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Don't show the "start queue?" message outside of level play
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1 changed files with 1 additions and 1 deletions
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@ -1198,7 +1198,7 @@ void M_LevelSelectTick(void)
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{
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S_StartSound(NULL, sfx_chchng);
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if (roundqueue.position)
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if (roundqueue.position || gamestate != GS_LEVEL)
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{
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M_StopMessage(MA_NONE);
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}
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