From da2b6f2c01eb6c0085f675de2d97edfccd823297 Mon Sep 17 00:00:00 2001 From: Sryder13 Date: Wed, 3 Sep 2014 02:10:47 +0100 Subject: [PATCH] Fix certain textures with holes in see: CEZ1 skybox in linear filtermodes. --- src/hardware/hw_cache.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/hardware/hw_cache.c b/src/hardware/hw_cache.c index c97e51616..3899b75b8 100644 --- a/src/hardware/hw_cache.c +++ b/src/hardware/hw_cache.c @@ -452,7 +452,7 @@ static void HWR_GenerateTexture(INT32 texnum, GLTexture_t *grtex) //Hurdler: not efficient at all but I don't remember exactly how HWR_DrawPatchInCache works :( if (format2bpp[grtex->mipmap.grInfo.format]==4) { - for (i = 3; i < blocksize; i += 4) + for (i = 3; i < blocksize*4; i += 4) // blocksize*4 because blocksize doesn't include the bpp { if (block[i] == 0) {