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Fix players sometimes snapping backwards on landing after spikeball hits
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1 changed files with 1 additions and 1 deletions
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@ -5476,7 +5476,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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}
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// Wipeout slowdown
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if (player->kartstuff[k_spinouttimer] && player->kartstuff[k_wipeoutslow])
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if (player->kartstuff[k_spinouttimer] && player->kartstuff[k_wipeoutslow] && player->mo->friction > FRACUNIT/2)
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{
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if (player->kartstuff[k_offroad])
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player->mo->friction -= 4912;
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