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https://github.com/KartKrewDev/RingRacers.git
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Let invincibility and grow music fades work again
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parent
3ae147b01b
commit
d99d1994da
2 changed files with 28 additions and 19 deletions
26
src/g_game.c
26
src/g_game.c
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@ -2596,6 +2596,9 @@ void G_PlayerReborn(INT32 player)
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INT32 respawnflip;
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INT32 respawnflip;
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boolean songcredit = false;
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boolean songcredit = false;
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boolean local;
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boolean playing;
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score = players[player].score;
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score = players[player].score;
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marescore = players[player].marescore;
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marescore = players[player].marescore;
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lives = players[player].lives;
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lives = players[player].lives;
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@ -2755,8 +2758,31 @@ void G_PlayerReborn(INT32 player)
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}
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}
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}
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}
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/* I'm putting this here because lol */
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local = P_IsLocalPlayer(p);
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if (local)
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{
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playing = S_MusicPlaying();
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/*
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Fade it in with the same call to avoid
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max volume for a few milliseconds (?).
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*/
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if (! playing)
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S_SetRestoreMusicFadeInCvar(&cv_respawnfademusicback);
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}
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P_RestoreMusic(p);
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P_RestoreMusic(p);
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if (local)
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{
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/* mid-way fading out, fade back up */
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if (playing)
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S_FadeMusic(100, cv_respawnfademusicback.value);
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}
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if (songcredit)
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if (songcredit)
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S_ShowMusicCredit();
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S_ShowMusicCredit();
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21
src/p_user.c
21
src/p_user.c
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@ -1189,8 +1189,6 @@ boolean P_EndingMusic(player_t *player)
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void P_RestoreMusic(player_t *player)
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void P_RestoreMusic(player_t *player)
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{
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{
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UINT32 position;
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UINT32 position;
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boolean playing;
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int fadein;
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if (!P_IsLocalPlayer(player)) // Only applies to a local player
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if (!P_IsLocalPlayer(player)) // Only applies to a local player
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return;
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return;
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@ -1271,25 +1269,10 @@ void P_RestoreMusic(player_t *player)
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else
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else
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position = mapmusposition;
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position = mapmusposition;
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playing = S_MusicPlaying();
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S_ChangeMusicEx(mapmusname, mapmusflags, true, position, 0,
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S_GetRestoreMusicFadeIn());
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/*
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So if the music isn't playing, it's
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most likely because we were dead.
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*/
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if (! playing)
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fadein = cv_respawnfademusicback.value;
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if (playing || ! fadein)
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fadein = S_GetRestoreMusicFadeIn();
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S_ChangeMusicEx(mapmusname, mapmusflags, true, position, 0, fadein);
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S_ClearRestoreMusicFadeInCvar();
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S_ClearRestoreMusicFadeInCvar();
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mapmusresume = 0;
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mapmusresume = 0;
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/* mid-way fading out, fade back up */
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if (playing)
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S_FadeMusic(100, cv_respawnfademusicback.value);
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}
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}
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}
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}
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}
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}
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