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R_LoadTexturePwad: fix faulty texture counting
This fixes the game trying to load textures that don't exist from addons.
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@ -1560,7 +1560,7 @@ void R_LoadTexturesPwad(UINT16 wadnum)
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INT32 newtextures = R_CountTextures(wadnum);
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R_AllocateTextures(newtextures);
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newtextures = R_DefineTextures(numtextures, wadnum);
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newtextures = R_DefineTextures(numtextures, wadnum) - numtextures;
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R_FinishLoadingTextures(newtextures);
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R_PrintTextureWarnings();
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