mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2026-04-28 13:01:56 +00:00
Accidentally made HitEm sounds always play, even when hitting your own items
This commit is contained in:
parent
5a3f27b0fe
commit
dabfea434c
1 changed files with 2 additions and 1 deletions
|
|
@ -1269,7 +1269,8 @@ void K_SpinPlayer(player_t *player, mobj_t *source)
|
||||||
|| (G_BattleGametype() && ((player->kartstuff[k_balloon] <= 0 && player->kartstuff[k_comebacktimer]) || player->kartstuff[k_comebackmode] == 1)))
|
|| (G_BattleGametype() && ((player->kartstuff[k_balloon] <= 0 && player->kartstuff[k_comebacktimer]) || player->kartstuff[k_comebackmode] == 1)))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
K_PlayHitEmSound(source);
|
if (source && source != player->mo && source->player)
|
||||||
|
K_PlayHitEmSound(source);
|
||||||
|
|
||||||
player->kartstuff[k_mushroomtimer] = 0;
|
player->kartstuff[k_mushroomtimer] = 0;
|
||||||
player->kartstuff[k_driftboost] = 0;
|
player->kartstuff[k_driftboost] = 0;
|
||||||
|
|
|
||||||
Loading…
Add table
Reference in a new issue