Apply to flame shield as well (although it didn't need it)

This commit is contained in:
Sally Cochenour 2020-03-17 20:37:36 -04:00
parent e5fb55df83
commit dad1d7b610

View file

@ -6776,13 +6776,13 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
if (!HOLDING_ITEM && NO_HYUDORO) if (!HOLDING_ITEM && NO_HYUDORO)
{ {
if (cmd->buttons & BT_ATTACK) if ((cmd->buttons & BT_ATTACK) && player->kartstuff[k_holdready])
{
if (player->kartstuff[k_holdready])
{ {
if (player->kartstuff[k_flamedash] == 0) if (player->kartstuff[k_flamedash] == 0)
K_PlayBoostTaunt(player->mo); K_PlayBoostTaunt(player->mo);
player->kartstuff[k_flamedash]++; player->kartstuff[k_flamedash]++;
if (player->kartstuff[k_flamedash] > 10*TICRATE) if (player->kartstuff[k_flamedash] > 10*TICRATE)
{ {
K_FlameShieldPop(player->mo); K_FlameShieldPop(player->mo);
@ -6791,7 +6791,6 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
player->kartstuff[k_itemamount]--; player->kartstuff[k_itemamount]--;
} }
} }
}
else else
{ {
if (player->kartstuff[k_flamedash] > (TICRATE*2)) if (player->kartstuff[k_flamedash] > (TICRATE*2))