diff --git a/src/d_player.h b/src/d_player.h index ca7ef4d4b..74b1e4885 100644 --- a/src/d_player.h +++ b/src/d_player.h @@ -234,7 +234,6 @@ typedef enum { KITEM_SAD = -1, KITEM_NONE = 0, - KITEM_SUPERRING, KITEM_SNEAKER, KITEM_ROCKETSNEAKER, KITEM_INVINCIBILITY, @@ -250,6 +249,7 @@ typedef enum KITEM_THUNDERSHIELD, KITEM_HYUDORO, KITEM_POGOSPRING, + KITEM_SUPERRING, KITEM_KITCHENSINK, NUMKARTITEMS, @@ -298,6 +298,8 @@ typedef enum k_boostcharge, // Charge-up for boosting at the start of the race k_startboost, // Boost you get from start of race or respawn drop dash k_rings, // Number of held rings + k_pickuprings, // Number of rings being picked up before added to the counter (prevents rings from being deleted forever over 20) + k_userings, // Have to be not holding the item button to change from using rings to using items (or vice versa), to prevent some weirdness with the button k_ringdelay, // 3 tic delay between every ring usage k_ringboost, // Ring boost timer k_jmp, // In Mario Kart, letting go of the jump button stops the drift diff --git a/src/dehacked.c b/src/dehacked.c index ad9bc151a..eda1e41fb 100644 --- a/src/dehacked.c +++ b/src/dehacked.c @@ -8355,6 +8355,8 @@ static const char *const KARTSTUFF_LIST[] = { "BOOSTCHARGE", "STARTBOOST", "RINGS", + "PICKUPRINGS", + "USERINGS", "RINGDELAY", "RINGBOOST", "JMP", @@ -8943,7 +8945,6 @@ struct { // kartitems_t {"KITEM_SAD",KITEM_SAD}, // Actual items (can be set for k_itemtype) {"KITEM_NONE",KITEM_NONE}, - {"KITEM_SUPERRING",KITEM_SUPERRING}, {"KITEM_SNEAKER",KITEM_SNEAKER}, {"KITEM_ROCKETSNEAKER",KITEM_ROCKETSNEAKER}, {"KITEM_INVINCIBILITY",KITEM_INVINCIBILITY}, @@ -8959,6 +8960,7 @@ struct { {"KITEM_THUNDERSHIELD",KITEM_THUNDERSHIELD}, {"KITEM_HYUDORO",KITEM_HYUDORO}, {"KITEM_POGOSPRING",KITEM_POGOSPRING}, + {"KITEM_SUPERRING",KITEM_SUPERRING}, {"KITEM_KITCHENSINK",KITEM_KITCHENSINK}, {"NUMKARTITEMS",NUMKARTITEMS}, {"KRITEM_TRIPLESNEAKER",KRITEM_TRIPLESNEAKER}, // Additional roulette IDs (not usable for much in Lua besides K_GetItemPatch) diff --git a/src/k_kart.c b/src/k_kart.c index 935b0bd9a..c3e22f2e8 100644 --- a/src/k_kart.c +++ b/src/k_kart.c @@ -1136,6 +1136,24 @@ static void K_KartItemRoulette(player_t *player, ticcmd_t *cmd) } // SPECIAL CASE No. 4: + // Being in ring debt occasionally forces Super Ring on you + if (player->kartstuff[k_rings] <= 0 && cv_superring.value) + { + INT32 debtamount = min(20, abs(player->kartstuff[k_rings])+1); + if (P_RandomChance((debtamount*FRACUNIT)/20)) + { + K_KartGetItemResult(player, KITEM_SUPERRING); + player->kartstuff[k_itemblink] = TICRATE; + player->kartstuff[k_itemblinkmode] = (mashed ? 1 : 0); + player->kartstuff[k_itemroulette] = 0; + player->kartstuff[k_roulettetype] = 0; + if (P_IsLocalPlayer(player)) + S_StartSound(NULL, (mashed ? sfx_itrolm : sfx_itrolf)); + return; + } + } + + // SPECIAL CASE No. 5: // Force SPB onto 2nd if they get too far behind if (player->kartstuff[k_position] == 2 && pdis > (DISTVAR*6) && spbplace == -1 && !indirectitemcooldown && !dontforcespb @@ -1148,6 +1166,7 @@ static void K_KartItemRoulette(player_t *player, ticcmd_t *cmd) player->kartstuff[k_roulettetype] = 0; if (P_IsLocalPlayer(player)) S_StartSound(NULL, (mashed ? sfx_itrolm : sfx_itrolf)); + return; } // NOW that we're done with all of those specialized cases, we can move onto the REAL item roulette tables. @@ -1418,6 +1437,7 @@ void K_KartBouncing(mobj_t *mobj1, mobj_t *mobj2, boolean bounce, boolean solid) { mobj1->player->kartstuff[k_wipeoutslow] = wipeoutslowtime+1; mobj1->player->kartstuff[k_spinouttimer] = max(wipeoutslowtime+1, mobj1->player->kartstuff[k_spinouttimer]); + //mobj1->player->kartstuff[k_spinouttype] = 1; // Enforce type } else if (mobj2->player) // Player VS player bumping only { @@ -1440,6 +1460,7 @@ void K_KartBouncing(mobj_t *mobj1, mobj_t *mobj2, boolean bounce, boolean solid) { mobj2->player->kartstuff[k_wipeoutslow] = wipeoutslowtime+1; mobj2->player->kartstuff[k_spinouttimer] = max(wipeoutslowtime+1, mobj2->player->kartstuff[k_spinouttimer]); + //mobj2->player->kartstuff[k_spinouttype] = 1; // Enforce type } else if (mobj1->player) // Player VS player bumping only { @@ -1742,6 +1763,7 @@ void K_RespawnChecker(player_t *player) player->mo->colorized = false; player->kartstuff[k_dropdash] = 0; player->kartstuff[k_respawn] = 0; + //P_PlayRinglossSound(player->mo); P_PlayerRingBurst(player, 3); } } @@ -4804,6 +4826,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd) ring->extravalue1 = 1; // Ring collect animation timer ring->angle = player->mo->angle; // animation angle P_SetTarget(&ring->target, player->mo); // toucher for thinker + player->kartstuff[k_pickuprings]++; if (player->kartstuff[k_superring] <= 3) ring->cvmem = 1; // play caching when collected } @@ -5428,7 +5451,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground) else if (cmd->buttons & BT_ATTACK) player->pflags |= PF_ATTACKDOWN; - if (player && player->mo && player->mo->health > 0 && !player->spectator && !(player->exiting || mapreset) + if (player && player->mo && player->mo->health > 0 && !player->spectator && !(player->exiting || mapreset) && leveltime > starttime && player->kartstuff[k_spinouttimer] == 0 && player->kartstuff[k_squishedtimer] == 0 && player->kartstuff[k_respawn] == 0) { // First, the really specific, finicky items that function without the item being directly in your item slot. @@ -5464,418 +5487,436 @@ void K_MoveKartPlayer(player_t *player, boolean onground) S_StartSound(player->mo, sfx_s254); } } - // Eggman Monitor exploding - else if (player->kartstuff[k_eggmanexplode]) - { - if (ATTACK_IS_DOWN && player->kartstuff[k_eggmanexplode] <= 3*TICRATE && player->kartstuff[k_eggmanexplode] > 1) - player->kartstuff[k_eggmanexplode] = 1; - } - // Eggman Monitor throwing - else if (player->kartstuff[k_eggmanheld]) - { - if (ATTACK_IS_DOWN) - { - K_ThrowKartItem(player, false, MT_EGGMANITEM, -1, 0); - K_PlayAttackTaunt(player->mo); - player->kartstuff[k_eggmanheld] = 0; - K_UpdateHnextList(player, true); - } - } - // Rocket Sneaker usage - else if (player->kartstuff[k_rocketsneakertimer] > 1) - { - if (ATTACK_IS_DOWN && !HOLDING_ITEM && onground && NO_HYUDORO) - { - K_DoSneaker(player, 2); - K_PlayBoostTaunt(player->mo); - player->kartstuff[k_rocketsneakertimer] -= 2*TICRATE; - if (player->kartstuff[k_rocketsneakertimer] < 1) - player->kartstuff[k_rocketsneakertimer] = 1; - } - } - // Grow Canceling - else if (player->kartstuff[k_growshrinktimer] > 0) - { - if (cmd->buttons & BT_ATTACK) - { - player->kartstuff[k_growcancel]++; - if (player->kartstuff[k_growcancel] > 26) - K_RemoveGrowShrink(player); - } - else - player->kartstuff[k_growcancel] = 0; - } - // Ring boosting - else if (player->kartstuff[k_itemtype] == KITEM_NONE) - { - if ((player->pflags & PF_ATTACKDOWN) && !HOLDING_ITEM && NO_HYUDORO - && !player->kartstuff[k_itemroulette] && !player->kartstuff[k_ringdelay] - && player->kartstuff[k_rings] > 0) - { - mobj_t *ring = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_RING); - ring->extravalue1 = 1; // Ring use animation timer - ring->extravalue2 = 1; // Ring use animation flag - P_SetTarget(&ring->target, player->mo); // user - player->kartstuff[k_rings]--; - player->kartstuff[k_ringdelay] = 3; - } - } - else if (player->kartstuff[k_itemamount] <= 0) - { - player->kartstuff[k_itemamount] = player->kartstuff[k_itemheld] = 0; - } else { - switch (player->kartstuff[k_itemtype]) + // Ring boosting + if (player->kartstuff[k_userings]) { - case KITEM_SUPERRING: - if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO) + if ((player->pflags & PF_ATTACKDOWN) && !HOLDING_ITEM && NO_HYUDORO + && !player->kartstuff[k_itemroulette] && !player->kartstuff[k_ringdelay] + && player->kartstuff[k_rings] > 0) + { + mobj_t *ring = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_RING); + ring->extravalue1 = 1; // Ring use animation timer + ring->extravalue2 = 1; // Ring use animation flag + P_SetTarget(&ring->target, player->mo); // user + player->kartstuff[k_rings]--; + player->kartstuff[k_ringdelay] = 3; + } + } + // Other items + else + { + // Eggman Monitor exploding + if (player->kartstuff[k_eggmanexplode]) + { + if (ATTACK_IS_DOWN && player->kartstuff[k_eggmanexplode] <= 3*TICRATE && player->kartstuff[k_eggmanexplode] > 1) + player->kartstuff[k_eggmanexplode] = 1; + } + // Eggman Monitor throwing + else if (player->kartstuff[k_eggmanheld]) + { + if (ATTACK_IS_DOWN) { - player->kartstuff[k_superring] += (10*3); - player->kartstuff[k_itemamount]--; + K_ThrowKartItem(player, false, MT_EGGMANITEM, -1, 0); + K_PlayAttackTaunt(player->mo); + player->kartstuff[k_eggmanheld] = 0; + K_UpdateHnextList(player, true); } - break; - case KITEM_SNEAKER: + } + // Rocket Sneaker usage + else if (player->kartstuff[k_rocketsneakertimer] > 1) + { if (ATTACK_IS_DOWN && !HOLDING_ITEM && onground && NO_HYUDORO) { - K_DoSneaker(player, 1); + K_DoSneaker(player, 2); K_PlayBoostTaunt(player->mo); - player->kartstuff[k_itemamount]--; + player->kartstuff[k_rocketsneakertimer] -= 2*TICRATE; + if (player->kartstuff[k_rocketsneakertimer] < 1) + player->kartstuff[k_rocketsneakertimer] = 1; } - break; - case KITEM_ROCKETSNEAKER: - if (ATTACK_IS_DOWN && !HOLDING_ITEM && onground && NO_HYUDORO - && player->kartstuff[k_rocketsneakertimer] == 0) + } + // Grow Canceling + else if (player->kartstuff[k_growshrinktimer] > 0) + { + if (cmd->buttons & BT_ATTACK) { - INT32 moloop; - mobj_t *mo = NULL; - mobj_t *prev = player->mo; - - K_PlayBoostTaunt(player->mo); - //player->kartstuff[k_itemheld] = 1; - S_StartSound(player->mo, sfx_s3k3a); - - //K_DoSneaker(player, 2); - - player->kartstuff[k_rocketsneakertimer] = (itemtime*3); - player->kartstuff[k_itemamount]--; - K_UpdateHnextList(player, true); - - for (moloop = 0; moloop < 2; moloop++) - { - mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_ROCKETSNEAKER); - mo->flags |= MF_NOCLIPTHING; - mo->angle = player->mo->angle; - mo->threshold = 10; - mo->movecount = moloop%2; - mo->movedir = mo->lastlook = moloop+1; - P_SetTarget(&mo->target, player->mo); - P_SetTarget(&mo->hprev, prev); - P_SetTarget(&prev->hnext, mo); - prev = mo; - } + player->kartstuff[k_growcancel]++; + if (player->kartstuff[k_growcancel] > 26) + K_RemoveGrowShrink(player); } - break; - case KITEM_INVINCIBILITY: - if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO) // Doesn't hold your item slot hostage normally, so you're free to waste it if you have multiple + else + player->kartstuff[k_growcancel] = 0; + } + else if (player->kartstuff[k_itemamount] <= 0) + { + player->kartstuff[k_itemamount] = player->kartstuff[k_itemheld] = 0; + } + else + { + switch (player->kartstuff[k_itemtype]) { - if (!player->kartstuff[k_invincibilitytimer]) - { - mobj_t *overlay = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_INVULNFLASH); - P_SetTarget(&overlay->target, player->mo); - overlay->destscale = player->mo->scale; - P_SetScale(overlay, player->mo->scale); - } - player->kartstuff[k_invincibilitytimer] = itemtime+(2*TICRATE); // 10 seconds - P_RestoreMusic(player); - if (!P_IsLocalPlayer(player)) - S_StartSound(player->mo, (cv_kartinvinsfx.value ? sfx_alarmi : sfx_kinvnc)); - K_PlayPowerGloatSound(player->mo); - player->kartstuff[k_itemamount]--; - } - break; - case KITEM_BANANA: - if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO) - { - INT32 moloop; - mobj_t *mo; - mobj_t *prev = player->mo; - - //K_PlayAttackTaunt(player->mo); - player->kartstuff[k_itemheld] = 1; - S_StartSound(player->mo, sfx_s254); - - for (moloop = 0; moloop < player->kartstuff[k_itemamount]; moloop++) - { - mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_BANANA_SHIELD); - if (!mo) + case KITEM_SNEAKER: + if (ATTACK_IS_DOWN && !HOLDING_ITEM && onground && NO_HYUDORO) { - player->kartstuff[k_itemamount] = moloop; - break; + K_DoSneaker(player, 1); + K_PlayBoostTaunt(player->mo); + player->kartstuff[k_itemamount]--; } - mo->flags |= MF_NOCLIPTHING; - mo->threshold = 10; - mo->movecount = player->kartstuff[k_itemamount]; - mo->movedir = moloop+1; - P_SetTarget(&mo->target, player->mo); - P_SetTarget(&mo->hprev, prev); - P_SetTarget(&prev->hnext, mo); - prev = mo; - } - } - else if (ATTACK_IS_DOWN && player->kartstuff[k_itemheld]) // Banana x3 thrown - { - K_ThrowKartItem(player, false, MT_BANANA, -1, 0); - K_PlayAttackTaunt(player->mo); - player->kartstuff[k_itemamount]--; - K_UpdateHnextList(player, false); - } - break; - case KITEM_EGGMAN: - if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO) - { - mobj_t *mo; - player->kartstuff[k_itemamount]--; - player->kartstuff[k_eggmanheld] = 1; - S_StartSound(player->mo, sfx_s254); - mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_EGGMANITEM_SHIELD); - if (mo) - { - mo->flags |= MF_NOCLIPTHING; - mo->threshold = 10; - mo->movecount = 1; - mo->movedir = 1; - P_SetTarget(&mo->target, player->mo); - P_SetTarget(&player->mo->hnext, mo); - } - } - break; - case KITEM_ORBINAUT: - if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO) - { - angle_t newangle; - INT32 moloop; - mobj_t *mo = NULL; - mobj_t *prev = player->mo; - - //K_PlayAttackTaunt(player->mo); - player->kartstuff[k_itemheld] = 1; - S_StartSound(player->mo, sfx_s3k3a); - - for (moloop = 0; moloop < player->kartstuff[k_itemamount]; moloop++) - { - newangle = (player->mo->angle + ANGLE_157h) + FixedAngle(((360 / player->kartstuff[k_itemamount]) * moloop) << FRACBITS) + ANGLE_90; - mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_ORBINAUT_SHIELD); - if (!mo) + break; + case KITEM_ROCKETSNEAKER: + if (ATTACK_IS_DOWN && !HOLDING_ITEM && onground && NO_HYUDORO + && player->kartstuff[k_rocketsneakertimer] == 0) { - player->kartstuff[k_itemamount] = moloop; - break; + INT32 moloop; + mobj_t *mo = NULL; + mobj_t *prev = player->mo; + + K_PlayBoostTaunt(player->mo); + //player->kartstuff[k_itemheld] = 1; + S_StartSound(player->mo, sfx_s3k3a); + + //K_DoSneaker(player, 2); + + player->kartstuff[k_rocketsneakertimer] = (itemtime*3); + player->kartstuff[k_itemamount]--; + K_UpdateHnextList(player, true); + + for (moloop = 0; moloop < 2; moloop++) + { + mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_ROCKETSNEAKER); + mo->flags |= MF_NOCLIPTHING; + mo->angle = player->mo->angle; + mo->threshold = 10; + mo->movecount = moloop%2; + mo->movedir = mo->lastlook = moloop+1; + P_SetTarget(&mo->target, player->mo); + P_SetTarget(&mo->hprev, prev); + P_SetTarget(&prev->hnext, mo); + prev = mo; + } } - mo->flags |= MF_NOCLIPTHING; - mo->angle = newangle; - mo->threshold = 10; - mo->movecount = player->kartstuff[k_itemamount]; - mo->movedir = mo->lastlook = moloop+1; - mo->color = player->skincolor; - P_SetTarget(&mo->target, player->mo); - P_SetTarget(&mo->hprev, prev); - P_SetTarget(&prev->hnext, mo); - prev = mo; - } - } - else if (ATTACK_IS_DOWN && player->kartstuff[k_itemheld]) // Orbinaut x3 thrown - { - K_ThrowKartItem(player, true, MT_ORBINAUT, 1, 0); - K_PlayAttackTaunt(player->mo); - player->kartstuff[k_itemamount]--; - K_UpdateHnextList(player, false); - } - break; - case KITEM_JAWZ: - if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO) - { - angle_t newangle; - INT32 moloop; - mobj_t *mo = NULL; - mobj_t *prev = player->mo; - - //K_PlayAttackTaunt(player->mo); - player->kartstuff[k_itemheld] = 1; - S_StartSound(player->mo, sfx_s3k3a); - - for (moloop = 0; moloop < player->kartstuff[k_itemamount]; moloop++) - { - newangle = (player->mo->angle + ANGLE_157h) + FixedAngle(((360 / player->kartstuff[k_itemamount]) * moloop) << FRACBITS) + ANGLE_90; - mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_JAWZ_SHIELD); - if (!mo) + break; + case KITEM_INVINCIBILITY: + if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO) // Doesn't hold your item slot hostage normally, so you're free to waste it if you have multiple { - player->kartstuff[k_itemamount] = moloop; - break; + if (!player->kartstuff[k_invincibilitytimer]) + { + mobj_t *overlay = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_INVULNFLASH); + P_SetTarget(&overlay->target, player->mo); + overlay->destscale = player->mo->scale; + P_SetScale(overlay, player->mo->scale); + } + player->kartstuff[k_invincibilitytimer] = itemtime+(2*TICRATE); // 10 seconds + P_RestoreMusic(player); + if (!P_IsLocalPlayer(player)) + S_StartSound(player->mo, (cv_kartinvinsfx.value ? sfx_alarmi : sfx_kinvnc)); + K_PlayPowerGloatSound(player->mo); + player->kartstuff[k_itemamount]--; } - mo->flags |= MF_NOCLIPTHING; - mo->angle = newangle; - mo->threshold = 10; - mo->movecount = player->kartstuff[k_itemamount]; - mo->movedir = mo->lastlook = moloop+1; - P_SetTarget(&mo->target, player->mo); - P_SetTarget(&mo->hprev, prev); - P_SetTarget(&prev->hnext, mo); - prev = mo; - } + break; + case KITEM_BANANA: + if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO) + { + INT32 moloop; + mobj_t *mo; + mobj_t *prev = player->mo; + + //K_PlayAttackTaunt(player->mo); + player->kartstuff[k_itemheld] = 1; + S_StartSound(player->mo, sfx_s254); + + for (moloop = 0; moloop < player->kartstuff[k_itemamount]; moloop++) + { + mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_BANANA_SHIELD); + if (!mo) + { + player->kartstuff[k_itemamount] = moloop; + break; + } + mo->flags |= MF_NOCLIPTHING; + mo->threshold = 10; + mo->movecount = player->kartstuff[k_itemamount]; + mo->movedir = moloop+1; + P_SetTarget(&mo->target, player->mo); + P_SetTarget(&mo->hprev, prev); + P_SetTarget(&prev->hnext, mo); + prev = mo; + } + } + else if (ATTACK_IS_DOWN && player->kartstuff[k_itemheld]) // Banana x3 thrown + { + K_ThrowKartItem(player, false, MT_BANANA, -1, 0); + K_PlayAttackTaunt(player->mo); + player->kartstuff[k_itemamount]--; + K_UpdateHnextList(player, false); + } + break; + case KITEM_EGGMAN: + if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO) + { + mobj_t *mo; + player->kartstuff[k_itemamount]--; + player->kartstuff[k_eggmanheld] = 1; + S_StartSound(player->mo, sfx_s254); + mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_EGGMANITEM_SHIELD); + if (mo) + { + mo->flags |= MF_NOCLIPTHING; + mo->threshold = 10; + mo->movecount = 1; + mo->movedir = 1; + P_SetTarget(&mo->target, player->mo); + P_SetTarget(&player->mo->hnext, mo); + } + } + break; + case KITEM_ORBINAUT: + if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO) + { + angle_t newangle; + INT32 moloop; + mobj_t *mo = NULL; + mobj_t *prev = player->mo; + + //K_PlayAttackTaunt(player->mo); + player->kartstuff[k_itemheld] = 1; + S_StartSound(player->mo, sfx_s3k3a); + + for (moloop = 0; moloop < player->kartstuff[k_itemamount]; moloop++) + { + newangle = (player->mo->angle + ANGLE_157h) + FixedAngle(((360 / player->kartstuff[k_itemamount]) * moloop) << FRACBITS) + ANGLE_90; + mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_ORBINAUT_SHIELD); + if (!mo) + { + player->kartstuff[k_itemamount] = moloop; + break; + } + mo->flags |= MF_NOCLIPTHING; + mo->angle = newangle; + mo->threshold = 10; + mo->movecount = player->kartstuff[k_itemamount]; + mo->movedir = mo->lastlook = moloop+1; + mo->color = player->skincolor; + P_SetTarget(&mo->target, player->mo); + P_SetTarget(&mo->hprev, prev); + P_SetTarget(&prev->hnext, mo); + prev = mo; + } + } + else if (ATTACK_IS_DOWN && player->kartstuff[k_itemheld]) // Orbinaut x3 thrown + { + K_ThrowKartItem(player, true, MT_ORBINAUT, 1, 0); + K_PlayAttackTaunt(player->mo); + player->kartstuff[k_itemamount]--; + K_UpdateHnextList(player, false); + } + break; + case KITEM_JAWZ: + if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO) + { + angle_t newangle; + INT32 moloop; + mobj_t *mo = NULL; + mobj_t *prev = player->mo; + + //K_PlayAttackTaunt(player->mo); + player->kartstuff[k_itemheld] = 1; + S_StartSound(player->mo, sfx_s3k3a); + + for (moloop = 0; moloop < player->kartstuff[k_itemamount]; moloop++) + { + newangle = (player->mo->angle + ANGLE_157h) + FixedAngle(((360 / player->kartstuff[k_itemamount]) * moloop) << FRACBITS) + ANGLE_90; + mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_JAWZ_SHIELD); + if (!mo) + { + player->kartstuff[k_itemamount] = moloop; + break; + } + mo->flags |= MF_NOCLIPTHING; + mo->angle = newangle; + mo->threshold = 10; + mo->movecount = player->kartstuff[k_itemamount]; + mo->movedir = mo->lastlook = moloop+1; + P_SetTarget(&mo->target, player->mo); + P_SetTarget(&mo->hprev, prev); + P_SetTarget(&prev->hnext, mo); + prev = mo; + } + } + else if (ATTACK_IS_DOWN && HOLDING_ITEM && player->kartstuff[k_itemheld]) // Jawz thrown + { + if (player->kartstuff[k_throwdir] == 1 || player->kartstuff[k_throwdir] == 0) + K_ThrowKartItem(player, true, MT_JAWZ, 1, 0); + else if (player->kartstuff[k_throwdir] == -1) // Throwing backward gives you a dud that doesn't home in + K_ThrowKartItem(player, true, MT_JAWZ_DUD, -1, 0); + K_PlayAttackTaunt(player->mo); + player->kartstuff[k_itemamount]--; + K_UpdateHnextList(player, false); + } + break; + case KITEM_MINE: + if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO) + { + mobj_t *mo; + player->kartstuff[k_itemheld] = 1; + S_StartSound(player->mo, sfx_s254); + mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_SSMINE_SHIELD); + if (mo) + { + mo->flags |= MF_NOCLIPTHING; + mo->threshold = 10; + mo->movecount = 1; + mo->movedir = 1; + P_SetTarget(&mo->target, player->mo); + P_SetTarget(&player->mo->hnext, mo); + } + } + else if (ATTACK_IS_DOWN && player->kartstuff[k_itemheld]) + { + K_ThrowKartItem(player, false, MT_SSMINE, 1, 1); + K_PlayAttackTaunt(player->mo); + player->kartstuff[k_itemamount]--; + player->kartstuff[k_itemheld] = 0; + K_UpdateHnextList(player, true); + } + break; + case KITEM_BALLHOG: + if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO) + { + player->kartstuff[k_itemamount]--; + K_ThrowKartItem(player, true, MT_BALLHOG, 1, 0); + K_PlayAttackTaunt(player->mo); + } + break; + case KITEM_SPB: + if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO) + { + player->kartstuff[k_itemamount]--; + K_ThrowKartItem(player, true, MT_SPB, 1, 0); + K_PlayAttackTaunt(player->mo); + } + break; + case KITEM_GROW: + if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO + && player->kartstuff[k_growshrinktimer] <= 0) // Grow holds the item box hostage + { + K_PlayPowerGloatSound(player->mo); + player->mo->scalespeed = mapobjectscale/TICRATE; + player->mo->destscale = (3*mapobjectscale)/2; + if (cv_kartdebugshrink.value && !modeattacking && !player->bot) + player->mo->destscale = (6*player->mo->destscale)/8; + player->kartstuff[k_growshrinktimer] = itemtime+(4*TICRATE); // 12 seconds + P_RestoreMusic(player); + if (!P_IsLocalPlayer(player)) + S_StartSound(player->mo, (cv_kartinvinsfx.value ? sfx_alarmg : sfx_kgrow)); + S_StartSound(player->mo, sfx_kc5a); + player->kartstuff[k_itemamount]--; + } + break; + case KITEM_SHRINK: + if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO) + { + K_DoShrink(player); + player->kartstuff[k_itemamount]--; + K_PlayPowerGloatSound(player->mo); + } + break; + case KITEM_THUNDERSHIELD: + if (player->kartstuff[k_curshield] != 1) + { + mobj_t *shield = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_THUNDERSHIELD); + P_SetScale(shield, (shield->destscale = (5*shield->destscale)>>2)); + P_SetTarget(&shield->target, player->mo); + S_StartSound(shield, sfx_s3k41); + player->kartstuff[k_curshield] = 1; + } + if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO) + { + K_DoThunderShield(player); + player->kartstuff[k_itemamount]--; + K_PlayAttackTaunt(player->mo); + } + break; + case KITEM_HYUDORO: + if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO) + { + player->kartstuff[k_itemamount]--; + K_DoHyudoroSteal(player); // yes. yes they do. + } + break; + case KITEM_POGOSPRING: + if (ATTACK_IS_DOWN && !HOLDING_ITEM && onground && NO_HYUDORO + && !player->kartstuff[k_pogospring]) + { + K_PlayBoostTaunt(player->mo); + K_DoPogoSpring(player->mo, 32<kartstuff[k_pogospring] = 1; + player->kartstuff[k_itemamount]--; + } + break; + case KITEM_SUPERRING: + if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO) + { + player->kartstuff[k_superring] += (10*3); + player->kartstuff[k_itemamount]--; + } + break; + case KITEM_KITCHENSINK: + if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO) + { + mobj_t *mo; + player->kartstuff[k_itemheld] = 1; + S_StartSound(player->mo, sfx_s254); + mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_SINK_SHIELD); + if (mo) + { + mo->flags |= MF_NOCLIPTHING; + mo->threshold = 10; + mo->movecount = 1; + mo->movedir = 1; + P_SetTarget(&mo->target, player->mo); + P_SetTarget(&player->mo->hnext, mo); + } + } + else if (ATTACK_IS_DOWN && HOLDING_ITEM && player->kartstuff[k_itemheld]) // Sink thrown + { + K_ThrowKartItem(player, false, MT_SINK, 1, 2); + K_PlayAttackTaunt(player->mo); + player->kartstuff[k_itemamount]--; + player->kartstuff[k_itemheld] = 0; + K_UpdateHnextList(player, true); + } + break; + case KITEM_SAD: + if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO + && !player->kartstuff[k_sadtimer]) + { + player->kartstuff[k_sadtimer] = stealtime; + player->kartstuff[k_itemamount]--; + } + break; + default: + break; } - else if (ATTACK_IS_DOWN && HOLDING_ITEM && player->kartstuff[k_itemheld]) // Jawz thrown - { - if (player->kartstuff[k_throwdir] == 1 || player->kartstuff[k_throwdir] == 0) - K_ThrowKartItem(player, true, MT_JAWZ, 1, 0); - else if (player->kartstuff[k_throwdir] == -1) // Throwing backward gives you a dud that doesn't home in - K_ThrowKartItem(player, true, MT_JAWZ_DUD, -1, 0); - K_PlayAttackTaunt(player->mo); - player->kartstuff[k_itemamount]--; - K_UpdateHnextList(player, false); - } - break; - case KITEM_MINE: - if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO) - { - mobj_t *mo; - player->kartstuff[k_itemheld] = 1; - S_StartSound(player->mo, sfx_s254); - mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_SSMINE_SHIELD); - if (mo) - { - mo->flags |= MF_NOCLIPTHING; - mo->threshold = 10; - mo->movecount = 1; - mo->movedir = 1; - P_SetTarget(&mo->target, player->mo); - P_SetTarget(&player->mo->hnext, mo); - } - } - else if (ATTACK_IS_DOWN && player->kartstuff[k_itemheld]) - { - K_ThrowKartItem(player, false, MT_SSMINE, 1, 1); - K_PlayAttackTaunt(player->mo); - player->kartstuff[k_itemamount]--; - player->kartstuff[k_itemheld] = 0; - K_UpdateHnextList(player, true); - } - break; - case KITEM_BALLHOG: - if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO) - { - player->kartstuff[k_itemamount]--; - K_ThrowKartItem(player, true, MT_BALLHOG, 1, 0); - K_PlayAttackTaunt(player->mo); - } - break; - case KITEM_SPB: - if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO) - { - player->kartstuff[k_itemamount]--; - K_ThrowKartItem(player, true, MT_SPB, 1, 0); - K_PlayAttackTaunt(player->mo); - } - break; - case KITEM_GROW: - if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO - && player->kartstuff[k_growshrinktimer] <= 0) // Grow holds the item box hostage - { - K_PlayPowerGloatSound(player->mo); - player->mo->scalespeed = mapobjectscale/TICRATE; - player->mo->destscale = (3*mapobjectscale)/2; - if (cv_kartdebugshrink.value && !modeattacking && !player->bot) - player->mo->destscale = (6*player->mo->destscale)/8; - player->kartstuff[k_growshrinktimer] = itemtime+(4*TICRATE); // 12 seconds - P_RestoreMusic(player); - if (!P_IsLocalPlayer(player)) - S_StartSound(player->mo, (cv_kartinvinsfx.value ? sfx_alarmg : sfx_kgrow)); - S_StartSound(player->mo, sfx_kc5a); - player->kartstuff[k_itemamount]--; - } - break; - case KITEM_SHRINK: - if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO) - { - K_DoShrink(player); - player->kartstuff[k_itemamount]--; - K_PlayPowerGloatSound(player->mo); - } - break; - case KITEM_THUNDERSHIELD: - if (player->kartstuff[k_curshield] != 1) - { - mobj_t *shield = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_THUNDERSHIELD); - P_SetScale(shield, (shield->destscale = (5*shield->destscale)>>2)); - P_SetTarget(&shield->target, player->mo); - S_StartSound(shield, sfx_s3k41); - player->kartstuff[k_curshield] = 1; - } - if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO) - { - K_DoThunderShield(player); - player->kartstuff[k_itemamount]--; - K_PlayAttackTaunt(player->mo); - } - break; - case KITEM_HYUDORO: - if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO) - { - player->kartstuff[k_itemamount]--; - K_DoHyudoroSteal(player); // yes. yes they do. - } - break; - case KITEM_POGOSPRING: - if (ATTACK_IS_DOWN && !HOLDING_ITEM && onground && NO_HYUDORO - && !player->kartstuff[k_pogospring]) - { - K_PlayBoostTaunt(player->mo); - K_DoPogoSpring(player->mo, 32<kartstuff[k_pogospring] = 1; - player->kartstuff[k_itemamount]--; - } - break; - case KITEM_KITCHENSINK: - if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO) - { - mobj_t *mo; - player->kartstuff[k_itemheld] = 1; - S_StartSound(player->mo, sfx_s254); - mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_SINK_SHIELD); - if (mo) - { - mo->flags |= MF_NOCLIPTHING; - mo->threshold = 10; - mo->movecount = 1; - mo->movedir = 1; - P_SetTarget(&mo->target, player->mo); - P_SetTarget(&player->mo->hnext, mo); - } - } - else if (ATTACK_IS_DOWN && HOLDING_ITEM && player->kartstuff[k_itemheld]) // Sink thrown - { - K_ThrowKartItem(player, false, MT_SINK, 1, 2); - K_PlayAttackTaunt(player->mo); - player->kartstuff[k_itemamount]--; - player->kartstuff[k_itemheld] = 0; - K_UpdateHnextList(player, true); - } - break; - case KITEM_SAD: - if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO - && !player->kartstuff[k_sadtimer]) - { - player->kartstuff[k_sadtimer] = stealtime; - player->kartstuff[k_itemamount]--; - } - break; - default: - break; + } } } // Prevent ring misfire - if (player->kartstuff[k_itemtype] != KITEM_NONE) - player->kartstuff[k_ringdelay] = 15; + if (!ATTACK_IS_DOWN) + { + if (player->kartstuff[k_itemtype] == KITEM_NONE + && !(player->kartstuff[k_growshrinktimer] + || player->kartstuff[k_rocketsneakertimer] + || player->kartstuff[k_eggmanheld] + || player->kartstuff[k_eggmanexplode] + || player->kartstuff[k_rocketsneakertimer] + || player->kartstuff[k_growshrinktimer])) + player->kartstuff[k_userings] = 1; + else + player->kartstuff[k_userings] = 0; + } // No more! if (!player->kartstuff[k_itemamount]) @@ -6732,8 +6773,6 @@ const char *K_GetItemPatch(UINT8 item, boolean tiny) { switch (item) { - case KITEM_SUPERRING: - return (tiny ? "K_ISRING" : "K_ITRING"); case KITEM_SNEAKER: case KRITEM_TRIPLESNEAKER: return (tiny ? "K_ISSHOE" : "K_ITSHOE"); @@ -6768,6 +6807,8 @@ const char *K_GetItemPatch(UINT8 item, boolean tiny) return (tiny ? "K_ISHYUD" : "K_ITHYUD"); case KITEM_POGOSPRING: return (tiny ? "K_ISPOGO" : "K_ITPOGO"); + case KITEM_SUPERRING: + return (tiny ? "K_ISRING" : "K_ITRING"); case KITEM_KITCHENSINK: return (tiny ? "K_ISSINK" : "K_ITSINK"); case KRITEM_TRIPLEORBINAUT: @@ -7124,9 +7165,6 @@ static void K_drawKartItem(void) switch(stplyr->kartstuff[k_itemtype]) { - case KITEM_SUPERRING: - localpatch = kp_superring[offset]; - break; case KITEM_SNEAKER: localpatch = kp_sneaker[offset]; break; @@ -7175,6 +7213,9 @@ static void K_drawKartItem(void) case KITEM_POGOSPRING: localpatch = kp_pogospring[offset]; break; + case KITEM_SUPERRING: + localpatch = kp_superring[offset]; + break; case KITEM_KITCHENSINK: localpatch = kp_kitchensink[offset]; break; @@ -7875,39 +7916,39 @@ static void K_drawKartRingsAndLives(void) INT32 splitflags = K_calcSplitFlags(V_SNAPTOBOTTOM|V_SNAPTOLEFT); UINT8 firstnum = ((abs(stplyr->kartstuff[k_rings]) / 10) % 10); UINT8 secondnum = (abs(stplyr->kartstuff[k_rings]) % 10); - UINT8 *debtmap = NULL; + UINT8 *ringmap = NULL; - if (stplyr->kartstuff[k_rings] <= 0 && (leveltime/5 & 1)) - debtmap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_CRIMSON, GTC_CACHE); + // Rings + if (stplyr->kartstuff[k_rings] <= 0 && (leveltime/5 & 1)) // In debt + ringmap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_CRIMSON, GTC_CACHE); + else if (stplyr->kartstuff[k_rings] >= 20) // Maxed out + ringmap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_YELLOW, GTC_CACHE); if (netgame) V_DrawScaledPatch(LAPS_X, LAPS_Y-11, V_HUDTRANS|splitflags, kp_ringsticker[1]); else V_DrawScaledPatch(LAPS_X, LAPS_Y-11, V_HUDTRANS|splitflags, kp_ringsticker[0]); - V_DrawMappedPatch(LAPS_X+7, LAPS_Y-16, V_HUDTRANS|splitflags, kp_ring[0], debtmap); + V_DrawMappedPatch(LAPS_X+7, LAPS_Y-16, V_HUDTRANS|splitflags, kp_ring[0], (stplyr->kartstuff[k_rings] <= 0 ? ringmap : NULL)); // Don't do maxed out gold mapping - if (stplyr->kartstuff[k_rings] < 0) + if (stplyr->kartstuff[k_rings] < 0) // Draw the minus for ring debt { - V_DrawMappedPatch(LAPS_X+23, LAPS_Y-11, V_HUDTRANS|splitflags, kp_ringdebtminus, debtmap); - V_DrawMappedPatch(LAPS_X+29, LAPS_Y-11, V_HUDTRANS|splitflags, kp_facenum[firstnum], debtmap); - V_DrawMappedPatch(LAPS_X+35, LAPS_Y-11, V_HUDTRANS|splitflags, kp_facenum[secondnum], debtmap); + V_DrawMappedPatch(LAPS_X+23, LAPS_Y-11, V_HUDTRANS|splitflags, kp_ringdebtminus, ringmap); + V_DrawMappedPatch(LAPS_X+29, LAPS_Y-11, V_HUDTRANS|splitflags, kp_facenum[firstnum], ringmap); + V_DrawMappedPatch(LAPS_X+35, LAPS_Y-11, V_HUDTRANS|splitflags, kp_facenum[secondnum], ringmap); } else { - V_DrawMappedPatch(LAPS_X+23, LAPS_Y-11, V_HUDTRANS|splitflags, kp_facenum[firstnum], debtmap); - V_DrawMappedPatch(LAPS_X+29, LAPS_Y-11, V_HUDTRANS|splitflags, kp_facenum[secondnum], debtmap); + V_DrawMappedPatch(LAPS_X+23, LAPS_Y-11, V_HUDTRANS|splitflags, kp_facenum[firstnum], ringmap); + V_DrawMappedPatch(LAPS_X+29, LAPS_Y-11, V_HUDTRANS|splitflags, kp_facenum[secondnum], ringmap); } + // Lives if (!netgame) { - UINT8 *colormap = R_GetTranslationColormap(stplyr->skin, stplyr->mo->color, GTC_CACHE); - - if (stplyr->mo->colorized) - colormap = R_GetTranslationColormap(TC_RAINBOW, stplyr->mo->color, GTC_CACHE); - + UINT8 *colormap = R_GetTranslationColormap(stplyr->skin, stplyr->skincolor, GTC_CACHE); V_DrawMappedPatch(LAPS_X+46, LAPS_Y-16, V_HUDTRANS|splitflags, facerankprefix[stplyr->skin], colormap); - V_DrawScaledPatch(LAPS_X+63, LAPS_Y-11, V_HUDTRANS|splitflags, kp_facenum[(stplyr->lives % 10)]); + V_DrawScaledPatch(LAPS_X+63, LAPS_Y-11, V_HUDTRANS|splitflags, kp_facenum[(stplyr->lives % 10)]); // make sure this doesn't overflow } } diff --git a/src/p_enemy.c b/src/p_enemy.c index 843666db7..3356a38d5 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -747,20 +747,24 @@ static boolean P_LookForShield(mobj_t *actor) if (player->health <= 0 || !player->mo) continue; // dead + if (!P_CheckSight(actor, player->mo)) + continue; // can't see + //When in CTF, don't pull rings that you cannot pick up. if ((actor->type == MT_REDTEAMRING && player->ctfteam != 1) || (actor->type == MT_BLUETEAMRING && player->ctfteam != 2)) continue; - if ((player->powers[pw_shield] & SH_NOSTACK) == SH_ATTRACT - && (P_AproxDistance(P_AproxDistance(actor->x-player->mo->x, actor->y-player->mo->y), actor->z-player->mo->z) < FixedMul(RING_DIST/4, player->mo->scale))) + if ((player->kartstuff[k_itemtype] == KITEM_THUNDERSHIELD) && ((player->kartstuff[k_rings]+player->kartstuff[k_pickuprings]) < 20) + && P_AproxDistance(actor->x-player->mo->x, actor->y-player->mo->y) < FixedMul(RING_DIST/4, player->mo->scale) + && P_AproxDistance(0, actor->z-player->mo->z) < FixedMul(RING_DIST/8, player->mo->scale)) { P_SetTarget(&actor->tracer, player->mo); return true; } } - //return false; + return false; } #ifdef WEIGHTEDRECYCLER @@ -3654,6 +3658,7 @@ void A_AttractChase(mobj_t *actor) if (actor->extravalue1 >= 16) { P_GivePlayerRings(actor->target->player, 1); + actor->target->player->kartstuff[k_pickuprings]--; if (actor->cvmem) // caching S_StartSound(actor->target, sfx_s1c5); else @@ -3682,69 +3687,76 @@ void A_AttractChase(mobj_t *actor) if (actor->threshold > 0) actor->threshold--; - // spilled rings flicker before disappearing - if (leveltime & 1 && actor->type == (mobjtype_t)actor->info->reactiontime && actor->fuse && actor->fuse < 2*TICRATE) - actor->flags2 |= MF2_DONTDRAW; - else - actor->flags2 &= ~MF2_DONTDRAW; - - // Flung rings lose speed over time + // spilled rings flicker before disappearing, and get capped to a certain speed if (actor->type == (mobjtype_t)actor->info->reactiontime) { - const fixed_t destspeed = FRACUNIT; + const fixed_t maxspeed = 4<momx, actor->momy); - if (oldspeed > destspeed) + if (oldspeed > maxspeed) { - fixed_t newspeed = max(destspeed, oldspeed - (FRACUNIT / TICRATE)); - + fixed_t newspeed = max(maxspeed, oldspeed-FRACUNIT); actor->momx = FixedMul(FixedDiv(actor->momx, oldspeed), newspeed); actor->momy = FixedMul(FixedDiv(actor->momy, oldspeed), newspeed); } + + if (actor->fuse && actor->fuse < 3*TICRATE && leveltime & 1) + actor->flags2 |= MF2_DONTDRAW; + else + actor->flags2 &= ~MF2_DONTDRAW; } - // Turn flingrings back into regular rings if attracted. - if (actor->tracer && actor->tracer->player - && (actor->tracer->player->powers[pw_shield] & SH_NOSTACK) != SH_ATTRACT - && actor->info->reactiontime && actor->type != (mobjtype_t)actor->info->reactiontime) + if (actor->tracer && actor->tracer->player && actor->tracer->health + && P_CheckSight(actor, actor->tracer) + && actor->tracer->player->kartstuff[k_itemtype] == KITEM_THUNDERSHIELD + && (actor->tracer->player->kartstuff[k_rings]+actor->tracer->player->kartstuff[k_pickuprings]) < 20) { - mobj_t *newring; - newring = P_SpawnMobj(actor->x, actor->y, actor->z, actor->info->reactiontime); - newring->momx = actor->momx; - newring->momy = actor->momy; - newring->momz = actor->momz; - P_RemoveMobj(actor); - return; + fixed_t dist; + angle_t hang, vang; + + // If a flung ring gets attracted by a shield, change it into a normal ring. + if (actor->type == (mobjtype_t)actor->info->reactiontime) + { + P_SpawnMobj(actor->x, actor->y, actor->z, actor->info->painchance); + P_RemoveMobj(actor); + return; + } + + // Keep stuff from going down inside floors and junk + actor->flags &= ~MF_NOCLIPHEIGHT; + + // Let attracted rings move through walls and such. + actor->flags |= MF_NOCLIP; + + // flag to show it's been attracted once before + actor->cusval = 1; + + // P_Attract is too "smart" for Kart; keep it simple, stupid! + dist = P_AproxDistance(P_AproxDistance(actor->x - actor->tracer->x, actor->y - actor->tracer->y), actor->z - actor->tracer->z); + hang = R_PointToAngle2(actor->x, actor->y, actor->tracer->x, actor->tracer->y); + vang = R_PointToAngle2(actor->z , 0, actor->tracer->z, dist); + + actor->momx -= actor->momx>>4, actor->momy -= actor->momy>>4, actor->momz -= actor->momz>>4; + actor->momx += FixedMul(FINESINE(vang>>ANGLETOFINESHIFT), FixedMul(FINECOSINE(hang>>ANGLETOFINESHIFT), 2*actor->scale)); + actor->momy += FixedMul(FINESINE(vang>>ANGLETOFINESHIFT), FixedMul(FINESINE(hang>>ANGLETOFINESHIFT), 2*actor->scale)); + actor->momz += FixedMul(FINECOSINE(vang>>ANGLETOFINESHIFT), 2*actor->scale); } - - P_LookForShield(actor); // Go find 'em, boy! - - if (!actor->tracer - || !actor->tracer->player - || !actor->tracer->health - || !P_CheckSight(actor, actor->tracer)) // You have to be able to SEE it...sorta + else { - // Lost attracted rings don't through walls anymore. - actor->flags &= ~MF_NOCLIP; - P_SetTarget(&actor->tracer, NULL); - return; + // Turn rings back into flung rings if lost + if (actor->cusval && actor->info->reactiontime && actor->type != (mobjtype_t)actor->info->reactiontime) + { + mobj_t *newring; + newring = P_SpawnMobj(actor->x, actor->y, actor->z, actor->info->reactiontime); + P_InstaThrust(newring, P_RandomRange(0,7) * ANGLE_45, 2<momz = 5<fuse = 120*TICRATE; + P_RemoveMobj(actor); + return; + } + else + P_LookForShield(actor); // Go find 'em, boy! } - - // If a FlingRing gets attracted by a shield, change it into a normal ring. - if (actor->type == (mobjtype_t)actor->info->reactiontime) - { - P_SpawnMobj(actor->x, actor->y, actor->z, actor->info->painchance); - P_RemoveMobj(actor); - return; - } - - // Keep stuff from going down inside floors and junk - actor->flags &= ~MF_NOCLIPHEIGHT; - - // Let attracted rings move through walls and such. - actor->flags |= MF_NOCLIP; - - P_Attract(actor, actor->tracer, false); } } diff --git a/src/p_inter.c b/src/p_inter.c index 4b8ff8e8c..fe7619002 100644 --- a/src/p_inter.c +++ b/src/p_inter.c @@ -697,14 +697,16 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck) return; // Reached the cap, don't waste 'em! - if (player->kartstuff[k_rings] >= 20) + if ((player->kartstuff[k_rings] + player->kartstuff[k_pickuprings]) >= 20) return; special->momx = special->momy = special->momz = 0; - // SRB2Kart + special->extravalue1 = 1; // Ring collect animation timer special->angle = R_PointToAngle2(toucher->x, toucher->y, special->x, special->y); // animation angle P_SetTarget(&special->target, toucher); // toucher for thinker + player->kartstuff[k_pickuprings]++; + return; case MT_COIN: @@ -3294,7 +3296,7 @@ void P_PlayerRingBurst(player_t *player, INT32 num_rings) return; // Cap the maximum loss automatically to 2 in ring debt - if (player->kartstuff[k_rings] < 0 && num_rings > 2) + if (player->kartstuff[k_rings] <= 0 && num_rings > 2) num_rings = 2; P_GivePlayerRings(player, -num_rings); @@ -3313,7 +3315,7 @@ void P_PlayerRingBurst(player_t *player, INT32 num_rings) mo = P_SpawnMobj(player->mo->x, player->mo->y, z, objType); mo->threshold = 10; - mo->fuse = 15*TICRATE; + mo->fuse = 120*TICRATE; P_SetTarget(&mo->target, player->mo); mo->destscale = player->mo->scale; diff --git a/src/p_mobj.c b/src/p_mobj.c index 2e136430b..c00bcc216 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -10729,6 +10729,8 @@ void P_PrecipitationEffects(void) // void P_RespawnSpecials(void) { + UINT8 p, pcount = 0; + tic_t time = 168*TICRATE; fixed_t x, y, z; subsector_t *ss; mobj_t *mo = NULL; @@ -10787,9 +10789,22 @@ void P_RespawnSpecials(void) if (iquehead == iquetail) return; + // wait time depends on player count + for (p = 0; p < MAXPLAYERS; p++) + { + if (!playeringame[p] || players[p].spectator) + pcount++; + } + + if (pcount > 1) + time -= pcount * (8*TICRATE); + else if (pcount == 1) // No respawn when alone + return; + else + time = 30*TICRATE; // Respawn things in empty dedicated servers + // the first item in the queue is the first to respawn - // wait at least 30 seconds - if (leveltime - itemrespawntime[iquetail] < (tic_t)cv_itemrespawntime.value*TICRATE) + if (leveltime - itemrespawntime[iquetail] < time) return; mthing = itemrespawnque[iquetail];