Fix UFO beam spawn height on scaled maps

This commit is contained in:
SteelT 2023-06-29 17:11:40 -04:00 committed by James R
parent 6e33281baf
commit dae2142fbe

View file

@ -33,7 +33,7 @@ struct UFO : mobj_t
{
mobj_t *x;
x = P_SpawnMobjFromMobj(this, 0, 0, this->z - this->height, MT_BATTLEUFO_BEAM);
x = P_SpawnMobjFromMobj(this, 0, 0, FixedDiv(this->height / 4, this->scale), MT_BATTLEUFO_BEAM);
x->renderflags |= RF_FLOORSPRITE|RF_NOSPLATBILLBOARD|RF_SLOPESPLAT|RF_NOSPLATROLLANGLE;
x->colorized = true;
x->color = SKINCOLOR_SAPPHIRE;