
|
||||
16<<FRACBITS, // height
|
||||
1, // display offset
|
||||
100, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
|
||||
MF_NOCLIPTHING|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT, // flags
|
||||
S_NULL, // raisestate
|
||||
},
|
||||
|
||||
{ // MT_FOLLOWERBUBBLE_FRONT
|
||||
-1, // doomednum
|
||||
S_FOLLOWERBUBBLE_FRONT, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
8<<FRACBITS, // radius
|
||||
16<<FRACBITS, // height
|
||||
2, // display offset
|
||||
100, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
|
||||
MF_NOCLIPTHING|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT, // flags
|
||||
S_NULL, // raisestate
|
||||
},
|
||||
|
||||
{ // MT_FOLLOWERBUBBLE_BACK
|
||||
-1, // doomednum
|
||||
S_FOLLOWERBUBBLE_BACK, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
8<<FRACBITS, // radius
|
||||
16<<FRACBITS, // height
|
||||
-2, // display offset
|
||||
100, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
|
||||
MF_NOCLIPTHING|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT, // flags
|
||||
S_NULL, // raisestate
|
||||
},
|
||||
|
||||
{ // MT_WATERTRAIL
|
||||
-1, // doomednum
|
||||
S_WATERTRAIL1, // spawnstate
|
||||
|
|
|
|||
77
src/info.h
77
src/info.h
|
|
@ -804,9 +804,17 @@ typedef enum sprite
|
|||
SPR_XMS4,
|
||||
SPR_XMS5,
|
||||
|
||||
SPR_FBUB, // follower bubble
|
||||
SPR_GCHA, // follower: generic chao
|
||||
SPR_CHEZ, // follower: cheese
|
||||
|
||||
// First person view sprites; this is a sprite so that it can be replaced by a specialized MD2 draw later
|
||||
SPR_VIEW,
|
||||
|
||||
SPR_DBCL, // Drift boost clip
|
||||
SPR_DBNC, // Drift boost clip's sparks
|
||||
SPR_DBST, // Drift boost plume
|
||||
|
||||
SPR_FIRSTFREESLOT,
|
||||
SPR_LASTFREESLOT = SPR_FIRSTFREESLOT + NUMSPRITEFREESLOTS - 1,
|
||||
NUMSPRITES
|
||||
|
|
@ -3242,6 +3250,39 @@ typedef enum state
|
|||
S_DRIFTEXPLODE2,
|
||||
S_DRIFTEXPLODE3,
|
||||
S_DRIFTEXPLODE4,
|
||||
S_DRIFTEXPLODE5,
|
||||
S_DRIFTEXPLODE6,
|
||||
S_DRIFTEXPLODE7,
|
||||
S_DRIFTEXPLODE8,
|
||||
|
||||
// Drift boost clip
|
||||
S_DRIFTCLIPA1,
|
||||
S_DRIFTCLIPA2,
|
||||
S_DRIFTCLIPA3,
|
||||
S_DRIFTCLIPA4,
|
||||
S_DRIFTCLIPA5,
|
||||
S_DRIFTCLIPA6,
|
||||
S_DRIFTCLIPA7,
|
||||
S_DRIFTCLIPA8,
|
||||
S_DRIFTCLIPA9,
|
||||
S_DRIFTCLIPA10,
|
||||
S_DRIFTCLIPA11,
|
||||
S_DRIFTCLIPA12,
|
||||
S_DRIFTCLIPA13,
|
||||
S_DRIFTCLIPA14,
|
||||
S_DRIFTCLIPA15,
|
||||
S_DRIFTCLIPA16,
|
||||
S_DRIFTCLIPB1,
|
||||
S_DRIFTCLIPB2,
|
||||
S_DRIFTCLIPB3,
|
||||
S_DRIFTCLIPB4,
|
||||
S_DRIFTCLIPB5,
|
||||
S_DRIFTCLIPB6,
|
||||
S_DRIFTCLIPB7,
|
||||
S_DRIFTCLIPB8,
|
||||
|
||||
// Drift boost clip sparks
|
||||
S_DRIFTCLIPSPARK,
|
||||
|
||||
// Sneaker boost effect
|
||||
S_BOOSTFLAME,
|
||||
|
|
@ -4152,6 +4193,36 @@ typedef enum state
|
|||
S_OPAQUESMOKE4,
|
||||
S_OPAQUESMOKE5,
|
||||
|
||||
// followers:
|
||||
|
||||
// bubble:
|
||||
S_FOLLOWERBUBBLE_FRONT,
|
||||
S_FOLLOWERBUBBLE_BACK,
|
||||
|
||||
// generic chao:
|
||||
S_GCHAOIDLE,
|
||||
S_GCHAOFLY,
|
||||
S_GCHAOSAD1,
|
||||
S_GCHAOSAD2,
|
||||
S_GCHAOSAD3,
|
||||
S_GCHAOSAD4,
|
||||
S_GCHAOHAPPY1,
|
||||
S_GCHAOHAPPY2,
|
||||
S_GCHAOHAPPY3,
|
||||
S_GCHAOHAPPY4,
|
||||
|
||||
// cheese:
|
||||
S_CHEESEIDLE,
|
||||
S_CHEESEFLY,
|
||||
S_CHEESESAD1,
|
||||
S_CHEESESAD2,
|
||||
S_CHEESESAD3,
|
||||
S_CHEESESAD4,
|
||||
S_CHEESEHAPPY1,
|
||||
S_CHEESEHAPPY2,
|
||||
S_CHEESEHAPPY3,
|
||||
S_CHEESEHAPPY4,
|
||||
|
||||
S_RINGDEBT,
|
||||
S_RINGSPARKS1,
|
||||
S_RINGSPARKS2,
|
||||
|
|
@ -4757,6 +4828,8 @@ typedef enum mobj_type
|
|||
MT_FASTLINE,
|
||||
MT_FASTDUST,
|
||||
MT_DRIFTEXPLODE,
|
||||
MT_DRIFTCLIP,
|
||||
MT_DRIFTCLIPSPARK,
|
||||
MT_BOOSTFLAME,
|
||||
MT_BOOSTSMOKE,
|
||||
MT_SNEAKERTRAIL,
|
||||
|
|
@ -5036,6 +5109,10 @@ typedef enum mobj_type
|
|||
MT_BATTLECAPSULE,
|
||||
MT_BATTLECAPSULE_PIECE,
|
||||
|
||||
MT_FOLLOWER,
|
||||
MT_FOLLOWERBUBBLE_FRONT,
|
||||
MT_FOLLOWERBUBBLE_BACK,
|
||||
|
||||
MT_WATERTRAIL,
|
||||
MT_WATERTRAILUNDERLAY,
|
||||
|
||||
|
|
|
|||
|
|
@ -394,7 +394,7 @@ static void K_SpawnOvertimeParticles(fixed_t x, fixed_t y, fixed_t scale, mobjty
|
|||
//mo->destscale = mo->scale/4;
|
||||
mo->frame += ((leveltime/4) % 8);
|
||||
/*if (battleovertime.enabled < 10*TICRATE)
|
||||
mo->flags2 |= MF2_SHADOW;*/
|
||||
mo->drawflags |= MFD_SHADOW;*/
|
||||
mo->angle = R_PointToAngle2(mo->x, mo->y, battleovertime.x, battleovertime.y) + ANGLE_90;
|
||||
mo->z += P_RandomRange(0,48) * mo->scale;
|
||||
break;
|
||||
|
|
|
|||
|
|
@ -469,6 +469,10 @@ boolean K_BHeapPop(bheap_t *const heap, bheapitem_t *const returnitemstorage)
|
|||
heap->array[0] = heap->array[heap->count];
|
||||
heap->array[0].heapindex = 0U;
|
||||
memset(&heap->array[heap->count], 0x00, sizeof(bheapitem_t));
|
||||
if (heap->array[0].indexchanged != NULL)
|
||||
{
|
||||
heap->array[0].indexchanged(heap->array[0].data, heap->array[0].heapindex);
|
||||
}
|
||||
|
||||
K_BHeapSortDown(heap, &heap->array[0]);
|
||||
popsuccess = true;
|
||||
|
|
|
|||
24
src/k_bot.c
24
src/k_bot.c
|
|
@ -474,6 +474,7 @@ fixed_t K_BotTopSpeedRubberband(player_t *player)
|
|||
fixed_t K_BotFrictionRubberband(player_t *player, fixed_t frict)
|
||||
{
|
||||
fixed_t rubberband = K_BotRubberband(player) - FRACUNIT;
|
||||
fixed_t newfrict;
|
||||
|
||||
if (rubberband <= 0)
|
||||
{
|
||||
|
|
@ -481,8 +482,14 @@ fixed_t K_BotFrictionRubberband(player_t *player, fixed_t frict)
|
|||
return frict;
|
||||
}
|
||||
|
||||
// 128 is a magic number that felt good in-game
|
||||
return FixedDiv(frict, FRACUNIT + (rubberband / 2));
|
||||
newfrict = FixedDiv(frict, FRACUNIT + (rubberband / 2));
|
||||
|
||||
if (newfrict < 0)
|
||||
newfrict = 0;
|
||||
if (newfrict > FRACUNIT)
|
||||
newfrict = FRACUNIT;
|
||||
|
||||
return newfrict;
|
||||
}
|
||||
|
||||
/*--------------------------------------------------
|
||||
|
|
@ -698,13 +705,16 @@ void K_BuildBotTiccmd(player_t *player, ticcmd_t *cmd)
|
|||
// Start boost handler
|
||||
if (leveltime <= starttime)
|
||||
{
|
||||
tic_t boosthold = starttime - TICRATE;
|
||||
tic_t length = (TICRATE/6);
|
||||
tic_t boosthold = starttime - K_GetSpindashChargeTime(player);
|
||||
|
||||
boosthold -= (MAXBOTDIFFICULTY - player->botvars.difficulty);
|
||||
cmd->buttons |= BT_EBRAKEMASK;
|
||||
|
||||
boosthold -= (MAXBOTDIFFICULTY - player->botvars.difficulty) * length;
|
||||
|
||||
if (leveltime >= boosthold)
|
||||
{
|
||||
cmd->buttons |= BT_ACCELERATE;
|
||||
cmd->buttons |= BT_DRIFT;
|
||||
}
|
||||
|
||||
return;
|
||||
|
|
@ -741,7 +751,7 @@ void K_BuildBotTiccmd(player_t *player, ticcmd_t *cmd)
|
|||
if (anglediff > 90)
|
||||
{
|
||||
// Wrong way!
|
||||
cmd->forwardmove = -25;
|
||||
cmd->forwardmove = -MAXPLMOVE;
|
||||
cmd->buttons |= BT_BRAKE;
|
||||
}
|
||||
else
|
||||
|
|
@ -775,7 +785,7 @@ void K_BuildBotTiccmd(player_t *player, ticcmd_t *cmd)
|
|||
cmd->buttons |= BT_ACCELERATE;
|
||||
|
||||
// Full speed ahead!
|
||||
cmd->forwardmove = 50;
|
||||
cmd->forwardmove = MAXPLMOVE;
|
||||
|
||||
if (dirdist <= rad)
|
||||
{
|
||||
|
|
|
|||
4122
src/k_hud.c
Normal file
4122
src/k_hud.c
Normal file
File diff suppressed because it is too large
Load diff
28
src/k_hud.h
Normal file
28
src/k_hud.h
Normal file
|
|
@ -0,0 +1,28 @@
|
|||
// SONIC ROBO BLAST 2 KART
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2018-2020 by Kart Krew
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file k_hud.h
|
||||
/// \brief HUD drawing functions exclusive to Kart
|
||||
|
||||
#include "doomtype.h"
|
||||
#include "doomstat.h"
|
||||
|
||||
#ifndef __K_HUD__
|
||||
#define __K_HUD__
|
||||
|
||||
#define RINGANIM_NUMFRAMES 10
|
||||
#define RINGANIM_DELAYMAX 5
|
||||
|
||||
void K_AdjustXYWithSnap(INT32 *x, INT32 *y, UINT32 options, INT32 dupx, INT32 dupy);
|
||||
const char *K_GetItemPatch(UINT8 item, boolean tiny);
|
||||
void K_LoadKartHUDGraphics(void);
|
||||
void K_drawKartHUD(void);
|
||||
void K_drawKartFreePlay(UINT32 flashtime);
|
||||
void K_drawKartTimestamp(tic_t drawtime, INT32 TX, INT32 TY, INT16 emblemmap, UINT8 mode);
|
||||
|
||||
#endif
|
||||
4407
src/k_kart.c
4407
src/k_kart.c
File diff suppressed because it is too large
Load diff
22
src/k_kart.h
22
src/k_kart.h
|
|
@ -17,18 +17,24 @@ angle_t K_ReflectAngle(angle_t angle, angle_t against, fixed_t maxspeed, fixed_t
|
|||
|
||||
void K_RegisterKartStuff(void);
|
||||
|
||||
UINT16 K_GetPlayerDontDrawFlag(player_t *player);
|
||||
boolean K_IsPlayerLosing(player_t *player);
|
||||
fixed_t K_GetKartGameSpeedScalar(SINT8 value);
|
||||
|
||||
extern consvar_t *KartItemCVars[NUMKARTRESULTS-1];
|
||||
|
||||
UINT8 K_FindUseodds(player_t *player, fixed_t mashed, UINT32 pdis, UINT8 bestbumper, boolean spbrush);
|
||||
INT32 K_KartGetItemOdds(UINT8 pos, SINT8 item, fixed_t mashed, boolean spbrush, boolean bot, boolean rival);
|
||||
INT32 K_GetShieldFromItem(INT32 item);
|
||||
fixed_t K_GetMobjWeight(mobj_t *mobj, mobj_t *against);
|
||||
void K_KartBouncing(mobj_t *mobj1, mobj_t *mobj2, boolean bounce, boolean solid);
|
||||
void K_KartPainEnergyFling(player_t *player);
|
||||
void K_FlipFromObject(mobj_t *mo, mobj_t *master);
|
||||
void K_MatchGenericExtraFlags(mobj_t *mo, mobj_t *master);
|
||||
void K_GenericExtraFlagsNoZAdjust(mobj_t *mo, mobj_t *master);
|
||||
void K_SpawnDashDustRelease(player_t *player);
|
||||
void K_SpawnDriftBoostClip(player_t *player);
|
||||
void K_SpawnDriftBoostClipSpark(mobj_t *clip);
|
||||
void K_KartMoveAnimation(player_t *player);
|
||||
void K_KartPlayerHUDUpdate(player_t *player);
|
||||
void K_KartPlayerThink(player_t *player, ticcmd_t *cmd);
|
||||
|
|
@ -59,17 +65,24 @@ void K_UpdateDistanceFromFinishLine(player_t *const player);
|
|||
boolean K_CheckPlayersRespawnColliding(INT32 playernum, fixed_t x, fixed_t y);
|
||||
INT16 K_GetKartTurnValue(player_t *player, INT16 turnvalue);
|
||||
INT32 K_GetKartDriftSparkValue(player_t *player);
|
||||
void K_SpawnDriftBoostExplosion(player_t *player, int stage);
|
||||
void K_KartUpdatePosition(player_t *player);
|
||||
void K_DropItems(player_t *player);
|
||||
void K_DropRocketSneaker(player_t *player);
|
||||
void K_DropKitchenSink(player_t *player);
|
||||
void K_StripItems(player_t *player);
|
||||
void K_StripOther(player_t *player);
|
||||
void K_MomentumToFacing(player_t *player);
|
||||
boolean K_ApplyOffroad(player_t *player);
|
||||
tic_t K_GetSpindashChargeTime(player_t *player);
|
||||
fixed_t K_GetSpindashChargeSpeed(player_t *player);
|
||||
fixed_t K_GetKartSpeedFromStat(UINT8 kartspeed);
|
||||
fixed_t K_GetKartSpeed(player_t *player, boolean doboostpower);
|
||||
fixed_t K_GetKartAccel(player_t *player);
|
||||
UINT16 K_GetKartFlashing(player_t *player);
|
||||
fixed_t K_3dKartMovement(player_t *player, boolean onground, fixed_t forwardmove);
|
||||
SINT8 K_GetForwardMove(player_t *player);
|
||||
fixed_t K_3dKartMovement(player_t *player, boolean onground);
|
||||
boolean K_PlayerEBrake(player_t *player);
|
||||
void K_MoveKartPlayer(player_t *player, boolean onground);
|
||||
void K_CheckSpectateStatus(void);
|
||||
|
||||
|
|
@ -81,12 +94,5 @@ void K_PlayPainSound(mobj_t *source);
|
|||
void K_PlayHitEmSound(mobj_t *source);
|
||||
void K_PlayPowerGloatSound(mobj_t *source);
|
||||
|
||||
const char *K_GetItemPatch(UINT8 item, boolean tiny);
|
||||
INT32 K_calcSplitFlags(INT32 snapflags);
|
||||
void K_LoadKartHUDGraphics(void);
|
||||
void K_drawKartHUD(void);
|
||||
void K_drawKartFreePlay(UINT32 flashtime);
|
||||
void K_drawKartTimestamp(tic_t drawtime, INT32 TX, INT32 TY, INT16 emblemmap, UINT8 mode);
|
||||
|
||||
// =========================================================================
|
||||
#endif // __K_KART__
|
||||
|
|
|
|||
|
|
@ -472,13 +472,44 @@ boolean K_PathfindAStar(path_t *const path, pathfindsetup_t *const pathfindsetup
|
|||
// Reallocate nodesarray if it's full
|
||||
if (nodesarraycount >= pathfindsetup->nodesarraycapacity)
|
||||
{
|
||||
pathfindnode_t *nodesarrayrealloc = NULL;
|
||||
pathfindsetup->nodesarraycapacity = pathfindsetup->nodesarraycapacity * 2;
|
||||
nodesarray = Z_Realloc(nodesarray, pathfindsetup->nodesarraycapacity * sizeof(pathfindnode_t), PU_STATIC, NULL);
|
||||
nodesarrayrealloc = Z_Realloc(nodesarray, pathfindsetup->nodesarraycapacity * sizeof(pathfindnode_t), PU_STATIC, NULL);
|
||||
|
||||
if (nodesarray == NULL)
|
||||
if (nodesarrayrealloc == NULL)
|
||||
{
|
||||
I_Error("K_PathfindAStar: Out of memory reallocating nodes array.");
|
||||
}
|
||||
|
||||
// Need to update pointers in closedset, openset, and node "camefrom" if nodesarray moved.
|
||||
if (nodesarray != nodesarrayrealloc)
|
||||
{
|
||||
size_t j = 0U;
|
||||
size_t arrayindex = 0U;
|
||||
for (j = 0U; j < closedsetcount; j++)
|
||||
{
|
||||
arrayindex = closedset[j] - nodesarray;
|
||||
closedset[j] = &nodesarrayrealloc[arrayindex];
|
||||
}
|
||||
for (j = 0U; j < openset.count; j++)
|
||||
{
|
||||
arrayindex = ((pathfindnode_t *)(openset.array[j].data)) - nodesarray;
|
||||
openset.array[j].data = &nodesarrayrealloc[arrayindex];
|
||||
}
|
||||
for (j = 0U; j < nodesarraycount; j++)
|
||||
{
|
||||
if (nodesarrayrealloc[j].camefrom != NULL)
|
||||
{
|
||||
arrayindex = nodesarrayrealloc[j].camefrom - nodesarray;
|
||||
nodesarrayrealloc[j].camefrom = &nodesarrayrealloc[arrayindex];
|
||||
}
|
||||
}
|
||||
|
||||
arrayindex = currentnode - nodesarray;
|
||||
currentnode = &nodesarrayrealloc[arrayindex];
|
||||
}
|
||||
|
||||
nodesarray = nodesarrayrealloc;
|
||||
}
|
||||
|
||||
// Create the new node and add it to the nodes array and open set
|
||||
|
|
|
|||
|
|
@ -34,9 +34,15 @@ fixed_t K_RespawnOffset(player_t *player, boolean flip)
|
|||
|
||||
if (flip == true)
|
||||
{
|
||||
player->mo->flags2 |= MF2_OBJECTFLIP;
|
||||
// Lat 24/7/20: Okay so before we even think about applying this flag, check if the sector we're in doesn't already have reverse gravity for that.
|
||||
// Otherwise, we would reverse the reverse gravity and cancel it out. Yes, this is absolutely fucking dumb.
|
||||
// I'm honestly not sure if this flag is even necessary anymore but we'll keep it just in case.
|
||||
|
||||
if (P_GetMobjGravity(player->mo) < 0)
|
||||
player->mo->flags2 |= MF2_OBJECTFLIP;
|
||||
|
||||
player->mo->eflags |= MFE_VERTICALFLIP;
|
||||
z -= (128 * mapobjectscale) - (player->mo->height);
|
||||
z -= ((128 * mapobjectscale) + (player->mo->height));
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -75,7 +81,7 @@ static void K_RespawnAtWaypoint(player_t *player, waypoint_t *waypoint)
|
|||
player->respawn.pointx = waypoint->mobj->x;
|
||||
player->respawn.pointy = waypoint->mobj->y;
|
||||
player->respawn.pointz = waypoint->mobj->z;
|
||||
player->respawn.flip = (waypoint->mobj->flags2 & MF2_OBJECTFLIP);
|
||||
player->respawn.flip = (waypoint->mobj->flags2 & MF2_OBJECTFLIP) ? true : false; // K_RespawnOffset wants a boolean!
|
||||
player->respawn.pointz += K_RespawnOffset(player, player->respawn.flip);
|
||||
}
|
||||
|
||||
|
|
@ -96,11 +102,19 @@ void K_DoIngameRespawn(player_t *player)
|
|||
return;
|
||||
}
|
||||
|
||||
if (leveltime <= starttime)
|
||||
if (leveltime < introtime)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (leveltime < starttime) // FAULT
|
||||
{
|
||||
player->powers[pw_nocontrol] = (starttime - leveltime) + 50;
|
||||
player->pflags |= PF_SKIDDOWN; // cheeky pflag reuse
|
||||
S_StartSound(player->mo, sfx_s3k83);
|
||||
player->karthud[khud_fault] = 1;
|
||||
}
|
||||
|
||||
player->kartstuff[k_ringboost] = 0;
|
||||
player->kartstuff[k_driftboost] = 0;
|
||||
player->kartstuff[k_drift] = 0;
|
||||
|
|
@ -108,7 +122,7 @@ void K_DoIngameRespawn(player_t *player)
|
|||
player->trickpanel = 0;
|
||||
|
||||
// Set up respawn position if invalid
|
||||
if (player->respawn.wp != NULL)
|
||||
if (player->respawn.wp != NULL && leveltime >= starttime)
|
||||
{
|
||||
const UINT32 dist = RESPAWN_DIST + (player->airtime * 48);
|
||||
player->respawn.distanceleft = (dist * mapobjectscale) / FRACUNIT;
|
||||
|
|
@ -279,7 +293,7 @@ static void K_MovePlayerToRespawnPoint(player_t *player)
|
|||
player->mo->momx = player->mo->momy = player->mo->momz = 0;
|
||||
|
||||
player->powers[pw_flashing] = 2;
|
||||
player->powers[pw_nocontrol] = 2;
|
||||
player->powers[pw_nocontrol] = max(2, player->powers[pw_nocontrol]);
|
||||
|
||||
if (leveltime % 8 == 0 && !mapreset)
|
||||
{
|
||||
|
|
@ -301,7 +315,7 @@ static void K_MovePlayerToRespawnPoint(player_t *player)
|
|||
// Reduce by the amount we needed to get to this waypoint
|
||||
stepamt -= dist;
|
||||
|
||||
// We've reached the destination point,
|
||||
// We've reached the destination point,
|
||||
P_UnsetThingPosition(player->mo);
|
||||
player->mo->x = dest.x;
|
||||
player->mo->y = dest.y;
|
||||
|
|
@ -325,8 +339,9 @@ static void K_MovePlayerToRespawnPoint(player_t *player)
|
|||
dest.x, dest.y
|
||||
);
|
||||
|
||||
if ((player->respawn.distanceleft == 0)
|
||||
&& (K_GetWaypointIsSpawnpoint(player->respawn.wp) == true))
|
||||
if ((player->respawn.distanceleft == 0 && K_GetWaypointIsSpawnpoint(player->respawn.wp) == true)
|
||||
|| (player->respawn.wp == K_GetFinishLineWaypoint()
|
||||
|| player->respawn.wp->nextwaypoints[nwp] == K_GetFinishLineWaypoint())) // Try not to allow you to pass the finish line while respawning, because it's janky
|
||||
{
|
||||
// Alright buddy, that's the end of the ride.
|
||||
player->respawn.state = RESPAWNST_DROP;
|
||||
|
|
@ -531,7 +546,8 @@ static void K_MovePlayerToRespawnPoint(player_t *player)
|
|||
--------------------------------------------------*/
|
||||
static void K_DropDashWait(player_t *player)
|
||||
{
|
||||
player->respawn.timer--;
|
||||
if (player->powers[pw_nocontrol] == 0)
|
||||
player->respawn.timer--;
|
||||
|
||||
if (leveltime % 8 == 0)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -28,6 +28,7 @@
|
|||
#include "k_kart.h" // SRB2Kart
|
||||
#include "k_battle.h"
|
||||
#include "k_color.h"
|
||||
#include "k_hud.h"
|
||||
#include "d_netcmd.h" // IsPlayerAdmin
|
||||
|
||||
#include "lua_script.h"
|
||||
|
|
|
|||
|
|
@ -51,6 +51,7 @@ enum mobj_e {
|
|||
mobj_flags,
|
||||
mobj_flags2,
|
||||
mobj_eflags,
|
||||
mobj_drawflags,
|
||||
mobj_skin,
|
||||
mobj_color,
|
||||
mobj_bnext,
|
||||
|
|
@ -119,6 +120,7 @@ static const char *const mobj_opt[] = {
|
|||
"flags",
|
||||
"flags2",
|
||||
"eflags",
|
||||
"drawflags",
|
||||
"skin",
|
||||
"color",
|
||||
"bnext",
|
||||
|
|
@ -255,6 +257,9 @@ static int mobj_get(lua_State *L)
|
|||
case mobj_eflags:
|
||||
lua_pushinteger(L, mo->eflags);
|
||||
break;
|
||||
case mobj_drawflags:
|
||||
lua_pushinteger(L, mo->drawflags);
|
||||
break;
|
||||
case mobj_skin: // skin name or nil, not struct
|
||||
if (!mo->skin)
|
||||
return 0;
|
||||
|
|
@ -541,7 +546,10 @@ static int mobj_set(lua_State *L)
|
|||
mo->flags2 = (UINT32)luaL_checkinteger(L, 3);
|
||||
break;
|
||||
case mobj_eflags:
|
||||
mo->eflags = (UINT32)luaL_checkinteger(L, 3);
|
||||
mo->eflags = (UINT16)luaL_checkinteger(L, 3);
|
||||
break;
|
||||
case mobj_drawflags:
|
||||
mo->drawflags = (UINT16)luaL_checkinteger(L, 3);
|
||||
break;
|
||||
case mobj_skin: // set skin by name
|
||||
{
|
||||
|
|
|
|||
|
|
@ -119,7 +119,7 @@ static int lib_iterateDisplayplayers(lua_State *L)
|
|||
|
||||
for (i++; i < MAXSPLITSCREENPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[displayplayers[i]] || i > splitscreen)
|
||||
if (i > splitscreen || !playeringame[displayplayers[i]])
|
||||
return 0; // Stop! There are no more players for us to go through. There will never be a player gap in displayplayers.
|
||||
|
||||
if (!players[displayplayers[i]].mo)
|
||||
|
|
@ -140,6 +140,8 @@ static int lib_getDisplayplayers(lua_State *L)
|
|||
lua_Integer i = luaL_checkinteger(L, 2);
|
||||
if (i < 0 || i >= MAXSPLITSCREENPLAYERS)
|
||||
return luaL_error(L, "displayplayers[] index %d out of range (0 - %d)", i, MAXSPLITSCREENPLAYERS-1);
|
||||
if (i > splitscreen)
|
||||
return 0;
|
||||
if (!playeringame[displayplayers[i]])
|
||||
return 0;
|
||||
if (!players[displayplayers[i]].mo)
|
||||
|
|
@ -243,6 +245,14 @@ static int player_get(lua_State *L)
|
|||
lua_pushinteger(L, plr->kartspeed);
|
||||
else if (fastcmp(field,"kartweight"))
|
||||
lua_pushinteger(L, plr->kartweight);
|
||||
else if (fastcmp(field,"followerskin"))
|
||||
lua_pushinteger(L, plr->followerskin);
|
||||
else if (fastcmp(field,"followerready"))
|
||||
lua_pushboolean(L, plr->followerready);
|
||||
else if (fastcmp(field,"followercolor"))
|
||||
lua_pushinteger(L, plr->followercolor);
|
||||
else if (fastcmp(field,"follower"))
|
||||
LUA_PushUserdata(L, plr->follower, META_MOBJ);
|
||||
//
|
||||
else if (fastcmp(field,"charflags"))
|
||||
lua_pushinteger(L, plr->charflags);
|
||||
|
|
@ -372,6 +382,7 @@ static int player_get(lua_State *L)
|
|||
lua_pushinteger(L, plr->awayviewtics);
|
||||
else if (fastcmp(field,"awayviewaiming"))
|
||||
lua_pushangle(L, plr->awayviewaiming);
|
||||
|
||||
else if (fastcmp(field,"spectator"))
|
||||
lua_pushboolean(L, plr->spectator);
|
||||
else if (fastcmp(field,"bot"))
|
||||
|
|
@ -491,6 +502,14 @@ static int player_set(lua_State *L)
|
|||
plr->kartspeed = (UINT8)luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"kartweight"))
|
||||
plr->kartweight = (UINT8)luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"followerskin"))
|
||||
plr->followerskin = luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"followercolor"))
|
||||
plr->followercolor = luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"followerready"))
|
||||
plr->followerready = luaL_checkboolean(L, 3);
|
||||
else if (fastcmp(field,"follower")) // it's probably best we don't allow the follower mobj to change.
|
||||
return NOSET;
|
||||
//
|
||||
else if (fastcmp(field,"charflags"))
|
||||
plr->charflags = (UINT32)luaL_checkinteger(L, 3);
|
||||
|
|
@ -758,8 +777,6 @@ static int ticcmd_get(lua_State *L)
|
|||
|
||||
if (fastcmp(field,"forwardmove"))
|
||||
lua_pushinteger(L, cmd->forwardmove);
|
||||
else if (fastcmp(field,"sidemove"))
|
||||
lua_pushinteger(L, cmd->sidemove);
|
||||
else if (fastcmp(field,"angleturn"))
|
||||
lua_pushinteger(L, cmd->angleturn);
|
||||
else if (fastcmp(field,"aiming"))
|
||||
|
|
@ -788,8 +805,6 @@ static int ticcmd_set(lua_State *L)
|
|||
|
||||
if (fastcmp(field,"forwardmove"))
|
||||
cmd->forwardmove = (SINT8)luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"sidemove"))
|
||||
cmd->sidemove = (SINT8)luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"angleturn"))
|
||||
cmd->angleturn = (INT16)luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"aiming"))
|
||||
|
|
|
|||
455
src/m_menu.c
455
src/m_menu.c
|
|
@ -32,6 +32,7 @@
|
|||
#include "sounds.h"
|
||||
#include "s_sound.h"
|
||||
#include "i_system.h"
|
||||
#include "i_threads.h"
|
||||
|
||||
// Addfile
|
||||
#include "filesrch.h"
|
||||
|
|
@ -56,7 +57,8 @@
|
|||
#include "byteptr.h"
|
||||
#include "st_stuff.h"
|
||||
#include "i_sound.h"
|
||||
#include "k_kart.h" // SRB2kart
|
||||
#include "k_hud.h" // SRB2kart
|
||||
#include "k_kart.h" // KartItemCVars
|
||||
#include "k_pwrlv.h"
|
||||
#include "d_player.h" // KITEM_ constants
|
||||
#include "k_color.h"
|
||||
|
|
@ -125,6 +127,12 @@ typedef enum
|
|||
NUM_QUITMESSAGES
|
||||
} text_enum;
|
||||
|
||||
#ifdef HAVE_THREADS
|
||||
I_mutex m_menu_mutex;
|
||||
#endif
|
||||
|
||||
M_waiting_mode_t m_waiting_mode = M_NOT_WAITING;
|
||||
|
||||
const char *quitmsg[NUM_QUITMESSAGES];
|
||||
|
||||
// Stuff for customizing the player select screen Tails 09-22-2003
|
||||
|
|
@ -158,6 +166,7 @@ INT16 startmap; // Mario, NiGHTS, or just a plain old normal game?
|
|||
|
||||
static INT16 itemOn = 1; // menu item skull is on, Hack by Tails 09-18-2002
|
||||
static INT16 skullAnimCounter = 10; // skull animation counter
|
||||
static tic_t followertimer = 0; // Used for smooth follower floating
|
||||
|
||||
static UINT8 setupcontrolplayer;
|
||||
static INT32 (*setupcontrols)[2]; // pointer to the gamecontrols of the player being edited
|
||||
|
|
@ -1032,6 +1041,7 @@ static menuitem_t MP_PlayerSetupMenu[] =
|
|||
{
|
||||
{IT_KEYHANDLER | IT_STRING, NULL, "Name", M_HandleSetupMultiPlayer, 0},
|
||||
{IT_KEYHANDLER | IT_STRING, NULL, "Character", M_HandleSetupMultiPlayer, 16}, // Tails 01-18-2001
|
||||
{IT_KEYHANDLER | IT_STRING, NULL, "Follower", M_HandleSetupMultiPlayer, 26},
|
||||
{IT_KEYHANDLER | IT_STRING, NULL, "Color", M_HandleSetupMultiPlayer, 152},
|
||||
};
|
||||
|
||||
|
|
@ -1065,7 +1075,7 @@ enum
|
|||
FIRSTSERVERLINE
|
||||
};
|
||||
|
||||
static menuitem_t MP_RoomMenu[] =
|
||||
menuitem_t MP_RoomMenu[] =
|
||||
{
|
||||
{IT_STRING | IT_CALL, NULL, "<Offline Mode>", M_ChooseRoom, 9},
|
||||
{IT_DISABLED, NULL, "", M_ChooseRoom, 18},
|
||||
|
|
@ -1430,24 +1440,27 @@ enum
|
|||
|
||||
static menuitem_t OP_HUDOptionsMenu[] =
|
||||
{
|
||||
{IT_STRING | IT_CVAR, NULL, "Show HUD (F3)", &cv_showhud, 10},
|
||||
{IT_STRING | IT_CVAR | IT_CV_SLIDER,
|
||||
NULL, "HUD Visibility", &cv_translucenthud, 20},
|
||||
|
||||
{IT_STRING | IT_SUBMENU, NULL, "Online HUD options...",&OP_ChatOptionsDef, 35},
|
||||
{IT_STRING | IT_CVAR, NULL, "Background Glass", &cons_backcolor, 45},
|
||||
{IT_STRING | IT_CVAR, NULL, "Show Followers", &cv_showfollowers, 10},
|
||||
|
||||
{IT_STRING | IT_CVAR, NULL, "Show HUD (F3)", &cv_showhud, 20},
|
||||
{IT_STRING | IT_CVAR | IT_CV_SLIDER,
|
||||
NULL, "HUD Visibility", &cv_translucenthud, 30},
|
||||
|
||||
{IT_STRING | IT_SUBMENU, NULL, "Online HUD options...",&OP_ChatOptionsDef, 45},
|
||||
{IT_STRING | IT_CVAR, NULL, "Background Glass", &cons_backcolor, 55},
|
||||
|
||||
{IT_STRING | IT_CVAR | IT_CV_SLIDER,
|
||||
NULL, "Minimap Visibility", &cv_kartminimap, 60},
|
||||
{IT_STRING | IT_CVAR, NULL, "Speedometer Display", &cv_kartspeedometer, 70},
|
||||
{IT_STRING | IT_CVAR, NULL, "Show \"CHECK\"", &cv_kartcheck, 80},
|
||||
NULL, "Minimap Visibility", &cv_kartminimap, 70},
|
||||
{IT_STRING | IT_CVAR, NULL, "Speedometer Display", &cv_kartspeedometer, 80},
|
||||
{IT_STRING | IT_CVAR, NULL, "Show \"CHECK\"", &cv_kartcheck, 90},
|
||||
|
||||
{IT_STRING | IT_CVAR, NULL, "Menu Highlights", &cons_menuhighlight, 95},
|
||||
{IT_STRING | IT_CVAR, NULL, "Menu Highlights", &cons_menuhighlight, 105},
|
||||
// highlight info - (GOOD HIGHLIGHT, WARNING HIGHLIGHT) - 105 (see M_DrawHUDOptions)
|
||||
|
||||
{IT_STRING | IT_CVAR, NULL, "Console Text Size", &cv_constextsize, 120},
|
||||
{IT_STRING | IT_CVAR, NULL, "Console Text Size", &cv_constextsize, 130},
|
||||
|
||||
{IT_STRING | IT_CVAR, NULL, "Show \"FOCUS LOST\"", &cv_showfocuslost, 135},
|
||||
{IT_STRING | IT_CVAR, NULL, "Show \"FOCUS LOST\"", &cv_showfocuslost, 145},
|
||||
};
|
||||
|
||||
// Ok it's still called chatoptions but we'll put ping display in here to be clean
|
||||
|
|
@ -2882,7 +2895,6 @@ boolean M_Responder(event_t *ev)
|
|||
//make sure the game doesn't still think we're in a netgame.
|
||||
if (!Playing() && netgame && multiplayer)
|
||||
{
|
||||
MSCloseUDPSocket(); // Clean up so we can re-open the connection later.
|
||||
netgame = false;
|
||||
multiplayer = false;
|
||||
}
|
||||
|
|
@ -3294,6 +3306,30 @@ void M_SetupNextMenu(menu_t *menudef)
|
|||
{
|
||||
INT16 i;
|
||||
|
||||
#ifdef HAVE_THREADS
|
||||
if (currentMenu == &MP_RoomDef || currentMenu == &MP_ConnectDef)
|
||||
{
|
||||
I_lock_mutex(&ms_QueryId_mutex);
|
||||
{
|
||||
ms_QueryId++;
|
||||
}
|
||||
I_unlock_mutex(ms_QueryId_mutex);
|
||||
}
|
||||
|
||||
if (currentMenu == &MP_ConnectDef)
|
||||
{
|
||||
I_lock_mutex(&ms_ServerList_mutex);
|
||||
{
|
||||
if (ms_ServerList)
|
||||
{
|
||||
free(ms_ServerList);
|
||||
ms_ServerList = NULL;
|
||||
}
|
||||
}
|
||||
I_unlock_mutex(ms_ServerList_mutex);
|
||||
}
|
||||
#endif/*HAVE_THREADS*/
|
||||
|
||||
if (currentMenu->quitroutine)
|
||||
{
|
||||
// If you're going from a menu to itself, why are you running the quitroutine? You're not quitting it! -SH
|
||||
|
|
@ -3336,6 +3372,8 @@ void M_Ticker(void)
|
|||
if (--skullAnimCounter <= 0)
|
||||
skullAnimCounter = 8;
|
||||
|
||||
followertimer++;
|
||||
|
||||
if (currentMenu == &PlaybackMenuDef)
|
||||
{
|
||||
if (playback_enterheld > 0)
|
||||
|
|
@ -3351,6 +3389,19 @@ void M_Ticker(void)
|
|||
if (--vidm_testingmode == 0)
|
||||
setmodeneeded = vidm_previousmode + 1;
|
||||
}
|
||||
|
||||
#ifdef HAVE_THREADS
|
||||
I_lock_mutex(&ms_ServerList_mutex);
|
||||
{
|
||||
if (ms_ServerList)
|
||||
{
|
||||
CL_QueryServerList(ms_ServerList);
|
||||
free(ms_ServerList);
|
||||
ms_ServerList = NULL;
|
||||
}
|
||||
}
|
||||
I_unlock_mutex(ms_ServerList_mutex);
|
||||
#endif
|
||||
}
|
||||
|
||||
//
|
||||
|
|
@ -4849,7 +4900,7 @@ static boolean M_AddonsRefresh(void)
|
|||
else if (majormods && !prevmajormods)
|
||||
{
|
||||
S_StartSound(NULL, sfx_s221);
|
||||
message = va("%c%s\x80\nGameplay has now been modified.\nIf you wish to play Record Attack mode, restart the game to clear existing addons.\n\n(Press a key)\n", ('\x80' + (highlightflags>>V_CHARCOLORSHIFT)), refreshdirname);
|
||||
message = va("%c%s\x80\nYou've loaded a gameplay-modifying addon.\n\nRecord Attack has been disabled, but you\ncan still play alone in local Multiplayer.\n\nIf you wish to play Record Attack mode, restart the game to disable loaded addons.\n\n(Press a key)\n", ('\x80' + (highlightflags>>V_CHARCOLORSHIFT)), refreshdirname);
|
||||
prevmajormods = majormods;
|
||||
}
|
||||
|
||||
|
|
@ -5693,7 +5744,7 @@ static void M_DrawReplayStartMenu(void)
|
|||
// Lat: 08/06/2020: For some reason missing skins have their value set to 255 (don't even ask me why I didn't write this)
|
||||
// and for an even STRANGER reason this passes the first check below, so we're going to make sure that the skin here ISN'T 255 before we do anything stupid.
|
||||
|
||||
if (demolist[dir_on[menudepthleft]].standings[0].skin != 0xFF && W_CheckNumForName(skins[demolist[dir_on[menudepthleft]].standings[i].skin].facerank) != LUMPERROR)
|
||||
if (demolist[dir_on[menudepthleft]].standings[i].skin != 0xFF && W_CheckNumForName(skins[demolist[dir_on[menudepthleft]].standings[i].skin].facerank) != LUMPERROR)
|
||||
{
|
||||
patch = facerankprefix[demolist[dir_on[menudepthleft]].standings[i].skin];
|
||||
colormap = R_GetTranslationColormap(
|
||||
|
|
@ -8460,22 +8511,65 @@ static INT32 menuRoomIndex = 0;
|
|||
|
||||
static void M_DrawRoomMenu(void)
|
||||
{
|
||||
static int frame = -12;
|
||||
int dot_frame;
|
||||
char text[4];
|
||||
|
||||
const char *rmotd;
|
||||
const char *waiting_message;
|
||||
|
||||
int dots;
|
||||
|
||||
if (m_waiting_mode)
|
||||
{
|
||||
dot_frame = frame / 4;
|
||||
dots = dot_frame + 3;
|
||||
|
||||
strcpy(text, " ");
|
||||
|
||||
if (dots > 0)
|
||||
{
|
||||
if (dot_frame < 0)
|
||||
dot_frame = 0;
|
||||
|
||||
strncpy(&text[dot_frame], "...", min(dots, 3 - dot_frame));
|
||||
}
|
||||
|
||||
if (++frame == 12)
|
||||
frame = -12;
|
||||
|
||||
currentMenu->menuitems[0].text = text;
|
||||
}
|
||||
|
||||
// use generic drawer for cursor, items and title
|
||||
M_DrawGenericMenu();
|
||||
|
||||
V_DrawString(currentMenu->x - 16, currentMenu->y, highlightflags, M_GetText("Select a room"));
|
||||
|
||||
M_DrawTextBox(144, 24, 20, 20);
|
||||
if (m_waiting_mode == M_NOT_WAITING)
|
||||
{
|
||||
M_DrawTextBox(144, 24, 20, 20);
|
||||
|
||||
if (itemOn == 0)
|
||||
rmotd = M_GetText("Don't connect to the Master Server.");
|
||||
else
|
||||
rmotd = room_list[itemOn-1].motd;
|
||||
if (itemOn == 0)
|
||||
rmotd = M_GetText("Don't connect to the Master Server.");
|
||||
else
|
||||
rmotd = room_list[itemOn-1].motd;
|
||||
|
||||
rmotd = V_WordWrap(0, 20*8, 0, rmotd);
|
||||
V_DrawString(144+8, 32, V_ALLOWLOWERCASE|V_RETURN8, rmotd);
|
||||
rmotd = V_WordWrap(0, 20*8, 0, rmotd);
|
||||
V_DrawString(144+8, 32, V_ALLOWLOWERCASE|V_RETURN8, rmotd);
|
||||
}
|
||||
|
||||
if (m_waiting_mode)
|
||||
{
|
||||
// Display a little "please wait" message.
|
||||
M_DrawTextBox(52, BASEVIDHEIGHT/2-10, 25, 3);
|
||||
if (m_waiting_mode == M_WAITING_VERSION)
|
||||
waiting_message = "Checking for updates...";
|
||||
else
|
||||
waiting_message = "Fetching room info...";
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT/2, 0, waiting_message);
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, (BASEVIDHEIGHT/2)+12, 0, "Please wait.");
|
||||
}
|
||||
}
|
||||
|
||||
static void M_DrawConnectMenu(void)
|
||||
|
|
@ -8555,6 +8649,14 @@ static void M_DrawConnectMenu(void)
|
|||
localservercount = serverlistcount;
|
||||
|
||||
M_DrawGenericMenu();
|
||||
|
||||
if (m_waiting_mode)
|
||||
{
|
||||
// Display a little "please wait" message.
|
||||
M_DrawTextBox(52, BASEVIDHEIGHT/2-10, 25, 3);
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT/2, 0, "Searching for servers...");
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, (BASEVIDHEIGHT/2)+12, 0, "Please wait.");
|
||||
}
|
||||
}
|
||||
|
||||
static boolean M_CancelConnect(void)
|
||||
|
|
@ -8636,10 +8738,10 @@ void M_SortServerList(void)
|
|||
|
||||
#ifndef NONET
|
||||
#ifdef UPDATE_ALERT
|
||||
static boolean M_CheckMODVersion(void)
|
||||
static boolean M_CheckMODVersion(int id)
|
||||
{
|
||||
char updatestring[500];
|
||||
const char *updatecheck = GetMODVersion();
|
||||
const char *updatecheck = GetMODVersion(id);
|
||||
if(updatecheck)
|
||||
{
|
||||
sprintf(updatestring, UPDATE_ALERT_STRING, VERSIONSTRING, updatecheck);
|
||||
|
|
@ -8648,7 +8750,62 @@ static boolean M_CheckMODVersion(void)
|
|||
} else
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_THREADS
|
||||
static void
|
||||
Check_new_version_thread (int *id)
|
||||
{
|
||||
int hosting;
|
||||
int okay;
|
||||
|
||||
okay = 0;
|
||||
|
||||
if (M_CheckMODVersion(*id))
|
||||
{
|
||||
I_lock_mutex(&ms_QueryId_mutex);
|
||||
{
|
||||
okay = ( *id == ms_QueryId );
|
||||
}
|
||||
I_unlock_mutex(ms_QueryId_mutex);
|
||||
|
||||
if (okay)
|
||||
{
|
||||
I_lock_mutex(&m_menu_mutex);
|
||||
{
|
||||
m_waiting_mode = M_WAITING_ROOMS;
|
||||
hosting = ( currentMenu->prevMenu == &MP_ServerDef );
|
||||
}
|
||||
I_unlock_mutex(m_menu_mutex);
|
||||
|
||||
GetRoomsList(hosting, *id);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
I_lock_mutex(&ms_QueryId_mutex);
|
||||
{
|
||||
okay = ( *id == ms_QueryId );
|
||||
}
|
||||
I_unlock_mutex(ms_QueryId_mutex);
|
||||
}
|
||||
|
||||
if (okay)
|
||||
{
|
||||
I_lock_mutex(&m_menu_mutex);
|
||||
{
|
||||
if (m_waiting_mode)
|
||||
{
|
||||
m_waiting_mode = M_NOT_WAITING;
|
||||
MP_RoomMenu[0].text = "<Offline Mode>";
|
||||
}
|
||||
}
|
||||
I_unlock_mutex(m_menu_mutex);
|
||||
}
|
||||
|
||||
free(id);
|
||||
}
|
||||
#endif/*HAVE_THREADS*/
|
||||
#endif/*UPDATE_ALERT*/
|
||||
|
||||
static void M_ConnectMenu(INT32 choice)
|
||||
{
|
||||
|
|
@ -8677,18 +8834,21 @@ static void M_ConnectMenuModChecks(INT32 choice)
|
|||
|
||||
if (modifiedgame)
|
||||
{
|
||||
M_StartMessage(M_GetText("Addons are currently loaded.\n\nYou will only be able to join a server if\nit has the same ones loaded in the same order, which may be unlikely.\n\nIf you wish to play on other servers,\nrestart the game to clear existing addons.\n\n(Press a key)\n"),M_ConnectMenu,MM_EVENTHANDLER);
|
||||
M_StartMessage(M_GetText("You have addons loaded.\nYou won't be able to join netgames!\n\nTo play online, restart the game\nand don't load any addons.\nSRB2Kart will automatically add\neverything you need when you join.\n\n(Press a key)\n"),M_ConnectMenu,MM_EVENTHANDLER);
|
||||
return;
|
||||
}
|
||||
|
||||
M_ConnectMenu(-1);
|
||||
}
|
||||
|
||||
static UINT32 roomIds[NUM_LIST_ROOMS];
|
||||
UINT32 roomIds[NUM_LIST_ROOMS];
|
||||
|
||||
static void M_RoomMenu(INT32 choice)
|
||||
{
|
||||
INT32 i;
|
||||
#ifdef HAVE_THREADS
|
||||
int *id;
|
||||
#endif
|
||||
|
||||
(void)choice;
|
||||
|
||||
|
|
@ -8701,34 +8861,47 @@ static void M_RoomMenu(INT32 choice)
|
|||
if (rendermode == render_soft)
|
||||
I_FinishUpdate(); // page flip or blit buffer
|
||||
|
||||
if (GetRoomsList(currentMenu == &MP_ServerDef) < 0)
|
||||
return;
|
||||
|
||||
#ifdef UPDATE_ALERT
|
||||
if (!M_CheckMODVersion())
|
||||
return;
|
||||
#endif
|
||||
|
||||
for (i = 1; i < NUM_LIST_ROOMS+1; ++i)
|
||||
MP_RoomMenu[i].status = IT_DISABLED;
|
||||
memset(roomIds, 0, sizeof(roomIds));
|
||||
|
||||
for (i = 0; room_list[i].header.buffer[0]; i++)
|
||||
{
|
||||
if(*room_list[i].name != '\0')
|
||||
{
|
||||
MP_RoomMenu[i+1].text = room_list[i].name;
|
||||
roomIds[i] = room_list[i].id;
|
||||
MP_RoomMenu[i+1].status = IT_STRING|IT_CALL;
|
||||
}
|
||||
}
|
||||
|
||||
MP_RoomDef.prevMenu = currentMenu;
|
||||
M_SetupNextMenu(&MP_RoomDef);
|
||||
|
||||
#ifdef UPDATE_ALERT
|
||||
#ifdef HAVE_THREADS
|
||||
m_waiting_mode = M_WAITING_VERSION;
|
||||
MP_RoomMenu[0].text = "";
|
||||
|
||||
id = malloc(sizeof *id);
|
||||
|
||||
I_lock_mutex(&ms_QueryId_mutex);
|
||||
{
|
||||
*id = ms_QueryId;
|
||||
}
|
||||
I_unlock_mutex(ms_QueryId_mutex);
|
||||
|
||||
I_spawn_thread("check-new-version",
|
||||
(I_thread_fn)Check_new_version_thread, id);
|
||||
#else/*HAVE_THREADS*/
|
||||
if (M_CheckMODVersion(0))
|
||||
{
|
||||
GetRoomsList(currentMenu->prevMenu == &MP_ServerDef, 0);
|
||||
}
|
||||
#endif/*HAVE_THREADS*/
|
||||
#endif/*UPDATE_ALERT*/
|
||||
}
|
||||
|
||||
static void M_ChooseRoom(INT32 choice)
|
||||
{
|
||||
#ifdef HAVE_THREADS
|
||||
I_lock_mutex(&ms_QueryId_mutex);
|
||||
{
|
||||
ms_QueryId++;
|
||||
}
|
||||
I_unlock_mutex(ms_QueryId_mutex);
|
||||
#endif
|
||||
|
||||
if (choice == 0)
|
||||
ms_RoomId = -1;
|
||||
else
|
||||
|
|
@ -9312,9 +9485,15 @@ static void M_HandleConnectIP(INT32 choice)
|
|||
// ========================
|
||||
// Tails 03-02-2002
|
||||
|
||||
// used for skin display on player setup menu
|
||||
static INT32 multi_tics;
|
||||
static state_t *multi_state;
|
||||
|
||||
// used for follower display on player setup menu
|
||||
static INT32 follower_tics;
|
||||
static UINT32 follower_frame; // used for FF_ANIMATE garbo
|
||||
static state_t *follower_state;
|
||||
|
||||
// this is set before entering the MultiPlayer setup menu,
|
||||
// for either player 1 or 2
|
||||
static char setupm_name[MAXPLAYERNAME+1];
|
||||
|
|
@ -9322,8 +9501,10 @@ static player_t *setupm_player;
|
|||
static consvar_t *setupm_cvskin;
|
||||
static consvar_t *setupm_cvcolor;
|
||||
static consvar_t *setupm_cvname;
|
||||
static consvar_t *setupm_cvfollower;
|
||||
static INT32 setupm_fakeskin;
|
||||
static INT32 setupm_fakecolor;
|
||||
static INT32 setupm_fakefollower; // -1 is for none, our followers start at 0
|
||||
|
||||
static void M_DrawSetupMultiPlayerMenu(void)
|
||||
{
|
||||
|
|
@ -9341,6 +9522,7 @@ static void M_DrawSetupMultiPlayerMenu(void)
|
|||
UINT8 i;
|
||||
const UINT8 *flashcol = V_GetStringColormap(highlightflags);
|
||||
INT32 statx, staty;
|
||||
char *fname;
|
||||
|
||||
mx = MP_PlayerSetupDef.x;
|
||||
my = MP_PlayerSetupDef.y;
|
||||
|
|
@ -9372,11 +9554,31 @@ static void M_DrawSetupMultiPlayerMenu(void)
|
|||
'\x1D' | highlightflags, false); // right arrow
|
||||
}
|
||||
|
||||
// draw follower string
|
||||
fname = malloc(SKINNAMESIZE+1);
|
||||
|
||||
if (setupm_fakefollower == -1)
|
||||
strcpy(fname, "None");
|
||||
else
|
||||
strcpy(fname, followers[setupm_fakefollower].name);
|
||||
|
||||
st = V_StringWidth(fname, 0);
|
||||
V_DrawString(BASEVIDWIDTH - mx - st, my + 26,
|
||||
((MP_PlayerSetupMenu[2].status & IT_TYPE) == IT_SPACE ? V_TRANSLUCENT : 0)|highlightflags|V_ALLOWLOWERCASE,
|
||||
fname);
|
||||
if (itemOn == 2)
|
||||
{
|
||||
V_DrawCharacter(BASEVIDWIDTH - mx - 10 - st - (skullAnimCounter/5), my + 26,
|
||||
'\x1C' | highlightflags, false); // left arrow
|
||||
V_DrawCharacter(BASEVIDWIDTH - mx + 2 + (skullAnimCounter/5), my + 26,
|
||||
'\x1D' | highlightflags, false); // right arrow
|
||||
}
|
||||
|
||||
// draw the name of the color you have chosen
|
||||
// Just so people don't go thinking that "Default" is Green.
|
||||
st = V_StringWidth(KartColor_Names[setupm_fakecolor], 0);
|
||||
V_DrawString(BASEVIDWIDTH - mx - st, my + 152, highlightflags|V_ALLOWLOWERCASE, KartColor_Names[setupm_fakecolor]); // SRB2kart
|
||||
if (itemOn == 2)
|
||||
if (itemOn == 3)
|
||||
{
|
||||
V_DrawCharacter(BASEVIDWIDTH - mx - 10 - st - (skullAnimCounter/5), my + 152,
|
||||
'\x1C' | highlightflags, false); // left arrow
|
||||
|
|
@ -9524,7 +9726,7 @@ static void M_DrawSetupMultiPlayerMenu(void)
|
|||
|
||||
sprframe = &sprdef->spriteframes[frame];
|
||||
patch = W_CachePatchNum(sprframe->lumppat[1], PU_CACHE);
|
||||
if (sprframe->flip & 1) // Only for first sprite
|
||||
if (sprframe->flip & 2) // Only for first sprite
|
||||
flags |= V_FLIP; // This sprite is left/right flipped!
|
||||
|
||||
// draw box around guy
|
||||
|
|
@ -9545,9 +9747,88 @@ static void M_DrawSetupMultiPlayerMenu(void)
|
|||
else
|
||||
V_DrawMappedPatch(mx+43, my+131, flags, patch, colormap);
|
||||
}
|
||||
|
||||
// draw their follower if there is one
|
||||
if (setupm_fakefollower > -1 && setupm_fakefollower < numfollowers)
|
||||
{
|
||||
// animate the follower
|
||||
|
||||
if (--follower_tics <= 0)
|
||||
{
|
||||
|
||||
// FF_ANIMATE; cycle through FRAMES and get back afterwards. This will be prominent amongst followers hence why it's being supported here.
|
||||
if (follower_state->frame & FF_ANIMATE)
|
||||
{
|
||||
follower_frame++;
|
||||
follower_tics = follower_state->var2;
|
||||
if (follower_frame > (follower_state->frame & FF_FRAMEMASK) + follower_state->var1) // that's how it works, right?
|
||||
follower_frame = follower_state->frame & FF_FRAMEMASK;
|
||||
}
|
||||
else
|
||||
{
|
||||
st = follower_state->nextstate;
|
||||
if (st != S_NULL)
|
||||
follower_state = &states[st];
|
||||
follower_tics = follower_state->tics;
|
||||
if (follower_tics == -1)
|
||||
follower_tics = 15; // er, what?
|
||||
// get spritedef:
|
||||
follower_frame = follower_state->frame & FF_FRAMEMASK;
|
||||
}
|
||||
}
|
||||
sprdef = &sprites[follower_state->sprite];
|
||||
|
||||
// draw the follower
|
||||
|
||||
if (follower_frame >= sprdef->numframes)
|
||||
follower_frame = 0; // frame doesn't exist, we went beyond it... what?
|
||||
sprframe = &sprdef->spriteframes[follower_frame];
|
||||
patch = W_CachePatchNum(sprframe->lumppat[1], PU_CACHE);
|
||||
if (sprframe->flip & 2) // Only for first sprite
|
||||
flags |= V_FLIP; // This sprite is left/right flipped!
|
||||
|
||||
// @TODO: Reminder that followers on the menu right now do NOT support the 'followercolor' command, considering this whole menu is getting remade anyway, I see no point in incorporating it in right now.
|
||||
|
||||
// draw follower sprite
|
||||
if (setupm_fakecolor) // inverse should never happen
|
||||
{
|
||||
|
||||
// Fake the follower's in game appearance by now also applying some of its variables! coolio, eh?
|
||||
follower_t fl = followers[setupm_fakefollower]; // shortcut for our sanity
|
||||
// smooth floating, totally not stolen from rocket sneakers.
|
||||
const fixed_t pi = (22<<FRACBITS) / 7; // loose approximation, this doesn't need to be incredibly precise
|
||||
fixed_t sine = fl.bobamp * FINESINE((((8*pi*(fl.bobspeed)) * followertimer)>>ANGLETOFINESHIFT) & FINEMASK);
|
||||
|
||||
UINT8 *colormap = R_GetTranslationColormap(-1, setupm_fakecolor, 0);
|
||||
V_DrawFixedPatch((mx+65)*FRACUNIT, (my+131-fl.zoffs)*FRACUNIT+sine, fl.scale, flags, patch, colormap);
|
||||
Z_Free(colormap);
|
||||
}
|
||||
}
|
||||
|
||||
#undef charw
|
||||
}
|
||||
|
||||
// follower state update. This is its own function so that it's at least somewhat clean
|
||||
static void M_GetFollowerState(void)
|
||||
{
|
||||
|
||||
if (setupm_fakefollower <= -1 || setupm_fakefollower > numfollowers-1) // yikes, there's none!
|
||||
return;
|
||||
// ^ we don't actually need to set anything since it won't be displayed anyway.
|
||||
|
||||
//followertimer = 0; // reset timer. not like it'll overflow anytime soon but whatever.
|
||||
|
||||
// set follower state
|
||||
follower_state = &states[followers[setupm_fakefollower].followstate];
|
||||
|
||||
if (follower_state->frame & FF_ANIMATE)
|
||||
follower_tics = follower_state->var2; // support for FF_ANIMATE
|
||||
else
|
||||
follower_tics = follower_state->tics;
|
||||
|
||||
follower_frame = follower_state->frame & FF_FRAMEMASK;
|
||||
}
|
||||
|
||||
// Handle 1P/2P MP Setup
|
||||
static void M_HandleSetupMultiPlayer(INT32 choice)
|
||||
{
|
||||
|
|
@ -9575,7 +9856,13 @@ static void M_HandleSetupMultiPlayer(INT32 choice)
|
|||
S_StartSound(NULL,sfx_menu1); // Tails
|
||||
setupm_fakeskin--;
|
||||
}
|
||||
else if (itemOn == 2) // player color
|
||||
else if (itemOn == 2) // follower
|
||||
{
|
||||
S_StartSound(NULL,sfx_menu1);
|
||||
setupm_fakefollower--;
|
||||
M_GetFollowerState(); // update follower state
|
||||
}
|
||||
else if (itemOn == 3) // player color
|
||||
{
|
||||
S_StartSound(NULL,sfx_menu1); // Tails
|
||||
setupm_fakecolor--;
|
||||
|
|
@ -9587,8 +9874,15 @@ static void M_HandleSetupMultiPlayer(INT32 choice)
|
|||
{
|
||||
S_StartSound(NULL,sfx_menu1); // Tails
|
||||
setupm_fakeskin++;
|
||||
M_GetFollowerState(); // update follower state
|
||||
}
|
||||
else if (itemOn == 2) // player color
|
||||
else if (itemOn == 2) // follower
|
||||
{
|
||||
S_StartSound(NULL,sfx_menu1);
|
||||
setupm_fakefollower++;
|
||||
M_GetFollowerState();
|
||||
}
|
||||
else if (itemOn == 3) // player color
|
||||
{
|
||||
S_StartSound(NULL,sfx_menu1); // Tails
|
||||
setupm_fakecolor++;
|
||||
|
|
@ -9608,7 +9902,12 @@ static void M_HandleSetupMultiPlayer(INT32 choice)
|
|||
setupm_name[l-1] =0;
|
||||
}
|
||||
}
|
||||
else if (itemOn == 2)
|
||||
else if (itemOn == 2) // follower
|
||||
{
|
||||
S_StartSound(NULL,sfx_menu1);
|
||||
setupm_fakefollower = -1;
|
||||
}
|
||||
else if (itemOn == 3)
|
||||
{
|
||||
UINT8 col = skins[setupm_fakeskin].prefcolor;
|
||||
if (setupm_fakecolor != col)
|
||||
|
|
@ -9646,6 +9945,18 @@ static void M_HandleSetupMultiPlayer(INT32 choice)
|
|||
if (setupm_fakeskin > numskins-1)
|
||||
setupm_fakeskin = 0;
|
||||
|
||||
// check followers:
|
||||
if (setupm_fakefollower < -1)
|
||||
{
|
||||
setupm_fakefollower = numfollowers-1;
|
||||
M_GetFollowerState(); // update follower state
|
||||
}
|
||||
if (setupm_fakefollower > numfollowers-1)
|
||||
{
|
||||
setupm_fakefollower = -1;
|
||||
M_GetFollowerState(); // update follower state
|
||||
}
|
||||
|
||||
// check color
|
||||
if (setupm_fakecolor < 1)
|
||||
setupm_fakecolor = MAXSKINCOLORS-1;
|
||||
|
|
@ -9668,6 +9979,7 @@ static void M_SetupMultiPlayer(INT32 choice)
|
|||
|
||||
multi_state = &states[mobjinfo[MT_PLAYER].seestate];
|
||||
multi_tics = multi_state->tics;
|
||||
|
||||
strcpy(setupm_name, cv_playername.string);
|
||||
|
||||
// set for player 1
|
||||
|
|
@ -9675,6 +9987,15 @@ static void M_SetupMultiPlayer(INT32 choice)
|
|||
setupm_cvskin = &cv_skin;
|
||||
setupm_cvcolor = &cv_playercolor;
|
||||
setupm_cvname = &cv_playername;
|
||||
setupm_cvfollower = &cv_follower;
|
||||
|
||||
setupm_fakefollower = atoi(setupm_cvfollower->string); // update fake follower value
|
||||
|
||||
// yikes, we don't want none of that...
|
||||
if (setupm_fakefollower > numfollowers-1)
|
||||
setupm_fakefollower = -1;
|
||||
|
||||
M_GetFollowerState(); // update follower state
|
||||
|
||||
// For whatever reason this doesn't work right if you just use ->value
|
||||
setupm_fakeskin = R_SkinAvailable(setupm_cvskin->string);
|
||||
|
|
@ -9706,6 +10027,15 @@ static void M_SetupMultiPlayer2(INT32 choice)
|
|||
setupm_cvskin = &cv_skin2;
|
||||
setupm_cvcolor = &cv_playercolor2;
|
||||
setupm_cvname = &cv_playername2;
|
||||
setupm_cvfollower = &cv_follower2;
|
||||
|
||||
setupm_fakefollower = atoi(setupm_cvfollower->string); // update fake follower value
|
||||
|
||||
// yikes, we don't want none of that...
|
||||
if (setupm_fakefollower > numfollowers-1)
|
||||
setupm_fakefollower = -1;
|
||||
|
||||
M_GetFollowerState(); // update follower state
|
||||
|
||||
// For whatever reason this doesn't work right if you just use ->value
|
||||
setupm_fakeskin = R_SkinAvailable(setupm_cvskin->string);
|
||||
|
|
@ -9737,6 +10067,15 @@ static void M_SetupMultiPlayer3(INT32 choice)
|
|||
setupm_cvskin = &cv_skin3;
|
||||
setupm_cvcolor = &cv_playercolor3;
|
||||
setupm_cvname = &cv_playername3;
|
||||
setupm_cvfollower = &cv_follower3;
|
||||
|
||||
setupm_fakefollower = atoi(setupm_cvfollower->string); // update fake follower value
|
||||
|
||||
// yikes, we don't want none of that...
|
||||
if (setupm_fakefollower > numfollowers-1)
|
||||
setupm_fakefollower = -1;
|
||||
|
||||
M_GetFollowerState(); // update follower state
|
||||
|
||||
// For whatever reason this doesn't work right if you just use ->value
|
||||
setupm_fakeskin = R_SkinAvailable(setupm_cvskin->string);
|
||||
|
|
@ -9768,6 +10107,15 @@ static void M_SetupMultiPlayer4(INT32 choice)
|
|||
setupm_cvskin = &cv_skin4;
|
||||
setupm_cvcolor = &cv_playercolor4;
|
||||
setupm_cvname = &cv_playername4;
|
||||
setupm_cvfollower = &cv_follower4;
|
||||
|
||||
setupm_fakefollower = atoi(setupm_cvfollower->string); // update fake follower value
|
||||
|
||||
// yikes, we don't want none of that...
|
||||
if (setupm_fakefollower > numfollowers-1)
|
||||
setupm_fakefollower = -1;
|
||||
|
||||
M_GetFollowerState(); // update follower state
|
||||
|
||||
// For whatever reason this doesn't work right if you just use ->value
|
||||
setupm_fakeskin = R_SkinAvailable(setupm_cvskin->string);
|
||||
|
|
@ -9800,6 +10148,7 @@ static boolean M_QuitMultiPlayerMenu(void)
|
|||
// you know what? always putting these in the buffer won't hurt anything.
|
||||
COM_BufAddText (va("%s \"%s\"\n",setupm_cvskin->name,skins[setupm_fakeskin].name));
|
||||
COM_BufAddText (va("%s %d\n",setupm_cvcolor->name,setupm_fakecolor));
|
||||
COM_BufAddText (va("%s %d\n",setupm_cvfollower->name,setupm_fakefollower));
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
@ -10683,7 +11032,7 @@ static void M_DrawHUDOptions(void)
|
|||
const char *str1 = " Warning highlight";
|
||||
const char *str2 = ",";
|
||||
const char *str3 = "Good highlight";
|
||||
INT32 x = BASEVIDWIDTH - currentMenu->x + 2, y = currentMenu->y + 105;
|
||||
INT32 x = BASEVIDWIDTH - currentMenu->x + 2, y = currentMenu->y + 115;
|
||||
INT32 w0 = V_StringWidth(str0, 0), w1 = V_StringWidth(str1, 0), w2 = V_StringWidth(str2, 0), w3 = V_StringWidth(str3, 0);
|
||||
|
||||
M_DrawGenericMenu();
|
||||
|
|
@ -10920,6 +11269,7 @@ static void M_DrawMonitorToggles(void)
|
|||
|
||||
switch (currentMenu->menuitems[thisitem].alphaKey)
|
||||
{
|
||||
case KRITEM_DUALSNEAKER:
|
||||
case KRITEM_DUALJAWZ:
|
||||
drawnum = 2;
|
||||
break;
|
||||
|
|
@ -10989,6 +11339,7 @@ static void M_DrawMonitorToggles(void)
|
|||
|
||||
switch (currentMenu->menuitems[itemOn].alphaKey)
|
||||
{
|
||||
case KRITEM_DUALSNEAKER:
|
||||
case KRITEM_DUALJAWZ:
|
||||
drawnum = 2;
|
||||
break;
|
||||
|
|
|
|||
21
src/m_menu.h
21
src/m_menu.h
|
|
@ -17,6 +17,8 @@
|
|||
|
||||
#include "d_event.h"
|
||||
#include "command.h"
|
||||
#include "i_threads.h"
|
||||
#include "mserv.h"
|
||||
#include "r_things.h" // for SKINNAMESIZE
|
||||
|
||||
//
|
||||
|
|
@ -72,6 +74,18 @@ typedef enum
|
|||
} menumessagetype_t;
|
||||
void M_StartMessage(const char *string, void *routine, menumessagetype_t itemtype);
|
||||
|
||||
typedef enum
|
||||
{
|
||||
M_NOT_WAITING,
|
||||
|
||||
M_WAITING_VERSION,
|
||||
M_WAITING_ROOMS,
|
||||
M_WAITING_SERVERS,
|
||||
}
|
||||
M_waiting_mode_t;
|
||||
|
||||
extern M_waiting_mode_t m_waiting_mode;
|
||||
|
||||
// Called by linux_x/i_video_xshm.c
|
||||
void M_QuitResponse(INT32 ch);
|
||||
|
||||
|
|
@ -161,6 +175,9 @@ typedef struct menuitem_s
|
|||
|
||||
extern menuitem_t PlayerMenu[MAXSKINS];
|
||||
|
||||
extern menuitem_t MP_RoomMenu[];
|
||||
extern UINT32 roomIds[NUM_LIST_ROOMS];
|
||||
|
||||
typedef struct menu_s
|
||||
{
|
||||
const char *menutitlepic;
|
||||
|
|
@ -176,6 +193,10 @@ typedef struct menu_s
|
|||
void M_SetupNextMenu(menu_t *menudef);
|
||||
void M_ClearMenus(boolean callexitmenufunc);
|
||||
|
||||
#ifdef HAVE_THREADS
|
||||
extern I_mutex m_menu_mutex;
|
||||
#endif
|
||||
|
||||
extern menu_t *currentMenu;
|
||||
|
||||
extern menu_t MainDef;
|
||||
|
|
|
|||
1224
src/mserv.c
1224
src/mserv.c
File diff suppressed because it is too large
Load diff
35
src/mserv.h
35
src/mserv.h
|
|
@ -2,6 +2,7 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2018 by Sonic Team Junior.
|
||||
// Copyright (C) 2020 by James R.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
@ -13,7 +14,7 @@
|
|||
#ifndef _MSERV_H_
|
||||
#define _MSERV_H_
|
||||
|
||||
#define MASTERSERVERS21 // MasterServer v2.1
|
||||
#include "i_threads.h"
|
||||
|
||||
// lowered from 32 due to menu changes
|
||||
#define NUM_LIST_ROOMS 16
|
||||
|
|
@ -64,33 +65,47 @@ typedef struct
|
|||
// ================================ GLOBALS ===============================
|
||||
|
||||
extern consvar_t cv_masterserver, cv_servername;
|
||||
extern consvar_t cv_masterserver_update_rate;
|
||||
extern consvar_t cv_masterserver_timeout;
|
||||
extern consvar_t cv_masterserver_debug;
|
||||
extern consvar_t cv_masterserver_token;
|
||||
|
||||
// < 0 to not connect (usually -1) (offline mode)
|
||||
// == 0 to show all rooms, not a valid hosting room
|
||||
// anything else is whatever room the MS assigns to that number (online mode)
|
||||
extern INT16 ms_RoomId;
|
||||
|
||||
const char *GetMasterServerPort(void);
|
||||
const char *GetMasterServerIP(void);
|
||||
#ifdef HAVE_THREADS
|
||||
extern int ms_QueryId;
|
||||
extern I_mutex ms_QueryId_mutex;
|
||||
|
||||
void MSOpenUDPSocket(void);
|
||||
void MSCloseUDPSocket(void);
|
||||
|
||||
void SendAskInfoViaMS(INT32 node, tic_t asktime);
|
||||
extern msg_server_t *ms_ServerList;
|
||||
extern I_mutex ms_ServerList_mutex;
|
||||
#endif
|
||||
|
||||
void RegisterServer(void);
|
||||
void UnregisterServer(void);
|
||||
|
||||
void MasterClient_Ticker(void);
|
||||
|
||||
const msg_server_t *GetShortServersList(INT32 room);
|
||||
INT32 GetRoomsList(boolean hosting);
|
||||
msg_server_t *GetShortServersList(INT32 room, int id);
|
||||
INT32 GetRoomsList(boolean hosting, int id);
|
||||
#ifdef UPDATE_ALERT
|
||||
const char *GetMODVersion(void);
|
||||
char *GetMODVersion(int id);
|
||||
void GetMODVersion_Console(void);
|
||||
#endif
|
||||
extern msg_rooms_t room_list[NUM_LIST_ROOMS+1];
|
||||
|
||||
void AddMServCommands(void);
|
||||
|
||||
/* HTTP */
|
||||
void HMS_set_api (char *api);
|
||||
int HMS_fetch_rooms (int joining, int id);
|
||||
int HMS_register (void);
|
||||
int HMS_unlist (void);
|
||||
int HMS_update (void);
|
||||
void HMS_list_servers (void);
|
||||
msg_server_t * HMS_fetch_servers (msg_server_t *list, int room, int id);
|
||||
int HMS_compare_mod_version (char *buffer, size_t size_of_buffer);
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -808,10 +808,10 @@ void A_Look(mobj_t *actor)
|
|||
return;
|
||||
#endif
|
||||
|
||||
if (!P_LookForPlayers(actor, locvar1 & 65535, false , FixedMul((locvar1 >> 16)*FRACUNIT, actor->scale)))
|
||||
if (leveltime < starttime) // SRB2kart - no looking before race starts
|
||||
return;
|
||||
|
||||
if (leveltime < starttime) // SRB2kart - no looking before race starts
|
||||
if (!P_LookForPlayers(actor, locvar1 & 65535, false , FixedMul((locvar1 >> 16)*FRACUNIT, actor->scale)))
|
||||
return;
|
||||
|
||||
// go into chase state
|
||||
|
|
@ -3412,10 +3412,10 @@ void A_BubbleSpawn(mobj_t *actor)
|
|||
if (!(actor->eflags & MFE_UNDERWATER))
|
||||
{
|
||||
// Don't draw or spawn bubbles above water
|
||||
actor->flags2 |= MF2_DONTDRAW;
|
||||
actor->drawflags |= MFD_DONTDRAW;
|
||||
return;
|
||||
}
|
||||
actor->flags2 &= ~MF2_DONTDRAW;
|
||||
actor->drawflags &= ~MFD_DONTDRAW;
|
||||
|
||||
if (!(actor->flags2 & MF2_AMBUSH))
|
||||
{
|
||||
|
|
@ -3547,9 +3547,9 @@ void A_BubbleCheck(mobj_t *actor)
|
|||
return;
|
||||
#endif
|
||||
if (actor->eflags & MFE_UNDERWATER)
|
||||
actor->flags2 &= ~MF2_DONTDRAW; // underwater so draw
|
||||
actor->drawflags &= ~MFD_DONTDRAW; // underwater so draw
|
||||
else
|
||||
actor->flags2 |= MF2_DONTDRAW; // above water so don't draw
|
||||
actor->drawflags |= MFD_DONTDRAW; // above water so don't draw
|
||||
}
|
||||
|
||||
// Function: A_AttractChase
|
||||
|
|
@ -3654,9 +3654,9 @@ void A_AttractChase(mobj_t *actor)
|
|||
|
||||
// Rings flicker before disappearing
|
||||
if (actor->fuse && actor->fuse < 5*TICRATE && (leveltime & 1))
|
||||
actor->flags2 |= MF2_DONTDRAW;
|
||||
actor->drawflags |= MFD_DONTDRAW;
|
||||
else
|
||||
actor->flags2 &= ~MF2_DONTDRAW;
|
||||
actor->drawflags &= ~MFD_DONTDRAW;
|
||||
|
||||
// spilled rings have ghost trails and get capped to a certain speed
|
||||
if (actor->type == (mobjtype_t)actor->info->reactiontime)
|
||||
|
|
@ -3877,9 +3877,9 @@ void A_ThrownRing(mobj_t *actor)
|
|||
// spilled rings (and thrown bounce) flicker before disappearing
|
||||
if (leveltime & 1 && actor->fuse > 0 && actor->fuse < 2*TICRATE
|
||||
&& actor->type != MT_THROWNGRENADE)
|
||||
actor->flags2 |= MF2_DONTDRAW;
|
||||
actor->drawflags |= MFD_DONTDRAW;
|
||||
else
|
||||
actor->flags2 &= ~MF2_DONTDRAW;
|
||||
actor->drawflags &= ~MFD_DONTDRAW;
|
||||
|
||||
if (actor->tracer && actor->tracer->health <= 0)
|
||||
P_SetTarget(&actor->tracer, NULL);
|
||||
|
|
@ -5342,9 +5342,9 @@ void A_CrawlaCommanderThink(mobj_t *actor)
|
|||
thefloor = actor->floorz;
|
||||
|
||||
if (actor->fuse & 1)
|
||||
actor->flags2 |= MF2_DONTDRAW;
|
||||
actor->drawflags |= MFD_DONTDRAW;
|
||||
else
|
||||
actor->flags2 &= ~MF2_DONTDRAW;
|
||||
actor->drawflags &= ~MFD_DONTDRAW;
|
||||
|
||||
if (actor->reactiontime > 0)
|
||||
actor->reactiontime--;
|
||||
|
|
@ -9067,7 +9067,7 @@ void A_RandomShadowFrame(mobj_t *actor)
|
|||
fake->destscale = FRACUNIT*3/2;
|
||||
fake->angle = actor->angle;
|
||||
fake->tics = -1;
|
||||
actor->flags2 |= MF2_DONTDRAW;
|
||||
actor->drawflags |= MFD_DONTDRAW;
|
||||
actor->extravalue1 = 1;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -2218,7 +2218,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source)
|
|||
target->player->score = 0;
|
||||
}*/
|
||||
|
||||
target->flags2 &= ~MF2_DONTDRAW;
|
||||
target->drawflags &= ~MFD_DONTDRAW;
|
||||
}
|
||||
|
||||
// if killed by a player
|
||||
|
|
@ -2959,7 +2959,7 @@ static void P_KillPlayer(player_t *player, mobj_t *source, INT32 damage)
|
|||
{
|
||||
mobj_t *boom;
|
||||
player->mo->flags |= (MF_NOGRAVITY|MF_NOCLIP);
|
||||
player->mo->flags2 |= MF2_DONTDRAW;
|
||||
player->mo->drawflags |= MFD_DONTDRAW;
|
||||
boom = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_FZEROBOOM);
|
||||
boom->scale = player->mo->scale;
|
||||
boom->angle = player->mo->angle;
|
||||
|
|
|
|||
340
src/p_mobj.c
340
src/p_mobj.c
|
|
@ -1168,26 +1168,6 @@ static void P_PlayerFlip(mobj_t *mo)
|
|||
if (mo->tracer)
|
||||
mo->tracer->eflags ^= MFE_VERTICALFLIP;
|
||||
}
|
||||
else if (mo->player->pflags & PF_FLIPCAM)
|
||||
{
|
||||
UINT8 i;
|
||||
|
||||
mo->player->aiming = InvAngle(mo->player->aiming);
|
||||
|
||||
for (i = 0; i <= r_splitscreen; i++)
|
||||
{
|
||||
if (mo->player-players == displayplayers[i])
|
||||
{
|
||||
localaiming[i] = mo->player->aiming;
|
||||
if (camera[i].chase) {
|
||||
camera[i].aiming = InvAngle(camera[i].aiming);
|
||||
camera[i].z = mo->z - camera[i].z + mo->z;
|
||||
if (mo->eflags & MFE_VERTICALFLIP)
|
||||
camera[i].z += FixedMul(20*FRACUNIT, mo->scale);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
|
|
@ -1461,10 +1441,10 @@ static void P_XYFriction(mobj_t *mo, fixed_t oldx, fixed_t oldy)
|
|||
mo->momy = FixedMul(mo->momy, ns);
|
||||
}
|
||||
else if (abs(player->rmomx) < FixedMul(STOPSPEED, mo->scale)
|
||||
&& abs(player->rmomy) < FixedMul(STOPSPEED, mo->scale)
|
||||
&& (!(player->cmd.forwardmove && !(twodlevel || mo->flags2 & MF2_TWOD)) && !player->cmd.sidemove && !(player->pflags & PF_SPINNING))
|
||||
&& abs(player->rmomy) < FixedMul(STOPSPEED, mo->scale)
|
||||
&& (!(K_GetForwardMove(player) && !(twodlevel || mo->flags2 & MF2_TWOD)) && !(player->pflags & PF_SPINNING))
|
||||
#ifdef ESLOPE
|
||||
&& !(player->mo->standingslope && (!(player->mo->standingslope->flags & SL_NOPHYSICS)) && (abs(player->mo->standingslope->zdelta) >= FRACUNIT/2))
|
||||
&& !(player->mo->standingslope && (!(player->mo->standingslope->flags & SL_NOPHYSICS)))// && (abs(player->mo->standingslope->zdelta) >= FRACUNIT/2))
|
||||
#endif
|
||||
)
|
||||
{
|
||||
|
|
@ -1476,16 +1456,8 @@ static void P_XYFriction(mobj_t *mo, fixed_t oldx, fixed_t oldy)
|
|||
}
|
||||
else
|
||||
{
|
||||
if (oldx == mo->x && oldy == mo->y) // didn't go anywhere
|
||||
{
|
||||
mo->momx = FixedMul(mo->momx, ORIG_FRICTION);
|
||||
mo->momy = FixedMul(mo->momy, ORIG_FRICTION);
|
||||
}
|
||||
else
|
||||
{
|
||||
mo->momx = FixedMul(mo->momx, mo->friction);
|
||||
mo->momy = FixedMul(mo->momy, mo->friction);
|
||||
}
|
||||
mo->momx = FixedMul(mo->momx, mo->friction);
|
||||
mo->momy = FixedMul(mo->momy, mo->friction);
|
||||
|
||||
mo->friction = ORIG_FRICTION;
|
||||
}
|
||||
|
|
@ -1961,7 +1933,7 @@ void P_XYMovement(mobj_t *mo)
|
|||
if (mo->type == MT_FLINGRING || mo->type == MT_BALLHOG || mo->type == MT_BUBBLESHIELDTRAP)
|
||||
return;
|
||||
|
||||
if (mo->player && (mo->player->kartstuff[k_spinouttimer] && !mo->player->kartstuff[k_wipeoutslow]) && mo->player->speed <= K_GetKartSpeed(mo->player, false)/2)
|
||||
if (player && (player->kartstuff[k_spinouttimer] && !player->kartstuff[k_wipeoutslow]) && player->speed <= FixedDiv(20*mapobjectscale, player->kartstuff[k_offroad] + FRACUNIT))
|
||||
return;
|
||||
//}
|
||||
|
||||
|
|
@ -2457,6 +2429,17 @@ static boolean P_ZMovement(mobj_t *mo)
|
|||
mom.z = P_MobjFlip(mo)*FixedMul(5*FRACUNIT, mo->scale);
|
||||
else if (mo->type == MT_SPINFIRE) // elemental shield fire is another exception here
|
||||
;
|
||||
else if (mo->type == MT_DRIFTCLIP)
|
||||
{
|
||||
mom.z = -mom.z/2;
|
||||
if (abs(mom.z) > 4 * mo->scale / 3)
|
||||
{
|
||||
K_SpawnDriftBoostClipSpark(mo);
|
||||
S_StartSound(mo, sfx_tink);
|
||||
}
|
||||
else
|
||||
mo->flags2 ^= MFD_DONTDRAW;
|
||||
}
|
||||
else if (mo->flags & MF_MISSILE)
|
||||
{
|
||||
if (!(mo->flags & MF_NOCLIP))
|
||||
|
|
@ -2796,7 +2779,6 @@ static void P_PlayerZMovement(mobj_t *mo)
|
|||
// Check if we're on a polyobject
|
||||
// that triggers a linedef executor.
|
||||
msecnode_t *node;
|
||||
boolean stopmovecut = false;
|
||||
|
||||
for (node = mo->touching_sectorlist; node; node = node->m_sectorlist_next)
|
||||
{
|
||||
|
|
@ -2828,8 +2810,8 @@ static void P_PlayerZMovement(mobj_t *mo)
|
|||
polysec = po->lines[0]->backsector;
|
||||
|
||||
// Moving polyobjects should act like conveyors if the player lands on one. (I.E. none of the momentum cut thing below) -Red
|
||||
if ((mo->z == polysec->ceilingheight || mo->z+mo->height == polysec->floorheight) && po->thinker)
|
||||
stopmovecut = true;
|
||||
/*if ((mo->z == polysec->ceilingheight || mo->z+mo->height == polysec->floorheight) && po->thinker)
|
||||
stopmovecut = true;*/
|
||||
|
||||
if (!(po->flags & POF_LDEXEC))
|
||||
{
|
||||
|
|
@ -2850,24 +2832,7 @@ static void P_PlayerZMovement(mobj_t *mo)
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!stopmovecut)
|
||||
#endif
|
||||
|
||||
// Cut momentum in half when you hit the ground and
|
||||
// aren't pressing any controls.
|
||||
if (!(mo->player->cmd.forwardmove || mo->player->cmd.sidemove) && !mo->player->cmomx && !mo->player->cmomy
|
||||
&& !(mo->player->kartstuff[k_spinouttimer]))
|
||||
{
|
||||
mo->momx = mo->momx/2;
|
||||
mo->momy = mo->momy/2;
|
||||
|
||||
if (mo->player->cmd.buttons & BT_BRAKE && !(mo->player->cmd.forwardmove)) // FURTHER slowdown if you're braking.
|
||||
{
|
||||
mo->momx = mo->momx/2;
|
||||
mo->momy = mo->momy/2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (mo->health)
|
||||
|
|
@ -3599,8 +3564,6 @@ boolean P_CameraThinker(player_t *player, camera_t *thiscam, boolean resetcalled
|
|||
|
||||
if (encoremode)
|
||||
postimg = postimg_mirror;
|
||||
else if (player->pflags & PF_FLIPCAM && !(player->pflags & PF_NIGHTSMODE) && player->mo->eflags & MFE_VERTICALFLIP)
|
||||
postimg = postimg_flip;
|
||||
else if (player->awayviewtics && player->awayviewmobj && !P_MobjWasRemoved(player->awayviewmobj)) // Camera must obviously exist
|
||||
{
|
||||
camera_t dummycam;
|
||||
|
|
@ -4048,9 +4011,9 @@ static void P_RingThinker(mobj_t *mobj)
|
|||
if (mobj->fuse < TICRATE*3)
|
||||
{
|
||||
if (leveltime & 1)
|
||||
mobj->flags2 |= MF2_DONTDRAW;
|
||||
mobj->drawflags |= MFD_DONTDRAW;
|
||||
else
|
||||
mobj->flags2 &= ~MF2_DONTDRAW;
|
||||
mobj->drawflags &= ~MFD_DONTDRAW;
|
||||
}
|
||||
|
||||
if (!mobj->fuse)
|
||||
|
|
@ -4059,7 +4022,7 @@ static void P_RingThinker(mobj_t *mobj)
|
|||
if (!LUAh_MobjFuse(mobj))
|
||||
#endif
|
||||
{
|
||||
mobj->flags2 &= ~MF2_DONTDRAW;
|
||||
mobj->drawflags &= ~MFD_DONTDRAW;
|
||||
spark = P_SpawnMobj(mobj->x, mobj->y, mobj->z, MT_SIGNSPARKLE); // Spawn a fancy sparkle
|
||||
K_MatchGenericExtraFlags(spark, mobj);
|
||||
spark->colorized = true;
|
||||
|
|
@ -6086,14 +6049,14 @@ static void P_NightsItemChase(mobj_t *thing)
|
|||
if (thing->info->painstate)
|
||||
P_SetMobjState(thing,thing->info->painstate);
|
||||
else
|
||||
thing->flags2 |= MF2_SHADOW;
|
||||
thing->drawflags |= MFD_SHADOW;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (thing->info->painstate)
|
||||
P_SetMobjState(thing,thing->info->spawnstate);
|
||||
else
|
||||
thing->flags2 &= ~MF2_SHADOW;
|
||||
thing->drawflags &= ~(MFD_TRANSMASK|MFD_BRIGHTMASK);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -6482,7 +6445,7 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
if (mobj->type == MT_GHOST && mobj->fuse > 0 // Not guaranteed to be MF_SCENERY or not MF_SCENERY!
|
||||
&& (signed)(mobj->frame >> FF_TRANSSHIFT) < (NUMTRANSMAPS-1) - mobj->fuse / 2)
|
||||
// fade out when nearing the end of fuse...
|
||||
mobj->frame = (mobj->frame & ~FF_TRANSMASK) | (((NUMTRANSMAPS-1) - mobj->fuse / 2) << FF_TRANSSHIFT);
|
||||
mobj->drawflags = (mobj->drawflags & ~MFD_TRANSMASK) | (((NUMTRANSMAPS-1) - mobj->fuse / 2) << MFD_TRANSSHIFT);
|
||||
|
||||
// Special thinker for scenery objects
|
||||
if (mobj->flags & MF_SCENERY)
|
||||
|
|
@ -6495,6 +6458,27 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
#endif
|
||||
switch (mobj->type)
|
||||
{
|
||||
case MT_FOLLOWER:
|
||||
// small thinker for follower:
|
||||
// We cleanse ourselves from existence if our target player doesn't exist for whatever reason. (generally players leaving)
|
||||
if (!mobj->target || P_MobjWasRemoved(mobj->target) || !mobj->target->player || mobj->target->player->spectator || mobj->target->player->followerskin < 0)
|
||||
{
|
||||
// Remove possible hnext list (bubble)
|
||||
mobj_t *bub = mobj->hnext;
|
||||
mobj_t *tmp;
|
||||
|
||||
while (bub && !P_MobjWasRemoved(bub))
|
||||
{
|
||||
tmp = bub->hnext;
|
||||
P_RemoveMobj(bub);
|
||||
bub = tmp;
|
||||
}
|
||||
|
||||
P_RemoveMobj(mobj);
|
||||
}
|
||||
|
||||
return;
|
||||
|
||||
case MT_HOOP:
|
||||
if (mobj->fuse > 1)
|
||||
P_MoveHoop(mobj);
|
||||
|
|
@ -6648,30 +6632,7 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
offz = mobj->target->height / 5;
|
||||
}
|
||||
|
||||
if (mobj->target->eflags & MFE_DRAWONLYFORP1) // groooooaann...
|
||||
mobj->eflags |= MFE_DRAWONLYFORP1;
|
||||
else
|
||||
mobj->eflags &= ~MFE_DRAWONLYFORP1;
|
||||
|
||||
if (mobj->target->eflags & MFE_DRAWONLYFORP2)
|
||||
mobj->eflags |= MFE_DRAWONLYFORP2;
|
||||
else
|
||||
mobj->eflags &= ~MFE_DRAWONLYFORP2;
|
||||
|
||||
if (mobj->target->eflags & MFE_DRAWONLYFORP3)
|
||||
mobj->eflags |= MFE_DRAWONLYFORP3;
|
||||
else
|
||||
mobj->eflags &= ~MFE_DRAWONLYFORP3;
|
||||
|
||||
if (mobj->target->eflags & MFE_DRAWONLYFORP4)
|
||||
mobj->eflags |= MFE_DRAWONLYFORP4;
|
||||
else
|
||||
mobj->eflags &= ~MFE_DRAWONLYFORP4;
|
||||
|
||||
if (mobj->target->flags2 & MF2_DONTDRAW)
|
||||
mobj->flags2 |= MF2_DONTDRAW;
|
||||
else
|
||||
mobj->flags2 &= ~MF2_DONTDRAW;
|
||||
mobj->drawflags = (mobj->target->drawflags & MFD_DONTDRAW);
|
||||
|
||||
if (mobj->target->eflags & MFE_VERTICALFLIP)
|
||||
offz += 4*FRACUNIT;
|
||||
|
|
@ -6734,7 +6695,7 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
|| (P_IsDisplayPlayer(mobj->target->player))
|
||||
#endif
|
||||
)
|
||||
mobj->flags2 |= MF2_DONTDRAW;
|
||||
mobj->drawflags |= MFD_DONTDRAW;
|
||||
|
||||
P_UnsetThingPosition(mobj);
|
||||
mobj->x = mobj->target->x;
|
||||
|
|
@ -6784,7 +6745,7 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
mobj->tracer->colorized = false;
|
||||
}
|
||||
|
||||
if (!(mobj->flags2 & MF2_DONTDRAW))
|
||||
if (!(mobj->drawflags & MFD_DONTDRAW))
|
||||
{
|
||||
const INT32 numberdisplaymin = ((mobj->target->player->kartstuff[k_itemtype] == KITEM_ORBINAUT) ? 5 : 2);
|
||||
|
||||
|
|
@ -6794,7 +6755,7 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
P_SetMobjState(mobj, S_PLAYERARROW_BOX);
|
||||
mobj->tracer->sprite = SPR_ITEM;
|
||||
mobj->tracer->frame = FF_FULLBRIGHT|(((mobj->target->player->kartstuff[k_itemroulette] % (13*3)) / 3) + 1);
|
||||
mobj->tracer->flags2 &= ~MF2_DONTDRAW;
|
||||
mobj->tracer->drawflags &= ~MFD_DONTDRAW;
|
||||
}
|
||||
else if (mobj->target->player->kartstuff[k_stolentimer] > 0)
|
||||
{
|
||||
|
|
@ -6802,16 +6763,16 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
mobj->tracer->sprite = SPR_ITEM;
|
||||
mobj->tracer->frame = FF_FULLBRIGHT|KITEM_HYUDORO;
|
||||
if (leveltime & 2)
|
||||
mobj->tracer->flags2 &= ~MF2_DONTDRAW;
|
||||
mobj->tracer->drawflags &= ~MFD_DONTDRAW;
|
||||
else
|
||||
mobj->tracer->flags2 |= MF2_DONTDRAW;
|
||||
mobj->tracer->drawflags |= MFD_DONTDRAW;
|
||||
}
|
||||
else if ((mobj->target->player->kartstuff[k_stealingtimer] > 0) && (leveltime & 2))
|
||||
{
|
||||
P_SetMobjState(mobj, S_PLAYERARROW_BOX);
|
||||
mobj->tracer->sprite = SPR_ITEM;
|
||||
mobj->tracer->frame = FF_FULLBRIGHT|KITEM_HYUDORO;
|
||||
mobj->tracer->flags2 &= ~MF2_DONTDRAW;
|
||||
mobj->tracer->drawflags &= ~MFD_DONTDRAW;
|
||||
}
|
||||
else if (mobj->target->player->kartstuff[k_eggmanexplode] > 1)
|
||||
{
|
||||
|
|
@ -6819,9 +6780,9 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
mobj->tracer->sprite = SPR_ITEM;
|
||||
mobj->tracer->frame = FF_FULLBRIGHT|KITEM_EGGMAN;
|
||||
if (leveltime & 1)
|
||||
mobj->tracer->flags2 &= ~MF2_DONTDRAW;
|
||||
mobj->tracer->drawflags &= ~MFD_DONTDRAW;
|
||||
else
|
||||
mobj->tracer->flags2 |= MF2_DONTDRAW;
|
||||
mobj->tracer->drawflags |= MFD_DONTDRAW;
|
||||
}
|
||||
else if (mobj->target->player->kartstuff[k_rocketsneakertimer] > 1)
|
||||
{
|
||||
|
|
@ -6830,9 +6791,9 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
mobj->tracer->sprite = SPR_ITEM;
|
||||
mobj->tracer->frame = FF_FULLBRIGHT|KITEM_ROCKETSNEAKER;
|
||||
if (leveltime & 1)
|
||||
mobj->tracer->flags2 &= ~MF2_DONTDRAW;
|
||||
mobj->tracer->drawflags &= ~MFD_DONTDRAW;
|
||||
else
|
||||
mobj->tracer->flags2 |= MF2_DONTDRAW;
|
||||
mobj->tracer->drawflags |= MFD_DONTDRAW;
|
||||
}
|
||||
else if (mobj->target->player->kartstuff[k_itemtype] && mobj->target->player->kartstuff[k_itemamount] > 0)
|
||||
{
|
||||
|
|
@ -6861,12 +6822,12 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
if (mobj->target->player->kartstuff[k_itemheld])
|
||||
{
|
||||
if (leveltime & 1)
|
||||
mobj->tracer->flags2 &= ~MF2_DONTDRAW;
|
||||
mobj->tracer->drawflags &= ~MFD_DONTDRAW;
|
||||
else
|
||||
mobj->tracer->flags2 |= MF2_DONTDRAW;
|
||||
mobj->tracer->drawflags |= MFD_DONTDRAW;
|
||||
}
|
||||
else
|
||||
mobj->tracer->flags2 &= ~MF2_DONTDRAW;
|
||||
mobj->tracer->drawflags &= ~MFD_DONTDRAW;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -6907,7 +6868,7 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
mobj->movecount = 0;
|
||||
}
|
||||
else
|
||||
mobj->tracer->flags2 |= MF2_DONTDRAW;
|
||||
mobj->tracer->drawflags |= MFD_DONTDRAW;
|
||||
}
|
||||
else if (mobj->health > 0)
|
||||
{
|
||||
|
|
@ -6930,10 +6891,10 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
return;
|
||||
}
|
||||
|
||||
if (mobj->tracer->flags2 & MF2_DONTDRAW)
|
||||
mobj->flags2 |= MF2_DONTDRAW;
|
||||
if (mobj->tracer->drawflags & MFD_DONTDRAW)
|
||||
mobj->drawflags |= MFD_DONTDRAW;
|
||||
else
|
||||
mobj->flags2 &= ~MF2_DONTDRAW;
|
||||
mobj->drawflags &= ~MFD_DONTDRAW;
|
||||
|
||||
P_UnsetThingPosition(mobj);
|
||||
mobj->x = mobj->target->x;
|
||||
|
|
@ -6984,7 +6945,7 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
mobj->eflags |= MFE_VERTICALFLIP;
|
||||
|
||||
if (mobj->tics > 0)
|
||||
mobj->flags2 ^= MF2_DONTDRAW;
|
||||
mobj->drawflags ^= MFD_DONTDRAW;
|
||||
break;
|
||||
//}
|
||||
case MT_WATERDROP:
|
||||
|
|
@ -7038,16 +6999,15 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
if (mobj->target->eflags & MFE_VERTICALFLIP)
|
||||
{
|
||||
mobj->z = mobj->target->z - FixedMul(16*FRACUNIT, mobj->target->scale) - mobj->height;
|
||||
if (mobj->target->player->pflags & PF_FLIPCAM)
|
||||
mobj->eflags |= MFE_VERTICALFLIP;
|
||||
}
|
||||
else
|
||||
mobj->z = mobj->target->z + (mobj->target->height) + FixedMul(8*FRACUNIT, mobj->target->scale); // Adjust height for height changes
|
||||
|
||||
if (mobj->threshold <= 35)
|
||||
mobj->flags2 |= MF2_DONTDRAW;
|
||||
mobj->drawflags |= MFD_DONTDRAW;
|
||||
else
|
||||
mobj->flags2 &= ~MF2_DONTDRAW;
|
||||
mobj->drawflags &= ~MFD_DONTDRAW;
|
||||
|
||||
if (mobj->threshold <= 30)
|
||||
mobj->threshold = 40;
|
||||
mobj->threshold--;
|
||||
|
|
@ -7367,14 +7327,15 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
break;
|
||||
case MT_PLAYER:
|
||||
/// \todo Have the player's dead body completely finish its animation even if they've already respawned.
|
||||
if (!(mobj->flags2 & MF2_DONTDRAW))
|
||||
// This feels like it has some serious potential for breakage. Is there anything else we can base this off of instead of a drawing flag?
|
||||
if (!(mobj->drawflags & MFD_DONTDRAW))
|
||||
{
|
||||
if (!mobj->fuse)
|
||||
{ // Go away.
|
||||
/// \todo Actually go ahead and remove mobj completely, and fix any bugs and crashes doing this creates. Chasecam should stop moving, and F12 should never return to it.
|
||||
mobj->momz = 0;
|
||||
if (mobj->player)
|
||||
mobj->flags2 |= MF2_DONTDRAW;
|
||||
mobj->drawflags |= MFD_DONTDRAW;
|
||||
else // safe to remove, nobody's going to complain!
|
||||
{
|
||||
P_RemoveMobj(mobj);
|
||||
|
|
@ -7403,7 +7364,7 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
case MT_ORBINAUT_SHIELD:
|
||||
case MT_BANANA_SHIELD:
|
||||
case MT_EGGMANITEM_SHIELD:
|
||||
mobj->flags2 ^= MF2_DONTDRAW;
|
||||
mobj->drawflags ^= MFD_DONTDRAW;
|
||||
break;
|
||||
case MT_JAWZ:
|
||||
case MT_JAWZ_DUD:
|
||||
|
|
@ -7411,7 +7372,7 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
P_SetMobjState(mobj, mobj->info->xdeathstate);
|
||||
// fallthru
|
||||
case MT_JAWZ_SHIELD:
|
||||
mobj->flags2 ^= MF2_DONTDRAW;
|
||||
mobj->drawflags ^= MFD_DONTDRAW;
|
||||
break;
|
||||
case MT_SSMINE:
|
||||
case MT_SPBEXPLOSION:
|
||||
|
|
@ -7431,7 +7392,7 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
return;
|
||||
case MT_CDUFO:
|
||||
if (mobj->fuse > TICRATE)
|
||||
mobj->flags2 ^= MF2_DONTDRAW; // only by good fortune does this end with it having MF2_DONTDRAW... don't touch!
|
||||
mobj->drawflags ^= MFD_DONTDRAW; // only by good fortune does this end with it having MFD_DONTDRAW... don't touch!
|
||||
break;
|
||||
case MT_SMK_PIPE:
|
||||
if (mobj->flags2 & MF2_AMBUSH)
|
||||
|
|
@ -7440,7 +7401,7 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
P_SetMobjStateNF(mobj, mobj->info->spawnstate);
|
||||
/* FALLTHRU */
|
||||
case MT_SMK_MOLE:
|
||||
mobj->flags2 ^= MF2_DONTDRAW;
|
||||
mobj->drawflags ^= MFD_DONTDRAW;
|
||||
if (P_IsObjectOnGround(mobj))
|
||||
{
|
||||
P_RemoveMobj(mobj);
|
||||
|
|
@ -7461,7 +7422,7 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
mobj->frame &= (~FF_FULLBRIGHT);
|
||||
}
|
||||
|
||||
mobj->flags2 ^= MF2_DONTDRAW;
|
||||
mobj->drawflags ^= MFD_DONTDRAW;
|
||||
if (P_IsObjectOnGround(mobj))
|
||||
{
|
||||
P_RemoveMobj(mobj);
|
||||
|
|
@ -7761,7 +7722,7 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
case MT_NIGHTSDRONE:
|
||||
if (mobj->state >= &states[S_NIGHTSDRONE_SPARKLING1] && mobj->state <= &states[S_NIGHTSDRONE_SPARKLING16])
|
||||
{
|
||||
mobj->flags2 &= ~MF2_DONTDRAW;
|
||||
mobj->drawflags &= ~MFD_DONTDRAW;
|
||||
mobj->z = mobj->floorz + mobj->height + (mobj->spawnpoint->options >> ZSHIFT) * FRACUNIT;
|
||||
mobj->angle = 0;
|
||||
|
||||
|
|
@ -7787,7 +7748,7 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
{
|
||||
mobj->flags &= ~MF_NOGRAVITY;
|
||||
P_SetMobjState(mobj, S_NIGHTSDRONE1);
|
||||
mobj->flags2 |= MF2_DONTDRAW;
|
||||
mobj->drawflags |= MFD_DONTDRAW;
|
||||
}
|
||||
}
|
||||
else if (mobj->tracer && mobj->tracer->player)
|
||||
|
|
@ -7795,7 +7756,7 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
if (!(mobj->tracer->player->pflags & PF_NIGHTSMODE))
|
||||
{
|
||||
mobj->flags &= ~MF_NOGRAVITY;
|
||||
mobj->flags2 &= ~MF2_DONTDRAW;
|
||||
mobj->drawflags &= ~MFD_DONTDRAW;
|
||||
P_SetMobjState(mobj, S_NIGHTSDRONE1);
|
||||
}
|
||||
else if (!mobj->tracer->player->bonustime)
|
||||
|
|
@ -7832,7 +7793,7 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
P_RemoveMobj(mobj->target);
|
||||
P_SetTarget(&mobj->target, NULL);
|
||||
}
|
||||
mobj->flags2 |= MF2_DONTDRAW;
|
||||
mobj->drawflags |= MFD_DONTDRAW;
|
||||
}
|
||||
}
|
||||
else if (mobj->tracer && mobj->tracer->player)
|
||||
|
|
@ -7852,10 +7813,10 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
mobj->flags |= MF_NOGRAVITY;
|
||||
}
|
||||
else
|
||||
mobj->flags2 |= MF2_DONTDRAW;
|
||||
mobj->drawflags |= MFD_DONTDRAW;
|
||||
}
|
||||
else // Not NiGHTS
|
||||
mobj->flags2 &= ~MF2_DONTDRAW;
|
||||
mobj->drawflags &= ~MFD_DONTDRAW;
|
||||
}
|
||||
mobj->angle += ANG10;
|
||||
if (mobj->z <= mobj->floorz)
|
||||
|
|
@ -8297,15 +8258,62 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
return;
|
||||
}
|
||||
|
||||
mobj->angle = mobj->target->angle;
|
||||
P_TeleportMove(mobj, mobj->target->x + P_ReturnThrustX(mobj, mobj->angle+ANGLE_180, mobj->target->radius),
|
||||
mobj->target->y + P_ReturnThrustY(mobj, mobj->angle+ANGLE_180, mobj->target->radius), mobj->target->z);
|
||||
//mobj->angle = mobj->target->angle;
|
||||
{
|
||||
angle_t angle = R_PointToAngle2(0, 0, mobj->target->momx, mobj->target->momy);
|
||||
fixed_t nudge;
|
||||
|
||||
mobj->angle = angle;
|
||||
|
||||
if (( mobj->fuse & 1 ))
|
||||
{
|
||||
nudge = 4*mobj->target->radius;
|
||||
}
|
||||
else
|
||||
{
|
||||
nudge = 2*mobj->target->radius;
|
||||
/* rotate the papersprite frames to see the flat angle */
|
||||
mobj->angle += ANGLE_90;
|
||||
}
|
||||
|
||||
P_TeleportMove(mobj,
|
||||
mobj->target->x + P_ReturnThrustX(mobj, angle + ANGLE_180, nudge),
|
||||
mobj->target->y + P_ReturnThrustY(mobj, angle + ANGLE_180, nudge),
|
||||
mobj->target->z);
|
||||
}
|
||||
P_SetScale(mobj, mobj->target->scale);
|
||||
mobj->flags2 ^= MF2_DONTDRAW;
|
||||
#ifdef HWRENDER
|
||||
mobj->modeltilt = mobj->target->modeltilt;
|
||||
#endif
|
||||
|
||||
if (mobj->fuse <= 16)
|
||||
{
|
||||
mobj->color = SKINCOLOR_KETCHUP;
|
||||
/* don't draw papersprite frames after blue boost */
|
||||
mobj->drawflags ^= MFD_DONTDRAW;
|
||||
}
|
||||
else if (mobj->fuse <= 32)
|
||||
mobj->color = SKINCOLOR_SAPPHIRE;
|
||||
else if (mobj->fuse > 32)
|
||||
mobj->color = (UINT8)(1 + (leveltime % (MAXSKINCOLORS-1)));
|
||||
|
||||
switch (mobj->extravalue1)
|
||||
{
|
||||
case 3:/* rainbow boost */
|
||||
/* every 20 tics, bang! */
|
||||
if (( 120 - mobj->fuse ) % 10 == 0)
|
||||
{
|
||||
K_SpawnDriftBoostClip(mobj->target->player);
|
||||
S_StartSound(mobj->target, sfx_s3k77);
|
||||
}
|
||||
break;
|
||||
|
||||
case 2:/* blue boost */
|
||||
if (mobj->fuse == 16)/* to red*/
|
||||
K_SpawnDriftBoostClip(mobj->target->player);
|
||||
break;
|
||||
}
|
||||
|
||||
{
|
||||
player_t *p = NULL;
|
||||
if (mobj->target->target && mobj->target->target->player)
|
||||
|
|
@ -8420,7 +8428,7 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
|
||||
K_MatchGenericExtraFlags(mobj, mobj->target);
|
||||
if (leveltime & 1)
|
||||
mobj->flags2 |= MF2_DONTDRAW;
|
||||
mobj->drawflags |= MFD_DONTDRAW;
|
||||
}
|
||||
break;
|
||||
case MT_PLAYERRETICULE:
|
||||
|
|
@ -8432,7 +8440,7 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
P_TeleportMove(mobj, mobj->target->x, mobj->target->y, mobj->target->z);
|
||||
break;
|
||||
case MT_INSTASHIELDB:
|
||||
mobj->flags2 ^= MF2_DONTDRAW;
|
||||
mobj->drawflags ^= MFD_DONTDRAW;
|
||||
K_MatchGenericExtraFlags(mobj, mobj->target);
|
||||
/* FALLTHRU */
|
||||
case MT_INSTASHIELDA:
|
||||
|
|
@ -8545,14 +8553,14 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
mobj->angle = ang;
|
||||
|
||||
if (leveltime & 1)
|
||||
mobj->flags2 |= MF2_DONTDRAW;
|
||||
mobj->drawflags |= MFD_DONTDRAW;
|
||||
|
||||
if (trans >= NUMTRANSMAPS)
|
||||
mobj->flags2 |= MF2_DONTDRAW;
|
||||
mobj->drawflags |= MFD_DONTDRAW;
|
||||
else if (trans == 0)
|
||||
mobj->frame = (mobj->frame & ~FF_TRANSMASK);
|
||||
mobj->drawflags = (mobj->drawflags & ~MFD_TRANSMASK);
|
||||
else
|
||||
mobj->frame = (mobj->frame & ~FF_TRANSMASK)|(trans << FF_TRANSSHIFT);
|
||||
mobj->drawflags = (mobj->drawflags & ~MFD_TRANSMASK)|(trans << MFD_TRANSSHIFT);
|
||||
}
|
||||
break;
|
||||
case MT_THUNDERSHIELD:
|
||||
|
|
@ -8619,7 +8627,7 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
P_SetMobjState(mobj, S_BUBBLESHIELDBLOWUP);
|
||||
|
||||
mobj->angle += ANGLE_22h;
|
||||
mobj->flags2 &= ~MF2_SHADOW;
|
||||
mobj->drawflags &= ~MFD_SHADOW;
|
||||
scale += (blow * (3*scale)) / bubbletime;
|
||||
|
||||
mobj->frame = (states[S_BUBBLESHIELDBLOWUP].frame + mobj->extravalue1);
|
||||
|
|
@ -8689,9 +8697,9 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
else
|
||||
{
|
||||
if (mobj->target->player->kartstuff[k_bubblecool] && ((curstate-S_BUBBLESHIELD1) & 1))
|
||||
mobj->flags2 |= MF2_SHADOW;
|
||||
mobj->drawflags |= MFD_SHADOW;
|
||||
else
|
||||
mobj->flags2 &= ~MF2_SHADOW;
|
||||
mobj->drawflags &= ~MFD_SHADOW;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -8853,18 +8861,7 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
|
||||
if (!mobj->extravalue2)
|
||||
{
|
||||
if (mobj->eflags & MFE_VERTICALFLIP)
|
||||
mobj->z -= mobj->height;
|
||||
else
|
||||
mobj->z += mobj->height;
|
||||
|
||||
S_StartSound(mobj, mobj->info->deathsound);
|
||||
P_SetObjectMomZ(mobj, 8*FRACUNIT, false);
|
||||
P_InstaThrust(mobj, R_PointToAngle2(mobj->target->x, mobj->target->y, mobj->x, mobj->y)+ANGLE_90, 16*FRACUNIT);
|
||||
mobj->momx += mobj->target->momx;
|
||||
mobj->momy += mobj->target->momy;
|
||||
mobj->momz += mobj->target->momz;
|
||||
mobj->extravalue2 = 1;
|
||||
K_DropRocketSneaker(mobj->target->player);
|
||||
}
|
||||
else if (P_IsObjectOnGround(mobj))
|
||||
{
|
||||
|
|
@ -8904,9 +8901,9 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
if (state < S_PLAYERBOMB1 || state > S_PLAYERBOMB20)
|
||||
P_SetMobjState(mobj, S_PLAYERBOMB1);
|
||||
if (mobj->target->player->kartstuff[k_comebacktimer] < TICRATE && (leveltime & 1))
|
||||
mobj->flags2 &= ~MF2_DONTDRAW;
|
||||
mobj->drawflags &= ~MFD_DONTDRAW;
|
||||
else
|
||||
mobj->flags2 |= MF2_DONTDRAW;
|
||||
mobj->drawflags |= MFD_DONTDRAW;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -8921,9 +8918,9 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
P_SetMobjState(mobj, S_PLAYERFAKE1);
|
||||
|
||||
if (mobj->target->player->powers[pw_flashing] && (leveltime & 1))
|
||||
mobj->flags2 |= MF2_DONTDRAW;
|
||||
mobj->drawflags |= MFD_DONTDRAW;
|
||||
else
|
||||
mobj->flags2 &= ~MF2_DONTDRAW;
|
||||
mobj->drawflags &= ~MFD_DONTDRAW;
|
||||
}
|
||||
|
||||
// Update mobj antigravity status:
|
||||
|
|
@ -8953,10 +8950,10 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
cur->colorized = true;
|
||||
K_FlipFromObject(cur, mobj->target);
|
||||
|
||||
if (mobj->flags2 & MF2_DONTDRAW)
|
||||
cur->flags2 |= MF2_DONTDRAW;
|
||||
if (mobj->drawflags & MFD_DONTDRAW)
|
||||
cur->drawflags |= MFD_DONTDRAW;
|
||||
else
|
||||
cur->flags2 &= ~MF2_DONTDRAW;
|
||||
cur->drawflags &= ~MFD_DONTDRAW;
|
||||
|
||||
cur = cur->hnext;
|
||||
}
|
||||
|
|
@ -10314,7 +10311,7 @@ for (i = ((mobj->flags2 & MF2_STRONGBOX) ? strongboxamt : weakboxamt); i; --i) s
|
|||
|
||||
P_SpawnMobj(newmobj->x, newmobj->y, newmobj->z, MT_EXPLODE); // poof into existance
|
||||
// Transfer flags2 (strongbox, objectflip)
|
||||
newmobj->flags2 = mobj->flags2 & ~MF2_DONTDRAW;
|
||||
newmobj->flags2 = mobj->flags2;
|
||||
if (mobj->threshold == 70)
|
||||
newmobj->threshold = 70;
|
||||
}
|
||||
|
|
@ -10366,7 +10363,7 @@ for (i = ((mobj->flags2 & MF2_STRONGBOX) ? strongboxamt : weakboxamt); i; --i) s
|
|||
return;
|
||||
}
|
||||
else if (((mobj->type == MT_RANDOMITEM && mobj->threshold == 69) || mobj->type == MT_EGGMANITEM || mobj->type == MT_FALLINGROCK) && mobj->fuse <= TICRATE)
|
||||
mobj->flags2 ^= MF2_DONTDRAW;
|
||||
mobj->drawflags ^= MFD_DONTDRAW;
|
||||
}
|
||||
|
||||
I_Assert(mobj != NULL);
|
||||
|
|
@ -10596,13 +10593,13 @@ void P_SceneryThinker(mobj_t *mobj)
|
|||
&& mobj->extravalue1 > 0 && mobj->extravalue2 >= 2)
|
||||
{
|
||||
if (mobj->extravalue2 == 2) // I don't know why the normal logic doesn't work for this.
|
||||
mobj->flags2 ^= MF2_DONTDRAW;
|
||||
mobj->drawflags ^= MFD_DONTDRAW;
|
||||
else
|
||||
{
|
||||
if (mobj->fuse == mobj->extravalue2)
|
||||
mobj->flags2 &= ~MF2_DONTDRAW;
|
||||
mobj->drawflags &= ~MFD_DONTDRAW;
|
||||
else
|
||||
mobj->flags2 |= MF2_DONTDRAW;
|
||||
mobj->drawflags |= MFD_DONTDRAW;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -10733,6 +10730,9 @@ static void P_DefaultMobjShadowScale(mobj_t *thing)
|
|||
case MT_FLOATINGITEM:
|
||||
thing->shadowscale = FRACUNIT/2;
|
||||
break;
|
||||
case MT_DRIFTCLIP:
|
||||
thing->shadowscale = FRACUNIT/3;
|
||||
break;
|
||||
default:
|
||||
if (thing->flags & (MF_ENEMY|MF_BOSS))
|
||||
thing->shadowscale = FRACUNIT;
|
||||
|
|
@ -11667,13 +11667,19 @@ void P_RespawnSpecials(void)
|
|||
return;
|
||||
else if (pcount > 1)
|
||||
{
|
||||
time = (180 - (pcount * 10))*TICRATE;
|
||||
time = (120 - ((pcount-2) * 10))*TICRATE;
|
||||
|
||||
// If the map is longer or shorter than 3 laps, then adjust ring respawn to account for this.
|
||||
// 5 lap courses would have more retreaded ground, while 2 lap courses would have less.
|
||||
if ((mapheaderinfo[gamemap-1]->numlaps != 3)
|
||||
&& !(mapheaderinfo[gamemap-1]->levelflags & LF_SECTIONRACE))
|
||||
time = (time * 3) / max(1, mapheaderinfo[gamemap-1]->numlaps);
|
||||
|
||||
if (time < 10*TICRATE)
|
||||
{
|
||||
// Ensure it doesn't go into absurdly low values
|
||||
time = 10*TICRATE;
|
||||
}
|
||||
}
|
||||
|
||||
// nothing left to respawn?
|
||||
|
|
@ -11729,8 +11735,8 @@ void P_RespawnSpecials(void)
|
|||
ss->sector->ceilingheight) - (mthing->options >> ZSHIFT) * FRACUNIT;
|
||||
if (mthing->options & MTF_AMBUSH
|
||||
&& (i == MT_RING || i == MT_REDTEAMRING || i == MT_BLUETEAMRING || i == MT_COIN || P_WeaponOrPanel(i)))
|
||||
z -= 24*FRACUNIT;
|
||||
z -= mobjinfo[i].height; // Don't forget the height!
|
||||
z -= 24 * mapobjectscale;
|
||||
z -= FixedMul(mobjinfo[i].height, mapobjectscale); // Don't forget the height!
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -11741,7 +11747,7 @@ void P_RespawnSpecials(void)
|
|||
ss->sector->floorheight) + (mthing->options >> ZSHIFT) * FRACUNIT;
|
||||
if (mthing->options & MTF_AMBUSH
|
||||
&& (i == MT_RING || i == MT_REDTEAMRING || i == MT_BLUETEAMRING || i == MT_COIN || P_WeaponOrPanel(i)))
|
||||
z += 24*FRACUNIT;
|
||||
z += 24 * mapobjectscale;
|
||||
}
|
||||
|
||||
mo = P_SpawnMobj(x, y, z, i);
|
||||
|
|
@ -11870,6 +11876,8 @@ void P_SpawnPlayer(INT32 playernum)
|
|||
p->awayviewmobj = NULL;
|
||||
p->awayviewtics = 0;
|
||||
|
||||
P_SetTarget(&p->follower, NULL); // cleanse follower from existence
|
||||
|
||||
// set the scale to the mobj's destscale so settings get correctly set. if we don't, they sometimes don't.
|
||||
if (cv_kartdebugshrink.value && !modeattacking && !p->bot)
|
||||
mobj->destscale = 6*mobj->destscale/8;
|
||||
|
|
@ -11883,7 +11891,7 @@ void P_SpawnPlayer(INT32 playernum)
|
|||
{
|
||||
mobj_t *overheadarrow = P_SpawnMobj(mobj->x, mobj->y, mobj->z + P_GetPlayerHeight(p)+16*FRACUNIT, MT_PLAYERARROW);
|
||||
P_SetTarget(&overheadarrow->target, mobj);
|
||||
overheadarrow->flags2 |= MF2_DONTDRAW;
|
||||
overheadarrow->drawflags |= MFD_DONTDRAW;
|
||||
P_SetScale(overheadarrow, mobj->destscale);
|
||||
|
||||
if (p->spectator && pcount > 1) // HEY! No being cheap...
|
||||
|
|
@ -11909,10 +11917,10 @@ void P_SpawnPlayer(INT32 playernum)
|
|||
P_SetTarget(&mo->target, mobj);
|
||||
mo->angle = (diff * (i-1));
|
||||
mo->color = mobj->color;
|
||||
if (mobj->flags2 & MF2_DONTDRAW)
|
||||
mo->flags2 |= MF2_DONTDRAW;
|
||||
if (mobj->drawflags & MFD_DONTDRAW)
|
||||
mo->drawflags |= MFD_DONTDRAW;
|
||||
else
|
||||
mo->flags2 &= ~MF2_DONTDRAW;
|
||||
mo->drawflags &= ~MFD_DONTDRAW;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
48
src/p_mobj.h
48
src/p_mobj.h
|
|
@ -108,7 +108,7 @@ typedef enum
|
|||
// Don't use the blocklinks (inert but displayable)
|
||||
MF_NOBLOCKMAP = 1<<4,
|
||||
// Thin, paper-like collision bound (for visual equivalent, see FF_PAPERSPRITE)
|
||||
MF_PAPERCOLLISION = 1<<5,
|
||||
MF_PAPERCOLLISION = 1<<5,
|
||||
// You can push this object. It can activate switches and things by pushing it on top.
|
||||
MF_PUSHABLE = 1<<6,
|
||||
// Object is a boss.
|
||||
|
|
@ -160,7 +160,7 @@ typedef enum
|
|||
MF_GRENADEBOUNCE = 1<<28,
|
||||
// Run the action thinker on spawn.
|
||||
MF_RUNSPAWNFUNC = 1<<29,
|
||||
// Don't remap in Encore mode.
|
||||
// Don't remap in Encore mode. (Not a drawflag so that it's settable by mobjinfo.)
|
||||
MF_DONTENCOREMAP = 1<<30,
|
||||
// free: 1<<31
|
||||
} mobjflag_t;
|
||||
|
|
@ -170,7 +170,7 @@ typedef enum
|
|||
MF2_AXIS = 1, // It's a NiGHTS axis! (For faster checking)
|
||||
MF2_TWOD = 1<<1, // Moves like it's in a 2D level
|
||||
MF2_DONTRESPAWN = 1<<2, // Don't respawn this object!
|
||||
MF2_DONTDRAW = 1<<3, // Don't generate a vissprite
|
||||
// free: 1<<3
|
||||
MF2_AUTOMATIC = 1<<4, // Thrown ring has automatic properties
|
||||
MF2_RAILRING = 1<<5, // Thrown ring has rail properties
|
||||
MF2_BOUNCERING = 1<<6, // Thrown ring has bounce properties
|
||||
|
|
@ -187,7 +187,7 @@ typedef enum
|
|||
MF2_JUSTATTACKED = 1<<17, // can be pushed by other moving mobjs
|
||||
MF2_FIRING = 1<<18, // turret fire
|
||||
MF2_SUPERFIRE = 1<<19, // Firing something with Super Sonic-stopping properties. Or, if mobj has MF_MISSILE, this is the actual fire from it.
|
||||
MF2_SHADOW = 1<<20, // Fuzzy draw, makes targeting harder.
|
||||
// free: 1<<20
|
||||
MF2_STRONGBOX = 1<<21, // Flag used for "strong" random monitors.
|
||||
MF2_OBJECTFLIP = 1<<22, // Flag for objects that always have flipped gravity.
|
||||
MF2_SKULLFLY = 1<<23, // Special handling: skull in flight.
|
||||
|
|
@ -241,14 +241,43 @@ typedef enum
|
|||
MFE_SPRUNG = 1<<8,
|
||||
// Platform movement
|
||||
MFE_APPLYPMOMZ = 1<<9,
|
||||
// SRB2Kart: Splitscreen sprite display; very wasteful but I couldn't think of another way to do it...
|
||||
MFE_DRAWONLYFORP1 = 1<<10,
|
||||
MFE_DRAWONLYFORP2 = 1<<11,
|
||||
MFE_DRAWONLYFORP3 = 1<<12,
|
||||
MFE_DRAWONLYFORP4 = 1<<13,
|
||||
// free: to and including 1<<15
|
||||
} mobjeflag_t;
|
||||
|
||||
//
|
||||
// Mobj drawing flags
|
||||
// Set by hex, to make masking shenanigans easier to keep track of.
|
||||
//
|
||||
typedef enum
|
||||
{
|
||||
// Don't generate a vissprite for individual screens
|
||||
MFD_DONTDRAWP1 = 0x0001,
|
||||
MFD_DONTDRAWP2 = 0x0002,
|
||||
MFD_DONTDRAWP3 = 0x0004,
|
||||
MFD_DONTDRAWP4 = 0x0008,
|
||||
// Transparency override flags
|
||||
MFD_TRANS10 = 0x0010,
|
||||
MFD_TRANS20 = 0x0020,
|
||||
MFD_TRANS30 = 0x0030,
|
||||
MFD_TRANS40 = 0x0040,
|
||||
MFD_TRANS50 = 0x0050,
|
||||
MFD_TRANS60 = 0x0060,
|
||||
MFD_TRANS70 = 0x0070,
|
||||
MFD_TRANS80 = 0x0080,
|
||||
MFD_TRANS90 = 0x0090,
|
||||
MFD_TRANSMASK = 0x00F0,
|
||||
// Brightness override flags
|
||||
MFD_FULLBRIGHT = 0x0100,
|
||||
MFD_SEMIBRIGHT = 0x0200,
|
||||
MFD_NOBRIGHT = 0x0300,
|
||||
MFD_BRIGHTMASK = 0x0F00,
|
||||
// Shortcuts
|
||||
MFD_DONTDRAW = MFD_DONTDRAWP1|MFD_DONTDRAWP2|MFD_DONTDRAWP3|MFD_DONTDRAWP4,
|
||||
MFD_SHADOW = MFD_TRANS80|MFD_FULLBRIGHT,
|
||||
MFD_TRANSSHIFT = 4,
|
||||
// free: to and including 0x8000
|
||||
} mobjdflag_t;
|
||||
|
||||
//
|
||||
// PRECIPITATION flags ?! ?! ?!
|
||||
//
|
||||
|
|
@ -304,6 +333,7 @@ typedef struct mobj_s
|
|||
UINT32 flags; // flags from mobjinfo tables
|
||||
UINT32 flags2; // MF2_ flags
|
||||
UINT16 eflags; // extra flags
|
||||
UINT16 drawflags; // Rendering-related flags. These should not be used for game logic.
|
||||
|
||||
void *skin; // overrides 'sprite' when non-NULL (for player bodies to 'remember' the skin)
|
||||
// Player and mobj sprites in multiplayer modes are modified
|
||||
|
|
|
|||
|
|
@ -57,10 +57,11 @@ typedef enum
|
|||
{
|
||||
// RFLAGPOINT = 0x01,
|
||||
// BFLAGPOINT = 0x02,
|
||||
CAPSULE = 0x04,
|
||||
AWAYVIEW = 0x08,
|
||||
FIRSTAXIS = 0x10,
|
||||
SECONDAXIS = 0x20,
|
||||
CAPSULE = 4,
|
||||
AWAYVIEW = 8,
|
||||
FIRSTAXIS = 16,
|
||||
SECONDAXIS = 32,
|
||||
FOLLOWER = 64,
|
||||
} player_saveflags;
|
||||
|
||||
//
|
||||
|
|
@ -218,6 +219,9 @@ static void P_NetArchivePlayers(void)
|
|||
if (players[i].axis2)
|
||||
flags |= SECONDAXIS;
|
||||
|
||||
if (players[i].follower)
|
||||
flags |= FOLLOWER;
|
||||
|
||||
WRITEINT16(save_p, players[i].lastsidehit);
|
||||
WRITEINT16(save_p, players[i].lastlinehit);
|
||||
|
||||
|
|
@ -249,6 +253,14 @@ static void P_NetArchivePlayers(void)
|
|||
// SRB2kart
|
||||
WRITEUINT8(save_p, players[i].kartspeed);
|
||||
WRITEUINT8(save_p, players[i].kartweight);
|
||||
|
||||
WRITEUINT8(save_p, players[i].followerskin);
|
||||
WRITEUINT8(save_p, players[i].followerready); // booleans are really just numbers eh??
|
||||
WRITEUINT8(save_p, players[i].followercolor);
|
||||
if (flags & FOLLOWER)
|
||||
WRITEUINT32(save_p, players[i].follower->mobjnum);
|
||||
|
||||
|
||||
//
|
||||
|
||||
for (j = 0; j < NUMKARTSTUFF; j++)
|
||||
|
|
@ -437,6 +449,13 @@ static void P_NetUnArchivePlayers(void)
|
|||
// SRB2kart
|
||||
players[i].kartspeed = READUINT8(save_p);
|
||||
players[i].kartweight = READUINT8(save_p);
|
||||
|
||||
players[i].followerskin = READUINT8(save_p);
|
||||
players[i].followerready = READUINT8(save_p);
|
||||
players[i].followercolor = READUINT8(save_p);
|
||||
if (flags & FOLLOWER)
|
||||
players[i].follower = (mobj_t *)(size_t)READUINT32(save_p);
|
||||
|
||||
//
|
||||
|
||||
for (j = 0; j < NUMKARTSTUFF; j++)
|
||||
|
|
@ -984,6 +1003,7 @@ typedef enum
|
|||
MD2_SLOPE = 1<<13,
|
||||
#endif
|
||||
MD2_SHADOWSCALE = 1<<14,
|
||||
MD2_DRAWFLAGS = 1<<15,
|
||||
} mobj_diff2_t;
|
||||
|
||||
typedef enum
|
||||
|
|
@ -1182,6 +1202,8 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
|
|||
#endif
|
||||
if (mobj->shadowscale)
|
||||
diff2 |= MD2_SHADOWSCALE;
|
||||
if (mobj->drawflags)
|
||||
diff2 |= MD2_DRAWFLAGS;
|
||||
if (mobj->colorized)
|
||||
diff2 |= MD2_COLORIZED;
|
||||
if (mobj == waypointcap)
|
||||
|
|
@ -1313,6 +1335,17 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
|
|||
WRITEUINT8(save_p, mobj->colorized);
|
||||
if (diff2 & MD2_SHADOWSCALE)
|
||||
WRITEFIXED(save_p, mobj->shadowscale);
|
||||
if (diff2 & MD2_DRAWFLAGS)
|
||||
{
|
||||
UINT16 df = mobj->drawflags;
|
||||
|
||||
if ((mobj->drawflags & MFD_DONTDRAW) != MFD_DONTDRAW)
|
||||
{
|
||||
df = (mobj->drawflags & ~MFD_DONTDRAW);
|
||||
}
|
||||
|
||||
WRITEUINT16(save_p, df);
|
||||
}
|
||||
|
||||
WRITEUINT32(save_p, mobj->mobjnum);
|
||||
}
|
||||
|
|
@ -2242,6 +2275,8 @@ static void LoadMobjThinker(actionf_p1 thinker)
|
|||
mobj->colorized = READUINT8(save_p);
|
||||
if (diff2 & MD2_SHADOWSCALE)
|
||||
mobj->shadowscale = READFIXED(save_p);
|
||||
if (diff2 & MD2_DRAWFLAGS)
|
||||
mobj->drawflags = READUINT16(save_p);
|
||||
|
||||
if (diff & MD_REDFLAG)
|
||||
{
|
||||
|
|
@ -3134,6 +3169,7 @@ static void P_RelinkPointers(void)
|
|||
if (!(mobj->itnext = P_FindNewPosition(temp)))
|
||||
CONS_Debug(DBG_GAMELOGIC, "itnext not found on %d\n", mobj->type);
|
||||
}
|
||||
|
||||
if (mobj->player)
|
||||
{
|
||||
if (mobj->player->capsule)
|
||||
|
|
@ -3164,6 +3200,13 @@ static void P_RelinkPointers(void)
|
|||
if (!P_SetTarget(&mobj->player->awayviewmobj, P_FindNewPosition(temp)))
|
||||
CONS_Debug(DBG_GAMELOGIC, "awayviewmobj not found on %d\n", mobj->type);
|
||||
}
|
||||
if (mobj->player->follower)
|
||||
{
|
||||
temp = (UINT32)(size_t)mobj->player->follower;
|
||||
mobj->player->follower = NULL;
|
||||
if (!P_SetTarget(&mobj->player->follower, P_FindNewPosition(temp)))
|
||||
CONS_Debug(DBG_GAMELOGIC, "follower not found on %d\n", mobj->type);
|
||||
}
|
||||
if (mobj->player->nextwaypoint)
|
||||
{
|
||||
temp = (UINT32)(size_t)mobj->player->nextwaypoint;
|
||||
|
|
@ -3433,6 +3476,10 @@ static void P_NetArchiveMisc(void)
|
|||
|
||||
WRITEUINT8(save_p, thwompsactive);
|
||||
WRITESINT8(save_p, spbplace);
|
||||
WRITEUINT8(save_p, rainbowstartavailable);
|
||||
|
||||
WRITEUINT32(save_p, introtime);
|
||||
WRITEUINT32(save_p, starttime);
|
||||
|
||||
// Is it paused?
|
||||
if (paused)
|
||||
|
|
@ -3558,6 +3605,10 @@ static inline boolean P_NetUnArchiveMisc(void)
|
|||
|
||||
thwompsactive = (boolean)READUINT8(save_p);
|
||||
spbplace = READSINT8(save_p);
|
||||
rainbowstartavailable = (boolean)READUINT8(save_p);
|
||||
|
||||
introtime = READUINT32(save_p);
|
||||
starttime = READUINT32(save_p);
|
||||
|
||||
// Is it paused?
|
||||
if (READUINT8(save_p) == 0x2f)
|
||||
|
|
|
|||
|
|
@ -1159,11 +1159,9 @@ static inline void P_SpawnEmblems(void)
|
|||
emblemmobj->flags |= MF_NOCLIP;
|
||||
emblemmobj->flags &= ~MF_SPECIAL;
|
||||
emblemmobj->flags |= MF_NOBLOCKMAP;
|
||||
emblemmobj->frame |= (tr_trans50<<FF_TRANSSHIFT);
|
||||
emblemmobj->drawflags |= (tr_trans50 << MFD_TRANSSHIFT);
|
||||
P_SetThingPosition(emblemmobj);
|
||||
}
|
||||
else
|
||||
emblemmobj->frame &= ~FF_TRANSMASK;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1452,7 +1450,7 @@ static void P_LoadRawSideDefs2(void *data)
|
|||
UINT16 i;
|
||||
INT32 num;
|
||||
size_t j;
|
||||
UINT32 cr, cg, cb;
|
||||
RGBA_t color;
|
||||
|
||||
for (i = 0; i < numsides; i++)
|
||||
{
|
||||
|
|
@ -1534,23 +1532,21 @@ static void P_LoadRawSideDefs2(void *data)
|
|||
// encore mode colormaps!
|
||||
// do it like software by aproximating a color to a palette index, and then convert it to its encore variant and then back to a color code.
|
||||
// do this for both the start and fade colormaps.
|
||||
|
||||
cr = (HEX2INT(col[1]) << 4) + (HEX2INT(col[2]) << 0);
|
||||
cg = (HEX2INT(col[3]) << 12) + (HEX2INT(col[4]) << 8);
|
||||
cb = (HEX2INT(col[5]) << 20) + (HEX2INT(col[6]) << 16);
|
||||
|
||||
color.s.red = (HEX2INT(col[1]) << 4) + HEX2INT(col[2]);
|
||||
color.s.green = (HEX2INT(col[3]) << 4) + HEX2INT(col[4]);
|
||||
color.s.blue = (HEX2INT(col[5]) << 4) + HEX2INT(col[6]);
|
||||
|
||||
#ifdef GLENCORE
|
||||
if (encoremap)
|
||||
{
|
||||
j = encoremap[NearestColor((UINT8)cr, (UINT8)cg, (UINT8)cb)];
|
||||
j = encoremap[NearestColor(color.s.red, color.s.green, color.s.blue)];
|
||||
//CONS_Printf("R_CreateColormap: encoremap[%d] = %d\n", j, encoremap[j]); -- moved encoremap upwards for optimisation
|
||||
cr = pLocalPalette[j].s.red;
|
||||
cg = pLocalPalette[j].s.green;
|
||||
cb = pLocalPalette[j].s.blue;
|
||||
color = pLocalPalette[j]; // note: this sets alpha to 255, we will reset it below
|
||||
}
|
||||
#endif
|
||||
|
||||
sec->extra_colormap->rgba = cr + cg + cb;
|
||||
color.s.alpha = 0; // reset/init the alpha, so the addition below will work correctly
|
||||
sec->extra_colormap->rgba = color.rgba;
|
||||
|
||||
// alpha
|
||||
if (msd->toptexture[7])
|
||||
|
|
@ -1577,23 +1573,21 @@ static void P_LoadRawSideDefs2(void *data)
|
|||
col = msd->bottomtexture;
|
||||
|
||||
// do the exact same thing as above here.
|
||||
|
||||
cr = (HEX2INT(col[1]) << 4) + (HEX2INT(col[2]) << 0);
|
||||
cg = (HEX2INT(col[3]) << 12) + (HEX2INT(col[4]) << 8);
|
||||
cb = (HEX2INT(col[5]) << 20) + (HEX2INT(col[6]) << 16);
|
||||
|
||||
color.s.red = (HEX2INT(col[1]) << 4) + HEX2INT(col[2]);
|
||||
color.s.green = (HEX2INT(col[3]) << 4) + HEX2INT(col[4]);
|
||||
color.s.blue = (HEX2INT(col[5]) << 4) + HEX2INT(col[6]);
|
||||
|
||||
#ifdef GLENCORE
|
||||
if (encoremap)
|
||||
{
|
||||
j = encoremap[NearestColor((UINT8)cr, (UINT8)cg, (UINT8)cb)];
|
||||
j = encoremap[NearestColor(color.s.red, color.s.green, color.s.blue)];
|
||||
//CONS_Printf("R_CreateColormap: encoremap[%d] = %d\n", j, encoremap[j]); -- moved encoremap upwards for optimisation
|
||||
cr = pLocalPalette[j].s.red;
|
||||
cg = pLocalPalette[j].s.green;
|
||||
cb = pLocalPalette[j].s.blue;
|
||||
color = pLocalPalette[j]; // note: this sets alpha to 255, we will reset it below
|
||||
}
|
||||
#endif
|
||||
|
||||
sec->extra_colormap->fadergba = cr + cg + cb;
|
||||
color.s.alpha = 0; // reset/init the alpha, so the addition below will work correctly
|
||||
sec->extra_colormap->fadergba = color.rgba;
|
||||
|
||||
// alpha
|
||||
if (msd->bottomtexture[7])
|
||||
|
|
@ -2370,6 +2364,7 @@ lumpnum_t lastloadedmaplumpnum; // for comparative savegame
|
|||
static void P_LevelInitStuff(void)
|
||||
{
|
||||
INT32 i;
|
||||
UINT8 p = 0;
|
||||
|
||||
leveltime = 0;
|
||||
|
||||
|
|
@ -2416,6 +2411,9 @@ static void P_LevelInitStuff(void)
|
|||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (playeringame[i] && !players[i].spectator)
|
||||
p++;
|
||||
|
||||
if (grandprixinfo.gp == false)
|
||||
{
|
||||
players[i].lives = 3;
|
||||
|
|
@ -2460,8 +2458,34 @@ static void P_LevelInitStuff(void)
|
|||
|
||||
// and this stupid flag as a result
|
||||
players[i].pflags &= ~PF_TRANSFERTOCLOSEST;
|
||||
|
||||
// Wipe follower from existence to avoid crashes
|
||||
players[i].follower = NULL;
|
||||
}
|
||||
|
||||
rainbowstartavailable = false;
|
||||
|
||||
if (p >= 2)
|
||||
rainbowstartavailable = true;
|
||||
|
||||
if (p <= 2)
|
||||
{
|
||||
introtime = 0; // No intro in Record Attack / 1v1
|
||||
}
|
||||
else
|
||||
{
|
||||
introtime = (108) + 5; // 108 for rotation, + 5 for white fade
|
||||
}
|
||||
|
||||
numbulbs = 5;
|
||||
|
||||
if (p > 2)
|
||||
{
|
||||
numbulbs += (p-2);
|
||||
}
|
||||
|
||||
starttime = (introtime + (3*TICRATE)) + ((2*TICRATE) + (numbulbs * bulbtime)); // Start countdown time, + buffer time
|
||||
|
||||
// SRB2Kart: map load variables
|
||||
if (grandprixinfo.gp == true)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -22,6 +22,7 @@
|
|||
#include "r_main.h"
|
||||
#include "p_maputl.h"
|
||||
#include "w_wad.h"
|
||||
#include "k_kart.h" // K_PlayerEBrake
|
||||
|
||||
#ifdef ESLOPE
|
||||
|
||||
|
|
@ -883,6 +884,10 @@ void P_ButteredSlope(mobj_t *mo)
|
|||
return; // don't slide down slopes if you can't touch them or you're not affected by gravity
|
||||
|
||||
if (mo->player) {
|
||||
// SRB2Kart - spindash negates slopes
|
||||
if (K_PlayerEBrake(mo->player))
|
||||
return;
|
||||
|
||||
// Changed in kart to only not apply physics on very slight slopes (I think about 4 degree angles)
|
||||
if (abs(mo->standingslope->zdelta) < FRACUNIT/21 && !(mo->player->pflags & PF_SPINNING))
|
||||
return; // Don't slide on non-steep slopes unless spinning
|
||||
|
|
|
|||
15
src/p_spec.c
15
src/p_spec.c
|
|
@ -2066,7 +2066,12 @@ static void K_HandleLapIncrement(player_t *player)
|
|||
{
|
||||
if (player)
|
||||
{
|
||||
if ((player->starpostnum == numstarposts) || (player->laps == 0))
|
||||
if (leveltime < starttime)
|
||||
{
|
||||
// Will fault the player
|
||||
K_DoIngameRespawn(player);
|
||||
}
|
||||
else if ((player->starpostnum == numstarposts) || (player->laps == 0))
|
||||
{
|
||||
size_t i = 0;
|
||||
UINT8 nump = 0;
|
||||
|
|
@ -2101,6 +2106,14 @@ static void K_HandleLapIncrement(player_t *player)
|
|||
player->karthud[khud_lapanimation] = 80;
|
||||
}
|
||||
|
||||
if (rainbowstartavailable == true)
|
||||
{
|
||||
S_StartSound(player->mo, sfx_s23c);
|
||||
player->kartstuff[k_startboost] = 125;
|
||||
K_SpawnDriftBoostExplosion(player, 3);
|
||||
rainbowstartavailable = false;
|
||||
}
|
||||
|
||||
if (netgame && player->laps >= (UINT8)cv_numlaps.value)
|
||||
CON_LogMessage(va(M_GetText("%s has finished the race.\n"), player_names[player-players]));
|
||||
|
||||
|
|
|
|||
|
|
@ -711,9 +711,9 @@ void P_Ticker(boolean run)
|
|||
if (exitcountdown > 1)
|
||||
exitcountdown--;
|
||||
|
||||
if (indirectitemcooldown > 1)
|
||||
if (indirectitemcooldown > 0)
|
||||
indirectitemcooldown--;
|
||||
if (hyubgone > 1)
|
||||
if (hyubgone > 0)
|
||||
hyubgone--;
|
||||
|
||||
if (G_BattleGametype())
|
||||
|
|
|
|||
427
src/p_user.c
427
src/p_user.c
|
|
@ -45,6 +45,7 @@
|
|||
// SRB2kart
|
||||
#include "m_cond.h" // M_UpdateUnlockablesAndExtraEmblems
|
||||
#include "k_kart.h"
|
||||
#include "k_color.h" // KartColor_Opposite
|
||||
#include "console.h" // CON_LogMessage
|
||||
#include "k_respawn.h"
|
||||
#include "k_bot.h"
|
||||
|
|
@ -653,7 +654,7 @@ static void P_DeNightserizePlayer(player_t *player)
|
|||
|
||||
player->mo->flags &= ~MF_NOGRAVITY;
|
||||
|
||||
player->mo->flags2 &= ~MF2_DONTDRAW;
|
||||
player->mo->drawflags &= ~MFD_DONTDRAW;
|
||||
|
||||
// Restore aiming angle
|
||||
if (player == &players[consoleplayer])
|
||||
|
|
@ -728,7 +729,7 @@ void P_NightserizePlayer(player_t *player, INT32 nighttime)
|
|||
|
||||
player->mo->flags |= MF_NOGRAVITY;
|
||||
|
||||
player->mo->flags2 |= MF2_DONTDRAW;
|
||||
player->mo->drawflags |= MFD_DONTDRAW;
|
||||
|
||||
player->nightstime = player->startedtime = nighttime*TICRATE;
|
||||
player->bonustime = false;
|
||||
|
|
@ -1622,7 +1623,7 @@ void P_SpawnShieldOrb(player_t *player)
|
|||
if (shieldobj->info->painstate)
|
||||
P_SetMobjState(shieldobj,shieldobj->info->painstate);
|
||||
else
|
||||
shieldobj->flags2 |= MF2_SHADOW;
|
||||
shieldobj->drawflags |= MFD_SHADOW;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1658,8 +1659,7 @@ mobj_t *P_SpawnGhostMobj(mobj_t *mobj)
|
|||
ghost->sprite = mobj->sprite;
|
||||
ghost->frame = mobj->frame;
|
||||
ghost->tics = -1;
|
||||
ghost->frame &= ~FF_TRANSMASK;
|
||||
ghost->frame |= tr_trans50<<FF_TRANSSHIFT;
|
||||
ghost->drawflags |= tr_trans50 << MFD_TRANSSHIFT;
|
||||
ghost->fuse = ghost->info->damage;
|
||||
ghost->skin = mobj->skin;
|
||||
ghost->standingslope = mobj->standingslope;
|
||||
|
|
@ -3410,7 +3410,7 @@ static void P_DoFiring(player_t *player, ticcmd_t *cmd) // SRB2kart - unused.
|
|||
return;
|
||||
P_SetWeaponDelay(player, (3*TICRATE)/2);
|
||||
|
||||
mo = P_SpawnPlayerMissile(player->mo, MT_REDRING, MF2_RAILRING|MF2_DONTDRAW);
|
||||
mo = P_SpawnPlayerMissile(player->mo, MT_REDRING, MF2_RAILRING);
|
||||
|
||||
// Rail has no unique thrown object, therefore its sound plays here.
|
||||
S_StartSound(player->mo, sfx_rail1);
|
||||
|
|
@ -4020,9 +4020,9 @@ static void P_2dMovement(player_t *player)
|
|||
static void P_3dMovement(player_t *player)
|
||||
{
|
||||
ticcmd_t *cmd;
|
||||
angle_t movepushangle, movepushsideangle; // Analog
|
||||
angle_t movepushangle; // Analog
|
||||
//INT32 topspeed, acceleration, thrustfactor;
|
||||
fixed_t movepushforward = 0, movepushside = 0;
|
||||
fixed_t movepushforward = 0;
|
||||
angle_t dangle; // replaces old quadrants bits
|
||||
//boolean dangleflip = false; // SRB2kart - toaster
|
||||
//fixed_t normalspd = FixedMul(player->normalspeed, player->mo->scale);
|
||||
|
|
@ -4039,13 +4039,6 @@ static void P_3dMovement(player_t *player)
|
|||
|
||||
cmd = &player->cmd;
|
||||
|
||||
if (player->pflags & PF_STASIS || player->kartstuff[k_spinouttimer]) // pw_introcam?
|
||||
{
|
||||
cmd->forwardmove = cmd->sidemove = 0;
|
||||
}
|
||||
|
||||
cmd->sidemove = 0; // TODO: Remove sidemove entirely
|
||||
|
||||
if (player->kartstuff[k_drift] != 0)
|
||||
movepushangle = player->mo->angle-(ANGLE_45/5)*player->kartstuff[k_drift];
|
||||
else if (player->kartstuff[k_spinouttimer] || player->kartstuff[k_wipeoutslow]) // if spun out, use the boost angle
|
||||
|
|
@ -4053,8 +4046,6 @@ static void P_3dMovement(player_t *player)
|
|||
else
|
||||
movepushangle = player->mo->angle;
|
||||
|
||||
movepushsideangle = movepushangle-ANGLE_90;
|
||||
|
||||
// cmomx/cmomy stands for the conveyor belt speed.
|
||||
if (player->onconveyor == 2) // Wind/Current
|
||||
{
|
||||
|
|
@ -4107,10 +4098,6 @@ static void P_3dMovement(player_t *player)
|
|||
*/
|
||||
//}
|
||||
|
||||
// When sliding, don't allow forward/back
|
||||
if (player->pflags & PF_SLIDING)
|
||||
cmd->forwardmove = 0;
|
||||
|
||||
// Do not let the player control movement if not onground.
|
||||
onground = P_IsObjectOnGround(player->mo);
|
||||
|
||||
|
|
@ -4119,23 +4106,11 @@ static void P_3dMovement(player_t *player)
|
|||
// Forward movement
|
||||
if (!(P_PlayerInPain(player) && !onground))
|
||||
{
|
||||
movepushforward = K_3dKartMovement(player, onground, cmd->forwardmove);
|
||||
movepushforward = K_3dKartMovement(player, onground);
|
||||
|
||||
if (player->mo->movefactor != FRACUNIT) // Friction-scaled acceleration...
|
||||
movepushforward = FixedMul(movepushforward, player->mo->movefactor);
|
||||
|
||||
if (cmd->buttons & BT_BRAKE && !cmd->forwardmove) // SRB2kart - braking isn't instant
|
||||
movepushforward /= 64;
|
||||
|
||||
if (cmd->forwardmove > 0)
|
||||
player->kartstuff[k_brakestop] = 0;
|
||||
else if (player->kartstuff[k_brakestop] < 6) // Don't start reversing with brakes until you've made a stop first
|
||||
{
|
||||
if (player->speed < 8*FRACUNIT)
|
||||
player->kartstuff[k_brakestop]++;
|
||||
movepushforward = 0;
|
||||
}
|
||||
|
||||
totalthrust.x += P_ReturnThrustX(player->mo, movepushangle, movepushforward);
|
||||
totalthrust.y += P_ReturnThrustY(player->mo, movepushangle, movepushforward);
|
||||
}
|
||||
|
|
@ -4144,18 +4119,6 @@ static void P_3dMovement(player_t *player)
|
|||
K_MomentumToFacing(player);
|
||||
}
|
||||
|
||||
// Sideways movement
|
||||
if (cmd->sidemove != 0 && !((player->exiting || mapreset) || player->kartstuff[k_spinouttimer]))
|
||||
{
|
||||
if (cmd->sidemove > 0)
|
||||
movepushside = (cmd->sidemove * FRACUNIT/128) + FixedDiv(player->speed, K_GetKartSpeed(player, true));
|
||||
else
|
||||
movepushside = (cmd->sidemove * FRACUNIT/128) - FixedDiv(player->speed, K_GetKartSpeed(player, true));
|
||||
|
||||
totalthrust.x += P_ReturnThrustX(player->mo, movepushsideangle, movepushside);
|
||||
totalthrust.y += P_ReturnThrustY(player->mo, movepushsideangle, movepushside);
|
||||
}
|
||||
|
||||
if ((totalthrust.x || totalthrust.y)
|
||||
&& player->mo->standingslope && (!(player->mo->standingslope->flags & SL_NOPHYSICS)) && abs(player->mo->standingslope->zdelta) > FRACUNIT/2) {
|
||||
// Factor thrust to slope, but only for the part pushing up it!
|
||||
|
|
@ -4323,7 +4286,7 @@ static void P_SpectatorMovement(player_t *player)
|
|||
if (mo)
|
||||
{
|
||||
mo->flags2 |= MF2_RAILRING;
|
||||
mo->flags2 |= MF2_DONTDRAW;
|
||||
mo->drawflags |= MFD_DONTDRAW;
|
||||
mo->flags |= MF_NOCLIPHEIGHT;
|
||||
mo->flags |= MF_NOCLIP;
|
||||
mo->flags &= ~MF_MISSILE;
|
||||
|
|
@ -5066,7 +5029,7 @@ static void P_NiGHTSMovement(player_t *player)
|
|||
radius = player->mo->target->radius;
|
||||
|
||||
player->mo->flags |= MF_NOGRAVITY;
|
||||
player->mo->flags2 |= MF2_DONTDRAW;
|
||||
player->mo->drawflags |= MFD_DONTDRAW;
|
||||
P_SetScale(player->mo->tracer, player->mo->scale);
|
||||
|
||||
if (player->mo->eflags & MFE_VERTICALFLIP)
|
||||
|
|
@ -5794,18 +5757,10 @@ static void P_MovePlayer(player_t *player)
|
|||
boolean add_delta = true;
|
||||
|
||||
// Kart: store the current turn range for later use
|
||||
if ((player->mo && player->speed > 0) // Moving
|
||||
|| (leveltime > starttime && (cmd->buttons & BT_ACCELERATE && cmd->buttons & BT_BRAKE)) // Rubber-burn turn
|
||||
|| (player->respawn.state != RESPAWNST_NONE) // Respawning
|
||||
|| (player->spectator || objectplacing)) // Not a physical player
|
||||
{
|
||||
player->lturn_max[leveltime%MAXPREDICTTICS] = K_GetKartTurnValue(player, KART_FULLTURN)+1;
|
||||
player->rturn_max[leveltime%MAXPREDICTTICS] = K_GetKartTurnValue(player, -KART_FULLTURN)-1;
|
||||
} else {
|
||||
player->lturn_max[leveltime%MAXPREDICTTICS] = player->rturn_max[leveltime%MAXPREDICTTICS] = 0;
|
||||
}
|
||||
player->lturn_max[leveltime%MAXPREDICTTICS] = K_GetKartTurnValue(player, KART_FULLTURN)+1;
|
||||
player->rturn_max[leveltime%MAXPREDICTTICS] = K_GetKartTurnValue(player, -KART_FULLTURN)-1;
|
||||
|
||||
if (leveltime >= starttime)
|
||||
if (leveltime >= introtime)
|
||||
{
|
||||
// KART: Don't directly apply angleturn! It may have been either A) forged by a malicious client, or B) not be a smooth turn due to a player dropping frames.
|
||||
// Instead, turn the player only up to the amount they're supposed to turn accounting for latency. Allow exactly 1 extra turn unit to try to keep old replays synced.
|
||||
|
|
@ -7110,7 +7065,7 @@ static void P_DeathThink(player_t *player)
|
|||
if (player->mo)
|
||||
{
|
||||
player->mo->flags |= (MF_NOGRAVITY|MF_NOCLIP);
|
||||
player->mo->flags2 |= MF2_DONTDRAW;
|
||||
player->mo->drawflags |= MFD_DONTDRAW;
|
||||
}
|
||||
}
|
||||
else
|
||||
|
|
@ -7245,8 +7200,7 @@ fixed_t t_cam4_rotate = -42;
|
|||
// we then throw that ticcmd garbage in the camera and make it move
|
||||
|
||||
// redefine this
|
||||
static fixed_t forwardmove[2] = {25<<FRACBITS>>16, 50<<FRACBITS>>16};
|
||||
static fixed_t sidemove[2] = {2<<FRACBITS>>16, 4<<FRACBITS>>16};
|
||||
static fixed_t forwardmove = MAXPLMOVE<<FRACBITS>>16;
|
||||
static fixed_t angleturn[3] = {KART_FULLTURN/2, KART_FULLTURN, KART_FULLTURN/4}; // + slow turn
|
||||
|
||||
static ticcmd_t cameracmd;
|
||||
|
|
@ -7261,7 +7215,7 @@ void P_InitCameraCmd(void)
|
|||
|
||||
static ticcmd_t *P_CameraCmd(camera_t *cam)
|
||||
{
|
||||
INT32 laim, th, tspeed, forward, side, axis; //i
|
||||
INT32 laim, th, tspeed, forward, axis; //i
|
||||
const INT32 speed = 1;
|
||||
// these ones used for multiple conditions
|
||||
boolean turnleft, turnright, mouseaiming;
|
||||
|
|
@ -7310,7 +7264,7 @@ static ticcmd_t *P_CameraCmd(camera_t *cam)
|
|||
turnright = turnright || (axis > 0);
|
||||
turnleft = turnleft || (axis < 0);
|
||||
}
|
||||
forward = side = 0;
|
||||
forward = 0;
|
||||
|
||||
// use two stage accelerative turning
|
||||
// on the keyboard and joystick
|
||||
|
|
@ -7328,12 +7282,10 @@ static ticcmd_t *P_CameraCmd(camera_t *cam)
|
|||
if (turnright && !(turnleft))
|
||||
{
|
||||
cmd->angleturn = (INT16)(cmd->angleturn - (angleturn[tspeed]));
|
||||
side += sidemove[1];
|
||||
}
|
||||
else if (turnleft && !(turnright))
|
||||
{
|
||||
cmd->angleturn = (INT16)(cmd->angleturn + (angleturn[tspeed]));
|
||||
side -= sidemove[1];
|
||||
}
|
||||
|
||||
cmd->angleturn = (INT16)(cmd->angleturn - ((mousex*(encoremode ? -1 : 1)*8)));
|
||||
|
|
@ -7346,9 +7298,9 @@ static ticcmd_t *P_CameraCmd(camera_t *cam)
|
|||
cmd->buttons |= BT_BRAKE;
|
||||
axis = JoyAxis(AXISAIM, 1);
|
||||
if (InputDown(gc_aimforward, 1) || (usejoystick && axis < 0))
|
||||
forward += forwardmove[1];
|
||||
forward += forwardmove;
|
||||
if (InputDown(gc_aimbackward, 1) || (usejoystick && axis > 0))
|
||||
forward -= forwardmove[1];
|
||||
forward -= forwardmove;
|
||||
|
||||
// fire with any button/key
|
||||
axis = JoyAxis(AXISFIRE, 1);
|
||||
|
|
@ -7389,21 +7341,12 @@ static ticcmd_t *P_CameraCmd(camera_t *cam)
|
|||
|
||||
mousex = mousey = mlooky = 0;
|
||||
|
||||
if (forward > MAXPLMOVE)
|
||||
forward = MAXPLMOVE;
|
||||
else if (forward < -MAXPLMOVE)
|
||||
forward = -MAXPLMOVE;
|
||||
cmd->forwardmove += (SINT8)forward;
|
||||
|
||||
if (side > MAXPLMOVE)
|
||||
side = MAXPLMOVE;
|
||||
else if (side < -MAXPLMOVE)
|
||||
side = -MAXPLMOVE;
|
||||
|
||||
if (forward || side)
|
||||
{
|
||||
cmd->forwardmove = (SINT8)(cmd->forwardmove + forward);
|
||||
cmd->sidemove = (SINT8)(cmd->sidemove + side);
|
||||
}
|
||||
if (cmd->forwardmove > MAXPLMOVE)
|
||||
cmd->forwardmove = MAXPLMOVE;
|
||||
else if (cmd->forwardmove < -MAXPLMOVE)
|
||||
cmd->forwardmove = -MAXPLMOVE;
|
||||
|
||||
lang += (cmd->angleturn<<16);
|
||||
|
||||
|
|
@ -7448,11 +7391,10 @@ void P_DemoCameraMovement(camera_t *cam)
|
|||
cam->aiming = R_PointToAngle2(0, cam->z, R_PointToDist2(cam->x, cam->y, lastp->mo->x, lastp->mo->y), lastp->mo->z + lastp->mo->scale*128*P_MobjFlip(lastp->mo)); // This is still unholy. Aim a bit above their heads.
|
||||
}
|
||||
|
||||
|
||||
cam->momx = cam->momy = cam->momz = 0;
|
||||
|
||||
if (cmd->forwardmove != 0)
|
||||
{
|
||||
|
||||
thrustangle = cam->angle >> ANGLETOFINESHIFT;
|
||||
|
||||
cam->x += FixedMul(cmd->forwardmove*mapobjectscale, FINECOSINE(thrustangle));
|
||||
|
|
@ -7468,7 +7410,7 @@ void P_DemoCameraMovement(camera_t *cam)
|
|||
|
||||
awayviewmobj_hack = P_SpawnMobj(cam->x, cam->y, cam->z, MT_THOK);
|
||||
awayviewmobj_hack->tics = 2;
|
||||
awayviewmobj_hack->flags2 |= MF2_DONTDRAW;
|
||||
awayviewmobj_hack->drawflags |= MFD_DONTDRAW;
|
||||
|
||||
democam.soundmobj = awayviewmobj_hack;
|
||||
|
||||
|
|
@ -7741,7 +7683,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
|
|||
|
||||
if (timeover)
|
||||
angle = mo->angle + FixedAngle(camrotate*FRACUNIT);
|
||||
else if (leveltime < starttime)
|
||||
else if (leveltime < introtime)
|
||||
angle = focusangle + FixedAngle(camrotate*FRACUNIT);
|
||||
else if (camstill || resetcalled || player->playerstate == PST_DEAD)
|
||||
angle = thiscam->angle;
|
||||
|
|
@ -7764,7 +7706,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
|
|||
}
|
||||
}
|
||||
|
||||
if (!resetcalled && (leveltime > starttime && timeover != 2)
|
||||
if (!resetcalled && (leveltime >= introtime && timeover != 2)
|
||||
&& ((thiscam == &camera[0] && t_cam_rotate != -42)
|
||||
|| (thiscam == &camera[1] && t_cam2_rotate != -42)
|
||||
|| (thiscam == &camera[2] && t_cam3_rotate != -42)
|
||||
|
|
@ -8081,7 +8023,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
|
|||
}
|
||||
else if (player->exiting || timeover == 2)
|
||||
thiscam->momx = thiscam->momy = thiscam->momz = 0;
|
||||
else if (leveltime < starttime)
|
||||
else if (leveltime < introtime)
|
||||
{
|
||||
thiscam->momx = FixedMul(x - thiscam->x, camspeed);
|
||||
thiscam->momy = FixedMul(y - thiscam->y, camspeed);
|
||||
|
|
@ -8409,6 +8351,287 @@ void P_DoTimeOver(player_t *player)
|
|||
exitcountdown = 5*TICRATE;
|
||||
}
|
||||
|
||||
/* set follower state with our weird hacks
|
||||
the reason we do this is to avoid followers ever using actions (majormods, yikes!)
|
||||
without having to touch p_mobj.c.
|
||||
so we give it 1more tic and change the state when tic == 1 instead of 0
|
||||
cool beans?
|
||||
cool beans.
|
||||
*/
|
||||
static void P_SetFollowerState(mobj_t *f, INT32 state)
|
||||
{
|
||||
|
||||
if (!f || P_MobjWasRemoved(f))
|
||||
return; // safety net
|
||||
|
||||
// No, do NOT set the follower to S_NULL. Set it to S_INVISIBLE.
|
||||
if (state == S_NULL)
|
||||
{
|
||||
state = S_INVISIBLE;
|
||||
f->threshold = 1; // Threshold = 1 means stop doing anything related to setting states, so that we don't get out of S_INVISIBLE
|
||||
}
|
||||
|
||||
// extravalue2 stores the last "first state" we used.
|
||||
// because states default to idlestates, if we use an animation that uses an "ongoing" state line, don't reset it!
|
||||
// this prevents it from looking very dumb
|
||||
if (state == f->extravalue2)
|
||||
return;
|
||||
|
||||
// we will save the state into extravalue2.
|
||||
f->extravalue2 = state;
|
||||
|
||||
P_SetMobjStateNF(f, state);
|
||||
if (f->state->tics > 0)
|
||||
f->tics++;
|
||||
}
|
||||
|
||||
//
|
||||
//P_HandleFollower
|
||||
//
|
||||
//Handle the follower's spawning and moving along with the player. Do note that some of the stuff like the removal if a player doesn't exist anymore is handled in MT_FOLLOWER's thinker.
|
||||
static void P_HandleFollower(player_t *player)
|
||||
{
|
||||
follower_t fl;
|
||||
angle_t an;
|
||||
fixed_t zoffs;
|
||||
fixed_t sx, sy, sz;
|
||||
UINT8 color;
|
||||
|
||||
fixed_t bubble; // bubble scale (0 if no bubble)
|
||||
mobj_t *bmobj; // temp bubble mobj
|
||||
|
||||
|
||||
if (!player->followerready)
|
||||
return; // we aren't ready to perform anything follower related yet.
|
||||
|
||||
// How about making sure our follower exists and is added before trying to spawn it n' all?
|
||||
if (player->followerskin > numfollowers-1 || player->followerskin < -1)
|
||||
{
|
||||
//CONS_Printf("Follower skin invlaid. Setting to -1.\n");
|
||||
player->followerskin = -1;
|
||||
return;
|
||||
}
|
||||
|
||||
// don't do anything if we can't have a follower to begin with. (It gets removed under those conditions)
|
||||
if (player->spectator)
|
||||
return;
|
||||
if (player->followerskin < 0)
|
||||
return;
|
||||
// Before we do anything, let's be sure of where we're supposed to be
|
||||
fl = followers[player->followerskin];
|
||||
|
||||
an = player->mo->angle + (fl.atangle)*ANG1; // it's aproximative but it really doesn't matter in the grand scheme of things...
|
||||
zoffs = (fl.zoffs)*FRACUNIT;
|
||||
bubble = fl.bubblescale; // 0 if no bubble to spawn.
|
||||
|
||||
// do you like angle maths? I certainly don't...
|
||||
sx = player->mo->x + FixedMul((player->mo->scale*fl.dist), FINECOSINE((an)>>ANGLETOFINESHIFT));
|
||||
sy = player->mo->y + FixedMul((player->mo->scale*fl.dist), FINESINE((an)>>ANGLETOFINESHIFT));
|
||||
|
||||
// for the z coordinate, don't be a doof like Steel and forget that MFE_VERTICALFLIP exists :P
|
||||
sz = player->mo->z + FixedMul(player->mo->scale, zoffs)*P_MobjFlip(player->mo);
|
||||
if (player->mo->eflags & MFE_VERTICALFLIP)
|
||||
sz += fl.height*player->mo->scale;
|
||||
|
||||
// finally, add a cool floating effect to the z height.
|
||||
// not stolen from k_kart I swear!!
|
||||
{
|
||||
const fixed_t pi = (22<<FRACBITS) / 7; // loose approximation, this doesn't need to be incredibly precise
|
||||
fixed_t sine = fl.bobamp * FINESINE((((8*pi*(fl.bobspeed)) * leveltime)>>ANGLETOFINESHIFT) & FINEMASK);
|
||||
sz += FixedMul(player->mo->scale, sine)*P_MobjFlip(player->mo);
|
||||
}
|
||||
|
||||
// Set follower colour
|
||||
|
||||
switch (player->followercolor)
|
||||
{
|
||||
case MAXSKINCOLORS: // "Match"
|
||||
color = player->skincolor;
|
||||
break;
|
||||
case MAXSKINCOLORS+1: // "Opposite"
|
||||
color = KartColor_Opposite[player->skincolor*2];
|
||||
break;
|
||||
default:
|
||||
|
||||
color = player->followercolor;
|
||||
if (!color || color > MAXSKINCOLORS+2) // Make sure this isn't garbage
|
||||
color = player->skincolor; // "Match" as fallback.
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
|
||||
if (!player->follower) // follower doesn't exist / isn't valid
|
||||
{
|
||||
//CONS_Printf("Spawning follower...\n");
|
||||
// so let's spawn one!
|
||||
P_SetTarget(&player->follower, P_SpawnMobj(sx, sy, sz, MT_FOLLOWER));
|
||||
P_SetFollowerState(player->follower, fl.idlestate);
|
||||
P_SetTarget(&player->follower->target, player->mo); // we need that to know when we need to disappear
|
||||
player->follower->angle = player->mo->angle;
|
||||
|
||||
// This is safe to only spawn it here, the follower is removed then respawned when switched.
|
||||
if (bubble)
|
||||
{
|
||||
bmobj = P_SpawnMobj(player->follower->x, player->follower->y, player->follower->z, MT_FOLLOWERBUBBLE_FRONT);
|
||||
P_SetTarget(&player->follower->hnext, bmobj);
|
||||
P_SetTarget(&bmobj->target, player->follower); // Used to know if we have to despawn at some point.
|
||||
|
||||
bmobj = P_SpawnMobj(player->follower->x, player->follower->y, player->follower->z, MT_FOLLOWERBUBBLE_BACK);
|
||||
P_SetTarget(&player->follower->hnext->hnext, bmobj); // this seems absolutely stupid, I know, but this will make updating the momentums/flags of these a bit easier.
|
||||
P_SetTarget(&bmobj->target, player->follower); // Ditto
|
||||
}
|
||||
|
||||
player->follower->extravalue1 = 0; // extravalue1 is used to know what "state set" to use.
|
||||
/*
|
||||
0 = idle
|
||||
1 = forwards
|
||||
2 = hurt
|
||||
3 = win
|
||||
4 = lose
|
||||
5 = hitconfirm (< this one uses ->movecount as timer to know when to end, and goes back to normal states afterwards, unless hurt)
|
||||
*/
|
||||
}
|
||||
else // follower exists, woo!
|
||||
{
|
||||
|
||||
// Safety net (2)
|
||||
|
||||
if (P_MobjWasRemoved(player->follower))
|
||||
{
|
||||
P_SetTarget(&player->follower, NULL); // Remove this and respawn one, don't crash the game if Lua decides to P_RemoveMobj this thing.
|
||||
return;
|
||||
}
|
||||
|
||||
// first of all, handle states following the same model as above:
|
||||
if (player->follower->tics == 1)
|
||||
P_SetFollowerState(player->follower, player->follower->state->nextstate);
|
||||
|
||||
// move the follower next to us (yes, this is really basic maths but it looks pretty damn clean in practice)!
|
||||
player->follower->momx = (sx - player->follower->x)/fl.horzlag;
|
||||
player->follower->momy = (sy - player->follower->y)/fl.horzlag;
|
||||
player->follower->momz = (sz - player->follower->z)/fl.vertlag;
|
||||
player->follower->angle = player->mo->angle;
|
||||
|
||||
if (player->mo->colorized)
|
||||
player->follower->color = player->mo->color;
|
||||
else
|
||||
player->follower->color = color;
|
||||
|
||||
player->follower->colorized = player->mo->colorized;
|
||||
|
||||
P_SetScale(player->follower, FixedMul(fl.scale, player->mo->scale));
|
||||
K_GenericExtraFlagsNoZAdjust(player->follower, player->mo); // Not K_MatchGenericExtraFlag because the Z adjust it has only works properly if master & mo have the same Z height.
|
||||
|
||||
// Match how the player is being drawn
|
||||
player->follower->drawflags = player->mo->drawflags;
|
||||
|
||||
// Make the follower invisible if we no contest'd rather than removing it. No one will notice the diff seriously.
|
||||
// Also make the follower invisible if we choose not to have it displayed because it isn't ours. (also quick hacky check for f12)
|
||||
if (player->pflags & PF_TIMEOVER || (!cv_showfollowers.value && (!P_IsDisplayPlayer(player) || displayplayers[0] != consoleplayer) ))
|
||||
player->follower->drawflags |= MFD_DONTDRAW;
|
||||
|
||||
if (player->speed && (player->follower->momx || player->follower->momy))
|
||||
player->follower->angle = R_PointToAngle2(0, 0, player->follower->momx, player->follower->momy);
|
||||
// if we're moving let's make the angle the direction we're moving towards. This is to avoid drifting / reverse looking awkward.
|
||||
// Make sure the follower itself is also moving however, otherwise we'll be facing angle 0
|
||||
|
||||
// Finally, if the follower has bubbles, move them, set their scale, etc....
|
||||
// This is what I meant earlier by it being easier, now we can just use this weird lil loop to get the job done!
|
||||
|
||||
bmobj = player->follower->hnext; // will be NULL if there's no bubble
|
||||
|
||||
while (bmobj && !P_MobjWasRemoved(bmobj))
|
||||
{
|
||||
// match follower's momentums and (e)flags(2).
|
||||
bmobj->momx = player->follower->momx;
|
||||
bmobj->momy = player->follower->momy;
|
||||
bmobj->momz = player->follower->momz;
|
||||
|
||||
P_SetScale(bmobj, FixedMul(bubble, player->mo->scale));
|
||||
K_GenericExtraFlagsNoZAdjust(bmobj, player->follower);
|
||||
bmobj->drawflags = player->mo->drawflags;
|
||||
|
||||
if (player->follower->threshold) // threshold means the follower was "despawned" with S_NULL (is actually just set to S_INVISIBLE)
|
||||
P_SetMobjState(bmobj, S_INVISIBLE); // sooooo... let's do the same!
|
||||
|
||||
bmobj = bmobj->hnext; // switch to other bubble layer or exit
|
||||
}
|
||||
|
||||
|
||||
if (player->follower->threshold)
|
||||
return; // Threshold means the follower was "despanwed" with S_NULL.
|
||||
|
||||
// However with how the code is factored, this is just a special case of S_INVISBLE to avoid having to add other player variables.
|
||||
|
||||
|
||||
// handle follower animations. Could probably be better...
|
||||
// hurt or dead
|
||||
if (player->kartstuff[k_spinouttimer] || player->mo->state == &states[S_KART_SPIN] || player->mo->health <= 0)
|
||||
{
|
||||
player->follower->movecount = 0; // cancel hit confirm.
|
||||
player->follower->angle = player->frameangle; // spin out
|
||||
if (player->follower->extravalue1 != 2)
|
||||
{
|
||||
player->follower->extravalue1 = 2;
|
||||
P_SetFollowerState(player->follower, fl.hurtstate);
|
||||
}
|
||||
if (player->mo->health <= 0) // if dead, follow the player's z momentum exactly so they both look like they die at the same speed.
|
||||
player->follower->momz = player->mo->momz;
|
||||
}
|
||||
else if (player->follower->movecount)
|
||||
{
|
||||
if (player->follower->extravalue1 != 5)
|
||||
{
|
||||
player->follower->extravalue1 = 5;
|
||||
P_SetFollowerState(player->follower, fl.hitconfirmstate);
|
||||
}
|
||||
player->follower->movecount--;
|
||||
}
|
||||
else if (player->speed > 10*player->mo->scale) // animation for moving fast enough
|
||||
{
|
||||
|
||||
if (player->follower->extravalue1 != 1)
|
||||
{
|
||||
player->follower->extravalue1 = 1;
|
||||
P_SetFollowerState(player->follower, fl.followstate);
|
||||
}
|
||||
}
|
||||
else // animations when nearly still. This includes winning and losing.
|
||||
{
|
||||
if (player->follower->extravalue1 != 0)
|
||||
{
|
||||
|
||||
if (player->exiting) // win/ loss animations
|
||||
{
|
||||
if (K_IsPlayerLosing(player)) // L
|
||||
{
|
||||
if (player->follower->extravalue1 != 4)
|
||||
{
|
||||
player->follower->extravalue1 = 4;
|
||||
P_SetFollowerState(player->follower, fl.losestate);
|
||||
}
|
||||
}
|
||||
else // W
|
||||
{
|
||||
if (player->follower->extravalue1 != 3)
|
||||
{
|
||||
player->follower->extravalue1 = 3;
|
||||
P_SetFollowerState(player->follower, fl.winstate);
|
||||
}
|
||||
}
|
||||
}
|
||||
else // normal standstill
|
||||
{
|
||||
player->follower->extravalue1 = 0;
|
||||
P_SetFollowerState(player->follower, fl.idlestate);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// P_PlayerThink
|
||||
//
|
||||
|
|
@ -8463,6 +8686,9 @@ void P_PlayerThink(player_t *player)
|
|||
player->awayviewtics = 0; // reset to zero
|
||||
}
|
||||
|
||||
// Run followes here. We need them to run even when we're dead to follow through what we're doing.
|
||||
P_HandleFollower(player);
|
||||
|
||||
if (player->flashcount)
|
||||
player->flashcount--;
|
||||
|
||||
|
|
@ -8584,9 +8810,9 @@ void P_PlayerThink(player_t *player)
|
|||
if (player->playerstate == PST_DEAD)
|
||||
{
|
||||
if (player->spectator)
|
||||
player->mo->flags2 |= MF2_SHADOW;
|
||||
player->mo->drawflags |= MFD_SHADOW;
|
||||
else
|
||||
player->mo->flags2 &= ~MF2_SHADOW;
|
||||
player->mo->drawflags &= ~(MFD_TRANSMASK|MFD_BRIGHTMASK);
|
||||
P_DeathThink(player);
|
||||
|
||||
return;
|
||||
|
|
@ -8601,7 +8827,7 @@ void P_PlayerThink(player_t *player)
|
|||
}
|
||||
|
||||
// SRB2kart 010217
|
||||
if (leveltime < starttime)
|
||||
if (leveltime < introtime)
|
||||
{
|
||||
player->powers[pw_nocontrol] = 2;
|
||||
}
|
||||
|
|
@ -8733,8 +8959,7 @@ void P_PlayerThink(player_t *player)
|
|||
gmobj->fuse = 2;
|
||||
if (leveltime & 1)
|
||||
{
|
||||
gmobj->frame &= ~FF_TRANSMASK;
|
||||
gmobj->frame |= tr_trans70<<FF_TRANSSHIFT;
|
||||
gmobj->drawflags |= tr_trans70 << MFD_TRANSSHIFT;
|
||||
}
|
||||
|
||||
// Hide the mobj from our sights if we're the displayplayer and chasecam is off.
|
||||
|
|
@ -8744,7 +8969,7 @@ void P_PlayerThink(player_t *player)
|
|||
{
|
||||
if (player == &players[displayplayers[i]] && !camera[i].chase)
|
||||
{
|
||||
gmobj->flags2 |= MF2_DONTDRAW;
|
||||
gmobj->drawflags |= MFD_DONTDRAW;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
@ -8884,16 +9109,16 @@ void P_PlayerThink(player_t *player)
|
|||
{
|
||||
if (player->powers[pw_flashing] > 0 && player->powers[pw_flashing] < K_GetKartFlashing(player)
|
||||
&& (leveltime & 1))
|
||||
player->mo->flags2 |= MF2_DONTDRAW;
|
||||
player->mo->drawflags |= MFD_DONTDRAW;
|
||||
else
|
||||
player->mo->flags2 &= ~MF2_DONTDRAW;
|
||||
player->mo->drawflags &= ~MFD_DONTDRAW;
|
||||
}
|
||||
/*else if (player->mo->tracer)
|
||||
{
|
||||
if (player->powers[pw_flashing] & 1)
|
||||
player->mo->tracer->flags2 |= MF2_DONTDRAW;
|
||||
player->mo->tracer->drawflags |= MFD_DONTDRAW;
|
||||
else
|
||||
player->mo->tracer->flags2 &= ~MF2_DONTDRAW;
|
||||
player->mo->tracer->drawflags &= ~MFD_DONTDRAW;
|
||||
}*/
|
||||
|
||||
player->pflags &= ~PF_SLIDING;
|
||||
|
|
@ -9232,8 +9457,8 @@ void P_PlayerAfterThink(player_t *player)
|
|||
if (!(player->mo->tracer->target->flags & MF_SLIDEME) // Noclimb on chain parameters gives this
|
||||
&& !(twodlevel || player->mo->flags2 & MF2_TWOD)) // why on earth would you want to turn them in 2D mode?
|
||||
{
|
||||
player->mo->tracer->target->health += cmd->sidemove;
|
||||
player->mo->angle += cmd->sidemove<<ANGLETOFINESHIFT; // 2048 --> ANGLE_MAX
|
||||
//player->mo->tracer->target->health += cmd->sidemove;
|
||||
//player->mo->angle += cmd->sidemove<<ANGLETOFINESHIFT; // 2048 --> ANGLE_MAX
|
||||
|
||||
if (player == &players[consoleplayer])
|
||||
localangle[0] = player->mo->angle; // Adjust the local control angle.
|
||||
|
|
@ -9271,7 +9496,7 @@ void P_PlayerAfterThink(player_t *player)
|
|||
// spectator invisibility and nogravity.
|
||||
if ((netgame || multiplayer) && player->spectator)
|
||||
{
|
||||
player->mo->flags2 |= MF2_DONTDRAW;
|
||||
player->mo->drawflags |= MFD_DONTDRAW;
|
||||
player->mo->flags |= MF_NOGRAVITY;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -60,6 +60,7 @@ extern INT16 color8to16[256]; // remap color index to highcolor
|
|||
extern INT16 *hicolormaps; // remap high colors to high colors..
|
||||
|
||||
extern CV_PossibleValue_t Color_cons_t[];
|
||||
extern CV_PossibleValue_t Followercolor_cons_t[]; // follower colours table, not a duplicate because of the "Match" option.
|
||||
|
||||
// Load TEXTURE1/TEXTURE2/PNAMES definitions, create lookup tables
|
||||
void R_LoadTextures(void);
|
||||
|
|
|
|||
|
|
@ -147,6 +147,7 @@ static UINT8** translationtablecache[TT_CACHE_SIZE] = {NULL};
|
|||
// SKINCOLOR DEFINITIONS HAVE BEEN MOVED TO K_KART.C
|
||||
|
||||
CV_PossibleValue_t Color_cons_t[MAXSKINCOLORS+1];
|
||||
CV_PossibleValue_t Followercolor_cons_t[MAXSKINCOLORS+3]; // +3 to account for "Match", "Opposite" & NULL
|
||||
|
||||
/** \brief The R_InitTranslationTables
|
||||
|
||||
|
|
|
|||
36
src/r_main.c
36
src/r_main.c
|
|
@ -151,10 +151,6 @@ static void ChaseCam_OnChange(void);
|
|||
static void ChaseCam2_OnChange(void);
|
||||
static void ChaseCam3_OnChange(void);
|
||||
static void ChaseCam4_OnChange(void);
|
||||
static void FlipCam_OnChange(void);
|
||||
static void FlipCam2_OnChange(void);
|
||||
static void FlipCam3_OnChange(void);
|
||||
static void FlipCam4_OnChange(void);
|
||||
void SendWeaponPref(void);
|
||||
void SendWeaponPref2(void);
|
||||
void SendWeaponPref3(void);
|
||||
|
|
@ -165,10 +161,6 @@ consvar_t cv_chasecam = {"chasecam", "On", CV_CALL, CV_OnOff, ChaseCam_OnChange,
|
|||
consvar_t cv_chasecam2 = {"chasecam2", "On", CV_CALL, CV_OnOff, ChaseCam2_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_chasecam3 = {"chasecam3", "On", CV_CALL, CV_OnOff, ChaseCam3_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_chasecam4 = {"chasecam4", "On", CV_CALL, CV_OnOff, ChaseCam4_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_flipcam = {"flipcam", "No", CV_SAVE|CV_CALL|CV_NOINIT, CV_YesNo, FlipCam_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_flipcam2 = {"flipcam2", "No", CV_SAVE|CV_CALL|CV_NOINIT, CV_YesNo, FlipCam2_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_flipcam3 = {"flipcam3", "No", CV_SAVE|CV_CALL|CV_NOINIT, CV_YesNo, FlipCam3_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_flipcam4 = {"flipcam4", "No", CV_SAVE|CV_CALL|CV_NOINIT, CV_YesNo, FlipCam4_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
consvar_t cv_shadow = {"shadow", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_skybox = {"skybox", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
|
@ -177,8 +169,8 @@ consvar_t cv_allowmlook = {"allowmlook", "Yes", CV_NETVAR, CV_YesNo, NULL, 0, NU
|
|||
consvar_t cv_showhud = {"showhud", "Yes", CV_CALL, CV_YesNo, R_SetViewSize, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_translucenthud = {"translucenthud", "10", CV_SAVE, translucenthud_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
consvar_t cv_translucency = {"translucency", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_drawdist = {"drawdist", "8192", CV_SAVE, drawdist_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
//consvar_t cv_drawdist_nights = {"drawdist_nights", "2048", CV_SAVE, drawdist_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_drawdist_precip = {"drawdist_precip", "1024", CV_SAVE, drawdist_precip_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
//consvar_t cv_precipdensity = {"precipdensity", "Moderate", CV_SAVE, precipdensity_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
|
@ -283,26 +275,6 @@ static void ChaseCam4_OnChange(void)
|
|||
CV_SetValue(&cv_analog4, 1);*/
|
||||
}
|
||||
|
||||
static void FlipCam_OnChange(void)
|
||||
{
|
||||
SendWeaponPref();
|
||||
}
|
||||
|
||||
static void FlipCam2_OnChange(void)
|
||||
{
|
||||
SendWeaponPref2();
|
||||
}
|
||||
|
||||
static void FlipCam3_OnChange(void)
|
||||
{
|
||||
SendWeaponPref3();
|
||||
}
|
||||
|
||||
static void FlipCam4_OnChange(void)
|
||||
{
|
||||
SendWeaponPref4();
|
||||
}
|
||||
|
||||
//
|
||||
// R_PointOnSide
|
||||
// Traverse BSP (sub) tree,
|
||||
|
|
@ -1488,17 +1460,11 @@ void R_RegisterEngineStuff(void)
|
|||
CV_RegisterVar(&cv_soniccd);
|
||||
CV_RegisterVar(&cv_allowmlook);
|
||||
CV_RegisterVar(&cv_homremoval);
|
||||
CV_RegisterVar(&cv_flipcam);
|
||||
CV_RegisterVar(&cv_flipcam2);
|
||||
CV_RegisterVar(&cv_flipcam3);
|
||||
CV_RegisterVar(&cv_flipcam4);
|
||||
|
||||
// Enough for dedicated server
|
||||
if (dedicated)
|
||||
return;
|
||||
|
||||
//CV_RegisterVar(&cv_precipdensity);
|
||||
CV_RegisterVar(&cv_translucency);
|
||||
CV_RegisterVar(&cv_drawdist);
|
||||
//CV_RegisterVar(&cv_drawdist_nights);
|
||||
CV_RegisterVar(&cv_drawdist_precip);
|
||||
|
|
|
|||
|
|
@ -75,9 +75,7 @@ boolean R_DoCulling(line_t *cullheight, line_t *viewcullheight, fixed_t vz, fixe
|
|||
extern consvar_t cv_showhud, cv_translucenthud;
|
||||
extern consvar_t cv_homremoval;
|
||||
extern consvar_t cv_chasecam, cv_chasecam2, cv_chasecam3, cv_chasecam4;
|
||||
extern consvar_t cv_flipcam, cv_flipcam2, cv_flipcam3, cv_flipcam4;
|
||||
extern consvar_t cv_shadow;
|
||||
extern consvar_t cv_translucency;
|
||||
extern consvar_t /*cv_precipdensity,*/ cv_drawdist, /*cv_drawdist_nights,*/ cv_drawdist_precip;
|
||||
extern consvar_t cv_fov;
|
||||
extern consvar_t cv_skybox;
|
||||
|
|
|
|||
10
src/r_segs.c
10
src/r_segs.c
|
|
@ -179,14 +179,8 @@ static void R_DrawWallSplats(void)
|
|||
colfunc = basecolfunc;
|
||||
break;
|
||||
case SPLATDRAWMODE_TRANS:
|
||||
if (!cv_translucency.value)
|
||||
colfunc = basecolfunc;
|
||||
else
|
||||
{
|
||||
dc_transmap = transtables + ((tr_trans50 - 1)<<FF_TRANSSHIFT);
|
||||
colfunc = fuzzcolfunc;
|
||||
}
|
||||
|
||||
dc_transmap = transtables + ((tr_trans50 - 1)<<FF_TRANSSHIFT);
|
||||
colfunc = fuzzcolfunc;
|
||||
break;
|
||||
case SPLATDRAWMODE_SHADE:
|
||||
colfunc = shadecolfunc;
|
||||
|
|
|
|||
302
src/r_things.c
302
src/r_things.c
|
|
@ -1132,13 +1132,6 @@ static void R_SplitSprite(vissprite_t *sprite)
|
|||
|
||||
newsprite->extra_colormap = sector->lightlist[i].extra_colormap;
|
||||
|
||||
/*
|
||||
if (thing->frame & FF_TRANSMASK)
|
||||
;
|
||||
else if (thing->flags2 & MF2_SHADOW)
|
||||
;
|
||||
else
|
||||
*/
|
||||
if (!((newsprite->cut & SC_FULLBRIGHT)
|
||||
&& (!newsprite->extra_colormap || !(newsprite->extra_colormap->fog & 1))))
|
||||
{
|
||||
|
|
@ -1164,25 +1157,34 @@ static void R_SplitSprite(vissprite_t *sprite)
|
|||
//
|
||||
fixed_t R_GetShadowZ(mobj_t *thing, pslope_t **shadowslope)
|
||||
{
|
||||
fixed_t z, floorz = INT32_MIN;
|
||||
pslope_t *slope, *floorslope = NULL;
|
||||
boolean isflipped = thing->eflags & MFE_VERTICALFLIP;
|
||||
fixed_t z, groundz = isflipped ? INT32_MAX : INT32_MIN;
|
||||
pslope_t *slope, *groundslope = NULL;
|
||||
msecnode_t *node;
|
||||
sector_t *sector;
|
||||
ffloor_t *rover;
|
||||
#define CHECKZ (isflipped ? z > thing->z+thing->height/2 && z < groundz : z < thing->z+thing->height/2 && z > groundz)
|
||||
|
||||
for (node = thing->touching_sectorlist; node; node = node->m_sectorlist_next)
|
||||
{
|
||||
sector = node->m_sector;
|
||||
|
||||
slope = (sector->heightsec != -1) ? NULL : sector->f_slope;
|
||||
z = slope ? P_GetZAt(slope, thing->x, thing->y) : (
|
||||
(sector->heightsec != -1) ? sectors[sector->heightsec].floorheight : sector->floorheight
|
||||
);
|
||||
slope = sector->heightsec != -1 ? NULL : (isflipped ? sector->c_slope : sector->f_slope);
|
||||
|
||||
if (z < thing->z+thing->height/2 && z > floorz)
|
||||
if (sector->heightsec != -1)
|
||||
z = isflipped ? sectors[sector->heightsec].ceilingheight : sectors[sector->heightsec].floorheight;
|
||||
else
|
||||
{
|
||||
floorz = z;
|
||||
floorslope = slope;
|
||||
if (isflipped)
|
||||
z = sector->c_slope ? P_GetZAt(sector->c_slope, thing->x, thing->y) : sector->ceilingheight; // P_GetSectorCeilingZAt
|
||||
else
|
||||
z = sector->f_slope ? P_GetZAt(sector->f_slope, thing->x, thing->y) : sector->floorheight; // P_GetSectorFloorZAt
|
||||
}
|
||||
|
||||
if CHECKZ
|
||||
{
|
||||
groundz = z;
|
||||
groundslope = slope;
|
||||
}
|
||||
|
||||
if (sector->ffloors)
|
||||
|
|
@ -1191,24 +1193,30 @@ fixed_t R_GetShadowZ(mobj_t *thing, pslope_t **shadowslope)
|
|||
if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_RENDERPLANES) || (rover->alpha < 90 && !(rover->flags & FF_SWIMMABLE)))
|
||||
continue;
|
||||
|
||||
z = *rover->t_slope ? P_GetZAt(*rover->t_slope, thing->x, thing->y) : *rover->topheight;
|
||||
if (z < thing->z+thing->height/2 && z > floorz)
|
||||
if (isflipped)
|
||||
z = *rover->b_slope ? P_GetZAt(*rover->b_slope, thing->x, thing->y) : *rover->bottomheight; // P_GetFFloorBottomZAt
|
||||
else
|
||||
z = *rover->t_slope ? P_GetZAt(*rover->t_slope, thing->x, thing->y) : *rover->topheight; // P_GetFFloorTopZAt
|
||||
|
||||
if CHECKZ
|
||||
{
|
||||
floorz = z;
|
||||
floorslope = *rover->t_slope;
|
||||
groundz = z;
|
||||
groundslope = isflipped ? *rover->b_slope : *rover->t_slope;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (thing->floorz > floorz + (!floorslope ? 0 : FixedMul(abs(floorslope->zdelta), thing->radius*3/2)))
|
||||
if (isflipped ? (thing->ceilingz < groundz - (!groundslope ? 0 : FixedMul(abs(groundslope->zdelta), thing->radius*3/2)))
|
||||
: (thing->floorz > groundz + (!groundslope ? 0 : FixedMul(abs(groundslope->zdelta), thing->radius*3/2))))
|
||||
{
|
||||
floorz = thing->floorz;
|
||||
floorslope = NULL;
|
||||
groundz = isflipped ? thing->ceilingz : thing->floorz;
|
||||
groundslope = NULL;
|
||||
}
|
||||
|
||||
#if 0 // Unfortunately, this drops CEZ2 down to sub-17 FPS on my i7.
|
||||
//#ifdef POLYOBJECTS
|
||||
// Check polyobjects and see if floorz needs to be altered, for rings only because they don't update floorz
|
||||
// NOTE: this section was not updated to reflect reverse gravity support
|
||||
// Check polyobjects and see if groundz needs to be altered, for rings only because they don't update floorz
|
||||
if (thing->type == MT_RING)
|
||||
{
|
||||
INT32 xl, xh, yl, yh, bx, by;
|
||||
|
|
@ -1253,10 +1261,10 @@ fixed_t R_GetShadowZ(mobj_t *thing, pslope_t **shadowslope)
|
|||
// We're inside it! Yess...
|
||||
z = po->lines[0]->backsector->ceilingheight;
|
||||
|
||||
if (z < thing->z+thing->height/2 && z > floorz)
|
||||
if (z < thing->z+thing->height/2 && z > groundz)
|
||||
{
|
||||
floorz = z;
|
||||
floorslope = NULL;
|
||||
groundz = z;
|
||||
groundslope = NULL;
|
||||
}
|
||||
}
|
||||
plink = (polymaplink_t *)(plink->link.next);
|
||||
|
|
@ -1266,9 +1274,9 @@ fixed_t R_GetShadowZ(mobj_t *thing, pslope_t **shadowslope)
|
|||
#endif
|
||||
|
||||
if (shadowslope != NULL)
|
||||
*shadowslope = floorslope;
|
||||
*shadowslope = groundslope;
|
||||
|
||||
return floorz;
|
||||
return groundz;
|
||||
}
|
||||
|
||||
static void R_ProjectDropShadow(mobj_t *thing, vissprite_t *vis, fixed_t scale, fixed_t tx, fixed_t tz)
|
||||
|
|
@ -1279,14 +1287,15 @@ static void R_ProjectDropShadow(mobj_t *thing, vissprite_t *vis, fixed_t scale,
|
|||
INT32 light = 0;
|
||||
fixed_t scalemul; UINT8 trans;
|
||||
fixed_t floordiff;
|
||||
fixed_t floorz;
|
||||
pslope_t *floorslope;
|
||||
fixed_t groundz;
|
||||
pslope_t *groundslope;
|
||||
boolean isflipped = thing->eflags & MFE_VERTICALFLIP;
|
||||
|
||||
floorz = R_GetShadowZ(thing, &floorslope);
|
||||
groundz = R_GetShadowZ(thing, &groundslope);
|
||||
|
||||
if (abs(floorz-viewz)/tz > 4) return; // Prevent stretchy shadows and possible crashes
|
||||
if (abs(groundz-viewz)/tz > 4) return; // Prevent stretchy shadows and possible crashes
|
||||
|
||||
floordiff = abs(thing->z - floorz);
|
||||
floordiff = abs((isflipped ? thing->height : 0) + thing->z - groundz);
|
||||
|
||||
trans = floordiff / (100*FRACUNIT) + 3;
|
||||
if (trans >= 9) return;
|
||||
|
|
@ -1301,41 +1310,41 @@ static void R_ProjectDropShadow(mobj_t *thing, vissprite_t *vis, fixed_t scale,
|
|||
xscale = FixedDiv(projection, tz);
|
||||
yscale = FixedDiv(projectiony, tz);
|
||||
shadowxscale = FixedMul(thing->radius*2, scalemul);
|
||||
shadowyscale = FixedMul(FixedMul(thing->radius*2, scalemul), FixedDiv(abs(floorz - viewz), tz));
|
||||
shadowyscale = min(shadowyscale, shadowxscale) / patch->height;
|
||||
shadowxscale /= patch->width;
|
||||
shadowyscale = FixedMul(FixedMul(thing->radius*2, scalemul), FixedDiv(abs(groundz - viewz), tz));
|
||||
shadowyscale = min(shadowyscale, shadowxscale) / SHORT(patch->height);
|
||||
shadowxscale /= SHORT(patch->width);
|
||||
shadowskew = 0;
|
||||
|
||||
if (floorslope)
|
||||
if (groundslope)
|
||||
{
|
||||
// haha let's try some dumb stuff
|
||||
fixed_t xslope, zslope;
|
||||
angle_t sloperelang = (R_PointToAngle(thing->x, thing->y) - floorslope->xydirection) >> ANGLETOFINESHIFT;
|
||||
angle_t sloperelang = (R_PointToAngle(thing->x, thing->y) - groundslope->xydirection) >> ANGLETOFINESHIFT;
|
||||
|
||||
xslope = FixedMul(FINESINE(sloperelang), floorslope->zdelta);
|
||||
zslope = FixedMul(FINECOSINE(sloperelang), floorslope->zdelta);
|
||||
xslope = FixedMul(FINESINE(sloperelang), groundslope->zdelta);
|
||||
zslope = FixedMul(FINECOSINE(sloperelang), groundslope->zdelta);
|
||||
|
||||
//CONS_Printf("Shadow is sloped by %d %d\n", xslope, zslope);
|
||||
|
||||
if (viewz < floorz)
|
||||
shadowyscale += FixedMul(FixedMul(thing->radius*2 / patch->height, scalemul), zslope);
|
||||
if (viewz < groundz)
|
||||
shadowyscale += FixedMul(FixedMul(thing->radius*2 / SHORT(patch->height), scalemul), zslope);
|
||||
else
|
||||
shadowyscale -= FixedMul(FixedMul(thing->radius*2 / patch->height, scalemul), zslope);
|
||||
shadowyscale -= FixedMul(FixedMul(thing->radius*2 / SHORT(patch->height), scalemul), zslope);
|
||||
|
||||
shadowyscale = abs(shadowyscale);
|
||||
|
||||
shadowskew = xslope;
|
||||
}
|
||||
|
||||
tx -= patch->width * shadowxscale/2;
|
||||
tx -= SHORT(patch->width) * shadowxscale/2;
|
||||
x1 = (centerxfrac + FixedMul(tx,xscale))>>FRACBITS;
|
||||
if (x1 >= viewwidth) return;
|
||||
|
||||
tx += patch->width * shadowxscale;
|
||||
tx += SHORT(patch->width) * shadowxscale;
|
||||
x2 = ((centerxfrac + FixedMul(tx,xscale))>>FRACBITS); x2--;
|
||||
if (x2 < 0 || x2 <= x1) return;
|
||||
|
||||
if (shadowyscale < FRACUNIT/patch->height) return; // fix some crashes?
|
||||
if (shadowyscale < FRACUNIT/SHORT(patch->height)) return; // fix some crashes?
|
||||
|
||||
shadow = R_NewVisSprite();
|
||||
|
||||
|
|
@ -1347,7 +1356,7 @@ static void R_ProjectDropShadow(mobj_t *thing, vissprite_t *vis, fixed_t scale,
|
|||
shadow->heightsec = vis->heightsec;
|
||||
|
||||
shadow->thingheight = FRACUNIT;
|
||||
shadow->pz = floorz;
|
||||
shadow->pz = groundz + (isflipped ? -shadow->thingheight : 0);
|
||||
shadow->pzt = shadow->pz + shadow->thingheight;
|
||||
|
||||
shadow->mobjflags = 0;
|
||||
|
|
@ -1355,8 +1364,8 @@ static void R_ProjectDropShadow(mobj_t *thing, vissprite_t *vis, fixed_t scale,
|
|||
shadow->dispoffset = vis->dispoffset - 5;
|
||||
shadow->gx = thing->x;
|
||||
shadow->gy = thing->y;
|
||||
shadow->gzt = shadow->pz + patch->height * shadowyscale / 2;
|
||||
shadow->gz = shadow->gzt - patch->height * shadowyscale;
|
||||
shadow->gzt = (isflipped ? shadow->pzt : shadow->pz) + SHORT(patch->height) * shadowyscale / 2;
|
||||
shadow->gz = shadow->gzt - SHORT(patch->height) * shadowyscale;
|
||||
shadow->texturemid = FixedMul(thing->scale, FixedDiv(shadow->gzt - viewz, shadowyscale));
|
||||
if (thing->skin && ((skin_t *)thing->skin)->flags & SF_HIRES)
|
||||
shadow->texturemid = FixedMul(shadow->texturemid, ((skin_t *)thing->skin)->highresscale);
|
||||
|
|
@ -1386,7 +1395,7 @@ static void R_ProjectDropShadow(mobj_t *thing, vissprite_t *vis, fixed_t scale,
|
|||
|
||||
shadow->startfrac = 0;
|
||||
//shadow->xiscale = 0x7ffffff0 / (shadow->xscale/2);
|
||||
shadow->xiscale = (patch->width<<FRACBITS)/(x2-x1+1); // fuck it
|
||||
shadow->xiscale = (SHORT(patch->width)<<FRACBITS)/(x2-x1+1); // fuck it
|
||||
|
||||
if (shadow->x1 > x1)
|
||||
shadow->startfrac += shadow->xiscale*(shadow->x1-x1);
|
||||
|
|
@ -1850,19 +1859,27 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
vis->transmap = NULL;
|
||||
|
||||
// specific translucency
|
||||
if (!cv_translucency.value)
|
||||
; // no translucency
|
||||
else if (thing->flags2 & MF2_SHADOW) // actually only the player should use this (temporary invisibility)
|
||||
vis->transmap = transtables + ((tr_trans80-1)<<FF_TRANSSHIFT); // because now the translucency is set through FF_TRANSMASK
|
||||
if (thing->drawflags & MFD_TRANSMASK) // Object is forcing transparency to a specific value
|
||||
vis->transmap = transtables + ((((thing->drawflags & MFD_TRANSMASK) - MFD_TRANS10) >> MFD_TRANSSHIFT) << FF_TRANSSHIFT);
|
||||
else if (thing->frame & FF_TRANSMASK)
|
||||
vis->transmap = transtables + (thing->frame & FF_TRANSMASK) - 0x10000;
|
||||
vis->transmap = transtables + ((thing->frame & FF_TRANSMASK) - FF_TRANS10);
|
||||
|
||||
if (thing->frame & FF_FULLBRIGHT || thing->flags2 & MF2_SHADOW)
|
||||
vis->cut |= SC_FULLBRIGHT;
|
||||
else if (thing->frame & FF_SEMIBRIGHT)
|
||||
vis->cut |= SC_SEMIBRIGHT;
|
||||
if (thing->drawflags & MFD_BRIGHTMASK)
|
||||
{
|
||||
if (thing->drawflags & MFD_FULLBRIGHT)
|
||||
vis->cut |= SC_FULLBRIGHT;
|
||||
else if (thing->drawflags & MFD_SEMIBRIGHT)
|
||||
vis->cut |= SC_SEMIBRIGHT;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (thing->frame & FF_FULLBRIGHT)
|
||||
vis->cut |= SC_FULLBRIGHT;
|
||||
else if (thing->frame & FF_SEMIBRIGHT)
|
||||
vis->cut |= SC_SEMIBRIGHT;
|
||||
}
|
||||
|
||||
if (vis->cut & SC_FULLBRIGHT
|
||||
if ((vis->cut & SC_FULLBRIGHT)
|
||||
&& (!vis->extra_colormap || !(vis->extra_colormap->fog & 1)))
|
||||
{
|
||||
// full bright: goggles
|
||||
|
|
@ -2054,8 +2071,9 @@ static void R_ProjectPrecipitationSprite(precipmobj_t *thing)
|
|||
vis->patch = sprframe->lumppat[0];
|
||||
|
||||
// specific translucency
|
||||
// (no draw flags)
|
||||
if (thing->frame & FF_TRANSMASK)
|
||||
vis->transmap = (thing->frame & FF_TRANSMASK) - 0x10000 + transtables;
|
||||
vis->transmap = ((thing->frame & FF_TRANSMASK) - FF_TRANS10) + transtables;
|
||||
else
|
||||
vis->transmap = NULL;
|
||||
|
||||
|
|
@ -2078,9 +2096,6 @@ void R_AddSprites(sector_t *sec, INT32 lightlevel)
|
|||
INT32 lightnum;
|
||||
fixed_t approx_dist, limit_dist;
|
||||
|
||||
INT32 splitflags; // check if a mobj has spliscreen flags
|
||||
boolean split_drawsprite; // used for splitscreen flags
|
||||
|
||||
if (rendermode != render_soft)
|
||||
return;
|
||||
|
||||
|
|
@ -2114,35 +2129,13 @@ void R_AddSprites(sector_t *sec, INT32 lightlevel)
|
|||
{
|
||||
for (thing = sec->thinglist; thing; thing = thing->snext)
|
||||
{
|
||||
split_drawsprite = false;
|
||||
|
||||
if (thing->sprite == SPR_NULL || thing->flags2 & MF2_DONTDRAW)
|
||||
if (thing->sprite == SPR_NULL)
|
||||
continue;
|
||||
|
||||
splitflags = thing->eflags & (MFE_DRAWONLYFORP1|MFE_DRAWONLYFORP2|MFE_DRAWONLYFORP3|MFE_DRAWONLYFORP4);
|
||||
|
||||
if (r_splitscreen && splitflags)
|
||||
{
|
||||
if (thing->eflags & MFE_DRAWONLYFORP1)
|
||||
if (viewssnum == 0)
|
||||
split_drawsprite = true;
|
||||
|
||||
if (thing->eflags & MFE_DRAWONLYFORP2)
|
||||
if (viewssnum == 1)
|
||||
split_drawsprite = true;
|
||||
|
||||
if (thing->eflags & MFE_DRAWONLYFORP3 && splitscreen > 1)
|
||||
if (viewssnum == 2)
|
||||
split_drawsprite = true;
|
||||
|
||||
if (thing->eflags & MFE_DRAWONLYFORP4 && splitscreen > 2)
|
||||
if (viewssnum == 3)
|
||||
split_drawsprite = true;
|
||||
}
|
||||
else
|
||||
split_drawsprite = true;
|
||||
|
||||
if (!split_drawsprite)
|
||||
if ((viewssnum == 0 && (thing->drawflags & MFD_DONTDRAWP1))
|
||||
|| (viewssnum == 1 && (thing->drawflags & MFD_DONTDRAWP2))
|
||||
|| (viewssnum == 2 && (thing->drawflags & MFD_DONTDRAWP3))
|
||||
|| (viewssnum == 3 && (thing->drawflags & MFD_DONTDRAWP4)))
|
||||
continue;
|
||||
|
||||
approx_dist = P_AproxDistance(viewx-thing->x, viewy-thing->y);
|
||||
|
|
@ -2158,36 +2151,13 @@ void R_AddSprites(sector_t *sec, INT32 lightlevel)
|
|||
// Draw everything in sector, no checks
|
||||
for (thing = sec->thinglist; thing; thing = thing->snext)
|
||||
{
|
||||
|
||||
split_drawsprite = false;
|
||||
|
||||
if (thing->sprite == SPR_NULL || thing->flags2 & MF2_DONTDRAW)
|
||||
if (thing->sprite == SPR_NULL)
|
||||
continue;
|
||||
|
||||
splitflags = thing->eflags & (MFE_DRAWONLYFORP1|MFE_DRAWONLYFORP2|MFE_DRAWONLYFORP3|MFE_DRAWONLYFORP4);
|
||||
|
||||
if (r_splitscreen && splitflags)
|
||||
{
|
||||
if (thing->eflags & MFE_DRAWONLYFORP1)
|
||||
if (viewssnum == 0)
|
||||
split_drawsprite = true;
|
||||
|
||||
if (thing->eflags & MFE_DRAWONLYFORP2)
|
||||
if (viewssnum == 1)
|
||||
split_drawsprite = true;
|
||||
|
||||
if (thing->eflags & MFE_DRAWONLYFORP3 && splitscreen > 1)
|
||||
if (viewssnum == 2)
|
||||
split_drawsprite = true;
|
||||
|
||||
if (thing->eflags & MFE_DRAWONLYFORP4 && splitscreen > 2)
|
||||
if (viewssnum == 3)
|
||||
split_drawsprite = true;
|
||||
}
|
||||
else
|
||||
split_drawsprite = true;
|
||||
|
||||
if (!split_drawsprite)
|
||||
if ((viewssnum == 0 && (thing->drawflags & MFD_DONTDRAWP1))
|
||||
|| (viewssnum == 1 && (thing->drawflags & MFD_DONTDRAWP2))
|
||||
|| (viewssnum == 2 && (thing->drawflags & MFD_DONTDRAWP3))
|
||||
|| (viewssnum == 3 && (thing->drawflags & MFD_DONTDRAWP4)))
|
||||
continue;
|
||||
|
||||
R_ProjectSprite(thing);
|
||||
|
|
@ -2891,7 +2861,12 @@ void R_DrawMasked(void)
|
|||
//
|
||||
// ==========================================================================
|
||||
|
||||
// We can assume those are tied to skins somewhat, hence why they're defined here.
|
||||
INT32 numskins = 0;
|
||||
follower_t followers[MAXSKINS];
|
||||
// default followers are defined in SOC_FLWR in followers.kart / gfx.kart (depending on what exe this is, at this point)
|
||||
|
||||
|
||||
skin_t skins[MAXSKINS];
|
||||
// FIXTHIS: don't work because it must be inistilised before the config load
|
||||
//#define SKINVALUES
|
||||
|
|
@ -2954,6 +2929,19 @@ INT32 R_SkinAvailable(const char *name)
|
|||
return -1;
|
||||
}
|
||||
|
||||
// same thing but for followers:
|
||||
INT32 R_FollowerAvailable(const char *name)
|
||||
{
|
||||
INT32 i;
|
||||
|
||||
for (i = 0; i < numfollowers; i++)
|
||||
{
|
||||
if (stricmp(followers[i].skinname,name)==0)
|
||||
return i;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
// network code calls this when a 'skin change' is received
|
||||
boolean SetPlayerSkin(INT32 playernum, const char *skinname)
|
||||
{
|
||||
|
|
@ -2979,13 +2967,37 @@ boolean SetPlayerSkin(INT32 playernum, const char *skinname)
|
|||
return false;
|
||||
}
|
||||
|
||||
// Again, same thing but for followers;
|
||||
boolean SetPlayerFollower(INT32 playernum, const char *skinname)
|
||||
{
|
||||
INT32 i;
|
||||
player_t *player = &players[playernum];
|
||||
|
||||
for (i = 0; i < numfollowers; i++)
|
||||
{
|
||||
// search in the skin list
|
||||
if (stricmp(followers[i].skinname, skinname) == 0)
|
||||
{
|
||||
SetFollower(playernum, i);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if (P_IsLocalPlayer(player))
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Follower '%s' not found.\n"), skinname);
|
||||
else if(server || IsPlayerAdmin(consoleplayer))
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Player %d (%s) follower '%s' not found\n"), playernum, player_names[playernum], skinname);
|
||||
|
||||
SetFollower(playernum, -1); // reminder that -1 is nothing
|
||||
return false;
|
||||
}
|
||||
|
||||
// Same as SetPlayerSkin, but uses the skin #.
|
||||
// network code calls this when a 'skin change' is received
|
||||
void SetPlayerSkinByNum(INT32 playernum, INT32 skinnum)
|
||||
{
|
||||
player_t *player = &players[playernum];
|
||||
skin_t *skin = &skins[skinnum];
|
||||
|
||||
if (skinnum >= 0 && skinnum < numskins) // Make sure it exists!
|
||||
{
|
||||
player->skin = skinnum;
|
||||
|
|
@ -3016,6 +3028,7 @@ void SetPlayerSkinByNum(INT32 playernum, INT32 skinnum)
|
|||
if (player->mo)
|
||||
P_SetScale(player->mo, player->mo->scale);
|
||||
|
||||
// for replays: We have changed our skin mid-game; let the game know so it can do the same in the replay!
|
||||
demo_extradata[playernum] |= DXD_SKIN;
|
||||
|
||||
return;
|
||||
|
|
@ -3028,6 +3041,53 @@ void SetPlayerSkinByNum(INT32 playernum, INT32 skinnum)
|
|||
SetPlayerSkinByNum(playernum, 0); // not found put the sonic skin
|
||||
}
|
||||
|
||||
// you get the drill, now we do the same for followers:
|
||||
void SetFollower(INT32 playernum, INT32 skinnum)
|
||||
{
|
||||
player_t *player = &players[playernum];
|
||||
mobj_t *bub;
|
||||
mobj_t *tmp;
|
||||
|
||||
player->followerready = true; // we are ready to perform follower related actions in the player thinker, now.
|
||||
if (skinnum >= -1 && skinnum <= numfollowers) // Make sure it exists!
|
||||
{
|
||||
/*
|
||||
We don't spawn the follower here since it'll be easier to handle all of it in the Player thinker itself.
|
||||
However, we will despawn it right here if there's any to make it easy for the player thinker to replace it or delete it.
|
||||
*/
|
||||
if (player->follower && skinnum != player->followerskin) // this is also called when we change colour so don't respawn the follower unless we changed skins
|
||||
{
|
||||
|
||||
// Remove follower's possible hnext list (bubble)
|
||||
bub = player->follower->hnext;
|
||||
|
||||
while (bub && !P_MobjWasRemoved(bub))
|
||||
{
|
||||
tmp = bub->hnext;
|
||||
P_RemoveMobj(bub);
|
||||
bub = tmp;
|
||||
}
|
||||
|
||||
P_RemoveMobj(player->follower);
|
||||
P_SetTarget(&player->follower, NULL);
|
||||
}
|
||||
|
||||
player->followerskin = skinnum;
|
||||
//CONS_Printf("Updated player follower num\n");
|
||||
|
||||
// for replays: We have changed our follower mid-game; let the game know so it can do the same in the replay!
|
||||
demo_extradata[playernum] |= DXD_FOLLOWER;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (P_IsLocalPlayer(player))
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Follower %d not found\n"), skinnum);
|
||||
else if(server || IsPlayerAdmin(consoleplayer))
|
||||
CONS_Alert(CONS_WARNING, "Player %d (%s) follower %d not found\n", playernum, player_names[playernum], skinnum);
|
||||
SetFollower(playernum, -1); // Not found, then set -1 (nothing) as our follower.
|
||||
}
|
||||
|
||||
//
|
||||
// Add skins from a pwad, each skin preceded by 'S_SKIN' marker
|
||||
//
|
||||
|
|
|
|||
|
|
@ -103,6 +103,45 @@ typedef struct
|
|||
} skin_t;
|
||||
|
||||
extern CV_PossibleValue_t Forceskin_cons_t[];
|
||||
//
|
||||
// for followers.
|
||||
//
|
||||
// We'll define these here because they're really just a mobj that'll follow some rules behind a player
|
||||
//
|
||||
typedef struct follower_s
|
||||
{
|
||||
char skinname[SKINNAMESIZE+1]; // Skin Name. This is what to refer to when asking the commands anything.
|
||||
char name[SKINNAMESIZE+1]; // Name. This is used for the menus. We'll just follow the same rules as skins for this.
|
||||
|
||||
UINT8 defaultcolor; // default color for menus.
|
||||
|
||||
fixed_t scale; // Scale relative to the player's.
|
||||
fixed_t bubblescale; // Bubble scale relative to the player scale. If not set, no bubble will spawn (default)
|
||||
|
||||
// some position shenanigans:
|
||||
INT32 atangle; // angle the object will be at around the player. The object itself will always face the same direction as the player.
|
||||
INT32 dist; // distance relative to the player. (In a circle)
|
||||
INT32 height; // height of the follower, this is mostly important for Z flipping.
|
||||
INT32 zoffs; // Z offset relative to the player's height. Cannot be negative.
|
||||
|
||||
// movement options
|
||||
|
||||
INT32 horzlag; // Lag for X/Y displacement. Default is 2. Must be > 0 because we divide by this number.
|
||||
INT32 vertlag; // not Vert from Neptunia lagging, this is for Z displacement lag Default is 6. Must be > 0 because we divide by this number.
|
||||
INT32 bobamp; // Bob amplitude. Default is 4.
|
||||
INT32 bobspeed; // Arbitrary modifier for bobbing speed, default is TICRATE*2 (70).
|
||||
|
||||
// from there on out, everything is STATES to allow customization
|
||||
// these are only set once when the action is performed and are then free to animate however they want.
|
||||
|
||||
INT32 idlestate; // state when the player is at a standstill
|
||||
INT32 followstate; // state when the player is moving
|
||||
INT32 hurtstate; // state when the player is being hurt
|
||||
INT32 winstate; // state when the player has won
|
||||
INT32 losestate; // state when the player has lost
|
||||
INT32 hitconfirmstate; // state for hit confirm
|
||||
INT32 hitconfirmtime; // time to keep the above playing for
|
||||
} follower_t;
|
||||
|
||||
// -----------
|
||||
// NOT SKINS STUFF !
|
||||
|
|
@ -161,7 +200,7 @@ typedef struct vissprite_s
|
|||
lighttable_t *colormap; // for color translation and shadow draw
|
||||
// maxbright frames as well
|
||||
|
||||
UINT8 *transmap; // for MF2_SHADOW sprites, which translucency table to use
|
||||
UINT8 *transmap; // which translucency table to use
|
||||
|
||||
INT32 mobjflags;
|
||||
|
||||
|
|
@ -199,12 +238,18 @@ typedef struct drawnode_s
|
|||
|
||||
extern INT32 numskins;
|
||||
extern skin_t skins[MAXSKINS];
|
||||
extern INT32 numfollowers;
|
||||
extern follower_t followers[MAXSKINS]; // again, use the same rules as skins, no reason not to.
|
||||
|
||||
boolean SetPlayerSkin(INT32 playernum,const char *skinname);
|
||||
void SetPlayerSkinByNum(INT32 playernum,INT32 skinnum); // Tails 03-16-2002
|
||||
INT32 R_SkinAvailable(const char *name);
|
||||
void R_AddSkins(UINT16 wadnum);
|
||||
|
||||
INT32 R_FollowerAvailable(const char *name);
|
||||
boolean SetPlayerFollower(INT32 playernum,const char *skinname);
|
||||
void SetFollower(INT32 playernum,INT32 skinnum);
|
||||
|
||||
#ifdef DELFILE
|
||||
void R_DelSkins(UINT16 wadnum);
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -83,6 +83,11 @@ else
|
|||
SDL_LDFLAGS+=-lSDL2_mixer
|
||||
endif
|
||||
|
||||
ifndef NOTHREADS
|
||||
OPTS+=-DHAVE_THREADS
|
||||
OBJS+=$(OBJDIR)/i_threads.o
|
||||
endif
|
||||
|
||||
ifdef SDL_TTF
|
||||
OPTS+=-DHAVE_TTF
|
||||
SDL_LDFLAGS+=-lSDL2_ttf -lfreetype -lz
|
||||
|
|
|
|||
|
|
@ -250,6 +250,7 @@
|
|||
<ClInclude Include="..\lzf.h" />
|
||||
<ClInclude Include="..\md5.h" />
|
||||
<ClInclude Include="..\mserv.h" />
|
||||
<ClInclude Include="..\http-mserv.h" />
|
||||
<ClInclude Include="..\m_aatree.h" />
|
||||
<ClInclude Include="..\m_anigif.h" />
|
||||
<ClInclude Include="..\m_argv.h" />
|
||||
|
|
@ -401,6 +402,7 @@
|
|||
<ClCompile Include="..\lzf.c" />
|
||||
<ClCompile Include="..\md5.c" />
|
||||
<ClCompile Include="..\mserv.c" />
|
||||
<ClCompile Include="..\http-mserv.c" />
|
||||
<ClCompile Include="..\m_aatree.c" />
|
||||
<ClCompile Include="..\m_anigif.c" />
|
||||
<ClCompile Include="..\m_argv.c" />
|
||||
|
|
|
|||
|
|
@ -291,6 +291,9 @@
|
|||
<ClInclude Include="..\mserv.h">
|
||||
<Filter>I_Interface</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\http-mserv.h">
|
||||
<Filter>I_Interface</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\lua_hook.h">
|
||||
<Filter>LUA</Filter>
|
||||
</ClInclude>
|
||||
|
|
@ -663,6 +666,9 @@
|
|||
<ClCompile Include="..\mserv.c">
|
||||
<Filter>I_Interface</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\http-mserv.c">
|
||||
<Filter>I_Interface</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\lua_baselib.c">
|
||||
<Filter>LUA</Filter>
|
||||
</ClCompile>
|
||||
|
|
|
|||
|
|
@ -2826,6 +2826,50 @@
|
|||
RelativePath="..\mserv.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\http-mserv.c"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|x64"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\http-mserv.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="M_Misc"
|
||||
|
|
|
|||
|
|
@ -167,6 +167,7 @@ static char returnWadPath[256];
|
|||
#include "../i_video.h"
|
||||
#include "../i_sound.h"
|
||||
#include "../i_system.h"
|
||||
#include "../i_threads.h"
|
||||
#include "../screen.h" //vid.WndParent
|
||||
#include "../d_net.h"
|
||||
#include "../g_game.h"
|
||||
|
|
@ -3134,6 +3135,10 @@ INT32 I_StartupSystem(void)
|
|||
SDL_version SDLlinked;
|
||||
SDL_VERSION(&SDLcompiled)
|
||||
SDL_GetVersion(&SDLlinked);
|
||||
#ifdef HAVE_THREADS
|
||||
I_start_threads();
|
||||
I_AddExitFunc(I_stop_threads);
|
||||
#endif
|
||||
I_StartupConsole();
|
||||
#ifdef NEWSIGNALHANDLER
|
||||
I_Fork();
|
||||
|
|
|
|||
356
src/sdl/i_threads.c
Normal file
356
src/sdl/i_threads.c
Normal file
|
|
@ -0,0 +1,356 @@
|
|||
// SONIC ROBO BLAST 2 KART
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2020 by James R.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file i_threads.c
|
||||
/// \brief Multithreading abstraction
|
||||
|
||||
#include "../doomdef.h"
|
||||
#include "../i_threads.h"
|
||||
|
||||
#include <SDL.h>
|
||||
|
||||
typedef void * (*Create_fn)(void);
|
||||
|
||||
struct Link;
|
||||
struct Thread;
|
||||
|
||||
typedef struct Link * Link;
|
||||
typedef struct Thread * Thread;
|
||||
|
||||
struct Link
|
||||
{
|
||||
void * data;
|
||||
Link next;
|
||||
Link prev;
|
||||
};
|
||||
|
||||
struct Thread
|
||||
{
|
||||
I_thread_fn entry;
|
||||
void * userdata;
|
||||
|
||||
SDL_Thread * thread;
|
||||
};
|
||||
|
||||
static Link i_thread_pool;
|
||||
static Link i_mutex_pool;
|
||||
static Link i_cond_pool;
|
||||
|
||||
static I_mutex i_thread_pool_mutex;
|
||||
static I_mutex i_mutex_pool_mutex;
|
||||
static I_mutex i_cond_pool_mutex;
|
||||
|
||||
static SDL_atomic_t i_threads_running = {1};
|
||||
|
||||
static Link
|
||||
Insert_link (
|
||||
Link * head,
|
||||
Link link
|
||||
){
|
||||
link->prev = NULL;
|
||||
link->next = (*head);
|
||||
if ((*head))
|
||||
(*head)->prev = link;
|
||||
(*head) = link;
|
||||
return link;
|
||||
}
|
||||
|
||||
static void
|
||||
Free_link (
|
||||
Link * head,
|
||||
Link link
|
||||
){
|
||||
if (link->prev)
|
||||
link->prev->next = link->next;
|
||||
else
|
||||
(*head) = link->next;
|
||||
|
||||
if (link->next)
|
||||
link->next->prev = link->prev;
|
||||
|
||||
free(link->data);
|
||||
free(link);
|
||||
}
|
||||
|
||||
static Link
|
||||
New_link (void *data)
|
||||
{
|
||||
Link link;
|
||||
|
||||
link = malloc(sizeof *link);
|
||||
|
||||
if (! link)
|
||||
abort();
|
||||
|
||||
link->data = data;
|
||||
|
||||
return link;
|
||||
}
|
||||
|
||||
static void *
|
||||
Identity (
|
||||
Link * pool_anchor,
|
||||
I_mutex pool_mutex,
|
||||
|
||||
void ** anchor,
|
||||
|
||||
Create_fn create_fn
|
||||
){
|
||||
void * id;
|
||||
|
||||
id = SDL_AtomicGetPtr(anchor);
|
||||
|
||||
if (! id)
|
||||
{
|
||||
I_lock_mutex(&pool_mutex);
|
||||
{
|
||||
id = SDL_AtomicGetPtr(anchor);
|
||||
|
||||
if (! id)
|
||||
{
|
||||
id = (*create_fn)();
|
||||
|
||||
if (! id)
|
||||
abort();
|
||||
|
||||
Insert_link(pool_anchor, New_link(id));
|
||||
|
||||
SDL_AtomicSetPtr(anchor, id);
|
||||
}
|
||||
}
|
||||
I_unlock_mutex(pool_mutex);
|
||||
}
|
||||
|
||||
return id;
|
||||
}
|
||||
|
||||
static int
|
||||
Worker (
|
||||
Link link
|
||||
){
|
||||
Thread th;
|
||||
|
||||
th = link->data;
|
||||
|
||||
(*th->entry)(th->userdata);
|
||||
|
||||
if (SDL_AtomicGet(&i_threads_running))
|
||||
{
|
||||
I_lock_mutex(&i_thread_pool_mutex);
|
||||
{
|
||||
if (SDL_AtomicGet(&i_threads_running))
|
||||
{
|
||||
SDL_DetachThread(th->thread);
|
||||
Free_link(&i_thread_pool, link);
|
||||
}
|
||||
}
|
||||
I_unlock_mutex(i_thread_pool_mutex);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void
|
||||
I_spawn_thread (
|
||||
const char * name,
|
||||
I_thread_fn entry,
|
||||
void * userdata
|
||||
){
|
||||
Link link;
|
||||
Thread th;
|
||||
|
||||
th = malloc(sizeof *th);
|
||||
|
||||
if (! th)
|
||||
abort();/* this is pretty GNU of me */
|
||||
|
||||
th->entry = entry;
|
||||
th->userdata = userdata;
|
||||
|
||||
I_lock_mutex(&i_thread_pool_mutex);
|
||||
{
|
||||
link = Insert_link(&i_thread_pool, New_link(th));
|
||||
|
||||
if (SDL_AtomicGet(&i_threads_running))
|
||||
{
|
||||
th->thread = SDL_CreateThread(
|
||||
(SDL_ThreadFunction)Worker,
|
||||
name,
|
||||
link
|
||||
);
|
||||
|
||||
if (! th->thread)
|
||||
abort();
|
||||
}
|
||||
}
|
||||
I_unlock_mutex(i_thread_pool_mutex);
|
||||
}
|
||||
|
||||
int
|
||||
I_thread_is_stopped (void)
|
||||
{
|
||||
return ( ! SDL_AtomicGet(&i_threads_running) );
|
||||
}
|
||||
|
||||
void
|
||||
I_start_threads (void)
|
||||
{
|
||||
i_thread_pool_mutex = SDL_CreateMutex();
|
||||
i_mutex_pool_mutex = SDL_CreateMutex();
|
||||
i_cond_pool_mutex = SDL_CreateMutex();
|
||||
|
||||
if (!(
|
||||
i_thread_pool_mutex &&
|
||||
i_mutex_pool_mutex &&
|
||||
i_cond_pool_mutex
|
||||
)){
|
||||
abort();
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
I_stop_threads (void)
|
||||
{
|
||||
Link link;
|
||||
Link next;
|
||||
|
||||
Thread th;
|
||||
SDL_mutex * mutex;
|
||||
SDL_cond * cond;
|
||||
|
||||
if (i_threads_running.value)
|
||||
{
|
||||
/* rely on the good will of thread-san */
|
||||
SDL_AtomicSet(&i_threads_running, 0);
|
||||
|
||||
I_lock_mutex(&i_thread_pool_mutex);
|
||||
{
|
||||
for (
|
||||
link = i_thread_pool;
|
||||
link;
|
||||
link = next
|
||||
){
|
||||
next = link->next;
|
||||
th = link->data;
|
||||
|
||||
SDL_WaitThread(th->thread, NULL);
|
||||
|
||||
free(th);
|
||||
free(link);
|
||||
}
|
||||
}
|
||||
I_unlock_mutex(i_thread_pool_mutex);
|
||||
|
||||
for (
|
||||
link = i_mutex_pool;
|
||||
link;
|
||||
link = next
|
||||
){
|
||||
next = link->next;
|
||||
mutex = link->data;
|
||||
|
||||
SDL_DestroyMutex(mutex);
|
||||
|
||||
free(link);
|
||||
}
|
||||
|
||||
for (
|
||||
link = i_cond_pool;
|
||||
link;
|
||||
link = next
|
||||
){
|
||||
next = link->next;
|
||||
cond = link->data;
|
||||
|
||||
SDL_DestroyCond(cond);
|
||||
|
||||
free(link);
|
||||
}
|
||||
|
||||
SDL_DestroyMutex(i_thread_pool_mutex);
|
||||
SDL_DestroyMutex(i_mutex_pool_mutex);
|
||||
SDL_DestroyMutex(i_cond_pool_mutex);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
I_lock_mutex (
|
||||
I_mutex * anchor
|
||||
){
|
||||
SDL_mutex * mutex;
|
||||
|
||||
mutex = Identity(
|
||||
&i_mutex_pool,
|
||||
i_mutex_pool_mutex,
|
||||
anchor,
|
||||
(Create_fn)SDL_CreateMutex
|
||||
);
|
||||
|
||||
if (SDL_LockMutex(mutex) == -1)
|
||||
abort();
|
||||
}
|
||||
|
||||
void
|
||||
I_unlock_mutex (
|
||||
I_mutex id
|
||||
){
|
||||
if (SDL_UnlockMutex(id) == -1)
|
||||
abort();
|
||||
}
|
||||
|
||||
void
|
||||
I_hold_cond (
|
||||
I_cond * cond_anchor,
|
||||
I_mutex mutex_id
|
||||
){
|
||||
SDL_cond * cond;
|
||||
|
||||
cond = Identity(
|
||||
&i_cond_pool,
|
||||
i_cond_pool_mutex,
|
||||
cond_anchor,
|
||||
(Create_fn)SDL_CreateCond
|
||||
);
|
||||
|
||||
if (SDL_CondWait(cond, mutex_id) == -1)
|
||||
abort();
|
||||
}
|
||||
|
||||
void
|
||||
I_wake_one_cond (
|
||||
I_cond * anchor
|
||||
){
|
||||
SDL_cond * cond;
|
||||
|
||||
cond = Identity(
|
||||
&i_cond_pool,
|
||||
i_cond_pool_mutex,
|
||||
anchor,
|
||||
(Create_fn)SDL_CreateCond
|
||||
);
|
||||
|
||||
if (SDL_CondSignal(cond) == -1)
|
||||
abort();
|
||||
}
|
||||
|
||||
void
|
||||
I_wake_all_cond (
|
||||
I_cond * anchor
|
||||
){
|
||||
SDL_cond * cond;
|
||||
|
||||
cond = Identity(
|
||||
&i_cond_pool,
|
||||
i_cond_pool_mutex,
|
||||
anchor,
|
||||
(Create_fn)SDL_CreateCond
|
||||
);
|
||||
|
||||
if (SDL_CondBroadcast(cond) == -1)
|
||||
abort();
|
||||
}
|
||||
|
|
@ -820,6 +820,7 @@ sfxinfo_t S_sfx[NUMSFX] =
|
|||
{"sploss", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR}, // Down to yellow sparks
|
||||
{"itfree", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR}, // :shitsfree:
|
||||
{"dbgsal", false, 255, 8, -1, NULL, 0, -1, -1, LUMPERROR}, // Debug notification
|
||||
{"cock", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR}, // Hammer cocks, bang bang
|
||||
|
||||
// SRB2Kart - Engine sounds
|
||||
// Engine class A
|
||||
|
|
|
|||
|
|
@ -897,6 +897,7 @@ typedef enum
|
|||
sfx_sploss,
|
||||
sfx_itfree,
|
||||
sfx_dbgsal,
|
||||
sfx_cock,
|
||||
|
||||
// Next up: UNIQUE ENGINE SOUNDS! Hoooooo boy...
|
||||
// Engine class A - Low Speed, Low Weight
|
||||
|
|
|
|||
|
|
@ -28,7 +28,7 @@
|
|||
#include "m_menu.h"
|
||||
#include "m_cheat.h"
|
||||
#include "p_setup.h" // NiGHTS grading
|
||||
#include "k_kart.h" // SRB2kart
|
||||
#include "k_hud.h" // SRB2kart
|
||||
|
||||
//random index
|
||||
#include "m_random.h"
|
||||
|
|
@ -699,7 +699,7 @@ static inline void ST_drawRings(void) // SRB2kart - unused.
|
|||
/*
|
||||
static void ST_drawLives(void) // SRB2kart - unused.
|
||||
{
|
||||
const INT32 v_splitflag = (splitscreen && stplyr == &players[displayplayers[0]] ? V_SPLITSCREEN : 0);
|
||||
const INT32 v_splitflag = V_SPLITSCREEN;
|
||||
|
||||
if (!stplyr->skincolor)
|
||||
return; // Just joined a server, skin isn't loaded yet!
|
||||
|
|
@ -1920,11 +1920,11 @@ static void ST_overlayDrawer(void)
|
|||
|
||||
INT32 y = (stplyr == &players[displayplayers[0]]) ? 4 : BASEVIDHEIGHT/2-12;
|
||||
sprintf(name, "VIEWPOINT: %s", player_names[stplyr-players]);
|
||||
V_DrawRightAlignedThinString(BASEVIDWIDTH-40, y, V_HUDTRANSHALF|V_ALLOWLOWERCASE|K_calcSplitFlags(V_SNAPTOTOP|V_SNAPTOBOTTOM|V_SNAPTORIGHT), name);
|
||||
V_DrawRightAlignedThinString(BASEVIDWIDTH-40, y, V_HUDTRANSHALF|V_ALLOWLOWERCASE|V_SNAPTOTOP|V_SNAPTOBOTTOM|V_SNAPTORIGHT|V_SPLITSCREEN, name);
|
||||
}
|
||||
else if (r_splitscreen)
|
||||
{
|
||||
V_DrawCenteredThinString((vid.width/vid.dupx)/4, BASEVIDHEIGHT/2 - 12, V_HUDTRANSHALF|V_ALLOWLOWERCASE|K_calcSplitFlags(V_SNAPTOBOTTOM|V_SNAPTOLEFT), player_names[stplyr-players]);
|
||||
V_DrawCenteredThinString((vid.width/vid.dupx)/4, BASEVIDHEIGHT/2 - 12, V_HUDTRANSHALF|V_ALLOWLOWERCASE|V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_SPLITSCREEN, player_names[stplyr-players]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2000,16 +2000,15 @@ static void ST_overlayDrawer(void)
|
|||
// SRB2kart: changed positions & text
|
||||
if (r_splitscreen)
|
||||
{
|
||||
INT32 splitflags = K_calcSplitFlags(0);
|
||||
V_DrawThinString(2, (BASEVIDHEIGHT/2)-20, V_YELLOWMAP|V_HUDTRANSHALF|splitflags, M_GetText("- SPECTATING -"));
|
||||
V_DrawThinString(2, (BASEVIDHEIGHT/2)-10, V_HUDTRANSHALF|splitflags, itemtxt);
|
||||
V_DrawThinString(2, (BASEVIDHEIGHT/2)-20, V_YELLOWMAP|V_HUDTRANSHALF|V_SPLITSCREEN, M_GetText("- SPECTATING -"));
|
||||
V_DrawThinString(2, (BASEVIDHEIGHT/2)-10, V_HUDTRANSHALF|V_SPLITSCREEN, itemtxt);
|
||||
}
|
||||
else
|
||||
{
|
||||
V_DrawString(2, BASEVIDHEIGHT-40, V_HUDTRANSHALF|V_YELLOWMAP, M_GetText("- SPECTATING -"));
|
||||
V_DrawString(2, BASEVIDHEIGHT-30, V_HUDTRANSHALF, itemtxt);
|
||||
V_DrawString(2, BASEVIDHEIGHT-20, V_HUDTRANSHALF, M_GetText("Accelerate - Float"));
|
||||
V_DrawString(2, BASEVIDHEIGHT-10, V_HUDTRANSHALF, M_GetText("Brake - Sink"));
|
||||
V_DrawString(2, BASEVIDHEIGHT-40, V_HUDTRANSHALF|V_SPLITSCREEN|V_YELLOWMAP, M_GetText("- SPECTATING -"));
|
||||
V_DrawString(2, BASEVIDHEIGHT-30, V_HUDTRANSHALF|V_SPLITSCREEN, itemtxt);
|
||||
V_DrawString(2, BASEVIDHEIGHT-20, V_HUDTRANSHALF|V_SPLITSCREEN, M_GetText("Accelerate - Float"));
|
||||
V_DrawString(2, BASEVIDHEIGHT-10, V_HUDTRANSHALF|V_SPLITSCREEN, M_GetText("Brake - Sink"));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -26,6 +26,8 @@
|
|||
#include "m_random.h"
|
||||
#include "doomstat.h"
|
||||
|
||||
#include "k_hud.h"
|
||||
|
||||
#ifdef HWRENDER
|
||||
#include "hardware/hw_main.h"
|
||||
#endif
|
||||
|
|
@ -608,12 +610,6 @@ void V_DrawFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_t
|
|||
y -= offsety;
|
||||
}
|
||||
|
||||
if (scrn & V_SPLITSCREEN)
|
||||
y += (BASEVIDHEIGHT/2)<<FRACBITS;
|
||||
|
||||
if (scrn & V_HORZSCREEN)
|
||||
x += (BASEVIDWIDTH/2)<<FRACBITS;
|
||||
|
||||
desttop = screens[scrn&V_PARAMMASK];
|
||||
|
||||
if (!desttop)
|
||||
|
|
@ -637,38 +633,7 @@ void V_DrawFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_t
|
|||
// Center it if necessary
|
||||
if (!(scrn & V_SCALEPATCHMASK))
|
||||
{
|
||||
// if it's meant to cover the whole screen, black out the rest
|
||||
// BAD, BAD, BAD, FUCK OFF, STOP, EW, AAAAAAA
|
||||
// This does NOT account for transparent pixels
|
||||
/*if (x == 0 && FixedMul(SHORT(patch->width)<<FRACBITS, pscale)>>FRACBITS == BASEVIDWIDTH
|
||||
&& y == 0 && FixedMul(SHORT(patch->height)<<FRACBITS, pscale)>>FRACBITS == BASEVIDHEIGHT)
|
||||
{
|
||||
column = (const column_t *)((const UINT8 *)(patch) + LONG(patch->columnofs[0]));
|
||||
source = (const UINT8 *)(column) + 3;
|
||||
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, (column->topdelta == 0xff ? 31 : source[0]));
|
||||
}*/
|
||||
|
||||
if (vid.width != BASEVIDWIDTH * dupx)
|
||||
{
|
||||
// dupx adjustments pretend that screen width is BASEVIDWIDTH * dupx,
|
||||
// so center this imaginary screen
|
||||
if ((scrn & (V_HORZSCREEN|V_SNAPTOLEFT)) == (V_HORZSCREEN|V_SNAPTOLEFT))
|
||||
x += (vid.width/2 - (BASEVIDWIDTH/2 * dupx));
|
||||
else if (scrn & V_SNAPTORIGHT)
|
||||
x += (vid.width - (BASEVIDWIDTH * dupx));
|
||||
else if (!(scrn & V_SNAPTOLEFT))
|
||||
x += (vid.width - (BASEVIDWIDTH * dupx)) / 2;
|
||||
}
|
||||
if (vid.height != BASEVIDHEIGHT * dupy)
|
||||
{
|
||||
// same thing here
|
||||
if ((scrn & (V_SPLITSCREEN|V_SNAPTOTOP)) == (V_SPLITSCREEN|V_SNAPTOTOP))
|
||||
y += (vid.height/2 - (BASEVIDHEIGHT/2 * dupy));
|
||||
else if (scrn & V_SNAPTOBOTTOM)
|
||||
y += (vid.height - (BASEVIDHEIGHT * dupy));
|
||||
else if (!(scrn & V_SNAPTOTOP))
|
||||
y += (vid.height - (BASEVIDHEIGHT * dupy)) / 2;
|
||||
}
|
||||
K_AdjustXYWithSnap(&x, &y, scrn, dupx, dupy);
|
||||
}
|
||||
|
||||
desttop += (y*vid.width) + x;
|
||||
|
|
@ -923,31 +888,12 @@ void V_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
|
|||
h *= dupy;
|
||||
|
||||
// Center it if necessary
|
||||
if (vid.width != BASEVIDWIDTH * dupx)
|
||||
{
|
||||
// dupx adjustments pretend that screen width is BASEVIDWIDTH * dupx,
|
||||
// so center this imaginary screen
|
||||
if (c & V_SNAPTORIGHT)
|
||||
x += (vid.width - (BASEVIDWIDTH * dupx));
|
||||
else if (!(c & V_SNAPTOLEFT))
|
||||
x += (vid.width - (BASEVIDWIDTH * dupx)) / 2;
|
||||
}
|
||||
if (vid.height != BASEVIDHEIGHT * dupy)
|
||||
{
|
||||
// same thing here
|
||||
if (c & V_SNAPTOBOTTOM)
|
||||
y += (vid.height - (BASEVIDHEIGHT * dupy));
|
||||
else if (!(c & V_SNAPTOTOP))
|
||||
y += (vid.height - (BASEVIDHEIGHT * dupy)) / 2;
|
||||
}
|
||||
if (c & V_SPLITSCREEN)
|
||||
y += (BASEVIDHEIGHT * dupy)/2;
|
||||
if (c & V_HORZSCREEN)
|
||||
x += (BASEVIDWIDTH * dupx)/2;
|
||||
K_AdjustXYWithSnap(&x, &y, c, dupx, dupy);
|
||||
}
|
||||
|
||||
if (x >= vid.width || y >= vid.height)
|
||||
return; // off the screen
|
||||
|
||||
if (x < 0)
|
||||
{
|
||||
w += x;
|
||||
|
|
@ -1151,27 +1097,7 @@ void V_DrawDiag(INT32 x, INT32 y, INT32 wh, INT32 c)
|
|||
wh *= dupx;
|
||||
|
||||
// Center it if necessary
|
||||
if (vid.width != BASEVIDWIDTH * dupx)
|
||||
{
|
||||
// dupx adjustments pretend that screen width is BASEVIDWIDTH * dupx,
|
||||
// so center this imaginary screen
|
||||
if (c & V_SNAPTORIGHT)
|
||||
x += (vid.width - (BASEVIDWIDTH * dupx));
|
||||
else if (!(c & V_SNAPTOLEFT))
|
||||
x += (vid.width - (BASEVIDWIDTH * dupx)) / 2;
|
||||
}
|
||||
if (vid.height != BASEVIDHEIGHT * dupy)
|
||||
{
|
||||
// same thing here
|
||||
if (c & V_SNAPTOBOTTOM)
|
||||
y += (vid.height - (BASEVIDHEIGHT * dupy));
|
||||
else if (!(c & V_SNAPTOTOP))
|
||||
y += (vid.height - (BASEVIDHEIGHT * dupy)) / 2;
|
||||
}
|
||||
if (c & V_SPLITSCREEN)
|
||||
y += (BASEVIDHEIGHT * dupy)/2;
|
||||
if (c & V_HORZSCREEN)
|
||||
x += (BASEVIDWIDTH * dupx)/2;
|
||||
K_AdjustXYWithSnap(&x, &y, c, dupx, dupy);
|
||||
}
|
||||
|
||||
if (x >= vid.width || y >= vid.height)
|
||||
|
|
@ -1879,6 +1805,7 @@ void V_DrawStringScaled(
|
|||
|
||||
chw <<= FRACBITS;
|
||||
spacew <<= FRACBITS;
|
||||
lfh <<= FRACBITS;
|
||||
|
||||
#define Mul( id, scale ) ( id = FixedMul (scale, id) )
|
||||
Mul (chw, scale);
|
||||
|
|
|
|||
|
|
@ -129,9 +129,9 @@ extern UINT8 hudtrans;
|
|||
#define V_WRAPX 0x08000000 // Don't clamp texture on X (for HW mode)
|
||||
#define V_WRAPY 0x10000000 // Don't clamp texture on Y (for HW mode)
|
||||
|
||||
#define V_NOSCALESTART 0x20000000 // don't scale x, y, start coords
|
||||
#define V_SPLITSCREEN 0x40000000
|
||||
#define V_HORZSCREEN 0x80000000
|
||||
#define V_NOSCALESTART 0x20000000 // don't scale x, y, start coords
|
||||
#define V_SPLITSCREEN 0x40000000 // Add half of screen width or height automatically depending on player number
|
||||
#define V_SLIDEIN 0x80000000 // Slide in from the sides on level load, depending on snap flags
|
||||
|
||||
// defines for old functions
|
||||
#define V_DrawPatch(x,y,s,p) V_DrawFixedPatch((x)<<FRACBITS, (y)<<FRACBITS, FRACUNIT, s|V_NOSCALESTART|V_NOSCALEPATCH, p, NULL)
|
||||
|
|
|
|||
|
|
@ -1319,8 +1319,8 @@ size_t W_ReadLumpHeaderPwad(UINT16 wad, UINT16 lump, void *dest, size_t size, si
|
|||
{
|
||||
size = 0;
|
||||
zerr(zErr);
|
||||
(void)inflateEnd(&strm);
|
||||
}
|
||||
(void)inflateEnd(&strm);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue