Add slope lighting

Makes slopes at a great enough steepness able to match the contrast of walls.

COMING SOON: Directional lighting & contrast modifier, as options for map header.
This commit is contained in:
Sally Coolatta 2022-05-24 22:23:04 -04:00
parent ea477cb69a
commit dc890caef3
11 changed files with 63 additions and 91 deletions

View file

@ -289,7 +289,7 @@ static FUINT HWR_CalcWallLight(FUINT lightnum, seg_t *seg)
{
INT16 finallight = lightnum;
if (seg != NULL && P_ApplySegLightOffset(lightnum))
if (seg != NULL && P_ApplyLightOffset(lightnum))
{
finallight += seg->hwLightOffset;
}
@ -297,28 +297,13 @@ static FUINT HWR_CalcWallLight(FUINT lightnum, seg_t *seg)
return (FUINT)finallight;
}
static FUINT HWR_CalcSlopeLight(FUINT lightnum, angle_t dir, fixed_t delta)
static FUINT HWR_CalcSlopeLight(FUINT lightnum, pslope_t *slope)
{
INT16 finallight = lightnum;
if (cv_glslopecontrast.value != 0)
if (slope != NULL && P_ApplyLightOffset(lightnum))
{
const UINT8 contrast = 8;
fixed_t extralight = 0;
fixed_t dirmul = abs(FixedDiv(AngleFixed(dir) - (180<<FRACBITS), 180<<FRACBITS));
extralight = -(contrast<<FRACBITS) + (dirmul * (contrast * 2));
extralight = FixedMul(extralight, delta*4) >> FRACBITS;
if (extralight != 0)
{
finallight += extralight;
if (finallight < 0)
finallight = 0;
if (finallight > 255)
finallight = 255;
}
finallight += slope->lightOffset;
}
return (FUINT)finallight;
@ -529,9 +514,7 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool
for (i = 0, v3d = planeVerts; i < nrPlaneVerts; i++,v3d++,pv++)
SETUP3DVERT(v3d, pv->x, pv->y);
if (slope)
lightlevel = HWR_CalcSlopeLight(lightlevel, R_PointToAngle2(0, 0, slope->normal.x, slope->normal.y), abs(slope->zdelta));
lightlevel = HWR_CalcSlopeLight(lightlevel, slope);
HWR_Lighting(&Surf, lightlevel, planecolormap);
if (PolyFlags & (PF_Translucent|PF_Additive|PF_Subtractive|PF_Fog))
@ -6564,7 +6547,6 @@ consvar_t cv_glmodellighting = CVAR_INIT ("gr_modellighting", "Off", CV_SAVE, CV
consvar_t cv_glshearing = CVAR_INIT ("gr_shearing", "Off", CV_SAVE, glshearing_cons_t, NULL);
consvar_t cv_glspritebillboarding = CVAR_INIT ("gr_spritebillboarding", "On", CV_SAVE, CV_OnOff, NULL);
consvar_t cv_glskydome = CVAR_INIT ("gr_skydome", "On", CV_SAVE, CV_OnOff, NULL);
consvar_t cv_glslopecontrast = CVAR_INIT ("gr_slopecontrast", "Off", CV_SAVE, CV_OnOff, NULL);
consvar_t cv_glfiltermode = CVAR_INIT ("gr_filtermode", "Nearest", CV_SAVE|CV_CALL, glfiltermode_cons_t, CV_glfiltermode_OnChange);
consvar_t cv_glanisotropicmode = CVAR_INIT ("gr_anisotropicmode", "1", CV_CALL, glanisotropicmode_cons_t, CV_glanisotropic_OnChange);
@ -6606,7 +6588,6 @@ void HWR_AddCommands(void)
CV_RegisterVar(&cv_glskydome);
CV_RegisterVar(&cv_glspritebillboarding);
CV_RegisterVar(&cv_glslopecontrast);
CV_RegisterVar(&cv_glshearing);
CV_RegisterVar(&cv_glshaders);
CV_RegisterVar(&cv_glallowshaders);

View file

@ -113,7 +113,6 @@ extern consvar_t cv_glsolvetjoin;
extern consvar_t cv_glshearing;
extern consvar_t cv_glspritebillboarding;
extern consvar_t cv_glskydome;
extern consvar_t cv_glslopecontrast;
extern consvar_t cv_glbatching;

View file

@ -3127,6 +3127,8 @@ static thinker_t* LoadMobjThinker(actionf_p1 thinker)
slope->normal.x = READFIXED(save_p);
slope->normal.y = READFIXED(save_p);
slope->normal.z = READFIXED(save_p);
P_UpdateSlopeLightOffset(slope);
}
if (diff2 & MD2_HITLAG)
{

View file

@ -2337,8 +2337,9 @@ void P_UpdateSegLightOffset(seg_t *li)
#endif
}
boolean P_ApplySegLightOffset(UINT8 baselightlevel)
boolean P_ApplyLightOffset(UINT8 baselightlevel)
{
// Don't apply light offsets at full bright or full dark.
return (baselightlevel < 255 && baselightlevel > 0);
}

View file

@ -113,7 +113,7 @@ void P_LoadSoundsRange(UINT16 wadnum, UINT16 first, UINT16 num);
void P_LoadMusicsRange(UINT16 wadnum, UINT16 first, UINT16 num);
void P_WriteThings(void);
void P_UpdateSegLightOffset(seg_t *li);
boolean P_ApplySegLightOffset(UINT8 baselightlevel);
boolean P_ApplyLightOffset(UINT8 baselightlevel);
size_t P_PrecacheLevelFlats(void);
void P_AllocMapHeader(INT16 i);

View file

@ -31,11 +31,43 @@ UINT16 slopecount = 0;
static void P_BuildSlopeAnchorList (void);
static void P_SetupAnchoredSlopes (void);
// Calculate light
void P_UpdateSlopeLightOffset(pslope_t *slope)
{
const boolean ceiling = (slope->normal.z < 0);
const UINT8 contrast = 16;
fixed_t contrastFixed = (contrast * FRACUNIT);
fixed_t zMul = FRACUNIT;
angle_t slopeDir = ANGLE_MAX;
fixed_t extralight = 0;
if (slope->normal.z == 0)
{
slope->lightOffset = 0;
return;
}
slopeDir = R_PointToAngle2(0, 0, abs(slope->normal.y), abs(slope->normal.x));
if (ceiling == true)
{
slopeDir ^= ANGLE_180;
}
zMul = min(FRACUNIT, abs(slope->zdelta)*3/2); // *3/2, to make 60 degree slopes match walls.
contrastFixed = FixedMul(contrastFixed, zMul);
extralight = -contrastFixed + FixedMul(FixedDiv(AngleFixed(slopeDir), 90*FRACUNIT), (contrastFixed * 2));
// -16 and 16 for both software & hardware
slope->lightOffset = FixedFloor(extralight + (FRACUNIT / 2)) / FRACUNIT;
}
// Calculate line normal
void P_CalculateSlopeNormal(pslope_t *slope) {
slope->normal.z = FINECOSINE(slope->zangle>>ANGLETOFINESHIFT);
slope->normal.x = FixedMul(FINESINE(slope->zangle>>ANGLETOFINESHIFT), slope->d.x);
slope->normal.y = FixedMul(FINESINE(slope->zangle>>ANGLETOFINESHIFT), slope->d.y);
P_UpdateSlopeLightOffset(slope);
}
// Calculate slope's high & low z
@ -130,6 +162,8 @@ void P_ReconfigureViaVertexes (pslope_t *slope, const vector3_t v1, const vector
slope->xydirection = R_PointToAngle2(0, 0, slope->d.x, slope->d.y)+ANGLE_180;
slope->zangle = InvAngle(R_PointToAngle2(0, 0, FRACUNIT, slope->zdelta));
}
P_UpdateSlopeLightOffset(slope);
}
/// Setup slope via constants.
@ -160,6 +194,8 @@ static void ReconfigureViaConstants (pslope_t *slope, const fixed_t a, const fix
// Get angles
slope->xydirection = R_PointToAngle2(0, 0, slope->d.x, slope->d.y)+ANGLE_180;
slope->zangle = InvAngle(R_PointToAngle2(0, 0, FRACUNIT, slope->zdelta));
P_UpdateSlopeLightOffset(slope);
}
/// Recalculate dynamic slopes.

View file

@ -49,6 +49,7 @@ typedef enum
void P_LinkSlopeThinkers (void);
void P_UpdateSlopeLightOffset(pslope_t *slope);
void P_CalculateSlopeNormal(pslope_t *slope);
void P_ReconfigureViaVertexes(pslope_t *slope, const vector3_t v1, const vector3_t v2, const vector3_t v3);
void P_InitSlopes(void);

View file

@ -67,40 +67,6 @@ boolean R_IsRipplePlane(sector_t *sector, ffloor_t *rover, int ceiling)
sector->flags & (SF_RIPPLE_FLOOR << ceiling);
}
static void R_PlaneLightOverride(sector_t *sector, boolean ceiling, INT32 *lightlevel)
{
terrain_t *t = NULL;
if (ceiling == true)
{
t = K_GetTerrainForFlatNum(sector->ceilingpic);
}
else
{
t = K_GetTerrainForFlatNum(sector->floorpic);
}
if (t != NULL)
{
if (t->flags & TRF_SNEAKERPANEL)
{
*lightlevel = 255;
}
}
else
{
// Sector effect sneaker panels (DEPRECATED)
if (GETSECSPECIAL(sector->special, 4) == 6)
{
if ((ceiling && (sector->flags & SF_FLIPSPECIAL_CEILING))
|| (!ceiling && (sector->flags & SF_FLIPSPECIAL_FLOOR)))
{
*lightlevel = 255;
}
}
}
}
//
// R_ClearDrawSegs
//
@ -968,9 +934,6 @@ static void R_Subsector(size_t num)
sub->sector->extra_colormap = frontsector->extra_colormap;
R_PlaneLightOverride(frontsector, false, &floorlightlevel);
R_PlaneLightOverride(frontsector, true, &ceilinglightlevel);
if (P_GetSectorFloorZAt(frontsector, viewx, viewy) < viewz
|| frontsector->floorpic == skyflatnum
|| (frontsector->heightsec != -1 && sectors[frontsector->heightsec].ceilingpic == skyflatnum))
@ -1027,16 +990,11 @@ static void R_Subsector(size_t num)
&& ((viewz < heightcheck && (rover->flags & FF_BOTHPLANES || !(rover->flags & FF_INVERTPLANES)))
|| (viewz > heightcheck && (rover->flags & FF_BOTHPLANES || rover->flags & FF_INVERTPLANES))))
{
INT32 newlightlevel;
light = R_GetPlaneLight(frontsector, planecenterz,
viewz < heightcheck);
newlightlevel = *frontsector->lightlist[light].lightlevel;
R_PlaneLightOverride(rover->master->frontsector, true, &newlightlevel);
ffloor[numffloors].plane = R_FindPlane(*rover->bottomheight, *rover->bottompic,
newlightlevel, *rover->bottomxoffs,
*frontsector->lightlist[light].lightlevel, *rover->bottomxoffs,
*rover->bottomyoffs, *rover->bottomangle, *frontsector->lightlist[light].extra_colormap, rover, NULL, *rover->b_slope,
R_NoEncore(rover->master->frontsector, true),
R_IsRipplePlane(rover->master->frontsector, rover, true));
@ -1064,13 +1022,8 @@ static void R_Subsector(size_t num)
&& ((viewz > heightcheck && (rover->flags & FF_BOTHPLANES || !(rover->flags & FF_INVERTPLANES)))
|| (viewz < heightcheck && (rover->flags & FF_BOTHPLANES || rover->flags & FF_INVERTPLANES))))
{
INT32 newlightlevel;
light = R_GetPlaneLight(frontsector, planecenterz, viewz < heightcheck);
newlightlevel = *frontsector->lightlist[light].lightlevel;
R_PlaneLightOverride(rover->master->frontsector, false, &newlightlevel);
ffloor[numffloors].plane = R_FindPlane(*rover->topheight, *rover->toppic,
*frontsector->lightlist[light].lightlevel, *rover->topxoffs, *rover->topyoffs, *rover->topangle,
*frontsector->lightlist[light].extra_colormap, rover, NULL, *rover->t_slope,
@ -1114,13 +1067,8 @@ static void R_Subsector(size_t num)
&& polysec->floorheight >= floorcenterz
&& (viewz < polysec->floorheight))
{
INT32 newlightlevel;
light = R_GetPlaneLight(frontsector, polysec->floorheight, viewz < polysec->floorheight);
newlightlevel = (light == -1 ? frontsector->lightlevel : *frontsector->lightlist[light].lightlevel);
R_PlaneLightOverride(polysec, false, &newlightlevel);
ffloor[numffloors].plane = R_FindPlane(polysec->floorheight, polysec->floorpic,
(light == -1 ? frontsector->lightlevel : *frontsector->lightlist[light].lightlevel), polysec->floor_xoffs, polysec->floor_yoffs,
polysec->floorpic_angle-po->angle,
@ -1145,13 +1093,8 @@ static void R_Subsector(size_t num)
&& polysec->ceilingheight <= ceilingcenterz
&& (viewz > polysec->ceilingheight))
{
INT32 newlightlevel;
light = R_GetPlaneLight(frontsector, polysec->floorheight, viewz < polysec->floorheight);
newlightlevel = (light == -1 ? frontsector->lightlevel : *frontsector->lightlist[light].lightlevel);
R_PlaneLightOverride(polysec, true, &newlightlevel);
ffloor[numffloors].plane = R_FindPlane(polysec->ceilingheight, polysec->ceilingpic,
(light == -1 ? frontsector->lightlevel : *frontsector->lightlist[light].lightlevel), polysec->ceiling_xoffs, polysec->ceiling_yoffs, polysec->ceilingpic_angle-po->angle,
(light == -1 ? frontsector->extra_colormap : *frontsector->lightlist[light].extra_colormap), NULL, po,

View file

@ -251,6 +251,9 @@ typedef struct pslope_s
// SRB2Kart: For P_VeryTopOfFOF & P_VeryBottomOfFOF
fixed_t lowz;
fixed_t highz;
// Light offsets (see seg_t)
INT16 lightOffset;
} pslope_t;
typedef enum

View file

@ -386,6 +386,12 @@ visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel,
}
}
if (slope != NULL && P_ApplyLightOffset(lightlevel))
{
// for software: crunchitize the light level offset, otherwise it's too bright.
lightlevel += (slope->lightOffset / 8) * 8;
}
// This appears to fix the Nimbus Ruins sky bug.
if (picnum == skyflatnum && pfloor)
{

View file

@ -286,7 +286,7 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
if (rlight->extra_colormap && (rlight->extra_colormap->flags & CMF_FOG))
;
else if (P_ApplySegLightOffset(lightnum))
else if (P_ApplyLightOffset(lightnum))
lightnum += curline->lightOffset;
rlight->lightnum = lightnum;
@ -303,7 +303,7 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
if ((R_CheckColumnFunc(COLDRAWFUNC_FOG) == true)
|| (frontsector->extra_colormap && (frontsector->extra_colormap->flags & CMF_FOG)))
;
else if (P_ApplySegLightOffset(lightnum))
else if (P_ApplyLightOffset(lightnum))
lightnum += curline->lightOffset;
if (lightnum < 0)
@ -770,7 +770,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
if (pfloor->flags & FF_FOG || rlight->flags & FF_FOG || (rlight->extra_colormap && (rlight->extra_colormap->flags & CMF_FOG)))
;
else if (P_ApplySegLightOffset(rlight->lightnum))
else if (P_ApplyLightOffset(rlight->lightnum))
rlight->lightnum += curline->lightOffset;
p++;
@ -793,7 +793,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
if (pfloor->flags & FF_FOG || (frontsector->extra_colormap && (frontsector->extra_colormap->flags & CMF_FOG)))
;
else if (P_ApplySegLightOffset(lightnum))
else if (P_ApplyLightOffset(lightnum))
lightnum += curline->lightOffset;
if (lightnum < 0)
@ -1383,7 +1383,7 @@ static void R_RenderSegLoop (void)
if (dc_lightlist[i].extra_colormap)
;
else if (P_ApplySegLightOffset(lightnum))
else if (P_ApplyLightOffset(lightnum))
lightnum += curline->lightOffset;
if (lightnum < 0)
@ -2436,7 +2436,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
// OPTIMIZE: get rid of LIGHTSEGSHIFT globally
lightnum = (frontsector->lightlevel >> LIGHTSEGSHIFT);
if (P_ApplySegLightOffset(lightnum))
if (P_ApplyLightOffset(lightnum))
lightnum += curline->lightOffset;
if (lightnum < 0)