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VS_PredictAroundArena: Tidy up condition
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@ -91,7 +91,7 @@ fixed_t *VS_PredictAroundArena(mobj_t *arena, mobj_t *movingobject, fixed_t magn
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// Subtract the radius so it's usable as a delta!
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radiusdelta -= radius;
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if (radiusdelta)
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if (radiusdelta && radiusdeltafactor != FRACUNIT)
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radiusdelta = FixedDiv(radiusdelta, radiusdeltafactor);
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}
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