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Fix UFO beam spawn height on scaled maps
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1 changed files with 1 additions and 1 deletions
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@ -33,7 +33,7 @@ struct UFO : mobj_t
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{
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mobj_t *x;
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x = P_SpawnMobjFromMobj(this, 0, 0, this->z - this->height, MT_BATTLEUFO_BEAM);
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x = P_SpawnMobjFromMobj(this, 0, 0, FixedDiv(this->height / 4, this->scale), MT_BATTLEUFO_BEAM);
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x->renderflags |= RF_FLOORSPRITE|RF_NOSPLATBILLBOARD|RF_SLOPESPLAT|RF_NOSPLATROLLANGLE;
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x->colorized = true;
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x->color = SKINCOLOR_SAPPHIRE;
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