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Battle: add barriertime cheat, change Overtime Barrier shrink speed for testing
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2 changed files with 3 additions and 1 deletions
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@ -788,6 +788,7 @@ consvar_t cv_votetime = UnsavedNetVar("votetime", "20").min_max(10, 3600);
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// Cheats don't save...
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// Cheats don't save...
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//
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//
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consvar_t cv_barriertime = OnlineCheat("barriertime", "30").values(CV_Natural).description("How long it takes for the Barrier to shrink in Battle Overtime");
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consvar_t cv_battletest = OnlineCheat("battletest", "Off").on_off().description("Free Play goes to Battle instead of Prisons");
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consvar_t cv_battletest = OnlineCheat("battletest", "Off").on_off().description("Free Play goes to Battle instead of Prisons");
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#ifdef DEVELOP
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#ifdef DEVELOP
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@ -722,8 +722,9 @@ void K_RunBattleOvertime(void)
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if (battleovertime.radius > minradius)
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if (battleovertime.radius > minradius)
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{
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{
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extern consvar_t cv_barriertime;
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tic_t t = leveltime - battleovertime.start;
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tic_t t = leveltime - battleovertime.start;
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const tic_t duration = 30*TICRATE;
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const tic_t duration = cv_barriertime.value * TICRATE;
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battleovertime.radius = Easing_OutSine(min(t, duration) * FRACUNIT / duration, battleovertime.initial_radius, minradius);
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battleovertime.radius = Easing_OutSine(min(t, duration) * FRACUNIT / duration, battleovertime.initial_radius, minradius);
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}
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}
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