More extreme hitlag vibration

This commit is contained in:
Sally Coolatta 2020-11-10 23:12:17 -05:00
parent c86d496fef
commit da59009ba1
3 changed files with 4 additions and 4 deletions

View file

@ -3640,7 +3640,7 @@ static void HWR_DrawDropShadow(mobj_t *thing, fixed_t scale)
// hitlag vibrating
if (thing->hitlag > 0)
{
fixed_t mul = thing->hitlag * (FRACUNIT / 20);
fixed_t mul = thing->hitlag * (FRACUNIT / 10);
if (leveltime & 1)
{
@ -4925,7 +4925,7 @@ static void HWR_ProjectSprite(mobj_t *thing)
// hitlag vibrating
if (thing->hitlag > 0)
{
fixed_t mul = thing->hitlag * (FRACUNIT / 20);
fixed_t mul = thing->hitlag * (FRACUNIT / 10);
if (leveltime & 1)
{

View file

@ -1361,7 +1361,7 @@ boolean HWR_DrawModel(gl_vissprite_t *spr)
// hitlag vibrating
if (spr->mobj->hitlag > 0)
{
fixed_t mul = spr->mobj->hitlag * (FRACUNIT / 20);
fixed_t mul = spr->mobj->hitlag * (FRACUNIT / 10);
if (leveltime & 1)
{

View file

@ -1467,7 +1467,7 @@ static void R_ProjectSprite(mobj_t *thing)
// hitlag vibrating
if (thing->hitlag > 0)
{
fixed_t mul = thing->hitlag * (FRACUNIT / 20);
fixed_t mul = thing->hitlag * (FRACUNIT / 10);
if (leveltime & 1)
{