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All springs give spring grease
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b22d18aea6
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3 changed files with 11 additions and 14 deletions
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@ -390,7 +390,7 @@ typedef struct player_s
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fixed_t offroad; // In Super Mario Kart, going offroad has lee-way of about 1 second before you start losing speed
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UINT8 waterskip; // Water skipping counter
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UINT16 tiregrease; // Reduced friction timer after hitting a horizontal spring
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UINT16 tiregrease; // Reduced friction timer after hitting a spring
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UINT16 springstars; // Spawn stars around a player when they hit a spring
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UINT16 springcolor; // Color of spring stars
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UINT8 dashpadcooldown; // Separate the vanilla SA-style dash pads from using flashing
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@ -8342,7 +8342,7 @@ void K_AdjustPlayerFriction(player_t *player)
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return;
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}
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// Reduce friction after hitting a horizontal spring
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// Reduce friction after hitting a spring
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if (player->tiregrease)
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{
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player->mo->friction += ((FRACUNIT - prevfriction) / greasetics) * player->tiregrease;
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21
src/p_map.c
21
src/p_map.c
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@ -347,20 +347,17 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
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if (object->player)
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{
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// Less friction when hitting horizontal springs
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if (!vertispeed)
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// Less friction when hitting springs
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if (!object->player->tiregrease)
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{
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if (!object->player->tiregrease)
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UINT8 i;
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for (i = 0; i < 2; i++)
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{
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UINT8 i;
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for (i = 0; i < 2; i++)
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{
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mobj_t *grease;
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grease = P_SpawnMobj(object->x, object->y, object->z, MT_TIREGREASE);
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P_SetTarget(&grease->target, object);
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grease->angle = K_MomentumAngle(object);
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grease->extravalue1 = i;
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}
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mobj_t *grease;
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grease = P_SpawnMobj(object->x, object->y, object->z, MT_TIREGREASE);
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P_SetTarget(&grease->target, object);
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grease->angle = K_MomentumAngle(object);
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grease->extravalue1 = i;
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}
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object->player->tiregrease = greasetics; //FixedMul(greasetics << FRACBITS, finalSpeed/72) >> FRACBITS
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