Super Flicky: pad timer to compensate for exit time

This commit is contained in:
James R 2023-06-29 19:07:22 -07:00
parent 81dab762ff
commit da80096a67

View file

@ -141,7 +141,7 @@ struct Controller : mobj_t
x->source(player->mo);
x->mode(Mode::kDescend);
x->zofs(0);
x->expiry(leveltime + time);
x->expiry(leveltime + time + kRiseTime);
P_SetTarget(&player->powerup.flickyController, x);