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MT_WALLSPIKE: increase hitbox size to match sprite
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@ -9386,7 +9386,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_WALLSPIKED2, // xdeathstate
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sfx_mspogo, // deathsound
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2*TICRATE, // speed
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16*FRACUNIT, // radius
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48*FRACUNIT, // radius
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14*FRACUNIT, // height
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0, // display offset
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4, // mass
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