mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Use untranslated texture for checking R_TextureCanRemap
- Handles animated textures correctly
This commit is contained in:
parent
9bcdc9094b
commit
dae4454055
4 changed files with 78 additions and 68 deletions
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@ -443,7 +443,7 @@ static UINT8 *MakeBlock(GLMipmap_t *grMipmap)
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// Create a composite texture from patches, adapt the texture size to a power of 2
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// height and width for the hardware texture cache.
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//
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static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *grtex)
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static void HWR_GenerateTexture(INT32 texnum, INT32 basetexnum, GLMapTexture_t *grtex)
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{
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UINT8 *block;
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texture_t *texture;
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@ -477,7 +477,7 @@ static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *grtex)
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grtex->mipmap.height = (UINT16)texture->height;
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grtex->mipmap.format = textureformat;
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if (encoremap && R_TextureCanRemap(texnum))
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if (encoremap && R_TextureCanRemap(basetexnum))
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colormap += COLORMAP_REMAPOFFSET;
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grtex->mipmap.colormap = Z_Calloc(sizeof(*grtex->mipmap.colormap), PU_HWRPATCHCOLMIPMAP, NULL);
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@ -783,7 +783,7 @@ void HWR_SetPalette(RGBA_t *palette)
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// --------------------------------------------------------------------------
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// Make sure texture is downloaded and set it as the source
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// --------------------------------------------------------------------------
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GLMapTexture_t *HWR_GetTexture(INT32 tex)
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GLMapTexture_t *HWR_GetTexture(INT32 tex, INT32 basetex)
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{
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GLMapTexture_t *grtex;
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#ifdef PARANOIA
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@ -797,7 +797,7 @@ GLMapTexture_t *HWR_GetTexture(INT32 tex)
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// Generate texture if missing from the cache
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if (!grtex->mipmap.data && !grtex->mipmap.downloaded)
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HWR_GenerateTexture(tex, grtex);
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HWR_GenerateTexture(tex, basetex, grtex);
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// If hardware does not have the texture, then call pfnSetTexture to upload it
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if (!grtex->mipmap.downloaded)
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@ -126,7 +126,7 @@ void HWR_GetMappedPatch(patch_t *patch, const UINT8 *colormap);
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void HWR_GetFadeMask(lumpnum_t fademasklumpnum);
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patch_t *HWR_GetPic(lumpnum_t lumpnum);
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GLMapTexture_t *HWR_GetTexture(INT32 tex);
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GLMapTexture_t *HWR_GetTexture(INT32 tex, INT32 basetex);
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void HWR_GetLevelFlat(levelflat_t *levelflat, boolean noencoremap);
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void HWR_GetRawFlat(lumpnum_t flatlumpnum, boolean noencoremap);
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@ -723,7 +723,7 @@ FBITFIELD HWR_TranstableToAlpha(INT32 transtablenum, FSurfaceInfo *pSurf)
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return PF_Translucent;
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}
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static void HWR_AddTransparentWall(FOutVector *wallVerts, FSurfaceInfo *pSurf, INT32 texnum, FBITFIELD blend, boolean fogwall, INT32 lightlevel, extracolormap_t *wallcolormap);
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static void HWR_AddTransparentWall(FOutVector *wallVerts, FSurfaceInfo *pSurf, INT32 texnum, INT32 basetexnum, FBITFIELD blend, boolean fogwall, INT32 lightlevel, extracolormap_t *wallcolormap);
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// ==========================================================================
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// Wall generation from subsector segs
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@ -762,7 +762,7 @@ static void HWR_ProjectWall(FOutVector *wallVerts, FSurfaceInfo *pSurf, FBITFIEL
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//
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// HWR_SplitWall
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//
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static void HWR_SplitWall(sector_t *sector, FOutVector *wallVerts, INT32 texnum, FSurfaceInfo* Surf, INT32 cutflag, ffloor_t *pfloor, FBITFIELD polyflags)
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static void HWR_SplitWall(sector_t *sector, FOutVector *wallVerts, INT32 texnum, INT32 basetexnum, FSurfaceInfo* Surf, INT32 cutflag, ffloor_t *pfloor, FBITFIELD polyflags)
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{
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/* SoM: split up and light walls according to the
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lightlist. This may also include leaving out parts
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@ -900,9 +900,9 @@ static void HWR_SplitWall(sector_t *sector, FOutVector *wallVerts, INT32 texnum,
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wallVerts[1].y = endbot;
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if (polyflags & PF_Fog)
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HWR_AddTransparentWall(wallVerts, Surf, texnum, polyflags, true, HWR_CalcWallLight(lightnum, gl_curline), colormap);
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HWR_AddTransparentWall(wallVerts, Surf, texnum, basetexnum, polyflags, true, HWR_CalcWallLight(lightnum, gl_curline), colormap);
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else if (polyflags & PF_EnvironmentTrans)
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HWR_AddTransparentWall(wallVerts, Surf, texnum, polyflags, false, HWR_CalcWallLight(lightnum, gl_curline), colormap);
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HWR_AddTransparentWall(wallVerts, Surf, texnum, basetexnum, polyflags, false, HWR_CalcWallLight(lightnum, gl_curline), colormap);
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else
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HWR_ProjectWall(wallVerts, Surf, polyflags, HWR_CalcWallLight(lightnum, gl_curline), colormap);
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@ -929,9 +929,9 @@ static void HWR_SplitWall(sector_t *sector, FOutVector *wallVerts, INT32 texnum,
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wallVerts[1].y = endbot;
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if (polyflags & PF_Fog)
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HWR_AddTransparentWall(wallVerts, Surf, texnum, polyflags, true, HWR_CalcWallLight(lightnum, gl_curline), colormap);
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HWR_AddTransparentWall(wallVerts, Surf, texnum, basetexnum, polyflags, true, HWR_CalcWallLight(lightnum, gl_curline), colormap);
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else if (polyflags & PF_EnvironmentTrans)
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HWR_AddTransparentWall(wallVerts, Surf, texnum, polyflags, false, HWR_CalcWallLight(lightnum, gl_curline), colormap);
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HWR_AddTransparentWall(wallVerts, Surf, texnum, basetexnum, polyflags, false, HWR_CalcWallLight(lightnum, gl_curline), colormap);
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else
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HWR_ProjectWall(wallVerts, Surf, polyflags, HWR_CalcWallLight(lightnum, gl_curline), colormap);
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}
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@ -1037,6 +1037,7 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
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if (gl_backsector)
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{
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INT32 gl_toptexture = 0, gl_bottomtexture = 0;
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INT32 gl_basetoptexture = 0, gl_basebottomtexture = 0;
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// two sided line
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boolean bothceilingssky = false; // turned on if both back and front ceilings are sky
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boolean bothfloorssky = false; // likewise, but for floors
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@ -1060,9 +1061,15 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
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}
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if (!bothceilingssky)
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gl_toptexture = R_GetTextureNum(gl_sidedef->toptexture);
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{
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gl_basetoptexture = gl_sidedef->toptexture;
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gl_toptexture = R_GetTextureNum(gl_basetoptexture);
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}
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if (!bothfloorssky)
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gl_bottomtexture = R_GetTextureNum(gl_sidedef->bottomtexture);
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{
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gl_basebottomtexture = gl_sidedef->bottomtexture;
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gl_bottomtexture = R_GetTextureNum(gl_basebottomtexture);
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}
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// check TOP TEXTURE
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if ((worldhighslope < worldtopslope || worldhigh < worldtop) && gl_toptexture)
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@ -1070,7 +1077,7 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
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{
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fixed_t texturevpegtop; // top
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grTex = HWR_GetTexture(gl_toptexture);
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grTex = HWR_GetTexture(gl_toptexture, gl_basetoptexture);
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// PEGGING
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if (gl_linedef->flags & ML_DONTPEGTOP)
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@ -1127,9 +1134,9 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
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polyflags = PF_Environment;
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if (gl_frontsector->numlights)
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HWR_SplitWall(gl_frontsector, wallVerts, gl_toptexture, &Surf, FOF_CUTLEVEL, NULL, polyflags);
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HWR_SplitWall(gl_frontsector, wallVerts, gl_toptexture, gl_basetoptexture, &Surf, FOF_CUTLEVEL, NULL, polyflags);
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else if (grTex->mipmap.flags & TF_TRANSPARENT)
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HWR_AddTransparentWall(wallVerts, &Surf, gl_toptexture, polyflags, false, lightnum, colormap);
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HWR_AddTransparentWall(wallVerts, &Surf, gl_toptexture, gl_basetoptexture, polyflags, false, lightnum, colormap);
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else
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HWR_ProjectWall(wallVerts, &Surf, polyflags, lightnum, colormap);
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}
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@ -1143,7 +1150,7 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
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{
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fixed_t texturevpegbottom = 0; // bottom
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grTex = HWR_GetTexture(gl_bottomtexture);
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grTex = HWR_GetTexture(gl_bottomtexture, gl_basebottomtexture);
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// PEGGING
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if (!(gl_linedef->flags & ML_DONTPEGBOTTOM))
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@ -1200,9 +1207,9 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
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polyflags = PF_Environment;
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if (gl_frontsector->numlights)
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HWR_SplitWall(gl_frontsector, wallVerts, gl_bottomtexture, &Surf, FOF_CUTLEVEL, NULL, polyflags);
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HWR_SplitWall(gl_frontsector, wallVerts, gl_bottomtexture, gl_basebottomtexture, &Surf, FOF_CUTLEVEL, NULL, polyflags);
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else if (grTex->mipmap.flags & TF_TRANSPARENT)
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HWR_AddTransparentWall(wallVerts, &Surf, gl_bottomtexture, polyflags, false, lightnum, colormap);
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HWR_AddTransparentWall(wallVerts, &Surf, gl_bottomtexture, gl_basebottomtexture, polyflags, false, lightnum, colormap);
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else
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HWR_ProjectWall(wallVerts, &Surf, polyflags, lightnum, colormap);
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}
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@ -1318,7 +1325,7 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
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else
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texturevpeg = polytop - h;
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grTex = HWR_GetTexture(gl_midtexture);
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grTex = HWR_GetTexture(gl_midtexture, gl_sidedef->midtexture);
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wallVerts[3].t = wallVerts[2].t = texturevpeg * grTex->scaleY;
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wallVerts[0].t = wallVerts[1].t = (h - l + texturevpeg) * grTex->scaleY;
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@ -1407,14 +1414,14 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
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if (tripwire == false && gl_frontsector->numlights)
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{
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if (!(blendmode & PF_Masked))
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HWR_SplitWall(gl_frontsector, wallVerts, gl_midtexture, &Surf, FOF_TRANSLUCENT, NULL, blendmode); // vanilla just uses PF_Masked here - if we run into any issues, maybe change to that
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HWR_SplitWall(gl_frontsector, wallVerts, gl_midtexture, gl_sidedef->midtexture, &Surf, FOF_TRANSLUCENT, NULL, blendmode); // vanilla just uses PF_Masked here - if we run into any issues, maybe change to that
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else
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{
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HWR_SplitWall(gl_frontsector, wallVerts, gl_midtexture, &Surf, FOF_CUTLEVEL, NULL, blendmode); // vanilla just uses PF_Masked here - if we run into any issues, maybe change to that
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HWR_SplitWall(gl_frontsector, wallVerts, gl_midtexture, gl_sidedef->midtexture, &Surf, FOF_CUTLEVEL, NULL, blendmode); // vanilla just uses PF_Masked here - if we run into any issues, maybe change to that
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}
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}
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else if (!(blendmode & PF_Masked))
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HWR_AddTransparentWall(wallVerts, &Surf, gl_midtexture, blendmode, false, lightnum, colormap);
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HWR_AddTransparentWall(wallVerts, &Surf, gl_midtexture, gl_sidedef->midtexture, blendmode, false, lightnum, colormap);
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else
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HWR_ProjectWall(wallVerts, &Surf, blendmode, lightnum, colormap);
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}
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@ -1463,7 +1470,7 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
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// top of texture at top
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texturevpeg = gl_sidedef->rowoffset;
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grTex = HWR_GetTexture(gl_midtexture);
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grTex = HWR_GetTexture(gl_midtexture, gl_sidedef->midtexture);
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wallVerts[3].t = wallVerts[2].t = texturevpeg * grTex->scaleY;
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wallVerts[0].t = wallVerts[1].t = (texturevpeg + gl_frontsector->ceilingheight - gl_frontsector->floorheight) * grTex->scaleY;
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@ -1493,7 +1500,7 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
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// I don't think that solid walls can use translucent linedef types...
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if (gl_frontsector->numlights)
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HWR_SplitWall(gl_frontsector, wallVerts, gl_midtexture, &Surf, FOF_CUTLEVEL, NULL, 0);
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HWR_SplitWall(gl_frontsector, wallVerts, gl_midtexture, gl_sidedef->midtexture, &Surf, FOF_CUTLEVEL, NULL, 0);
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else
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{
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FBITFIELD blendmode = PF_Masked;
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@ -1502,11 +1509,11 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
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// I don't think that solid walls can use translucent linedef types...
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if (gl_frontsector->numlights)
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HWR_SplitWall(gl_frontsector, wallVerts, gl_midtexture, &Surf, FOF_CUTLEVEL, NULL, blendmode);
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HWR_SplitWall(gl_frontsector, wallVerts, gl_midtexture, gl_sidedef->midtexture, &Surf, FOF_CUTLEVEL, NULL, blendmode);
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else
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{
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if (grTex->mipmap.flags & TF_TRANSPARENT)
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HWR_AddTransparentWall(wallVerts, &Surf, gl_midtexture, blendmode, false, lightnum, colormap);
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HWR_AddTransparentWall(wallVerts, &Surf, gl_midtexture, gl_sidedef->midtexture, blendmode, false, lightnum, colormap);
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else
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HWR_ProjectWall(wallVerts, &Surf, blendmode, lightnum, colormap);
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}
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@ -1543,7 +1550,7 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
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// Used for height comparisons and etc across FOFs and slopes
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fixed_t high1, highslope1, low1, lowslope1;
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INT32 texnum;
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INT32 texnum, basetexnum;
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line_t * newline = NULL; // Multi-Property FOF
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lowcut = max(worldbottom, worldlow);
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@ -1578,15 +1585,17 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
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if ((high1 < lowcut && highslope1 < lowcutslope) || (low1 > highcut && lowslope1 > highcutslope))
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continue;
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texnum = R_GetTextureNum(sides[rover->master->sidenum[0]].midtexture);
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basetexnum = sides[rover->master->sidenum[0]].midtexture;
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if (rover->master->flags & ML_TFERLINE)
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{
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size_t linenum = gl_curline->linedef-gl_backsector->lines[0];
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newline = rover->master->frontsector->lines[0] + linenum;
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texnum = R_GetTextureNum(sides[newline->sidenum[0]].midtexture);
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basetexnum = sides[newline->sidenum[0]].midtexture;
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}
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texnum = R_GetTextureNum(basetexnum);
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h = P_GetFFloorTopZAt (rover, v1x, v1y);
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hS = P_GetFFloorTopZAt (rover, v2x, v2y);
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l = P_GetFFloorBottomZAt(rover, v1x, v1y);
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@ -1639,7 +1648,7 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
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slopeskew = !!(rover->master->flags & ML_SKEWTD);
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}
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grTex = HWR_GetTexture(texnum);
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grTex = HWR_GetTexture(texnum, basetexnum);
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if (!slopeskew) // no skewing
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{
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@ -1681,9 +1690,9 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
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Surf.PolyColor.s.alpha = HWR_FogBlockAlpha(rover->master->frontsector->lightlevel, rover->master->frontsector->extra_colormap);
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if (gl_frontsector->numlights)
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HWR_SplitWall(gl_frontsector, wallVerts, 0, &Surf, rover->fofflags, rover, blendmode);
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HWR_SplitWall(gl_frontsector, wallVerts, 0, 0, &Surf, rover->fofflags, rover, blendmode);
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else
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HWR_AddTransparentWall(wallVerts, &Surf, 0, blendmode, true, lightnum, colormap);
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HWR_AddTransparentWall(wallVerts, &Surf, 0, 0, blendmode, true, lightnum, colormap);
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}
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else
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{
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@ -1699,11 +1708,11 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
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}
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if (gl_frontsector->numlights)
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HWR_SplitWall(gl_frontsector, wallVerts, texnum, &Surf, rover->fofflags, rover, blendmode);
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HWR_SplitWall(gl_frontsector, wallVerts, texnum, basetexnum, &Surf, rover->fofflags, rover, blendmode);
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else
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{
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if (blendmode != PF_Masked)
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HWR_AddTransparentWall(wallVerts, &Surf, texnum, blendmode, false, lightnum, colormap);
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HWR_AddTransparentWall(wallVerts, &Surf, texnum, basetexnum, blendmode, false, lightnum, colormap);
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else
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HWR_ProjectWall(wallVerts, &Surf, PF_Masked, lightnum, colormap);
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}
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@ -1738,14 +1747,17 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
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if ((high1 < lowcut && highslope1 < lowcutslope) || (low1 > highcut && lowslope1 > highcutslope))
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continue;
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texnum = R_GetTextureNum(sides[rover->master->sidenum[0]].midtexture);
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basetexnum = sides[rover->master->sidenum[0]].midtexture;
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if (rover->master->flags & ML_TFERLINE)
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{
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size_t linenum = gl_curline->linedef-gl_backsector->lines[0];
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newline = rover->master->frontsector->lines[0] + linenum;
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texnum = R_GetTextureNum(sides[newline->sidenum[0]].midtexture);
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basetexnum = sides[newline->sidenum[0]].midtexture;
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}
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texnum = R_GetTextureNum(basetexnum);
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h = P_GetFFloorTopZAt (rover, v1x, v1y);
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hS = P_GetFFloorTopZAt (rover, v2x, v2y);
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l = P_GetFFloorBottomZAt(rover, v1x, v1y);
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@ -1778,7 +1790,7 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
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}
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else
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{
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grTex = HWR_GetTexture(texnum);
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grTex = HWR_GetTexture(texnum, basetexnum);
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if (newline)
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{
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@ -1807,9 +1819,9 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
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Surf.PolyColor.s.alpha = HWR_FogBlockAlpha(rover->master->frontsector->lightlevel, rover->master->frontsector->extra_colormap);
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if (gl_backsector->numlights)
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HWR_SplitWall(gl_backsector, wallVerts, 0, &Surf, rover->fofflags, rover, blendmode);
|
||||
HWR_SplitWall(gl_backsector, wallVerts, 0, 0, &Surf, rover->fofflags, rover, blendmode);
|
||||
else
|
||||
HWR_AddTransparentWall(wallVerts, &Surf, 0, blendmode, true, lightnum, colormap);
|
||||
HWR_AddTransparentWall(wallVerts, &Surf, 0, 0, blendmode, true, lightnum, colormap);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -1825,11 +1837,11 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
|
|||
}
|
||||
|
||||
if (gl_backsector->numlights)
|
||||
HWR_SplitWall(gl_backsector, wallVerts, texnum, &Surf, rover->fofflags, rover, blendmode);
|
||||
HWR_SplitWall(gl_backsector, wallVerts, texnum, basetexnum, &Surf, rover->fofflags, rover, blendmode);
|
||||
else
|
||||
{
|
||||
if (blendmode != PF_Masked)
|
||||
HWR_AddTransparentWall(wallVerts, &Surf, texnum, blendmode, false, lightnum, colormap);
|
||||
HWR_AddTransparentWall(wallVerts, &Surf, texnum, basetexnum, blendmode, false, lightnum, colormap);
|
||||
else
|
||||
HWR_ProjectWall(wallVerts, &Surf, PF_Masked, lightnum, colormap);
|
||||
}
|
||||
|
|
@ -4094,7 +4106,7 @@ typedef struct
|
|||
{
|
||||
FOutVector wallVerts[4];
|
||||
FSurfaceInfo Surf;
|
||||
INT32 texnum;
|
||||
INT32 texnum, basetexnum;
|
||||
FBITFIELD blend;
|
||||
INT32 drawcount;
|
||||
boolean fogwall;
|
||||
|
|
@ -4368,7 +4380,7 @@ static void HWR_CreateDrawNodes(void)
|
|||
else if (sortnode[sortindex[i]].wall)
|
||||
{
|
||||
if (!(sortnode[sortindex[i]].wall->blend & PF_NoTexture))
|
||||
HWR_GetTexture(sortnode[sortindex[i]].wall->texnum);
|
||||
HWR_GetTexture(sortnode[sortindex[i]].wall->texnum, sortnode[sortindex[i]].wall->basetexnum);
|
||||
HWR_RenderWall(sortnode[sortindex[i]].wall->wallVerts, &sortnode[sortindex[i]].wall->Surf, sortnode[sortindex[i]].wall->blend, sortnode[sortindex[i]].wall->fogwall,
|
||||
sortnode[sortindex[i]].wall->lightlevel, sortnode[sortindex[i]].wall->wallcolormap);
|
||||
}
|
||||
|
|
@ -5421,7 +5433,7 @@ static void HWR_DrawSkyBackground(player_t *player)
|
|||
HWR_RollTransform(&dometransform, viewroll);
|
||||
dometransform.splitscreen = r_splitscreen;
|
||||
|
||||
HWR_GetTexture(texturetranslation[skytexture]);
|
||||
HWR_GetTexture(texturetranslation[skytexture], skytexture);
|
||||
|
||||
if (gl_sky.texture != texturetranslation[skytexture])
|
||||
{
|
||||
|
|
@ -5441,7 +5453,7 @@ static void HWR_DrawSkyBackground(player_t *player)
|
|||
float aspectratio;
|
||||
float angleturn;
|
||||
|
||||
HWR_GetTexture(texturetranslation[skytexture]);
|
||||
HWR_GetTexture(texturetranslation[skytexture], skytexture);
|
||||
aspectratio = (float)vid.width/(float)vid.height;
|
||||
|
||||
//Hurdler: the sky is the only texture who need 4.0f instead of 1.0
|
||||
|
|
@ -6026,7 +6038,7 @@ void transform(float *cx, float *cy, float *cz)
|
|||
*cx *= gl_fovlud;
|
||||
}
|
||||
|
||||
void HWR_AddTransparentWall(FOutVector *wallVerts, FSurfaceInfo *pSurf, INT32 texnum, FBITFIELD blend, boolean fogwall, INT32 lightlevel, extracolormap_t *wallcolormap)
|
||||
void HWR_AddTransparentWall(FOutVector *wallVerts, FSurfaceInfo *pSurf, INT32 texnum, INT32 basetexnum, FBITFIELD blend, boolean fogwall, INT32 lightlevel, extracolormap_t *wallcolormap)
|
||||
{
|
||||
static size_t allocedwalls = 0;
|
||||
|
||||
|
|
@ -6043,6 +6055,7 @@ void HWR_AddTransparentWall(FOutVector *wallVerts, FSurfaceInfo *pSurf, INT32 te
|
|||
M_Memcpy(wallinfo[numwalls].wallVerts, wallVerts, sizeof (wallinfo[numwalls].wallVerts));
|
||||
M_Memcpy(&wallinfo[numwalls].Surf, pSurf, sizeof (FSurfaceInfo));
|
||||
wallinfo[numwalls].texnum = texnum;
|
||||
wallinfo[numwalls].basetexnum = basetexnum;
|
||||
wallinfo[numwalls].blend = blend;
|
||||
wallinfo[numwalls].drawcount = drawcount++;
|
||||
wallinfo[numwalls].fogwall = fogwall;
|
||||
|
|
|
|||
|
|
@ -175,7 +175,7 @@ static inline boolean R_OverflowTest(drawcolumndata_t* dc)
|
|||
return false;
|
||||
}
|
||||
|
||||
static void R_RenderMaskedSegLoop(drawcolumndata_t* dc, drawseg_t *drawseg, INT32 x1, INT32 x2, INT32 texnum, void (*colfunc_2s)(drawcolumndata_t*, column_t *, column_t *, INT32))
|
||||
static void R_RenderMaskedSegLoop(drawcolumndata_t* dc, drawseg_t *drawseg, INT32 x1, INT32 x2, INT32 texnum, INT32 basetexnum, void (*colfunc_2s)(drawcolumndata_t*, column_t *, column_t *, INT32))
|
||||
{
|
||||
size_t pindex;
|
||||
column_t *col, *bmCol = NULL;
|
||||
|
|
@ -189,7 +189,7 @@ static void R_RenderMaskedSegLoop(drawcolumndata_t* dc, drawseg_t *drawseg, INT3
|
|||
INT32 times, repeats;
|
||||
boolean tripwire;
|
||||
boolean brightmapped = R_TextureHasBrightmap(texnum);
|
||||
boolean remap = encoremap && R_TextureCanRemap(texnum);
|
||||
boolean remap = encoremap && R_TextureCanRemap(basetexnum);
|
||||
|
||||
ldef = curline->linedef;
|
||||
tripwire = P_IsLineTripWire(ldef);
|
||||
|
|
@ -572,18 +572,12 @@ static void R_RenderMaskedSegLoopDebug(drawcolumndata_t* dc, drawseg_t *ds, INT3
|
|||
|
||||
static INT32 R_GetTwoSidedMidTexture(seg_t *line)
|
||||
{
|
||||
INT32 texture;
|
||||
|
||||
if (R_IsDebugLine(line))
|
||||
{
|
||||
texture = g_texturenum_dbgline;
|
||||
}
|
||||
else
|
||||
{
|
||||
texture = line->sidedef->midtexture;
|
||||
return g_texturenum_dbgline;
|
||||
}
|
||||
|
||||
return R_GetTextureNum(texture);
|
||||
return line->sidedef->midtexture;
|
||||
}
|
||||
|
||||
static boolean R_CheckBlendMode(drawcolumndata_t* dc, const line_t *ldef, boolean brightmapped)
|
||||
|
|
@ -635,7 +629,7 @@ static boolean R_CheckBlendMode(drawcolumndata_t* dc, const line_t *ldef, boolea
|
|||
|
||||
void R_RenderMaskedSegRange(drawseg_t *drawseg, INT32 x1, INT32 x2)
|
||||
{
|
||||
INT32 texnum;
|
||||
INT32 texnum, basetexnum;
|
||||
void (*colfunc_2s)(drawcolumndata_t*, column_t *, column_t *, INT32);
|
||||
line_t *ldef;
|
||||
const boolean debug = R_IsDebugLine(drawseg->curline);
|
||||
|
|
@ -649,7 +643,8 @@ void R_RenderMaskedSegRange(drawseg_t *drawseg, INT32 x1, INT32 x2)
|
|||
|
||||
frontsector = curline->frontsector;
|
||||
backsector = curline->backsector;
|
||||
texnum = R_GetTwoSidedMidTexture(curline);
|
||||
basetexnum = R_GetTwoSidedMidTexture(curline);
|
||||
texnum = R_GetTextureNum(basetexnum);
|
||||
windowbottom = windowtop = sprbotscreen = INT32_MAX;
|
||||
|
||||
ldef = curline->linedef;
|
||||
|
|
@ -699,7 +694,7 @@ void R_RenderMaskedSegRange(drawseg_t *drawseg, INT32 x1, INT32 x2)
|
|||
}
|
||||
else
|
||||
{
|
||||
R_RenderMaskedSegLoop(dc, drawseg, x1, x2, texnum, colfunc_2s);
|
||||
R_RenderMaskedSegLoop(dc, drawseg, x1, x2, texnum, basetexnum, colfunc_2s);
|
||||
}
|
||||
|
||||
R_SetColumnFunc(BASEDRAWFUNC, false);
|
||||
|
|
@ -747,7 +742,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
|
|||
size_t pindex = 0;
|
||||
column_t * col, *bmCol = NULL;
|
||||
INT32 lightnum;
|
||||
INT32 texnum;
|
||||
INT32 texnum, basetexnum;
|
||||
sector_t tempsec;
|
||||
INT32 templight;
|
||||
INT32 i, p;
|
||||
|
|
@ -779,7 +774,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
|
|||
curline = ds->curline;
|
||||
backsector = pfloor->target;
|
||||
frontsector = curline->frontsector == pfloor->target ? curline->backsector : curline->frontsector;
|
||||
texnum = R_GetTextureNum(sides[pfloor->master->sidenum[0]].midtexture);
|
||||
basetexnum = sides[pfloor->master->sidenum[0]].midtexture;
|
||||
|
||||
R_CheckDebugHighlight(SW_HI_FOFSIDES);
|
||||
|
||||
|
|
@ -787,11 +782,13 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
|
|||
{
|
||||
size_t linenum = curline->linedef-backsector->lines[0];
|
||||
newline = pfloor->master->frontsector->lines[0] + linenum;
|
||||
texnum = R_GetTextureNum(sides[newline->sidenum[0]].midtexture);
|
||||
basetexnum = sides[newline->sidenum[0]].midtexture;
|
||||
}
|
||||
|
||||
texnum = R_GetTextureNum(basetexnum);
|
||||
|
||||
boolean brightmapped = R_TextureHasBrightmap(texnum);
|
||||
boolean remap = encoremap && R_TextureCanRemap(texnum);
|
||||
boolean remap = encoremap && R_TextureCanRemap(basetexnum);
|
||||
|
||||
R_SetColumnFunc(BASEDRAWFUNC, brightmapped);
|
||||
|
||||
|
|
@ -1764,7 +1761,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
vertex_t segleft, segright;
|
||||
fixed_t ceilingfrontslide, floorfrontslide, ceilingbackslide, floorbackslide;
|
||||
static size_t maxdrawsegs = 0;
|
||||
const INT32 twosidedmidtexture = R_GetTwoSidedMidTexture(curline);
|
||||
const INT32 twosidedmidtexture = R_GetTextureNum(R_GetTwoSidedMidTexture(curline));
|
||||
const bool wantremap = encoremap && !(curline->linedef->flags & ML_TFERLINE);
|
||||
drawcolumndata_t dc {0};
|
||||
|
||||
|
|
@ -2009,7 +2006,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
// single sided line
|
||||
midtexture = R_GetTextureNum(sidedef->midtexture);
|
||||
midbrightmapped = R_TextureHasBrightmap(midtexture);
|
||||
midremap = wantremap && R_TextureCanRemap(midtexture);
|
||||
midremap = wantremap && R_TextureCanRemap(sidedef->midtexture);
|
||||
texheight = textureheight[midtexture];
|
||||
// a single sided line is terminal, so it must mark ends
|
||||
markfloor = markceiling = true;
|
||||
|
|
@ -2202,7 +2199,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
// top texture
|
||||
toptexture = R_GetTextureNum(sidedef->toptexture);
|
||||
topbrightmapped = R_TextureHasBrightmap(toptexture);
|
||||
topremap = wantremap && R_TextureCanRemap(toptexture);
|
||||
topremap = wantremap && R_TextureCanRemap(sidedef->toptexture);
|
||||
texheight = textureheight[toptexture];
|
||||
|
||||
if (!(linedef->flags & ML_SKEWTD))
|
||||
|
|
@ -2232,7 +2229,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
// bottom texture
|
||||
bottomtexture = R_GetTextureNum(sidedef->bottomtexture);
|
||||
bottombrightmapped = R_TextureHasBrightmap(bottomtexture);
|
||||
bottomremap = wantremap && R_TextureCanRemap(bottomtexture);
|
||||
bottomremap = wantremap && R_TextureCanRemap(sidedef->bottomtexture);
|
||||
|
||||
if (!(linedef->flags & ML_SKEWTD))
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue