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More extreme hitlag vibration
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parent
c86d496fef
commit
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3 changed files with 4 additions and 4 deletions
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@ -3640,7 +3640,7 @@ static void HWR_DrawDropShadow(mobj_t *thing, fixed_t scale)
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// hitlag vibrating
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if (thing->hitlag > 0)
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{
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fixed_t mul = thing->hitlag * (FRACUNIT / 20);
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fixed_t mul = thing->hitlag * (FRACUNIT / 10);
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if (leveltime & 1)
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{
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@ -4925,7 +4925,7 @@ static void HWR_ProjectSprite(mobj_t *thing)
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// hitlag vibrating
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if (thing->hitlag > 0)
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{
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fixed_t mul = thing->hitlag * (FRACUNIT / 20);
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fixed_t mul = thing->hitlag * (FRACUNIT / 10);
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if (leveltime & 1)
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{
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@ -1361,7 +1361,7 @@ boolean HWR_DrawModel(gl_vissprite_t *spr)
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// hitlag vibrating
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if (spr->mobj->hitlag > 0)
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{
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fixed_t mul = spr->mobj->hitlag * (FRACUNIT / 20);
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fixed_t mul = spr->mobj->hitlag * (FRACUNIT / 10);
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if (leveltime & 1)
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{
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@ -1467,7 +1467,7 @@ static void R_ProjectSprite(mobj_t *thing)
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// hitlag vibrating
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if (thing->hitlag > 0)
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{
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fixed_t mul = thing->hitlag * (FRACUNIT / 20);
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fixed_t mul = thing->hitlag * (FRACUNIT / 10);
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if (leveltime & 1)
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{
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