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HWR_ProjectSprite: Fix messed up encore remap check (resolves #1224)
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@ -5098,7 +5098,7 @@ static void HWR_ProjectSprite(mobj_t *thing)
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{
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vis->colormap = colormaps;
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if (encoremap && (thing->flags & (MF_SCENERY|MF_NOTHINK)) && !(thing->flags & MF_DONTENCOREMAP))
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if (encoremap && !(thing->flags & MF_DONTENCOREMAP))
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vis->colormap += COLORMAP_REMAPOFFSET;
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}
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