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https://github.com/KartKrewDev/RingRacers.git
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Merge branch 'hitlag-flags' into 'master'
Hitlag flags See merge request KartKrew/Kart!541
This commit is contained in:
commit
dbacdb4e63
9 changed files with 39 additions and 21 deletions
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@ -5809,6 +5809,7 @@ const char *const MOBJFLAG_LIST[] = {
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"DONTENCOREMAP",
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"PICKUPFROMBELOW",
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"NOSQUISH",
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"NOHITLAGFORME",
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NULL
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};
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@ -6559,6 +6560,7 @@ struct int_const_s const INT_CONST[] = {
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//// Masks
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{"DMG_STEAL",DMG_CANTHURTSELF},
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{"DMG_CANTHURTSELF",DMG_CANTHURTSELF},
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{"DMG_WOMBO", DMG_WOMBO},
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{"DMG_DEATHMASK",DMG_DEATHMASK},
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{"DMG_TYPEMASK",DMG_TYPEMASK},
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@ -9295,7 +9295,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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4, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOBLOCKMAP|MF_SCENERY|MF_NOCLIPHEIGHT, // flags
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MF_NOBLOCKMAP|MF_SCENERY|MF_NOCLIPHEIGHT|MF_NOHITLAGFORME, // flags
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S_NULL // raisestate
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},
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@ -9322,7 +9322,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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4, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SCENERY|MF_NOCLIPHEIGHT|MF_PAPERCOLLISION, // flags
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MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SCENERY|MF_NOCLIPHEIGHT|MF_PAPERCOLLISION|MF_NOHITLAGFORME, // flags
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S_NULL // raisestate
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},
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@ -9349,7 +9349,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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4, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPTHING, // flags
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MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPTHING|MF_NOHITLAGFORME, // flags
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S_NULL // raisestate
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},
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@ -48,7 +48,7 @@ boolean K_OrbinautJawzCollide(mobj_t *t1, mobj_t *t2)
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else
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{
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// Player Damage
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P_DamageMobj(t2, t1, t1->target, 1, DMG_WIPEOUT);
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P_DamageMobj(t2, t1, t1->target, 1, DMG_WIPEOUT|DMG_WOMBO);
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K_KartBouncing(t2, t1);
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S_StartSound(t2, sfx_s3k7b);
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}
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@ -143,7 +143,7 @@ boolean K_BananaBallhogCollide(mobj_t *t1, mobj_t *t2)
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}
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else
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{
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P_DamageMobj(t2, t1, t1->target, 1, DMG_NORMAL);
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P_DamageMobj(t2, t1, t1->target, 1, DMG_NORMAL|DMG_WOMBO);
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}
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damageitem = true;
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@ -492,12 +492,12 @@ boolean K_PvPTouchDamage(mobj_t *t1, mobj_t *t2)
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if (t1Condition == true && t2Condition == false)
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{
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P_DamageMobj(t2, t1, t1, 1, DMG_TUMBLE);
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P_DamageMobj(t2, t1, t1, 1, DMG_TUMBLE|DMG_WOMBO);
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return true;
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}
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else if (t1Condition == false && t2Condition == true)
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{
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P_DamageMobj(t1, t2, t2, 1, DMG_TUMBLE);
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P_DamageMobj(t1, t2, t2, 1, DMG_TUMBLE|DMG_WOMBO);
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return true;
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}
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@ -507,12 +507,12 @@ boolean K_PvPTouchDamage(mobj_t *t1, mobj_t *t2)
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if (t1Condition == true && t2Condition == false)
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{
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P_DamageMobj(t2, t1, t1, 1, DMG_TUMBLE);
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P_DamageMobj(t2, t1, t1, 1, DMG_TUMBLE|DMG_WOMBO);
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return true;
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}
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else if (t1Condition == false && t2Condition == true)
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{
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P_DamageMobj(t1, t2, t2, 1, DMG_TUMBLE);
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P_DamageMobj(t1, t2, t2, 1, DMG_TUMBLE|DMG_WOMBO);
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return true;
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}
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@ -522,12 +522,12 @@ boolean K_PvPTouchDamage(mobj_t *t1, mobj_t *t2)
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if (t1Condition == true && t2Condition == false)
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{
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P_DamageMobj(t2, t1, t1, 1, DMG_WIPEOUT);
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P_DamageMobj(t2, t1, t1, 1, DMG_WIPEOUT|DMG_WOMBO);
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return true;
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}
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else if (t1Condition == false && t2Condition == true)
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{
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P_DamageMobj(t1, t2, t2, 1, DMG_WIPEOUT);
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P_DamageMobj(t1, t2, t2, 1, DMG_WIPEOUT|DMG_WOMBO);
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return true;
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}
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@ -540,12 +540,12 @@ boolean K_PvPTouchDamage(mobj_t *t1, mobj_t *t2)
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if (t1Condition == true && t2Condition == false)
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{
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P_DamageMobj(t2, t1, t1, 1, DMG_WIPEOUT|DMG_STEAL);
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P_DamageMobj(t2, t1, t1, 1, DMG_WIPEOUT|DMG_STEAL|DMG_WOMBO);
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return true;
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}
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else if (t1Condition == false && t2Condition == true)
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{
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P_DamageMobj(t1, t2, t2, 1, DMG_WIPEOUT|DMG_STEAL);
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P_DamageMobj(t1, t2, t2, 1, DMG_WIPEOUT|DMG_STEAL|DMG_WOMBO);
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return true;
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}
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}
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@ -558,7 +558,7 @@ boolean K_PvPTouchDamage(mobj_t *t1, mobj_t *t2)
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{
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if (t2->player->rings <= 0)
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{
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P_DamageMobj(t2, t1, t1, 1, DMG_STING);
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P_DamageMobj(t2, t1, t1, 1, DMG_STING|DMG_WOMBO);
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stungT2 = true;
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}
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@ -569,7 +569,7 @@ boolean K_PvPTouchDamage(mobj_t *t1, mobj_t *t2)
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{
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if (t1->player->rings <= 0)
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{
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P_DamageMobj(t1, t2, t2, 1, DMG_STING);
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P_DamageMobj(t1, t2, t2, 1, DMG_STING|DMG_WOMBO);
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stungT1 = true;
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}
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@ -3151,7 +3151,7 @@ angle_t K_MomentumAngle(mobj_t *mo)
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void K_AddHitLag(mobj_t *mo, INT32 tics, boolean fromDamage)
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{
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if (mo == NULL || P_MobjWasRemoved(mo))
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if (mo == NULL || P_MobjWasRemoved(mo) || (mo->flags & MF_NOHITLAGFORME && mo->type != MT_PLAYER))
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{
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return;
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}
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@ -1929,7 +1929,18 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
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if (combo == false)
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{
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if (player->mo->hitlag == 0 && player->flashing > 0)
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// Check if we should allow wombo combos (DMG_WOMBO)
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boolean allowcombo = false;
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// For MISSILE OBJECTS, allow combo BY DEFAULT. If DMG_WOMBO is set, do *NOT* allow it.
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if (inflictor && !P_MobjWasRemoved(inflictor) && (inflictor->flags & MF_MISSILE) && !(damagetype & DMG_WOMBO))
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allowcombo = true;
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// OTHERWISE, only allow combos IF DMG_WOMBO *IS* set.
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else if (damagetype & DMG_WOMBO)
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allowcombo = true;
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if ((player->mo->hitlag == 0 || allowcombo == false) && player->flashing > 0)
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{
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// Post-hit invincibility
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K_DoInstashield(player);
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@ -123,7 +123,7 @@ struct demofreecam_s {
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camera_t *cam; // this is useful when the game is paused, notably
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mobj_t *soundmobj; // mobj to play sound from, used in s_sound
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angle_t localangle; // keeps track of the cam angle for cmds
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angle_t localaiming; // ditto with aiming
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boolean turnheld; // holding turn button for gradual turn speed
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@ -486,6 +486,7 @@ typedef struct BasicFF_s
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#define DMG_SPECTATOR 0x83
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#define DMG_TIMEOVER 0x84
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// Masks
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#define DMG_WOMBO 0x10 // Flag - setting this flag allows objects to damage you if you're already in spinout. The effect is reversed on objects with MF_MISSILE (setting it prevents them from comboing in spinout)
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#define DMG_STEAL 0x20 // Flag - can steal bumpers, will only deal damage to players, and will not deal damage outside Battle Mode.
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#define DMG_CANTHURTSELF 0x40 // Flag - cannot hurt your self or your team
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#define DMG_DEATHMASK DMG_INSTAKILL // if bit 7 is set, this is a death type instead of a damage type
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@ -782,7 +782,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
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return true;
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// Player Damage
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P_DamageMobj(tmthing, ((thing->type == MT_BUBBLESHIELD) ? thing->target : thing), thing, 1, DMG_NORMAL);
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P_DamageMobj(tmthing, ((thing->type == MT_BUBBLESHIELD) ? thing->target : thing), thing, 1, DMG_NORMAL|DMG_WOMBO);
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S_StartSound(thing, sfx_s3k44);
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}
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else
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@ -161,7 +161,9 @@ typedef enum
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MF_PICKUPFROMBELOW = 1<<29,
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// Disable momentum-based squash and stretch.
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MF_NOSQUISH = 1<<30,
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// free: to and including 1<<31
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// Disable hitlag for this object
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MF_NOHITLAGFORME = 1<<31,
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// no more free slots, next up I suppose we can get rid of shit like MF_BOXICON?
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} mobjflag_t;
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typedef enum
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@ -2464,8 +2464,10 @@ void P_NukeEnemies(mobj_t *inflictor, mobj_t *source, fixed_t radius)
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indirectitemcooldown = 0;
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}
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if (mo->flags & MF_BOSS || mo->type == MT_PLAYER) //don't OHKO bosses nor players!
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if (mo->flags & MF_BOSS) //don't OHKO bosses nor players!
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P_DamageMobj(mo, inflictor, source, 1, DMG_NORMAL|DMG_CANTHURTSELF);
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else if (mo->type == MT_PLAYER) // Thunder shield: Combo players.
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P_DamageMobj(mo, inflictor, source, 1, DMG_NORMAL|DMG_CANTHURTSELF|DMG_WOMBO);
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else
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P_DamageMobj(mo, inflictor, source, 1000, DMG_NORMAL|DMG_CANTHURTSELF);
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}
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