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Actually revert the checkpoints properly
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@ -1463,7 +1463,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
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return;
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//
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// SRB2kart: make sure the player will have enough checkpoints to touch
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if (circuitmap && special->health >= player->starpostnum)
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if (circuitmap && special->health - player->starpostnum > 1)
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{
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// blatant reuse of a variable that's normally unused in circuit
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if (!player->tossdelay)
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