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On second thoughts, do not make the one-round roundqueue start in the upward position
This is so the two-round roundqueue condition where the second round is a Sealed Star will not give the game away early, or be discontinuous
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@ -787,7 +787,7 @@ skiptallydrawer:
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oppositemap = R_GetTranslationColormap(TC_DEFAULT, skincolors[pcolor].invcolor, GTC_CACHE);
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oppositemap = R_GetTranslationColormap(TC_DEFAULT, skincolors[pcolor].invcolor, GTC_CACHE);
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UINT8 workingqueuesize = roundqueue.size;
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UINT8 workingqueuesize = roundqueue.size;
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boolean upwa = (roundqueue.size == 1); // Make the one round queued case more visually interesting
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boolean upwa = false;
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if (roundqueue.size > 1
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if (roundqueue.size > 1
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&& roundqueue.entries[roundqueue.size - 1].rankrestricted == true
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&& roundqueue.entries[roundqueue.size - 1].rankrestricted == true
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