Ignore level colormap when fullbright

This commit is contained in:
James R 2021-12-20 04:17:33 -08:00
parent f0c795d258
commit d8e7703917

View file

@ -2098,8 +2098,7 @@ static void R_ProjectSprite(mobj_t *thing)
//
// determine the colormap (lightlevel & special effects)
//
if (vis->cut & SC_FULLBRIGHT
&& (!vis->extra_colormap || !(vis->extra_colormap->flags & CMF_FADEFULLBRIGHTSPRITES)))
if (vis->cut & SC_FULLBRIGHT)
{
// full bright: goggles
vis->colormap = colormaps;