Merge branch 'splitscreen-timer' into 'master'

Splitscreen level timer HUD

See merge request KartKrew/Kart!1309
This commit is contained in:
Oni 2023-06-30 06:08:52 +00:00
commit da2e745bf7
34 changed files with 1124 additions and 98 deletions

View file

@ -581,6 +581,7 @@ add_subdirectory(menus)
if(SRB2_CONFIG_ENABLE_WEBM_MOVIES)
add_subdirectory(media)
endif()
add_subdirectory(hud)
# strip debug symbols into separate file when using gcc.
# to be consistent with Makefile, don't generate for OS X.

View file

@ -189,6 +189,9 @@ typedef enum
POWERUP_BUMPER,
POWERUP_BADGE,
POWERUP_SUPERFLICKY,
ENDOFPOWERUPS,
LASTPOWERUP = ENDOFPOWERUPS - 1,
NUMPOWERUPS = ENDOFPOWERUPS - FIRSTPOWERUP,
} kartitems_t;
typedef enum
@ -463,6 +466,9 @@ typedef struct {
// player_t struct for power-ups
struct powerupvars_t {
UINT16 superTimer;
UINT16 barrierTimer;
UINT16 rhythmBadgeTimer;
mobj_t *flickyController;
};

View file

@ -4586,6 +4586,14 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_GACHABOM_RETURNING",
"S_SUPER_FLICKY",
"S_BATTLEUFO",
"S_BATTLEUFO_LEG",
"S_BATTLEUFO_DIE",
"S_BATTLEUFO_BEAM1",
"S_BATTLEUFO_BEAM2",
"S_POWERUP_AURA",
};
// RegEx to generate this from info.h: ^\tMT_([^,]+), --> \t"MT_\1",
@ -5351,7 +5359,7 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
"MT_MONITOR_PART",
"MT_MONITOR_SHARD",
"MT_MAGICIANBOX",
"MT_SLIPTIDEZIP",
"MT_INSTAWHIP",
@ -5534,7 +5542,7 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
"MT_POWERCLASH", // Invinc/Grow no damage clash VFX
"MT_GUARDBREAK", // Guard break
"MT_PLAYERARROW",
"MT_PLAYERWANTED",
@ -5717,6 +5725,13 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
"MT_SUPER_FLICKY",
"MT_SUPER_FLICKY_CONTROLLER",
"MT_BATTLEUFO_SPAWNER",
"MT_BATTLEUFO",
"MT_BATTLEUFO_LEG",
"MT_BATTLEUFO_BEAM",
"MT_POWERUP_AURA",
};
const char *const MOBJFLAG_LIST[] = {
@ -6160,7 +6175,7 @@ const char *COLOR_ENUMS[] = {
"POSNUM_BEST4",
"POSNUM_BEST5",
"POSNUM_BEST6",
"INTERMISSION",
};
@ -6880,6 +6895,9 @@ struct int_const_s const INT_CONST[] = {
{"POWERUP_BUMPER",POWERUP_BUMPER},
{"POWERUP_BADGE",POWERUP_BADGE},
{"POWERUP_SUPERFLICKY",POWERUP_SUPERFLICKY},
{"ENDOFPOWERUPS",ENDOFPOWERUPS},
{"LASTPOWERUP",LASTPOWERUP},
{"NUMPOWERUPS",NUMPOWERUPS},
// kartshields_t
{"KSHIELD_NONE",KSHIELD_NONE},

4
src/hud/CMakeLists.txt Normal file
View file

@ -0,0 +1,4 @@
target_sources(SRB2SDL2 PRIVATE
powerup.cpp
timer.cpp
)

133
src/hud/powerup.cpp Normal file
View file

@ -0,0 +1,133 @@
#include <algorithm>
#include <functional>
#include <fmt/format.h>
#include "../core/static_vec.hpp"
#include "../doomstat.h"
#include "../g_game.h"
#include "../k_hud.h"
#include "../k_powerup.h"
#include "../p_local.h"
#include "../r_fps.h"
#include "../v_draw.hpp"
using srb2::Draw;
namespace
{
struct Icon
{
kartitems_t powerup;
tic_t time;
Icon() {}
explicit Icon(int k) :
powerup(static_cast<kartitems_t>(k)),
time(K_PowerUpRemaining(stplyr, powerup))
{
}
int letter() const { return 'A' + (powerup - FIRSTPOWERUP); }
bool operator <(const Icon& b) const { return time < b.time; }
bool operator >(const Icon& b) const { return time > b.time; }
};
srb2::StaticVec<Icon, NUMPOWERUPS> get_powerup_list(bool ascending)
{
srb2::StaticVec<Icon, NUMPOWERUPS> v;
for (int k = FIRSTPOWERUP; k < ENDOFPOWERUPS; ++k)
{
Icon ico(k);
if (ico.time)
{
v.push_back(ico);
}
}
if (ascending)
{
std::sort(v.begin(), v.end(), std::less<Icon>());
}
else
{
std::sort(v.begin(), v.end(), std::greater<Icon>());
}
return v;
}
}; // namespace
void K_drawKartPowerUps(void)
{
struct Offsets
{
Draw row;
const char* sprite;
int spr_x;
int spr_y;
int shift_x;
int dir;
};
auto make_offsets = []() -> Offsets
{
auto make_drawer = [](int x, int y, Draw::Font font) -> Draw
{
return Draw(x, y).font(font).align(Draw::Align::kRight);
};
const int viewnum = R_GetViewNumber();
// 1/2P
switch (r_splitscreen)
{
case 0:
return { make_drawer(307, 55, Draw::Font::kZVote), "PWRU", -17, 7, -35, -1 };
case 1:
return { make_drawer(318, viewnum == 0 ? 55 : 155, Draw::Font::kPing), "PWRS", -9, 6, -19, -1 };
}
// 3/4P
int x = 21;
int y = 47;
int dir = 1;
switch (viewnum)
{
case 1:
case 3:
x = 318;
dir = -1;
}
switch (viewnum)
{
case 2:
case 3:
y += 100;
}
return { make_drawer(x, y, Draw::Font::kPing), "PWRS", -9, 5, 19 * dir, dir };
};
Offsets i = make_offsets();
for (const Icon& ico : get_powerup_list(i.dir == -1))
{
i.row.xy(i.spr_x, i.spr_y)
.colormap(static_cast<skincolornum_t>(stplyr->skincolor))
.patch(fmt::format("{0}{1:c}L{1:c}R", i.sprite, ico.letter()).c_str());
i.row.text("{}", (ico.time + (TICRATE / 2)) / TICRATE);
i.row = i.row.x(i.shift_x);
}
}

57
src/hud/timer.cpp Normal file
View file

@ -0,0 +1,57 @@
#include <algorithm>
#include "../doomstat.h"
#include "../g_game.h"
#include "../k_hud.h"
#include "../p_local.h"
#include "../v_draw.hpp"
using srb2::Draw;
namespace
{
constexpr INT32 kHudFlags = V_HUDTRANS | V_SLIDEIN;
tic_t player_timer(const player_t* player)
{
return K_TranslateTimer(player->realtime, 0, nullptr);
}
}; // namespace
void K_drawKart2PTimestamp(void)
{
auto get_row = []
{
if (stplyr == &players[displayplayers[0]])
{
return Draw(286, 31).flags(V_SNAPTOTOP);
}
else
{
return Draw(286, 163).flags(V_SNAPTOBOTTOM);
}
};
Draw row = get_row().flags(kHudFlags | V_SNAPTORIGHT).font(Draw::Font::kZVote);
row.patch("K_STTIMS");
row.xy(12, 2).text("{:03}", player_timer(stplyr) / TICRATE);
}
void K_drawKart4PTimestamp(void)
{
Draw row = Draw(154, 0).flags(kHudFlags).font(Draw::Font::kZVote).align(Draw::Align::kCenter);
auto draw = [](const Draw& row, tic_t time)
{
row.patch("K_STTIMS");
row.xy(5, 12).text("{:03}", time / TICRATE);
};
auto time_of = [](int k) -> tic_t { return k <= r_splitscreen ? player_timer(&players[displayplayers[k]]) : 0u; };
draw(row.y(1).flags(V_SNAPTOTOP), std::max(time_of(0), time_of(1)));
draw(row.y(178).flags(V_SNAPTOBOTTOM), std::max(time_of(2), time_of(3)));
}

View file

@ -652,6 +652,7 @@ char sprnames[NUMSPRITES + 1][5] =
"ITMI",
"ITMN",
"PWRB",
"RBOW", // power-up aura
"WANT",
"PBOM", // player bomb
@ -821,6 +822,8 @@ char sprnames[NUMSPRITES + 1][5] =
"3DFR",
"BUFO", // Battle/Power-UP UFO
// First person view sprites; this is a sprite so that it can be replaced by a specialized MD2 draw later
"VIEW",
};
@ -5256,6 +5259,15 @@ state_t states[NUMSTATES] =
{SPR_GBOM, FF_INVERT, -1, {A_SetScale}, FRACUNIT/2, 1, S_NULL}, // S_GACHABOM_RETURNING
{SPR_3DFR, 1|FF_ANIMATE, -1, {NULL}, 2, 5, S_NULL}, // S_SUPER_FLICKY
// Battle/Power-UP UFO
{SPR_BUFO, 0, -1, {A_SetScale}, 3*FRACUNIT/2 , 0, S_NULL}, // S_BATTLEUFO
{SPR_BUFO, 1, -1, {A_SetScale}, 2*FRACUNIT/2, 0, S_NULL}, // S_BATTLEUFO_LEG
{SPR_BUFO, 0, 4, {A_BossScream}, 0, MT_EXPLODE, S_BATTLEUFO_DIE}, // S_BATTLEUFO_DIE
{SPR_DEZL, 1|FF_ANIMATE|FF_FULLBRIGHT, 15, {NULL}, 2, 5, S_BATTLEUFO_BEAM2}, // S_BATTLEUFO_BEAM1
{SPR_DEZL, 3|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_BATTLEUFO_BEAM2
{SPR_RBOW, FF_PAPERSPRITE|FF_ADD|FF_FULLBRIGHT|FF_ANIMATE, -1, {NULL}, 14, 2, S_NULL}, // S_POWERUP_AURA
};
mobjinfo_t mobjinfo[NUMMOBJTYPES] =
@ -22871,7 +22883,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_SIGNSPARKLE
-1, // doomednum
S_SIGNSPARK1, // spawnstate
@ -29896,6 +29908,141 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BATTLEUFO_SPAWNER
3786, // doomednum
S_INVISIBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
55*FRACUNIT, // radius
95*FRACUNIT, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BATTLEUFO
-1, // doomednum
S_BATTLEUFO, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_BATTLEUFO_DIE, // deathstate
S_NULL, // xdeathstate
sfx_cdfm19, // deathsound
0, // speed
60*FRACUNIT, // radius
104*FRACUNIT, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_SOLID|MF_SHOOTABLE|MF_DONTENCOREMAP|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_BATTLEUFO_LEG
-1, // doomednum
S_BATTLEUFO_LEG, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
-4*FRACUNIT, // speed
64*FRACUNIT, // radius
55*FRACUNIT, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_DONTENCOREMAP|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_BATTLEUFO_BEAM
-1, // doomednum
S_BATTLEUFO_BEAM1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
-(FRACUNIT/2), // speed
64*FRACUNIT, // radius
55*FRACUNIT, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_NOCLIP|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_POWERUP_AURA
-1, // doomednum
S_POWERUP_AURA, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
106*FRACUNIT, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_SCENERY, // flags
S_NULL // raisestate
},
};
skincolor_t skincolors[MAXSKINCOLORS] = {
@ -30080,7 +30227,7 @@ skincolor_t skincolors[MAXSKINCOLORS] = {
{"Position Best 4", {255, 255, 122, 122, 123, 123, 141, 141, 142, 142, 143, 143, 138, 139, 254, 30}, SKINCOLOR_NONE, 0, 0, false}, // SKINCOLOR_POSNUM_BEST4
{"Position Best 5", {152, 152, 153, 153, 154, 154, 155, 155, 156, 156, 157, 158, 159, 253, 254, 30}, SKINCOLOR_NONE, 0, 0, false}, // SKINCOLOR_POSNUM_BEST5
{"Position Best 6", {181, 181, 182, 182, 183, 183, 184, 184, 185, 185, 186, 186, 187, 187, 29, 30}, SKINCOLOR_NONE, 0, 0, false}, // SKINCOLOR_POSNUM_BEST6
{"Intermission", {0,80,80,81,81,81,84,85,86,87,246,248,251,26,28,31}, SKINCOLOR_NONE, 0, 0, false} // SKINCOLOR_INTERMISSION
};

View file

@ -1203,6 +1203,7 @@ typedef enum sprite
SPR_ITMI,
SPR_ITMN,
SPR_PWRB,
SPR_RBOW, // power-up aura
SPR_WANT,
SPR_PBOM, // player bomb
@ -1372,6 +1373,8 @@ typedef enum sprite
SPR_3DFR,
SPR_BUFO, // Battle/Power-UP UFO
// First person view sprites; this is a sprite so that it can be replaced by a specialized MD2 draw later
SPR_VIEW,
@ -5687,6 +5690,14 @@ typedef enum state
S_SUPER_FLICKY,
S_BATTLEUFO,
S_BATTLEUFO_LEG,
S_BATTLEUFO_DIE,
S_BATTLEUFO_BEAM1,
S_BATTLEUFO_BEAM2,
S_POWERUP_AURA,
S_FIRSTFREESLOT,
S_LASTFREESLOT = S_FIRSTFREESLOT + NUMSTATEFREESLOTS - 1,
NUMSTATES
@ -6837,6 +6848,13 @@ typedef enum mobj_type
MT_SUPER_FLICKY,
MT_SUPER_FLICKY_CONTROLLER,
MT_BATTLEUFO_SPAWNER,
MT_BATTLEUFO,
MT_BATTLEUFO_LEG,
MT_BATTLEUFO_BEAM,
MT_POWERUP_AURA,
MT_FIRSTFREESLOT,
MT_LASTFREESLOT = MT_FIRSTFREESLOT + NUMMOBJFREESLOTS - 1,
NUMMOBJTYPES

View file

@ -24,6 +24,7 @@
// Battle overtime info
struct battleovertime battleovertime;
struct battleufo g_battleufo;
// Capsules mode enabled for this map?
boolean battleprisons = false;
@ -349,6 +350,11 @@ void K_RunPaperItemSpawners(void)
return;
}
if (leveltime == g_battleufo.due)
{
Obj_SpawnBattleUFOFromSpawner();
}
if (!IsOnInterval(interval))
{
return;
@ -411,7 +417,7 @@ void K_RunPaperItemSpawners(void)
}
else
{
K_CreatePaperItem(
K_FlingPaperItem(
battleovertime.x, battleovertime.y, battleovertime.z + (128 * mapobjectscale * flip),
FixedAngle(P_RandomRange(PR_ITEM_ROULETTE, 0, 359) * FRACUNIT), flip,
0, 0
@ -801,6 +807,9 @@ void K_BattleInit(boolean singleplayercontext)
K_SpawnPlayerBattleBumpers(players+i);
}
}
g_battleufo.due = starttime;
g_battleufo.previousId = Obj_GetFirstBattleUFOSpawnerID();
}
UINT8 K_Bumpers(player_t *player)

View file

@ -11,6 +11,7 @@ extern "C" {
#define BATTLE_SPAWN_INTERVAL (4*TICRATE)
#define BATTLE_DESPAWN_TIME (15*TICRATE)
#define BATTLE_POWERUP_TIME (20*TICRATE)
#define BATTLE_UFO_TIME (25*TICRATE)
#define BATTLE_MONITOR_SPAWN_LIMIT (3)
@ -21,6 +22,12 @@ extern struct battleovertime
fixed_t x, y, z; ///< Position to center on
} battleovertime;
extern struct battleufo
{
INT32 previousId;
tic_t due;
} g_battleufo;
extern boolean battleprisons;
extern INT32 nummapboxes, numgotboxes; // keep track of spawned battle mode items
extern UINT8 maptargets, numtargets;

View file

@ -920,11 +920,12 @@ boolean K_InstaWhipCollide(mobj_t *shield, mobj_t *victim)
|| victim->type == MT_BANANA || victim->type == MT_EGGMANITEM || victim->type == MT_BALLHOG
|| victim->type == MT_SSMINE || victim->type == MT_LANDMINE || victim->type == MT_SINK
|| victim->type == MT_GARDENTOP || victim->type == MT_DROPTARGET || victim->type == MT_BATTLECAPSULE
|| victim->type == MT_MONITOR || victim->type == MT_SPECIAL_UFO)
|| victim->type == MT_MONITOR || victim->type == MT_SPECIAL_UFO || victim->type == MT_BATTLEUFO)
{
// Monitor hack. We can hit monitors once per instawhip, no multihit shredding!
// Damage values in Obj_MonitorGetDamage.
if (victim->type == MT_MONITOR)
// Apply to UFO also -- steelt 29062023
if (victim->type == MT_MONITOR || victim->type == MT_BATTLEUFO)
{
if (shield->extravalue1 == 1)
return false;

View file

@ -83,6 +83,7 @@ static patch_t *kp_wouldyoustillcatchmeifiwereaworm;
static patch_t *kp_catcherminimap;
static patch_t *kp_emeraldminimap[2];
static patch_t *kp_capsuleminimap[3];
static patch_t *kp_battleufominimap;
static patch_t *kp_ringsticker[2];
static patch_t *kp_ringstickersplit[4];
@ -372,6 +373,8 @@ void K_LoadKartHUDGraphics(void)
HU_UpdatePatch(&kp_capsuleminimap[1], "MINICAP2");
HU_UpdatePatch(&kp_capsuleminimap[2], "MINICAP3");
HU_UpdatePatch(&kp_battleufominimap, "MINIBUFO");
// Rings & Lives
HU_UpdatePatch(&kp_ringsticker[0], "RNGBACKA");
HU_UpdatePatch(&kp_ringsticker[1], "RNGBACKB");
@ -1684,12 +1687,8 @@ static void K_drawKartSlotMachine(void)
V_ClearClipRect();
}
void K_drawKartTimestamp(tic_t drawtime, INT32 TX, INT32 TY, INT32 splitflags, UINT8 mode)
tic_t K_TranslateTimer(tic_t drawtime, UINT8 mode, INT32 *return_jitter)
{
// TIME_X = BASEVIDWIDTH-124; // 196
// TIME_Y = 6; // 6
tic_t worktime;
INT32 jitter = 0;
if (!mode)
@ -1725,6 +1724,24 @@ void K_drawKartTimestamp(tic_t drawtime, INT32 TX, INT32 TY, INT32 splitflags, U
}
}
if (return_jitter)
{
*return_jitter = jitter;
}
return drawtime;
}
void K_drawKartTimestamp(tic_t drawtime, INT32 TX, INT32 TY, INT32 splitflags, UINT8 mode)
{
// TIME_X = BASEVIDWIDTH-124; // 196
// TIME_Y = 6; // 6
tic_t worktime;
INT32 jitter = 0;
drawtime = K_TranslateTimer(drawtime, mode, &jitter);
V_DrawScaledPatch(TX, TY, splitflags, ((mode == 2) ? kp_lapstickerwide : kp_timestickerwide));
TX += 33;
@ -3998,6 +4015,9 @@ static void K_drawKartMinimap(void)
if (battleprisons)
workingPic = kp_capsuleminimap[2];
break;
case MT_BATTLEUFO:
workingPic = kp_battleufominimap;
break;
default:
break;
}
@ -5294,7 +5314,6 @@ void K_drawKartHUD(void)
boolean islonesome = false;
boolean battlefullscreen = false;
boolean freecam = demo.freecam; //disable some hud elements w/ freecam
UINT8 i;
UINT8 viewnum = R_GetViewNumber();
// Define the X and Y for each drawn object
@ -5376,27 +5395,19 @@ void K_drawKartHUD(void)
islonesome = K_drawKartPositionFaces();
}
else if (viewnum == r_splitscreen
&& (gametyperules & GTR_TIMELIMIT)
&& timelimitintics > 0)
else if (r_splitscreen == 1)
{
tic_t highestrealtime = players[displayplayers[1]].realtime;
// Uses the highest time across all players (handles paused timer on exiting)
for (i = 1; i <= r_splitscreen; i++)
{
if (players[displayplayers[i]].realtime <= highestrealtime)
continue;
highestrealtime = players[displayplayers[i]].realtime;
}
// Draw the timestamp (mostly) CENTERED
if (LUA_HudEnabled(hud_time))
K_drawKartTimestamp(highestrealtime,
(r_splitscreen == 1 ? TIME_X : ((BASEVIDWIDTH/2) - 69)),
TIME_Y,
V_HUDTRANS|V_SLIDEIN|V_SNAPTOTOP|(r_splitscreen == 1 ? V_SNAPTORIGHT : 0),
0);
{
K_drawKart2PTimestamp();
}
}
else if (viewnum == r_splitscreen)
{
if (LUA_HudEnabled(hud_time))
{
K_drawKart4PTimestamp();
}
}
if (!stplyr->spectator && !demo.freecam) // Bottom of the screen elements, don't need in spectate mode
@ -5530,6 +5541,8 @@ void K_drawKartHUD(void)
K_drawMiniPing();
}
K_drawKartPowerUps();
if (G_IsPartyLocal(displayplayers[viewnum]) == false && !demo.playback)
{
K_drawDirectorHUD();

View file

@ -36,11 +36,16 @@ struct trackingResult_t
void K_ObjectTracking(trackingResult_t *result, const vector3_t *point, boolean reverse);
tic_t K_TranslateTimer(tic_t drawtime, UINT8 mode, INT32 *return_jitter);
const char *K_GetItemPatch(UINT8 item, boolean tiny);
void K_LoadKartHUDGraphics(void);
void K_drawKartHUD(void);
void K_drawKartFreePlay(void);
void K_drawKartPowerUps(void);
void K_drawKartTimestamp(tic_t drawtime, INT32 TX, INT32 TY, INT32 splitflags, UINT8 mode);
void K_drawKart2PTimestamp(void);
void K_drawKart4PTimestamp(void);
void K_DrawMapThumbnail(fixed_t x, fixed_t y, fixed_t width, UINT32 flags, UINT16 map, const UINT8 *colormap);
void K_DrawLikeMapThumbnail(fixed_t x, fixed_t y, fixed_t width, UINT32 flags, patch_t *patch, const UINT8 *colormap);
void K_drawTargetHUD(const vector3_t *origin, player_t *player);

View file

@ -45,6 +45,7 @@
#include "k_specialstage.h"
#include "k_roulette.h"
#include "k_podium.h"
#include "k_powerup.h"
// SOME IMPORTANT VARIABLES DEFINED IN DOOMDEF.H:
// gamespeed is cc (0 for easy, 1 for normal, 2 for hard)
@ -4482,19 +4483,12 @@ void K_DebtStingPlayer(player_t *player, mobj_t *source)
P_SetPlayerMobjState(player->mo, S_KART_SPINOUT);
}
void K_TakeBumpersFromPlayer(player_t *player, player_t *victim, UINT8 amount)
void K_GiveBumpersToPlayer(player_t *player, player_t *victim, UINT8 amount)
{
const UINT8 oldPlayerBumpers = K_Bumpers(player);
UINT8 tookBumpers = 0;
amount = min(amount, K_Bumpers(victim));
if (amount == 0)
{
return;
}
while (tookBumpers < amount)
{
const UINT8 newbumper = (oldPlayerBumpers + tookBumpers);
@ -4520,11 +4514,15 @@ void K_TakeBumpersFromPlayer(player_t *player, player_t *victim, UINT8 amount)
newmo = P_SpawnMobj(newx, newy, player->mo->z, MT_BATTLEBUMPER);
newmo->threshold = newbumper;
P_SetTarget(&newmo->tracer, victim->mo);
if (victim)
{
P_SetTarget(&newmo->tracer, victim->mo);
}
P_SetTarget(&newmo->target, player->mo);
newmo->angle = (diff * (newbumper-1));
newmo->color = victim->skincolor;
newmo->color = (victim ? victim : player)->skincolor;
if (newbumper+1 < 2)
{
@ -4544,6 +4542,18 @@ void K_TakeBumpersFromPlayer(player_t *player, player_t *victim, UINT8 amount)
// :jartcookiedance:
player->mo->health += tookBumpers;
}
void K_TakeBumpersFromPlayer(player_t *player, player_t *victim, UINT8 amount)
{
amount = min(amount, K_Bumpers(victim));
if (amount == 0)
{
return;
}
K_GiveBumpersToPlayer(player, victim, amount);
// Play steal sound
S_StartSound(player->mo, sfx_3db06);
@ -6603,13 +6613,6 @@ mobj_t *K_CreatePaperItem(fixed_t x, fixed_t y, fixed_t z, angle_t angle, SINT8
drop->destscale = (3*drop->destscale)/2;
drop->angle = angle;
P_Thrust(drop,
FixedAngle(P_RandomFixed(PR_ITEM_ROULETTE) * 180) + angle,
16*mapobjectscale);
drop->momz = flip * 3 * mapobjectscale;
if (drop->eflags & MFE_UNDERWATER)
drop->momz = (117 * drop->momz) / 200;
if (type == 0)
{
@ -6655,6 +6658,21 @@ mobj_t *K_CreatePaperItem(fixed_t x, fixed_t y, fixed_t z, angle_t angle, SINT8
return drop;
}
mobj_t *K_FlingPaperItem(fixed_t x, fixed_t y, fixed_t z, angle_t angle, SINT8 flip, UINT8 type, UINT16 amount)
{
mobj_t *drop = K_CreatePaperItem(x, y, z, angle, flip, type, amount);
P_Thrust(drop,
FixedAngle(P_RandomFixed(PR_ITEM_ROULETTE) * 180) + angle,
16*mapobjectscale);
drop->momz = flip * 3 * mapobjectscale;
if (drop->eflags & MFE_UNDERWATER)
drop->momz = (117 * drop->momz) / 200;
return drop;
}
void K_DropPaperItem(player_t *player, UINT8 itemtype, UINT16 itemamount)
{
if (!player->mo || P_MobjWasRemoved(player->mo))
@ -6662,7 +6680,7 @@ void K_DropPaperItem(player_t *player, UINT8 itemtype, UINT16 itemamount)
return;
}
mobj_t *drop = K_CreatePaperItem(
mobj_t *drop = K_FlingPaperItem(
player->mo->x, player->mo->y, player->mo->z + player->mo->height/2,
player->mo->angle + ANGLE_90, P_MobjFlip(player->mo),
itemtype, itemamount
@ -7997,7 +8015,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
player->spheredigestion = spheredigestion;
}
if (K_PlayerGuard(player) && (player->ebrakefor%6 == 0))
if (K_PlayerGuard(player) && !K_PowerUpRemaining(player, POWERUP_BARRIER) && (player->ebrakefor%6 == 0))
player->spheres--;
}
else
@ -8090,6 +8108,22 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
}
}
if (player->powerup.rhythmBadgeTimer > 0)
{
player->instaShieldCooldown = min(player->instaShieldCooldown, 1);
player->powerup.rhythmBadgeTimer--;
}
if (player->powerup.barrierTimer > 0)
{
player->powerup.barrierTimer--;
}
if (player->powerup.superTimer > 0)
{
player->powerup.superTimer--;
}
if (player->guardCooldown)
player->guardCooldown--;
@ -8334,7 +8368,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
player->pflags &= ~PF_DRIFTINPUT;
}
if (K_PlayerGuard(player))
if (K_PlayerGuard(player) && !K_PowerUpRemaining(player, POWERUP_BARRIER))
player->instaShieldCooldown = max(player->instaShieldCooldown, INSTAWHIP_DROPGUARD);
// Roulette Code
@ -10057,7 +10091,17 @@ boolean K_PlayerEBrake(player_t *player)
boolean K_PlayerGuard(player_t *player)
{
return (K_PlayerEBrake(player) && player->spheres > 0 && player->guardCooldown == 0);
if (player->guardCooldown != 0)
{
return false;
}
if (K_PowerUpRemaining(player, POWERUP_BARRIER))
{
return true;
}
return (K_PlayerEBrake(player) && player->spheres > 0);
}
SINT8 K_Sliptiding(player_t *player)
@ -10101,26 +10145,6 @@ void K_KartEbrakeVisuals(player_t *p)
if (!S_SoundPlaying(p->mo, sfx_s3kd9s))
S_ReducedVFXSound(p->mo, sfx_s3kd9s, p);
// Block visuals
// (These objects track whether a player is block-eligible on their own, no worries)
if (!p->ebrakefor)
{
mobj_t *ring = P_SpawnMobj(p->mo->x, p->mo->y, p->mo->z, MT_BLOCKRING);
P_SetTarget(&ring->target, p->mo);
P_SetScale(ring, p->mo->scale);
K_MatchGenericExtraFlags(ring, p->mo);
ring->renderflags &= ~RF_DONTDRAW;
mobj_t *body = P_SpawnMobj(p->mo->x, p->mo->y, p->mo->z, MT_BLOCKBODY);
P_SetTarget(&body->target, p->mo);
P_SetScale(body, p->mo->scale);
K_MatchGenericExtraFlags(body, p->mo);
body->renderflags |= RF_DONTDRAW;
if (K_PlayerGuard(p))
S_StartSound(body, sfx_s1af);
}
// HOLD! bubble.
if (!p->ebrakefor)
{
@ -10864,7 +10888,12 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
else
{
player->instaShieldCooldown = INSTAWHIP_COOLDOWN;
player->guardCooldown = INSTAWHIP_COOLDOWN;
if (!K_PowerUpRemaining(player, POWERUP_BARRIER))
{
player->guardCooldown = INSTAWHIP_COOLDOWN;
}
S_StartSound(player->mo, sfx_iwhp);
mobj_t *whip = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_INSTAWHIP);
P_SetTarget(&player->whip, whip);
@ -10876,10 +10905,13 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
player->flashing = max(player->flashing, 12);
player->mo->momz += 4*mapobjectscale;
// Spawn in triangle formation
Obj_SpawnInstaWhipRecharge(player, 0);
Obj_SpawnInstaWhipRecharge(player, ANGLE_120);
Obj_SpawnInstaWhipRecharge(player, ANGLE_240);
if (!K_PowerUpRemaining(player, POWERUP_BADGE))
{
// Spawn in triangle formation
Obj_SpawnInstaWhipRecharge(player, 0);
Obj_SpawnInstaWhipRecharge(player, ANGLE_120);
Obj_SpawnInstaWhipRecharge(player, ANGLE_240);
}
}
}

View file

@ -113,6 +113,7 @@ void K_UpdateStumbleIndicator(player_t *player);
void K_UpdateSliptideZipIndicator(player_t *player);
INT32 K_ExplodePlayer(player_t *player, mobj_t *inflictor, mobj_t *source);
void K_DebtStingPlayer(player_t *player, mobj_t *source);
void K_GiveBumpersToPlayer(player_t *player, player_t *victim, UINT8 amount);
void K_TakeBumpersFromPlayer(player_t *player, player_t *victim, UINT8 amount);
void K_MineFlashScreen(mobj_t *source);
void K_SpawnMineExplosion(mobj_t *source, UINT8 color, tic_t delay);
@ -151,6 +152,7 @@ void K_KartUpdatePosition(player_t *player);
void K_UpdateAllPlayerPositions(void);
SINT8 K_GetTotallyRandomResult(UINT8 useodds);
mobj_t *K_CreatePaperItem(fixed_t x, fixed_t y, fixed_t z, angle_t angle, SINT8 flip, UINT8 type, UINT16 amount);
mobj_t *K_FlingPaperItem(fixed_t x, fixed_t y, fixed_t z, angle_t angle, SINT8 flip, UINT8 type, UINT16 amount);
void K_DropPaperItem(player_t *player, UINT8 itemtype, UINT16 itemamount);
void K_PopPlayerShield(player_t *player);
void K_DropItems(player_t *player);

View file

@ -151,7 +151,7 @@ void Obj_SpawnSuperFlickySwarm(player_t *owner, tic_t time);
void Obj_SuperFlickyControllerThink(mobj_t *controller);
void Obj_EndSuperFlickySwarm(mobj_t *controller);
void Obj_ExtendSuperFlickySwarm(mobj_t *controller, tic_t time);
tic_t Obj_SuperFlickySwarmTime(const mobj_t *controller);
tic_t Obj_SuperFlickySwarmTime(mobj_t *controller);
/* Super Flicky */
void Obj_SuperFlickyThink(mobj_t *flicky);
@ -161,6 +161,22 @@ void Obj_SuperFlickyPlayerCollide(mobj_t *flicky, mobj_t *player);
void Obj_SuperFlickyLanding(mobj_t *flicky);
boolean Obj_IsSuperFlickyWhippable(const mobj_t *flicky);
/* Battle/Power-UP UFO */
void Obj_BattleUFOLegThink(mobj_t *leg);
void Obj_BattleUFOThink(mobj_t *ufo);
void Obj_SpawnBattleUFOLegs(mobj_t *ufo);
void Obj_BattleUFODeath(mobj_t *ufo);
void Obj_LinkBattleUFOSpawner(mobj_t *spawner);
void Obj_UnlinkBattleUFOSpawner(mobj_t *spawner);
void Obj_SpawnBattleUFOFromSpawner(void);
INT32 Obj_GetFirstBattleUFOSpawnerID(void);
void Obj_ResetUFOSpawners(void);
void Obj_BattleUFOBeamThink(mobj_t *beam);
/* Power-Up Aura */
void Obj_SpawnPowerUpAura(player_t* player);
void Obj_PowerUpAuraThink(mobj_t* mobj);
#ifdef __cplusplus
} // extern "C"
#endif

View file

@ -8,6 +8,15 @@ tic_t K_PowerUpRemaining(const player_t* player, kartitems_t powerup)
{
switch (powerup)
{
case POWERUP_SMONITOR:
return player->powerup.superTimer;
case POWERUP_BARRIER:
return player->powerup.barrierTimer;
case POWERUP_BADGE:
return player->powerup.rhythmBadgeTimer;
case POWERUP_SUPERFLICKY:
return Obj_SuperFlickySwarmTime(player->powerup.flickyController);
@ -16,10 +25,45 @@ tic_t K_PowerUpRemaining(const player_t* player, kartitems_t powerup)
}
}
boolean K_AnyPowerUpRemaining(const player_t* player)
{
for (int k = FIRSTPOWERUP; k < ENDOFPOWERUPS; ++k)
{
if (K_PowerUpRemaining(player, static_cast<kartitems_t>(k)))
{
return true;
}
}
return false;
}
void K_GivePowerUp(player_t* player, kartitems_t powerup, tic_t time)
{
if (!K_AnyPowerUpRemaining(player))
{
Obj_SpawnPowerUpAura(player);
}
switch (powerup)
{
case POWERUP_SMONITOR:
K_DoInvincibility(player, time);
player->powerup.superTimer += time;
break;
case POWERUP_BARRIER:
player->powerup.barrierTimer += time;
break;
case POWERUP_BUMPER:
K_GiveBumpersToPlayer(player, nullptr, 5);
break;
case POWERUP_BADGE:
player->powerup.rhythmBadgeTimer += time;
break;
case POWERUP_SUPERFLICKY:
if (K_PowerUpRemaining(player, POWERUP_SUPERFLICKY))
{
@ -38,6 +82,21 @@ void K_GivePowerUp(player_t* player, kartitems_t powerup, tic_t time)
void K_DropPowerUps(player_t* player)
{
auto simple_drop = [player](kartitems_t powerup, auto& timer)
{
tic_t remaining = K_PowerUpRemaining(player, powerup);
if (remaining)
{
K_DropPaperItem(player, powerup, remaining);
timer = 0;
}
};
simple_drop(POWERUP_SMONITOR, player->powerup.superTimer);
simple_drop(POWERUP_BARRIER, player->powerup.barrierTimer);
simple_drop(POWERUP_BADGE, player->powerup.rhythmBadgeTimer);
if (K_PowerUpRemaining(player, POWERUP_SUPERFLICKY))
{
mobj_t* swarm = player->powerup.flickyController;

View file

@ -9,6 +9,7 @@ extern "C" {
#endif
tic_t K_PowerUpRemaining(const player_t *player, kartitems_t powerup);
boolean K_AnyPowerUpRemaining(const player_t *player);
void K_GivePowerUp(player_t *player, kartitems_t powerup, tic_t timer);
void K_DropPowerUps(player_t *player);

View file

@ -74,6 +74,8 @@ typedef enum
PR_MOVINGTARGET, // Randomised moving targets
PR_BATTLEUFO, // Battle UFO spawning
PR_BOTS, // Bot spawning
PRNUMCLASS

View file

@ -22,4 +22,6 @@ target_sources(SRB2SDL2 PRIVATE
gachabom-rebound.cpp
servant-hand.c
super-flicky.cpp
battle-ufo.cpp
powerup-aura.cpp
)

241
src/objects/battle-ufo.cpp Normal file
View file

@ -0,0 +1,241 @@
#include <algorithm>
#include <iterator>
#include <set>
#include "../doomdef.h"
#include "../m_random.h"
#include "../p_local.h"
#include "../k_battle.h"
#include "../k_objects.h"
#include "../k_kart.h"
#define BATTLEUFO_LEG_ZOFFS (3*FRACUNIT) // Spawn height offset from the body
#define BATTLEUFO_LEGS (3) // Number of UFO legs to spawn
#define BATTLEUFO_BOB_AMP (4) // UFO bob strength
#define BATTLEUFO_BOB_SPEED (TICRATE*2) // UFO bob speed
#define spawner_id(o) ((o)->args[0])
#define ufo_spawner(o) ((o)->target)
namespace
{
struct Spawner : mobj_t
{
INT32 id() const { return spawner_id(this); }
};
struct UFO : mobj_t
{
Spawner* spawner() const { return static_cast<Spawner*>(ufo_spawner(this)); }
void spawner(Spawner* n) { P_SetTarget(&ufo_spawner(this), n); }
void spawn_beam()
{
mobj_t *x;
x = P_SpawnMobjFromMobj(this, 0, 0, FixedDiv(this->height / 4, this->scale), MT_BATTLEUFO_BEAM);
x->renderflags |= RF_FLOORSPRITE|RF_NOSPLATBILLBOARD|RF_SLOPESPLAT|RF_NOSPLATROLLANGLE;
x->colorized = true;
x->color = SKINCOLOR_SAPPHIRE;
}
};
struct SpawnerCompare
{
bool operator()(const Spawner* a, const Spawner* b) const
{
return a->id() < b->id();
}
};
class SpawnerList
{
private:
std::set<Spawner*, SpawnerCompare> set_;
public:
void insert(Spawner* spawner)
{
auto [it, inserted] = set_.insert(spawner);
if (inserted)
{
mobj_t* dummy = nullptr;
P_SetTarget(&dummy, spawner);
}
}
void erase(Spawner* spawner)
{
if (set_.erase(spawner))
{
mobj_t* dummy = spawner;
P_SetTarget(&dummy, nullptr);
}
}
Spawner* next(INT32 order) const
{
auto it = std::upper_bound(
set_.begin(),
set_.end(),
order,
[](INT32 a, const Spawner* b) { return a < b->id(); }
);
return it != set_.end() ? *it : *set_.begin();
}
INT32 random_id() const
{
if (set_.empty())
{
return 0;
}
auto it = set_.begin();
std::advance(it, P_RandomKey(PR_BATTLEUFO, set_.size()));
return (*std::prev(it == set_.begin() ? set_.end() : it))->id();
}
void spawn_ufo() const
{
if (set_.empty())
{
return;
}
Spawner* spawner = next(g_battleufo.previousId);
UFO* ufo = static_cast<UFO*>(P_SpawnMobjFromMobj(spawner, 0, 0, 250*FRACUNIT, MT_BATTLEUFO));
ufo->spawner(spawner);
}
};
SpawnerList g_spawners;
}; // namespace
void Obj_BattleUFOThink(mobj_t *mobj)
{
UFO* ufo = static_cast<UFO*>(mobj);
// Copied and slightly modified from k_kart.c
fixed_t sine = FixedMul(ufo->scale, BATTLEUFO_BOB_AMP * FINESINE((((M_TAU_FIXED * BATTLEUFO_BOB_SPEED) * leveltime) >> ANGLETOFINESHIFT) & FINEMASK));
fixed_t targz = FixedMul(ufo->scale, sine) * P_MobjFlip(ufo);
ufo->momz = targz;
if ((leveltime/2) & 1)
{
ufo->spawn_beam();
}
}
void Obj_BattleUFODeath(mobj_t *mobj)
{
UFO* ufo = static_cast<UFO*>(mobj);
const SINT8 flip = P_MobjFlip(ufo);
ufo->momz = -(8*mapobjectscale)/2;
K_CreatePaperItem(
ufo->x,
ufo->y,
ufo->z + (flip),
0,
flip,
P_RandomRange(PR_BATTLEUFO, FIRSTPOWERUP, LASTPOWERUP),
BATTLE_POWERUP_TIME
);
if (ufo->spawner())
{
g_battleufo.previousId = ufo->spawner()->id();
g_battleufo.due = leveltime + BATTLE_UFO_TIME;
}
}
void Obj_SpawnBattleUFOLegs(mobj_t *ufo)
{
INT32 i;
angle_t ang = 0;
const fixed_t angle_factor = ANGLE_MAX / BATTLEUFO_LEGS;
for (i = 0; i < BATTLEUFO_LEGS; i++)
{
mobj_t *leg = P_SpawnMobjFromMobj(ufo, 0, 0, BATTLEUFO_LEG_ZOFFS, MT_BATTLEUFO_LEG);
P_SetTarget(&leg->target, ufo);
ang += angle_factor;
leg->angle = ang;
}
}
void Obj_BattleUFOLegThink(mobj_t *leg)
{
if (!leg->target || P_MobjWasRemoved(leg->target))
{
P_RemoveMobj(leg);
return;
}
// Rotate around the UFO
if (leg->target->health > 0)
{
leg->angle += FixedAngle(leg->info->speed);
const angle_t fa = leg->angle>>ANGLETOFINESHIFT;
const fixed_t radius = FixedMul(14*leg->info->speed, leg->target->scale);
fixed_t x = leg->target->x + FixedMul(FINECOSINE(fa),radius);
fixed_t y = leg->target->y + FixedMul(FINESINE(fa),radius);
// TODO: Take gravflip into account
P_MoveOrigin(leg, x, y, leg->z);
}
leg->momz = leg->target->momz;
leg->fuse = leg->target->fuse;
if (leg->target->hitlag)
{
leg->hitlag = leg->target->hitlag;
leg->eflags |= (leg->target->eflags & MFE_DAMAGEHITLAG);
}
}
void Obj_LinkBattleUFOSpawner(mobj_t *spawner)
{
g_spawners.insert(static_cast<Spawner*>(spawner));
}
void Obj_UnlinkBattleUFOSpawner(mobj_t *spawner)
{
g_spawners.erase(static_cast<Spawner*>(spawner));
}
void Obj_SpawnBattleUFOFromSpawner(void)
{
g_spawners.spawn_ufo();
}
INT32 Obj_GetFirstBattleUFOSpawnerID(void)
{
return g_spawners.random_id();
}
void Obj_ResetUFOSpawners(void)
{
g_spawners = {};
}
void Obj_BattleUFOBeamThink(mobj_t *beam)
{
P_SetObjectMomZ(beam, beam->info->speed, true);
if (P_IsObjectOnGround(beam))
{
P_RemoveMobj(beam);
}
}

View file

@ -3,10 +3,16 @@
#include "../k_objects.h"
#include "../p_local.h"
#include "../k_kart.h"
#include "../k_powerup.h"
static INT16 guard_upscale (player_t *player)
{
return K_PowerUpRemaining(player, POWERUP_BARRIER) ? 40 : player->spheres;
}
void Obj_BlockRingThink (mobj_t *ring)
{
if (P_MobjWasRemoved(ring->target) || !ring->target->player || !ring->target->player->ebrakefor)
if (P_MobjWasRemoved(ring->target) || !ring->target->player)
{
P_RemoveMobj(ring);
}
@ -22,7 +28,7 @@ void Obj_BlockRingThink (mobj_t *ring)
ring->color = mo->color;
fixed_t baseScale = mo->scale / 2;
baseScale += (mo->scale / 30) * player->spheres;
baseScale += (mo->scale / 30) * guard_upscale(player);
P_SetScale(ring, baseScale);
// Twirl
@ -42,7 +48,7 @@ void Obj_BlockRingThink (mobj_t *ring)
void Obj_BlockBodyThink (mobj_t *body)
{
if (P_MobjWasRemoved(body->target) || !body->target->player || !body->target->player->ebrakefor)
if (P_MobjWasRemoved(body->target) || !body->target->player)
{
P_RemoveMobj(body);
}
@ -55,7 +61,7 @@ void Obj_BlockBodyThink (mobj_t *body)
body->flags &= ~(MF_NOCLIPTHING);
fixed_t baseScale = mo->scale / 2;
baseScale += (mo->scale / 30) * player->spheres;
baseScale += (mo->scale / 30) * guard_upscale(player);
P_SetScale(body, baseScale);
P_MoveOrigin(body, mo->x, mo->y, mo->z + mo->height/2);

View file

@ -668,13 +668,13 @@ Obj_MonitorOnDeath (mobj_t *monitor)
const UINT32 localseed = restore_item_rng(sharedseed);
adjust_monitor_drop(monitor,
K_CreatePaperItem(
K_FlingPaperItem(
monitor->x, monitor->y, monitor->z + (128 * mapobjectscale * flip),
i * ang, flip,
K_ItemResultToType(result),
K_ItemResultToAmount(result)));
// K_CreatePaperItem may advance RNG, so update our
// K_FlingPaperItem may advance RNG, so update our
// copy of the seed afterward
sharedseed = restore_item_rng(localseed);
}

View file

@ -0,0 +1,121 @@
#include "../info.h"
#include "../g_game.h"
#include "../m_fixed.h"
#include "../k_objects.h"
#include "../k_powerup.h"
#include "../p_local.h"
#include "../p_mobj.h"
#include "../tables.h"
// copied from objects/monitor.c
#define FINE90 (FINEANGLES/4)
#define FINE180 (FINEANGLES/2)
#define TRUETAN(n) FINETANGENT(FINE90 + (n)) // bruh
#define part_theta(o) ((o)->movedir)
#define part_seek(o) ((o)->extravalue1)
namespace
{
constexpr int kSpriteWidth = 32;
constexpr int kNumSides = 6;
struct Aura : mobj_t
{
angle_t theta() const { return part_theta(this); }
void theta(angle_t n) { part_theta(this) = n; }
unsigned seek() const { return part_seek(this); }
void seek(unsigned n) { part_seek(this) = n; }
mobj_t* origin() const { return players[seek()].mo; }
static void spawn(int player)
{
const fixed_t angle_factor = ANGLE_MAX / kNumSides;
angle_t ang = 0u;
for (int i = 0; i < kNumSides; ++i)
{
Aura* x = static_cast<Aura*>(P_SpawnMobj(0, 0, 0, MT_POWERUP_AURA));
x->theta(ang);
x->seek(player);
ang += angle_factor;
}
}
// copied from objects/monitor.c
static fixed_t get_inradius(fixed_t length)
{
return FixedDiv(length, 2 * TRUETAN(FINE180 / kNumSides));
}
bool valid() const
{
if (seek() >= MAXPLAYERS)
{
return false;
}
if (!playeringame[seek()])
{
return false;
}
if (!K_AnyPowerUpRemaining(&players[seek()]))
{
return false;
}
return true;
}
void move()
{
if (P_MobjWasRemoved(origin()))
{
return;
}
P_MoveOrigin(this, origin()->x, origin()->y, origin()->z);
P_InstaScale(this, 11 * origin()->scale / 10);
translate();
}
void translate()
{
const fixed_t width = scale * kSpriteWidth;
const fixed_t rad = get_inradius(width);
const angle_t ang = theta() + origin()->angle;
angle = (ang - ANGLE_90);
sprxoff = FixedMul(FCOS(ang), rad);
spryoff = FixedMul(FSIN(ang), rad);
}
};
}; // namespace
void Obj_SpawnPowerUpAura(player_t* player)
{
Aura::spawn(player - players);
}
void Obj_PowerUpAuraThink(mobj_t* mobj)
{
Aura* x = static_cast<Aura*>(mobj);
if (!x->valid())
{
P_RemoveMobj(x);
return;
}
x->move();
}

View file

@ -141,7 +141,7 @@ struct Controller : mobj_t
x->source(player->mo);
x->mode(Mode::kDescend);
x->zofs(0);
x->expiry(leveltime + time);
x->expiry(leveltime + time + kRiseTime);
P_SetTarget(&player->powerup.flickyController, x);
@ -754,16 +754,16 @@ void Obj_ExtendSuperFlickySwarm(mobj_t* mobj, tic_t time)
x->expiry(x->expiry() + time);
}
tic_t Obj_SuperFlickySwarmTime(const mobj_t* mobj)
tic_t Obj_SuperFlickySwarmTime(mobj_t* mobj)
{
const Controller* x = static_cast<const Controller*>(mobj);
Controller* x = static_cast<Controller*>(mobj);
return x ? x->powerup_remaining() : 0u;
return !P_MobjWasRemoved(x) ? x->powerup_remaining() : 0u;
}
boolean Obj_IsSuperFlickyWhippable(const mobj_t* mobj)
{
const Flicky* x = static_cast<const Flicky*>(mobj);
return !x->stunned();
return mobj == x->chasing() && !x->stunned();
}

View file

@ -799,7 +799,7 @@ void P_CheckTimeLimit(void)
{
if (((timelimitintics + starttime - leveltime) % TICRATE) == 0)
S_StartSound(NULL, sfx_s3ka7);
}
}
}
return;
}
@ -1725,7 +1725,9 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
case MT_MONITOR:
Obj_MonitorOnDeath(target);
break;
case MT_BATTLEUFO:
Obj_BattleUFODeath(target);
break;
default:
break;
}
@ -2418,7 +2420,8 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
if (source && source != player->mo && source->player)
{
// Extend the invincibility if the hit was a direct hit.
if (inflictor == source && source->player->invincibilitytimer)
if (inflictor == source && source->player->invincibilitytimer &&
!K_PowerUpRemaining(player, POWERUP_SMONITOR))
{
tic_t kinvextend;

View file

@ -753,6 +753,27 @@ static BlockItReturn_t PIT_CheckThing(mobj_t *thing)
return BMIT_CONTINUE;
}
if (thing->type == MT_BATTLEUFO)
{
if (tm.thing->type != MT_PLAYER)
{
return BMIT_CONTINUE; // not a player
}
if (thing->health <= 0)
{
return BMIT_CONTINUE; // dead
}
if (tm.thing->z > thing->z + thing->height)
{
return BMIT_CONTINUE; // overhead
}
P_SetObjectMomZ(tm.thing, FRACUNIT, true);
return BMIT_CONTINUE;
}
if (thing->type == MT_SPB)
{
if (tm.thing->type != MT_PLAYER

View file

@ -5331,6 +5331,7 @@ static boolean P_IsTrackerType(INT32 type)
case MT_OVERTIME_CENTER:
case MT_MONITOR:
case MT_EMERALD:
case MT_BATTLEUFO:
return true;
default:
@ -6698,6 +6699,14 @@ static void P_MobjSceneryThink(mobj_t *mobj)
case MT_SUPER_FLICKY_CONTROLLER:
Obj_SuperFlickyControllerThink(mobj);
if (P_MobjWasRemoved(mobj))
{
return;
}
break;
case MT_POWERUP_AURA:
Obj_PowerUpAuraThink(mobj);
if (P_MobjWasRemoved(mobj))
{
return;
@ -6943,6 +6952,14 @@ static boolean P_MobjDeadThink(mobj_t *mobj)
Obj_UFOPieceDead(mobj);
break;
}
case MT_BATTLEUFO:
{
if (P_IsObjectOnGround(mobj) && mobj->fuse == 0)
{
mobj->fuse = TICRATE;
}
break;
}
default:
break;
}
@ -8061,7 +8078,7 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
// cusval: responsible for disappear FX (should only happen once)
// S_MAGICANBOX: sides, starting angle is set in the spawner (SetRandomFakePlayerSkin)
// S_MAGICIANBOX_TOP, S_MAGICIANBOX_BOTTOM: splats with their own offset sprite sets
// S_MAGICIANBOX_TOP, S_MAGICIANBOX_BOTTOM: splats with their own offset sprite sets
mobj->extravalue2--;
@ -8428,6 +8445,21 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
Obj_ItemDebrisThink(mobj);
break;
}
case MT_BATTLEUFO:
{
Obj_BattleUFOThink(mobj);
break;
}
case MT_BATTLEUFO_LEG:
{
Obj_BattleUFOLegThink(mobj);
break;
}
case MT_BATTLEUFO_BEAM:
{
Obj_BattleUFOBeamThink(mobj);
break;
}
case MT_ROCKETSNEAKER:
if (!mobj->target || !mobj->target->health)
{
@ -9649,6 +9681,8 @@ static boolean P_CanFlickerFuse(mobj_t *mobj)
case MT_SNAPPER_LEG:
case MT_MINECARTSEG:
case MT_MONITOR_PART:
case MT_BATTLEUFO:
case MT_BATTLEUFO_LEG:
return true;
case MT_RANDOMITEM:
@ -10303,6 +10337,8 @@ static void P_DefaultMobjShadowScale(mobj_t *thing)
case MT_KART_LEFTOVER:
case MT_BATTLECAPSULE:
case MT_SPECIAL_UFO:
case MT_CDUFO:
case MT_BATTLEUFO:
thing->shadowscale = FRACUNIT;
break;
case MT_SMALLMACE:
@ -10912,6 +10948,9 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
case MT_SPHEREBOX:
Obj_RandomItemSpawn(mobj);
break;
case MT_BATTLEUFO:
Obj_SpawnBattleUFOLegs(mobj);
break;
default:
break;
}
@ -11154,6 +11193,11 @@ void P_RemoveMobj(mobj_t *mobj)
Obj_RingShooterDelete(mobj);
break;
}
case MT_BATTLEUFO_SPAWNER:
{
Obj_UnlinkBattleUFOSpawner(mobj);
break;
}
default:
{
break;
@ -11866,6 +11910,26 @@ void P_SpawnPlayer(INT32 playernum)
}
}
// Block visuals
// (These objects track whether a player is block-eligible on their own, no worries)
if (!p->spectator)
{
mobj_t *ring = P_SpawnMobj(p->mo->x, p->mo->y, p->mo->z, MT_BLOCKRING);
P_SetTarget(&ring->target, p->mo);
P_SetScale(ring, p->mo->scale);
K_MatchGenericExtraFlags(ring, p->mo);
ring->renderflags &= ~RF_DONTDRAW;
mobj_t *body = P_SpawnMobj(p->mo->x, p->mo->y, p->mo->z, MT_BLOCKBODY);
P_SetTarget(&body->target, p->mo);
P_SetScale(body, p->mo->scale);
K_MatchGenericExtraFlags(body, p->mo);
body->renderflags |= RF_DONTDRAW;
if (K_PlayerGuard(p))
S_StartSound(body, sfx_s1af);
}
// I'm not refactoring the loop at the top of this file.
pcount = 0;
@ -12240,7 +12304,7 @@ static mobjtype_t P_GetMobjtypeSubstitute(mapthing_t *mthing, mobjtype_t i)
if ((i == MT_RANDOMITEM) && (gametyperules & (GTR_PAPERITEMS|GTR_CIRCUIT)) == (GTR_PAPERITEMS|GTR_CIRCUIT))
return MT_PAPERITEMSPOT;
return i;
}
@ -13401,6 +13465,11 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj)
Obj_InitLoopCenter(mobj);
break;
}
case MT_BATTLEUFO_SPAWNER:
{
Obj_LinkBattleUFOSpawner(mobj);
break;
}
default:
break;
}

View file

@ -634,6 +634,11 @@ static void P_NetArchivePlayers(savebuffer_t *save)
// ACS has read access to this, so it has to be net-communicated.
// It is the ONLY roundcondition that is sent over the wire and I'd like it to stay that way.
WRITEUINT32(save->p, players[i].roundconditions.unlocktriggers);
// powerupvars_t
WRITEUINT16(save->p, players[i].powerup.superTimer);
WRITEUINT16(save->p, players[i].powerup.barrierTimer);
WRITEUINT16(save->p, players[i].powerup.rhythmBadgeTimer);
}
}
@ -1059,6 +1064,11 @@ static void P_NetUnArchivePlayers(savebuffer_t *save)
// It is the ONLY roundcondition that is sent over the wire and I'd like it to stay that way.
players[i].roundconditions.unlocktriggers = READUINT32(save->p);
// powerupvars_t
players[i].powerup.superTimer = READUINT16(save->p);
players[i].powerup.barrierTimer = READUINT16(save->p);
players[i].powerup.rhythmBadgeTimer = READUINT16(save->p);
//players[i].viewheight = P_GetPlayerViewHeight(players[i]); // scale cannot be factored in at this point
}
}
@ -5728,6 +5738,10 @@ static void P_NetArchiveMisc(savebuffer_t *save, boolean resending)
WRITEFIXED(save->p, battleovertime.y);
WRITEFIXED(save->p, battleovertime.z);
// battleufo_t
WRITEINT32(save->p, g_battleufo.previousId);
WRITEUINT32(save->p, g_battleufo.due);
WRITEUINT32(save->p, wantedcalcdelay);
for (i = 0; i < NUMKARTITEMS-1; i++)
WRITEUINT32(save->p, itemCooldowns[i]);
@ -5898,6 +5912,10 @@ static boolean P_NetUnArchiveMisc(savebuffer_t *save, boolean reloading)
battleovertime.y = READFIXED(save->p);
battleovertime.z = READFIXED(save->p);
// battleufo_t
g_battleufo.previousId = READINT32(save->p);
g_battleufo.due = READUINT32(save->p);
wantedcalcdelay = READUINT32(save->p);
for (i = 0; i < NUMKARTITEMS-1; i++)
itemCooldowns[i] = READUINT32(save->p);

View file

@ -7145,6 +7145,9 @@ static void P_ConvertBinaryThingTypes(void)
case 2018: // MT_PETSMOKER
mapthings[i].args[0] = !!(mapthings[i].options & MTF_OBJECTSPECIAL);
break;
case 3786: // MT_BATTLEUFO_SPAWNER
mapthings[i].args[0] = mapthings[i].angle;
break;
case FLOOR_SLOPE_THING:
case CEILING_SLOPE_THING:
mapthings[i].args[0] = mapthings[i].extrainfo;

View file

@ -41,6 +41,7 @@
#include "k_director.h"
#include "k_specialstage.h"
#include "acs/interface.h"
#include "k_objects.h"
#ifdef PARANOIA
#include "deh_tables.h" // MOBJTYPE_LIST
@ -230,6 +231,8 @@ void P_InitThinkers(void)
{
skyboxcenterpnts[i] = skyboxviewpnts[i] = NULL;
}
Obj_ResetUFOSpawners();
}
// Adds a new thinker at the end of the list.

View file

@ -115,6 +115,12 @@ int Draw::font_to_fontno(Font font)
case Font::kFreeplay:
return KART_FONT;
case Font::kZVote:
return OPPRF_FONT;
case Font::kPing:
return PINGF_FONT;
}
return TINY_FONT;

View file

@ -34,6 +34,8 @@ public:
kGamemode,
kConsole,
kFreeplay,
kZVote,
kPing,
};
enum class Align

View file

@ -2416,7 +2416,7 @@ void V_DrawStringScaled(
if (chw)
dim_fn = FixedCharacterDim;
else
dim_fn = VariableCharacterDim;
dim_fn = BunchedCharacterDim;
break;
}
@ -2696,7 +2696,7 @@ fixed_t V_StringScaledWidth(
if (chw)
dim_fn = FixedCharacterDim;
else
dim_fn = VariableCharacterDim;
dim_fn = BunchedCharacterDim;
break;
}