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Gachabom rebound: initialize soundplayed flag
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@ -234,6 +234,7 @@ void Obj_SpawnGachaBomRebound(mobj_t* source, mobj_t* target)
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rebound_mode(x) = static_cast<int>(mode);
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rebound_timer(x) = kReboundAcceptPause;
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played_rebound_sound(x) = false;
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P_SetTarget(&rebound_target(x), target);
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};
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