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Reduce rubberbanding on ice & in offroad
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1 changed files with 12 additions and 0 deletions
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@ -654,6 +654,18 @@ fixed_t K_BotRubberband(const player_t *player)
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rubberband = FixedDiv(distdiff + spacing, spacing * 2);
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if (player->boostpower < FRACUNIT)
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{
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// Do not let bots cheese offroad as much.
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rubberband = FixedMul(rubberband, player->boostpower);
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}
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if (P_MobjWasRemoved(player->mo) == false && player->mo->movefactor < FRACUNIT)
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{
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// Do not let bots speed up on ice too much.
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rubberband = FixedMul(rubberband, player->mo->movefactor);
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}
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if (rubberband > FRACUNIT)
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{
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rubberband = FRACUNIT;
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