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Fix solid midtextures
UDMF's ML_MIDPEG == Binary's (!!(linedef->flags & ML_DONTPEGBOTTOM) ^ !!(linedef->flags & ML_MIDPEG)). This is converted in P_ConvertBinaryLinedefFlags
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1 changed files with 2 additions and 2 deletions
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@ -534,7 +534,7 @@ P_GetMidtextureTopBottom
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texbottom = back->floorheight + side->rowoffset;
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textop = back->ceilingheight + side->rowoffset;
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}
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else if (!!(linedef->flags & ML_DONTPEGBOTTOM) ^ !!(linedef->flags & ML_MIDPEG))
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else if (linedef->flags & ML_MIDPEG)
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{
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texbottom = back->floorheight + side->rowoffset;
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textop = texbottom + texheight*(side->repeatcnt+1);
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@ -553,7 +553,7 @@ P_GetMidtextureTopBottom
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texbottom += side->rowoffset;
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textop += side->rowoffset;
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}
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else if (!!(linedef->flags & ML_DONTPEGBOTTOM) ^ !!(linedef->flags & ML_MIDPEG))
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else if (linedef->flags & ML_MIDPEG)
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{
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texbottom += side->rowoffset;
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textop = texbottom + texheight*(side->repeatcnt+1);
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