Merge branch 'hardcode-frozen-production' into 'master'

Hardcode Frozen Production Frost Throwers

See merge request KartKrew/Kart!1659
This commit is contained in:
Oni 2023-11-26 19:30:31 +00:00
commit d90f0b5eed
20 changed files with 1058 additions and 43 deletions

View file

@ -551,6 +551,16 @@ struct powerupvars_t {
mobj_t *barrier;
};
// player_t struct for Frozen Production ice cube state
struct icecubevars_t {
tic_t hitat; // last tic player properly touched frost
boolean frozen; // frozen in an ice cube
UINT8 wiggle; // number of times player wiggled so far
tic_t frozenat; // tic that player was frozen
UINT8 shaketimer; // while it counts down, ice cube shakes
};
// player_t struct for all alternative viewpoint variables
struct altview_t
{
@ -965,6 +975,7 @@ struct player_t
sonicloopvars_t loop;
roundconditions_t roundconditions;
powerupvars_t powerup;
icecubevars_t icecube;
level_tally_t tally;
};

View file

@ -4795,6 +4795,39 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_GPZ_TREETHING_B",
"S_GPZ_TREETHING_M",
"S_GPZ_TREETHING_S",
// MT_GGZFREEZETHRUSTER
"S_GGZFREEZETHRUSTER",
// MT_GGZICEDUST
"S_GGZICEDUST1",
"S_GGZICEDUST2",
"S_GGZICEDUST3",
"S_GGZICEDUST4",
"S_GGZICEDUST5",
"S_GGZICEDUST6",
"S_GGZICEDUST7",
"S_GGZICEDUST8",
"S_GGZICEDUST9",
"S_GGZICEDUST10",
"S_GGZICEDUST11",
"S_GGZPARTICLE11",
"S_GGZPARTICLE12",
"S_GGZPARTICLE13",
"S_GGZPARTICLE14",
"S_GGZPARTICLE15",
"S_GGZPARTICLE16",
"S_GGZPARTICLE17",
"S_GGZPARTICLE18",
"S_GGZPARTICLE21",
"S_GGZPARTICLE22",
"S_GGZPARTICLE23",
"S_GGZPARTICLE24",
"S_GGZICECUBE",
// MT_THRUSTERPART
"S_THRUSTERPART",
};
// RegEx to generate this from info.h: ^\tMT_([^,]+), --> \t"MT_\1",
@ -6010,6 +6043,13 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
"MT_GPZ_TREETHING_B",
"MT_GPZ_TREETHING_M",
"MT_GPZ_TREETHING_S",
"MT_GGZFREEZETHRUSTER",
"MT_GGZICEDUST",
"MT_GGZICECUBE",
"MT_GGZICESHATTER",
"MT_SIDEWAYSFREEZETHRUSTER",
"MT_THRUSTERPART",
};
const char *const MOBJFLAG_LIST[] = {

View file

@ -977,6 +977,15 @@ char sprnames[NUMSPRITES + 1][5] =
"GPTM",
"GPTS",
"GGZ1",
"GGZ2",
"GGZ3",
"GGZ6",
"GGZ7",
"GGZ8",
"FBTN",
"SFTR",
// First person view sprites; this is a sprite so that it can be replaced by a specialized MD2 draw later
"VIEW",
};
@ -5632,6 +5641,39 @@ state_t states[NUMSTATES] =
{SPR_GPTB, 0, -1, {A_SetScale}, 4*FRACUNIT, 0, S_NULL}, // S_GPZ_TREETHING_B,
{SPR_GPTM, 0, -1, {A_SetScale}, 4*FRACUNIT, 0, S_NULL}, // S_GPZ_TREETHING_M,
{SPR_GPTS, 0, -1, {A_SetScale}, 4*FRACUNIT, 0, S_NULL}, // S_GPZ_TREETHING_S,
// MT_GGZFREEZETHRUSTER
{SPR_GGZ6, 0, -1, {NULL}, 0, 0, S_GGZFREEZETHRUSTER}, // S_GGZFREEZETHRUSTER
// MT_GGZICEDUST
{SPR_GGZ7, 0|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_GGZICEDUST2}, // S_GGZICEDUST1
{SPR_GGZ7, 1|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_GGZICEDUST3}, // S_GGZICEDUST2
{SPR_GGZ7, 2|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_GGZICEDUST4}, // S_GGZICEDUST3
{SPR_GGZ7, 3|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_GGZICEDUST5}, // S_GGZICEDUST4
{SPR_GGZ7, 4|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_GGZICEDUST6}, // S_GGZICEDUST5
{SPR_GGZ7, 5|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_GGZICEDUST7}, // S_GGZICEDUST6
{SPR_GGZ7, 6|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_GGZICEDUST8}, // S_GGZICEDUST7
{SPR_GGZ7, 7|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_GGZICEDUST9}, // S_GGZICEDUST8
{SPR_GGZ7, 8|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_GGZICEDUST10}, // S_GGZICEDUST9
{SPR_GGZ7, 9|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_GGZICEDUST11}, // S_GGZICEDUST10
{SPR_GGZ7, 10|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_NULL}, // S_GGZICEDUST11
{SPR_GGZ1, 0|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_GGZPARTICLE12}, // S_GGZPARTICLE11
{SPR_GGZ1, 1|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_GGZPARTICLE13}, // S_GGZPARTICLE12
{SPR_GGZ1, 2|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_GGZPARTICLE14}, // S_GGZPARTICLE13
{SPR_GGZ1, 3|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_GGZPARTICLE15}, // S_GGZPARTICLE14
{SPR_GGZ1, 4|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_GGZPARTICLE16}, // S_GGZPARTICLE15
{SPR_GGZ1, 5|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_GGZPARTICLE17}, // S_GGZPARTICLE16
{SPR_GGZ1, 6|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_GGZPARTICLE18}, // S_GGZPARTICLE17
{SPR_GGZ1, 7|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_GGZPARTICLE11}, // S_GGZPARTICLE18
{SPR_GGZ2, 0|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_GGZPARTICLE22}, // S_GGZPARTICLE21
{SPR_GGZ2, 1|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_GGZPARTICLE23}, // S_GGZPARTICLE22
{SPR_GGZ2, 2|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_GGZPARTICLE24}, // S_GGZPARTICLE23
{SPR_GGZ2, 3|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_GGZPARTICLE21}, // S_GGZPARTICLE24
{SPR_GGZ8, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_GGZICECUBE
// MT_THRUSTERPART
{SPR_SFTR, 0|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_THRUSTERPART}, // S_THRUSTERPART
};
mobjinfo_t mobjinfo[NUMMOBJTYPES] =
@ -31919,6 +31961,163 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
MF_NOGRAVITY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_GGZFREEZETHRUSTER
691, // doomednum
S_GGZFREEZETHRUSTER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
32*FRACUNIT, // radius
48*FRACUNIT, // height
0, // dispoffset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOCLIPTHING|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_GGZICEDUST
-1, // doomednum
S_GGZICEDUST1, // spawnstate
2, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
32*FRACUNIT, // radius
16*FRACUNIT, // height
0, // dispoffset
0, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_NOSQUISH|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_GGZICECUBE
-1, // doomednum
S_GGZICECUBE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // height
0, // dispoffset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPTHING|MF_NOCLIPHEIGHT|MF_SCENERY|MF_NOSQUISH, // flags
S_NULL // raisestate
},
{ // MT_GGZICESHATTER
-1, // doomednum
S_INVISIBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
32*FRACUNIT, // radius
64*FRACUNIT, // height
0, // dispoffset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOCLIPHEIGHT|MF_NOSQUISH, // flags
S_NULL // raisestate
},
{ // MT_SIDEWAYSFREEZETHRUSTER
693, // doomednum
S_INVISIBLE, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // dispoffset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_THRUSTERPART
-1, // doomednum
S_THRUSTERPART, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // dispoffset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_SCENERY|MF_NOCLIPTHING, // flags
S_NULL // raisestate
},
};

View file

@ -1531,6 +1531,15 @@ typedef enum sprite
SPR_GPTM,
SPR_GPTS,
SPR_GGZ1,
SPR_GGZ2,
SPR_GGZ3,
SPR_GGZ6,
SPR_GGZ7,
SPR_GGZ8,
SPR_FBTN,
SPR_SFTR,
// First person view sprites; this is a sprite so that it can be replaced by a specialized MD2 draw later
SPR_VIEW,
@ -6057,6 +6066,39 @@ typedef enum state
S_GPZ_TREETHING_M,
S_GPZ_TREETHING_S,
// MT_GGZFREEZETHRUSTER
S_GGZFREEZETHRUSTER,
// MT_GGZICEDUST
S_GGZICEDUST1,
S_GGZICEDUST2,
S_GGZICEDUST3,
S_GGZICEDUST4,
S_GGZICEDUST5,
S_GGZICEDUST6,
S_GGZICEDUST7,
S_GGZICEDUST8,
S_GGZICEDUST9,
S_GGZICEDUST10,
S_GGZICEDUST11,
S_GGZPARTICLE11,
S_GGZPARTICLE12,
S_GGZPARTICLE13,
S_GGZPARTICLE14,
S_GGZPARTICLE15,
S_GGZPARTICLE16,
S_GGZPARTICLE17,
S_GGZPARTICLE18,
S_GGZPARTICLE21,
S_GGZPARTICLE22,
S_GGZPARTICLE23,
S_GGZPARTICLE24,
S_GGZICECUBE,
// MT_THRUSTERPART
S_THRUSTERPART,
S_FIRSTFREESLOT,
S_LASTFREESLOT = S_FIRSTFREESLOT + NUMSTATEFREESLOTS - 1,
NUMSTATES
@ -7292,6 +7334,13 @@ typedef enum mobj_type
MT_GPZ_TREETHING_M,
MT_GPZ_TREETHING_S,
MT_GGZFREEZETHRUSTER,
MT_GGZICEDUST,
MT_GGZICECUBE,
MT_GGZICESHATTER,
MT_SIDEWAYSFREEZETHRUSTER,
MT_THRUSTERPART,
MT_FIRSTFREESLOT,
MT_LASTFREESLOT = MT_FIRSTFREESLOT + NUMMOBJFREESLOTS - 1,
NUMMOBJTYPES

View file

@ -1168,7 +1168,8 @@ static void K_UpdateOffroad(player_t *player)
fixed_t offroadstrength = 0;
// If tiregrease is active, don't
if (player->tiregrease == 0)
// If inside an ice cube, don't
if (player->tiregrease == 0 && player->icecube.frozen == false)
{
// TODO: Make this use actual special touch code.
if (terrain != NULL && terrain->offroad > 0)
@ -3599,6 +3600,7 @@ SINT8 K_GetForwardMove(player_t *player)
}
if (player->spinouttimer != 0
|| player->icecube.frozen
|| K_PressingEBrake(player) == true
|| K_PlayerEBrake(player) == true)
{
@ -8865,6 +8867,15 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
K_HandleDelayedHitByEm(player);
player->pflags &= ~PF_POINTME;
if (player->icecube.frozen && player->icecube.shaketimer)
{
player->mo->sprxoff += P_RandomRange(PR_DECORATION, -4, 4) * player->mo->scale;
player->mo->spryoff += P_RandomRange(PR_DECORATION, -4, 4) * player->mo->scale;
player->mo->sprzoff += P_RandomRange(PR_DECORATION, -4, 4) * player->mo->scale;
player->icecube.shaketimer--;
}
}
void K_KartResetPlayerColor(player_t *player)
@ -8953,12 +8964,17 @@ void K_KartResetPlayerColor(player_t *player)
fullbright = true;
goto finalise;
}
else
if (player->icecube.frozen)
{
player->mo->colorized = (player->dye != 0);
player->mo->color = player->dye ? player->dye : player->skincolor;
player->mo->colorized = true;
player->mo->color = SKINCOLOR_CYAN;
goto finalise;
}
player->mo->colorized = (player->dye != 0);
player->mo->color = player->dye ? player->dye : player->skincolor;
finalise:
if (player->curshield && player->curshield != KSHIELD_TOP)
@ -11233,6 +11249,11 @@ void K_AdjustPlayerFriction(player_t *player)
player->mo->friction -= 9824;
}
if (player->icecube.frozen)
{
player->mo->friction = FRACUNIT;
}
// Cap between intended values
if (player->mo->friction > FRACUNIT)
player->mo->friction = FRACUNIT;
@ -12643,6 +12664,11 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
else
player->turbine--; // acts as a cooldown
}
if (player->icecube.frozen)
{
Obj_IceCubeInput(player);
}
}
void K_CheckSpectateStatus(boolean considermapreset)

View file

@ -303,6 +303,16 @@ void Obj_GPZSeasawSpawn(mobj_t *mo);
void Obj_GPZSeasawThink(mobj_t *mo);
void Obj_GPZSeasawCollide(mobj_t *mo, mobj_t *mo2);
/* Frozen Production Frost Thrower */
void Obj_FreezeThrusterInit(mobj_t *mobj);
void Obj_FreezeThrusterThink(mobj_t *mobj);
void Obj_IceDustCollide(mobj_t *t1, mobj_t *t2);
boolean Obj_IceCubeThink(mobj_t *mobj);
void Obj_IceCubeInput(player_t *player);
void Obj_IceCubeBurst(player_t *player);
void Obj_SidewaysFreezeThrusterInit(mobj_t *mobj);
void Obj_SidewaysFreezeThrusterThink(mobj_t *mobj);
#ifdef __cplusplus
} // extern "C"
#endif

View file

@ -83,6 +83,8 @@ typedef enum
PR_FUZZ, // Stability testing
PR_FROSTTHROWERS,
PRNUMSYNCED,
PR_INTERPHUDRANDOM = PRNUMSYNCED, // Interpolation-accomodating HUD randomisation

195
src/mobj.hpp Normal file
View file

@ -0,0 +1,195 @@
// DR. ROBOTNIK'S RING RACERS
//-----------------------------------------------------------------------------
// Copyright (C) 2023 by James Robert Roman
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
#ifndef mobj_hpp
#define mobj_hpp
#include <optional>
#include "math/fixed.hpp"
#include "math/vec.hpp"
#include "info.h"
#include "p_local.h"
#include "p_mobj.h"
#include "s_sound.h"
#include "sounds.h"
#include "typedef.h"
namespace srb2
{
struct Mobj : mobj_t
{
// TODO: Vec3 would be nice
struct PosArg
{
math::Fixed x, y, z;
PosArg() : PosArg(0, 0, 0) {}
PosArg(fixed_t x_, fixed_t y_, fixed_t z_) : x(x_), y(y_), z(z_) {}
template <typename T>
PosArg(math::Vec2<T> p, fixed_t z) : PosArg(p.x, p.y, z) {}
PosArg(const mobj_t* mobj) : PosArg(mobj->x, mobj->y, mobj->z) {}
};
// ManagedPtr(mobj_t::target); wrapper around a reference
// counted mobj pointer. Assigning the wrapper updates
// the original pointer and performs reference counting.
struct ManagedPtr
{
ManagedPtr(mobj_t*& ref) : ref_(ref) {}
ManagedPtr& operator=(mobj_t* ptr)
{
P_SetTarget(&ref_, ptr);
return *this;
}
operator mobj_t*() const { return ref_; }
private:
mobj_t*& ref_;
};
//
// Validity checks
//
static bool valid(const Mobj* mobj) { return !P_MobjWasRemoved(mobj); } // safe for nullptr
bool valid() const { return Mobj::valid(this); }
void remove() { P_RemoveMobj(this); }
//
// Spawning
//
// Mobj_t::spawn; spawn Mobj at position. Mobj inherits map defaults (scale, gravity).
template <typename T>
static T* spawn(const PosArg& p, mobjtype_t type) { return static_cast<T*>(P_SpawnMobj(p.x, p.y, p.z, type)); }
// this->spawn_from; spawn Mobj relative to parent (this->pos + p). Mobj inherits parent scale, gravity.
template <typename T>
T* spawn_from(const PosArg& p, mobjtype_t type)
{
return static_cast<T*>(P_SpawnMobjFromMobjUnscaled(this, p.x, p.y, p.z, type));
}
template <typename T>
T* spawn_from(mobjtype_t type) { return spawn_from<T>({}, type); }
// TODO: ghosts have unique properties, add Ghost class
Mobj* spawn_ghost() { return static_cast<Mobj*>(P_SpawnGhostMobj(this)); }
//
// Position
//
PosArg center() const { return {x, y, z + (height / 2)}; }
PosArg pos() const { return {x, y, z}; }
math::Vec2<math::Fixed> pos2d() const { return {x, y}; }
math::Fixed top() const { return z + height; }
bool is_flipped() const { return eflags & MFE_VERTICALFLIP; }
math::Fixed flip(fixed_t x) const { return x * P_MobjFlip(this); }
// Collision helper
bool z_overlaps(const Mobj* b) const { return z < b->top() && b->z < top(); }
void move_origin(const PosArg& p) { P_MoveOrigin(this, p.x, p.y, p.z); }
void set_origin(const PosArg& p) { P_SetOrigin(this, p.x, p.y, p.z); }
void instathrust(angle_t angle, fixed_t speed) { P_InstaThrust(this, angle, speed); }
void thrust(angle_t angle, fixed_t speed) { P_Thrust(this, angle, speed); }
//
// Mobj pointers
//
#define MOBJ_PTR_METHOD(member) \
template <typename T = Mobj>\
T* member() const { return static_cast<T*>(mobj_t::member); }\
template <typename T>\
void member(T* n) { ManagedPtr(this->mobj_t::member) = n; }
MOBJ_PTR_METHOD(hnext)
MOBJ_PTR_METHOD(hprev)
MOBJ_PTR_METHOD(itnext)
MOBJ_PTR_METHOD(target)
MOBJ_PTR_METHOD(tracer)
MOBJ_PTR_METHOD(punt_ref)
MOBJ_PTR_METHOD(owner)
#undef MOBJ_PTR_METHOD
//
// State
//
struct State : state_t
{
statenum_t num() const { return static_cast<statenum_t>(static_cast<const state_t*>(this) - states); }
};
void state(statenum_t state) { P_SetMobjState(this, state); }
const State* state() const { return static_cast<const State*>(mobj_t::state); }
//
// Scale
//
math::Fixed scale() const { return mobj_t::scale; }
void scale(fixed_t n)
{
mobj_t::scale = n;
mobj_t::destscale = n;
}
void scale_to(fixed_t stop, std::optional<fixed_t> speed = {})
{
mobj_t::destscale = stop;
if (speed)
{
mobj_t::scalespeed = *speed;
}
}
void scale_between(fixed_t start, fixed_t stop, std::optional<fixed_t> speed = {})
{
mobj_t::scale = start;
scale_to(stop, speed);
}
//
// Sound
//
void voice(sfxenum_t sfx, int volume = 255) const { S_StartSoundAtVolume(this, sfx, volume); }
bool voice_playing(sfxenum_t sfx) const { return S_SoundPlaying(this, sfx); }
void voice_loop(sfxenum_t sfx, int volume = 255) const
{
if (!voice_playing(sfx))
{
voice(sfx, volume);
}
}
};
}; // namespace srb2
#endif/*mobj_hpp*/

View file

@ -42,6 +42,7 @@ target_sources(SRB2SDL2 PRIVATE
ball-switch.cpp
charge.c
mega-barrier.cpp
frost-thrower.cpp
)
add_subdirectory(versus)

View file

@ -0,0 +1,451 @@
// DR. ROBOTNIK'S RING RACERS
//-----------------------------------------------------------------------------
// Copyright (C) 2023 by Kart Krew.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
// Original Lua script by Lat
// Hardcoded by jartha
#include <algorithm>
#include <cstdlib>
#include "../math/fixed.hpp"
#include "../math/vec.hpp"
#include "../mobj.hpp"
#include "../d_player.h"
#include "../doomdef.h"
#include "../doomstat.h"
#include "../k_bot.h" // FIXME
#include "../k_kart.h"
#include "../k_objects.h"
#include "../m_random.h"
#include "../sounds.h"
#include "../tables.h"
using srb2::Mobj;
using srb2::math::Fixed;
using srb2::math::Vec2;
namespace
{
Vec2<Fixed> angle_vector(angle_t x)
{
return Vec2<Fixed> {FCOS(x), FSIN(x)};
}
struct IceCube : Mobj
{
static constexpr int kRadius = 33;
void extravalue1() = delete;
angle_t angle_offset() const { return mobj_t::extravalue1; }
void angle_offset(angle_t n) { mobj_t::extravalue1 = n; }
static void spawn_cube(Mobj* source)
{
angle_t offset = 0;
for (int i = 0; i < 4; ++i)
{
spawn_side(source, offset);
offset += ANGLE_90;
}
}
bool valid() const { return Mobj::valid() && Mobj::valid(owner()) && player() && player()->icecube.frozen; }
player_t* player() const { return owner()->player; }
bool think()
{
if (!valid())
{
remove();
return false;
}
angle_t facing = player()->drawangle + angle_offset();
scale(owner()->scale());
move_origin({owner()->pos2d() + (vector(facing) * scale()), owner()->z});
frame = state()->frame + player()->icecube.wiggle;
angle = facing + ANGLE_90;
return true;
}
private:
static Vec2<Fixed> vector(angle_t x) { return angle_vector(x) * kRadius; }
static IceCube* spawn_side(Mobj* source, angle_t offset)
{
angle_t facing = source->angle + offset;
IceCube* cube = source->spawn_from<IceCube>({vector(facing) * source->scale(), 0}, MT_GGZICECUBE);
cube->angle_offset(offset);
cube->angle = facing + ANGLE_90;
cube->owner(source);
return cube;
}
};
struct Frost : Mobj
{
void extravalue1() = delete;
bool skip_invincible_checks() const { return mobj_t::extravalue1; }
void skip_invincible_checks(bool n) { mobj_t::extravalue1 = n; }
static Frost* spawn(Mobj* source, const Mobj::PosArg& p)
{
Frost* frost = source->spawn_from<Frost>(p, MT_GGZICEDUST);
auto rng = [] { return P_RandomRange(PR_FROSTTHROWERS, -2, 2) * (4 * mapobjectscale); };
frost->momx = rng();
frost->momy = rng();
frost->scale_between(mapobjectscale / 2, mapobjectscale * 2, mapobjectscale / 6);
return frost;
}
void collide(Mobj* mo) const
{
player_t* p = mo->player;
icecubevars_t& vars = p->icecube;
if (vars.hitat < leveltime && leveltime - vars.hitat < TICRATE)
{
// avoid spamming instashield
return;
}
vars.hitat = leveltime;
if (!skip_invincible_checks())
{
if (p->flashing || p->growshrinktimer > 0 || p->invincibilitytimer || p->hyudorotimer)
{
K_DoInstashield(p);
return;
}
}
if (vars.frozen)
{
return;
}
vars.frozen = true;
vars.wiggle = 0;
vars.frozenat = leveltime;
vars.shaketimer = 0;
IceCube::spawn_cube(mo);
}
};
struct FreezeThruster : Mobj
{
static constexpr tic_t kFlashRate = TICRATE*3/2;
void extravalue1() = delete;
bool frosting() const { return mobj_t::extravalue1; }
void frosting(bool n) { mobj_t::extravalue1 = n; }
void extravalue2() = delete;
tic_t default_timer() const { return mobj_t::extravalue2; }
void default_timer(tic_t n) { mobj_t::extravalue2 = n; }
void threshold() = delete;
tic_t timer() const { return mobj_t::threshold; }
void timer(tic_t n) { mobj_t::threshold = n; }
void thing_args() = delete;
bool double_speed() const { return mobj_t::thing_args[0]; }
bool skip_invincible_checks() const { return mobj_t::thing_args[1]; }
bool default_frosting() const { return !mobj_t::thing_args[2]; }
void init()
{
// FIXME: this should use a thing arg, not angle!
if (spawnpoint)
{
// Object Angle = Tics Between Activations
default_timer(spawnpoint->angle);
}
frosting(default_timer() ? default_frosting() : true);
timer(default_timer());
}
void think()
{
if (timer())
{
timer(timer() - 1);
if (timer() < 1)
{
frosting(!frosting());
timer(default_timer());
}
}
// flash before turning on
if (!frosting() && timer() < kFlashRate && (leveltime % 4) < 2)
{
colorized = true;
color = SKINCOLOR_RED;
}
else
{
colorized = false;
}
spew();
}
private:
void spew()
{
if (!frosting())
{
return;
}
// Object Height = Frostthrower Speed
fixed_t mz = is_flipped() ? floorz + 1 : ceilingz;
fixed_t frostspeed = std::abs(z - mz) / 10;
if (double_speed())
{
frostspeed *= 2;
}
if (leveltime % 3 == 0)
{
Frost* frost = Frost::spawn(this, {});
if (is_flipped())
{
frost->momz = -frostspeed;
}
else
{
frost->momz = frostspeed;
frost->flags2 |= MF2_OBJECTFLIP;
}
frost->skip_invincible_checks(skip_invincible_checks());
}
voice_loop(sfx_s3k7f);
}
};
struct SidewaysFreezeThruster : Mobj
{
static constexpr int kBaseRadius = 12;
bool skip_invincible_checks() const { return mobj_t::thing_args[0]; }
void init()
{
scale(scale()*3/2);
const Vec2<Fixed> base_vector = vector(angle) * kBaseRadius;
angle_t an = angle + ANGLE_90;
z += flip(24 * mapobjectscale);
auto spawn_piece = [&](const Mobj::PosArg& p, angle_t angle, int frame)
{
Mobj* part = spawn_from<Mobj>(p, MT_THRUSTERPART);
part->angle = angle;
part->frame += frame;
return part;
};
spawn_piece({}, an, 0); // base
spawn_piece({vector(angle) * 24, 0}, an, 1); // cannon
Vec2<Fixed> h_vector = angle_vector(an);
// spawn the pipes:
auto spawn_pipe = [&](int i)
{
angle_t v_an = ANGLE_45 + (ANGLE_90 * i);
Vec2<Fixed> v_vector = vector(v_an) * 32;
spawn_piece({h_vector * v_vector.y, v_vector.x}, angle, 2);
};
// This is unrolled because when it was a for loop,
// it ran infinitely, but only under MinGW.
// Tested: gcc.exe (Rev2, Built by MSYS2 project) 13.2.0 (32-bit version)
spawn_pipe(0);
spawn_pipe(1);
spawn_pipe(2);
spawn_pipe(3);
// spawn the icons:
Vec2<Fixed> v = vector(an) * 32;
spawn_piece({base_vector + v, 0}, angle, 3);
spawn_piece({base_vector - v, 0}, angle, 3);
}
void think()
{
if (leveltime % 2 == 0)
{
spew();
spew();
}
}
private:
Vec2<Fixed> vector(angle_t angle) const { return angle_vector(angle) * scale(); }
void spew()
{
Frost* frost = Frost::spawn(this, {vector(angle) * kBaseRadius, 0});
auto rng = [](int x, int y) { return P_RandomRange(PR_FROSTTHROWERS, x, y); };
frost->angle = angle + (rng(-8, 8) * ANG1);
frost->instathrust(frost->angle, mapobjectscale * 64);
frost->momz = rng(-5, 5) * mapobjectscale;
frost->scale_between(mapobjectscale * 3 / 4, mapobjectscale * 2, mapobjectscale / 6);
frost->skip_invincible_checks(skip_invincible_checks());
}
};
struct Shatter : Mobj
{
static Shatter* spawn(Mobj* source)
{
auto rng = [source](int x, int y) { return P_RandomRange(PR_DECORATION, x, y) * source->scale(); };
Shatter* part = source->spawn_from<Shatter>({rng(-64, 64), rng(-64, 64), rng(0, 64)}, MT_GGZICESHATTER);
part->state(P_RandomRange(PR_DECORATION, 0, 1) ? S_GGZPARTICLE11 : S_GGZPARTICLE21);
part->fuse = TICRATE * 4;
return part;
}
};
}; // namespace
void Obj_FreezeThrusterInit(mobj_t* mo)
{
static_cast<FreezeThruster*>(mo)->init();
}
void Obj_FreezeThrusterThink(mobj_t* mo)
{
static_cast<FreezeThruster*>(mo)->think();
}
void Obj_IceDustCollide(mobj_t* t1, mobj_t* t2)
{
static_cast<Frost*>(t1)->collide(static_cast<Mobj*>(t2));
}
boolean Obj_IceCubeThink(mobj_t* mo)
{
return static_cast<IceCube*>(mo)->think();
}
void Obj_IceCubeInput(player_t* player)
{
// FIXME: this should be in the bot ticcmd code
auto bot_hack = [player]
{
if (!K_PlayerUsesBotMovement(player))
{
return false;
}
if (leveltime % 7)
{
return false;
}
if (player->sneakertimer)
{
return false;
}
if (!P_IsObjectOnGround(player->mo))
{
return false;
}
return true;
};
// Must be mashing some buttons
auto press = [player](buttoncode_t bt) { return (player->cmd.buttons & ~player->oldcmd.buttons) & bt; };
if (!(press(BT_ACCELERATE) || press(BT_ATTACK) || press(BT_DRIFT) || bot_hack()))
{
return;
}
if (leveltime - std::min(player->icecube.frozenat, leveltime) < TICRATE*2/3)
{
return;
}
Mobj* mo = static_cast<Mobj*>(player->mo);
player->icecube.wiggle++;
player->icecube.shaketimer = 10;
mo->voice(sfx_s3k94);
auto rng = [mo](int x, int y) { return P_RandomRange(PR_DECORATION, x, y) * mo->scale(); };
for (int i = 0; i < 6; ++i)
{
Shatter* part = Shatter::spawn(mo);
part->scale_between(mo->scale() * 3, 1);
part->momx = mo->momx + rng(-14, 14);
part->momy = mo->momy + rng(-14, 14);
part->momz = mo->momz + rng(0, 14);
}
if (player->icecube.wiggle > 4)
{
Obj_IceCubeBurst(player);
player->flashing = (TICRATE * 3) - 1;
}
}
void Obj_IceCubeBurst(player_t* player)
{
Mobj* mo = static_cast<Mobj*>(player->mo);
auto rng = [mo](int x, int y) { return P_RandomRange(PR_DECORATION, x, y) * mo->scale(); };
for (int i = 0; i < 20; ++i)
{
Shatter* part = Shatter::spawn(mo);
part->scale_between(mo->scale() * 5, 1);
part->momx = (mo->momx * 2) + rng(-64, 64);
part->momy = (mo->momy * 2) + rng(-64, 64);
part->momz = (mo->momz * 2) + rng(0, 20);
}
player->icecube.frozen = false;
mo->voice(sfx_glgz1);
}
void Obj_SidewaysFreezeThrusterInit(mobj_t* mo)
{
static_cast<SidewaysFreezeThruster*>(mo)->init();
}
void Obj_SidewaysFreezeThrusterThink(mobj_t* mo)
{
static_cast<SidewaysFreezeThruster*>(mo)->think();
}

View file

@ -9,6 +9,8 @@
#include <cstddef>
#include "../mobj.hpp"
#include "../doomdef.h"
#include "../d_player.h"
#include "../g_game.h"
@ -23,45 +25,13 @@
#define barrier_player(o) ((o)->extravalue1)
using srb2::Mobj;
namespace
{
struct Barrier;
// TODO: header
struct Mobj : mobj_t
{
struct PosArg
{
fixed_t x, y, z;
PosArg(fixed_t x_, fixed_t y_, fixed_t z_) : x(x_), y(y_), z(z_) {}
PosArg(const mobj_t* mobj) : x(mobj->x), y(mobj->y), z(mobj->z) {}
};
static bool valid(const Mobj* mobj) { return !P_MobjWasRemoved(mobj); }
PosArg center() const { return {x, y, z + (height / 2)}; }
template <typename T>
T* spawn_offset(mobjtype_t type) { return static_cast<T*>(P_SpawnMobjFromMobj(this, 0, 0, 0, type)); }
void state(statenum_t state) { P_SetMobjState(this, state); }
statenum_t statenum() const { return static_cast<statenum_t>(mobj_t::state - states); }
fixed_t scale() const { return mobj_t::scale; }
void scale(fixed_t n)
{
mobj_t::scale = n;
mobj_t::destscale = n;
}
void move_origin(const PosArg& p) { P_MoveOrigin(this, p.x, p.y, p.z); }
void remove() { P_RemoveMobj(this); }
};
struct Player : player_t
{
struct Powerups : powerupvars_t
@ -87,7 +57,7 @@ struct Barrier : Mobj
static Barrier* spawn(Player* player, statenum_t state, int idx)
{
Barrier* child = player->mobj()->spawn_offset<Barrier>(MT_MEGABARRIER);
Barrier* child = player->mobj()->spawn_from<Barrier>(MT_MEGABARRIER);
child->angle = player->mobj()->angle + (idx * kSpinGap);
child->player(player);

View file

@ -968,6 +968,12 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
break;
}
case MT_GGZICEDUST:
{
Obj_IceDustCollide(special, toucher);
return;
}
default: // SOC or script pickup
P_SetTarget(&special->target, toucher);
break;

View file

@ -6817,6 +6817,14 @@ static void P_MobjSceneryThink(mobj_t *mobj)
}
break;
}
case MT_GGZICECUBE:
{
if (!Obj_IceCubeThink(mobj))
{
return;
}
break;
}
case MT_VWREF:
case MT_VWREB:
{
@ -10204,6 +10212,16 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
}
break;
}
case MT_GGZFREEZETHRUSTER:
{
Obj_FreezeThrusterThink(mobj);
break;
}
case MT_SIDEWAYSFREEZETHRUSTER:
{
Obj_SidewaysFreezeThrusterThink(mobj);
break;
}
default:
// check mobj against possible water content, before movement code
@ -14421,6 +14439,16 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj)
Obj_LinkCheckpoint(mobj);
break;
}
case MT_GGZFREEZETHRUSTER:
{
Obj_FreezeThrusterInit(mobj);
break;
}
case MT_SIDEWAYSFREEZETHRUSTER:
{
Obj_SidewaysFreezeThrusterInit(mobj);
break;
}
default:
break;
}

View file

@ -771,6 +771,13 @@ static void P_NetArchivePlayers(savebuffer_t *save)
WRITEUINT8(save->p, players[i].tally.showGrade);
WRITEUINT8(save->p, players[i].tally.done);
}
// icecubevars_t
WRITEUINT32(save->p, players[i].icecube.hitat);
WRITEUINT8(save->p, players[i].icecube.frozen);
WRITEUINT8(save->p, players[i].icecube.wiggle);
WRITEUINT32(save->p, players[i].icecube.frozenat);
WRITEUINT8(save->p, players[i].icecube.shaketimer);
}
}
@ -1329,6 +1336,13 @@ static void P_NetUnArchivePlayers(savebuffer_t *save)
players[i].tally.done = (boolean)READUINT8(save->p);
}
// icecubevars_t
players[i].icecube.hitat = READUINT32(save->p);
players[i].icecube.frozen = READUINT8(save->p);
players[i].icecube.wiggle = READUINT8(save->p);
players[i].icecube.frozenat = READUINT32(save->p);
players[i].icecube.shaketimer = READUINT8(save->p);
//players[i].viewheight = P_GetPlayerViewHeight(players[i]); // scale cannot be factored in at this point
}
}

View file

@ -461,7 +461,7 @@ UINT8 P_FindHighestLap(void)
//
boolean P_PlayerInPain(player_t *player)
{
if (player->spinouttimer || (player->tumbleBounces > 0) || (player->pflags & PF_FAULT))
if (player->spinouttimer || (player->tumbleBounces > 0) || (player->pflags & PF_FAULT) || player->icecube.frozen)
return true;
return false;
@ -2420,7 +2420,14 @@ void P_MovePlayer(player_t *player)
}
// Kart frames
if (player->tumbleBounces > 0)
if (player->icecube.frozen)
{
INT32 spd = FixedMul(player->mo->scale, FixedHypot(player->mo->momx, player->mo->momy)) / FRACUNIT;
P_SetPlayerMobjState(player->mo, S_KART_SPINOUT);
player->drawangle -= max(2, spd / 6) * ANG1;
P_ResetPitchRoll(player->mo);
}
else if (player->tumbleBounces > 0)
{
fixed_t playerSpeed = P_AproxDistance(player->mo->momx, player->mo->momy); // maybe momz too?

View file

@ -1090,7 +1090,7 @@ INT32 S_IdPlaying(sfxenum_t id)
// Searches through the channels and checks for
// origin x playing sound id y.
INT32 S_SoundPlaying(void *origin, sfxenum_t id)
INT32 S_SoundPlaying(const void *origin, sfxenum_t id)
{
INT32 cnum;
if (!origin)

View file

@ -248,7 +248,7 @@ void S_SetMusicVolume(void);
INT32 S_OriginPlaying(void *origin);
INT32 S_IdPlaying(sfxenum_t id);
INT32 S_SoundPlaying(void *origin, sfxenum_t id);
INT32 S_SoundPlaying(const void *origin, sfxenum_t id);
void S_StartSoundName(void *mo, const char *soundname);

View file

@ -1247,6 +1247,8 @@ sfxinfo_t S_sfx[NUMSFX] =
{"befan1", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Whisking"}, // Blend Eye whisk startup
{"befan2", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Whisking"}, // Blend Eye whisk
{"glgz1", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Ice Cube shatters"},
// Damage sounds
{"dmga1", false, 255, 8, -1, NULL, 0, -1, -1, LUMPERROR, "Damaged"},
{"dmga2", false, 255, 8, -1, NULL, 0, -1, -1, LUMPERROR, "Damaged"},

View file

@ -1317,6 +1317,9 @@ typedef enum
sfx_befan1,
sfx_befan2,
// Ice Cube
sfx_glgz1,
// Damage sounds
sfx_dmga1,
sfx_dmga2,

View file

@ -52,6 +52,7 @@ TYPEDEF (roundconditions_t);
TYPEDEF (skybox_t);
TYPEDEF (itemroulette_t);
TYPEDEF (powerupvars_t);
TYPEDEF (icecubevars_t);
TYPEDEF (altview_t);
TYPEDEF (player_t);