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Don't attempt to stumble invinc/grow players (someone get a fire extinguisher)
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1 changed files with 3 additions and 2 deletions
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@ -212,14 +212,15 @@ boolean Obj_OrbinautJawzCollide(mobj_t *t1, mobj_t *t2)
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else
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{
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// Player Damage
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if (t1->type == MT_ORBINAUT_SHIELD || t1->type == MT_JAWZ_SHIELD)
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if ((t1->type == MT_ORBINAUT_SHIELD || t1->type == MT_JAWZ_SHIELD)
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&& !t2->player->invincibilitytimer && !K_IsBigger(t1, t2)) // UGH. Stumble ignores invinc. Fix this damage type someday.
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{
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// Same hack as Instawhip!
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// If you do this a third time, please make it a part of the damage system.
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// ^ remove all of P_DamageMobj and start over
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P_PlayRinglossSound(t2);
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P_PlayerRingBurst(t2->player, 5);
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P_DamageMobj(t2, t1, t1->target, 1, DMG_WOMBO | DMG_WHUMBLE);
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P_DamageMobj(t2, t1, t1->target, 1, DMG_WOMBO | DMG_STUMBLE);
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}
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else
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{
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