Duel: cleanup, finish refactor, endcam, position fixes

This commit is contained in:
Antonio Martinez 2024-09-06 20:58:06 -07:00
parent 5d1f8f05bc
commit dcb4dea2fb
9 changed files with 88 additions and 21 deletions

View file

@ -868,7 +868,6 @@ extern SINT8 spbplace;
extern boolean rainbowstartavailable; extern boolean rainbowstartavailable;
extern tic_t linecrossed; extern tic_t linecrossed;
extern boolean inDuel; extern boolean inDuel;
extern UINT8 extralaps;
extern UINT8 overtimecheckpoints; extern UINT8 overtimecheckpoints;
extern tic_t bombflashtimer; // Used to avoid causing seizures if multiple mines explode close to you :) extern tic_t bombflashtimer; // Used to avoid causing seizures if multiple mines explode close to you :)

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@ -320,7 +320,6 @@ SINT8 spbplace; // SPB exists, give the person behind better items
boolean rainbowstartavailable; // Boolean, keeps track of if the rainbow start was gotten boolean rainbowstartavailable; // Boolean, keeps track of if the rainbow start was gotten
tic_t linecrossed; // For Time Attack tic_t linecrossed; // For Time Attack
boolean inDuel; // Boolean, keeps track of if it is a 1v1 boolean inDuel; // Boolean, keeps track of if it is a 1v1
UINT8 extralaps; // Duel extensions!
UINT8 overtimecheckpoints; // Duel overtime speedups! UINT8 overtimecheckpoints; // Duel overtime speedups!
// Client-sided, unsynched variables (NEVER use in anything that needs to be synced with other players) // Client-sided, unsynched variables (NEVER use in anything that needs to be synced with other players)

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@ -2997,7 +2997,7 @@ static void K_drawKartLaps(void)
// I do not understand the way this system of offsets is laid out at all, // I do not understand the way this system of offsets is laid out at all,
// so it's probably going to be pretty bad to maintain. Sorry. // so it's probably going to be pretty bad to maintain. Sorry.
if (inDuel) if (K_InRaceDuel())
{ {
UINT32 flashflag = (stplyr->duelscore >= 0) ? V_BLUEMAP : V_REDMAP; UINT32 flashflag = (stplyr->duelscore >= 0) ? V_BLUEMAP : V_REDMAP;
if (leveltime % 2) if (leveltime % 2)
@ -3018,7 +3018,7 @@ static void K_drawKartLaps(void)
bump = 40; bump = 40;
} }
if (numlaps != 1) if (numlaps != 1 && !K_InRaceDuel())
{ {
if (r_splitscreen > 1) if (r_splitscreen > 1)
{ {

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@ -119,6 +119,27 @@ boolean K_DuelItemAlwaysSpawns(mapthing_t *mt)
return !!(mt->thing_args[0]); return !!(mt->thing_args[0]);
} }
boolean K_InRaceDuel(void)
{
return (inDuel && (gametyperules & GTR_CIRCUIT) && !(mapheaderinfo[gamemap-1]->levelflags & LF_SECTIONRACE));
}
player_t *K_DuelOpponent(player_t *player)
{
if (!K_InRaceDuel())
return player; // ????
else
{
for (UINT8 i = 0; i < MAXPLAYERS; i++)
{
if (playeringame[i] && !players[i].spectator && player - players != i)
return &players[i];
}
}
return player; // ????????????
}
static void K_SpawnDuelOnlyItems(void) static void K_SpawnDuelOnlyItems(void)
{ {
mapthing_t *mt = NULL; mapthing_t *mt = NULL;
@ -145,7 +166,6 @@ void K_TimerReset(void)
numbulbs = 1; numbulbs = 1;
inDuel = rainbowstartavailable = false; inDuel = rainbowstartavailable = false;
linecrossed = 0; linecrossed = 0;
extralaps = 0;
overtimecheckpoints = 0; overtimecheckpoints = 0;
timelimitintics = extratimeintics = secretextratime = 0; timelimitintics = extratimeintics = secretextratime = 0;
g_pointlimit = 0; g_pointlimit = 0;
@ -275,6 +295,9 @@ void K_TimerInit(void)
introtime = (108) + 5; // 108 for rotation, + 5 for white fade introtime = (108) + 5; // 108 for rotation, + 5 for white fade
numbulbs += (numPlayers-2); // Extra POSITION!! time numbulbs += (numPlayers-2); // Extra POSITION!! time
} }
if (K_InRaceDuel())
numlaps = 200;
} }
} }
@ -4151,7 +4174,7 @@ void K_CheckpointCrossAward(player_t *player)
K_AwardPlayerRings(player, (player->bot ? 20 : 10), true); K_AwardPlayerRings(player, (player->bot ? 20 : 10), true);
// Update Duel scoring. // Update Duel scoring.
if (inDuel && player->position == 1) if (K_InRaceDuel() && player->position == 1)
{ {
player->duelscore += 1; player->duelscore += 1;
@ -4168,10 +4191,48 @@ void K_CheckpointCrossAward(player_t *player)
players[i].duelscore -= 1; players[i].duelscore -= 1;
} }
if (player->duelscore == 3) if (player->duelscore == DUELWINNINGSCORE)
{ {
S_StartSound(NULL, sfx_s3k6a);
P_DoPlayerExit(player, 0); P_DoPlayerExit(player, 0);
P_DoAllPlayersExit(PF_NOCONTEST, 0); P_DoAllPlayersExit(PF_NOCONTEST, 0);
player_t *opp = K_DuelOpponent(player);
opp->position = 2;
player->position = 1;
if (opp->distancetofinish - player->distancetofinish < 128)
{
K_StartRoundWinCamera(
player->mo,
player->angleturn + ANGLE_180,
400*mapobjectscale,
6*TICRATE,
FRACUNIT/16
);
}
else
{
K_StartRoundWinCamera(
opp->mo,
opp->angleturn + ANGLE_180,
400*mapobjectscale,
6*TICRATE,
FRACUNIT/16
);
}
}
else
{
// Doing this here because duel exit is a weird path, and we don't want to transform for endcam.
UINT32 skinflags = (demo.playback)
? demo.skinlist[demo.currentskinid[(player-players)]].flags
: skins[player->skin].flags;
if (skinflags & SF_IRONMAN)
{
SetRandomFakePlayerSkin(player, true, false);
}
} }
} }
@ -10697,7 +10758,7 @@ static void K_UpdateDistanceFromFinishLine(player_t *const player)
const mapheader_t *mapheader = mapheaderinfo[gamemap - 1]; const mapheader_t *mapheader = mapheaderinfo[gamemap - 1];
if ((mapheader->levelflags & LF_SECTIONRACE) == 0U) if ((mapheader->levelflags & LF_SECTIONRACE) == 0U)
{ {
const UINT8 numfulllapsleft = ((UINT8)numlaps - player->laps) / mapheader->lapspersection + extralaps; const UINT8 numfulllapsleft = ((UINT8)numlaps - player->laps) / mapheader->lapspersection;
player->distancetofinish += numfulllapsleft * K_GetCircuitLength(); player->distancetofinish += numfulllapsleft * K_GetCircuitLength();
} }
} }
@ -11707,6 +11768,11 @@ void K_KartUpdatePosition(player_t *player)
realplayers++; realplayers++;
} }
} }
else if (K_InRaceDuel() && player->exiting)
{
// Positions directly set in K_CheckpointCrossAward, don't touch.
return;
}
else else
{ {
for (i = 0; i < MAXPLAYERS; i++) for (i = 0; i < MAXPLAYERS; i++)

View file

@ -75,6 +75,7 @@ Make sure this matches the actual number of states
#define RINGTRANSPARENCYREGEN 3 #define RINGTRANSPARENCYREGEN 3
#define DUELOVERTIME (3*60*TICRATE) #define DUELOVERTIME (3*60*TICRATE)
#define DUELWINNINGSCORE (1)
#define MIN_WAVEDASH_CHARGE ((11*TICRATE/16)*9) #define MIN_WAVEDASH_CHARGE ((11*TICRATE/16)*9)
@ -94,6 +95,8 @@ angle_t K_ReflectAngle(angle_t angle, angle_t against, fixed_t maxspeed, fixed_t
boolean K_IsDuelItem(mobjtype_t type); boolean K_IsDuelItem(mobjtype_t type);
boolean K_DuelItemAlwaysSpawns(mapthing_t *mt); boolean K_DuelItemAlwaysSpawns(mapthing_t *mt);
boolean K_InRaceDuel(void);
player_t *K_DuelOpponent(player_t *player);
void K_TimerReset(void); void K_TimerReset(void);
void K_TimerInit(void); void K_TimerInit(void);

View file

@ -46,6 +46,9 @@ boolean level_tally_t::UseBonuses(void)
return false; return false;
} }
if (K_InRaceDuel())
return false;
// No bonuses / ranking in FREE PLAY or Time Attack // No bonuses / ranking in FREE PLAY or Time Attack
return (grandprixinfo.gp == true || K_TimeAttackRules() == false); return (grandprixinfo.gp == true || K_TimeAttackRules() == false);
} }

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@ -6680,7 +6680,6 @@ static void P_NetArchiveMisc(savebuffer_t *save, boolean resending)
WRITESINT8(save->p, spbplace); WRITESINT8(save->p, spbplace);
WRITEUINT8(save->p, rainbowstartavailable); WRITEUINT8(save->p, rainbowstartavailable);
WRITEUINT8(save->p, inDuel); WRITEUINT8(save->p, inDuel);
WRITEUINT8(save->p, extralaps);
WRITEUINT8(save->p, overtimecheckpoints); WRITEUINT8(save->p, overtimecheckpoints);
WRITEUINT32(save->p, introtime); WRITEUINT32(save->p, introtime);
@ -6888,7 +6887,6 @@ static boolean P_NetUnArchiveMisc(savebuffer_t *save, boolean reloading)
spbplace = READSINT8(save->p); spbplace = READSINT8(save->p);
rainbowstartavailable = (boolean)READUINT8(save->p); rainbowstartavailable = (boolean)READUINT8(save->p);
inDuel = (boolean)READUINT8(save->p); inDuel = (boolean)READUINT8(save->p);
extralaps = (boolean)READUINT8(save->p);
overtimecheckpoints = (boolean)READUINT8(save->p); overtimecheckpoints = (boolean)READUINT8(save->p);
introtime = READUINT32(save->p); introtime = READUINT32(save->p);

View file

@ -52,6 +52,7 @@
#include "m_easing.h" #include "m_easing.h"
#include "music.h" #include "music.h"
#include "k_battle.h" // battleprisons #include "k_battle.h" // battleprisons
#include "k_endcam.h" // K_EndCameraIsFreezing()
// Not sure if this is necessary, but it was in w_wad.c, so I'm putting it here too -Shadow Hog // Not sure if this is necessary, but it was in w_wad.c, so I'm putting it here too -Shadow Hog
#include <errno.h> #include <errno.h>
@ -1993,11 +1994,6 @@ static void K_HandleLapIncrement(player_t *player)
boolean specialduelexit = (inDuel && !(mapheaderinfo[gamemap-1]->levelflags & LF_SECTIONRACE)); boolean specialduelexit = (inDuel && !(mapheaderinfo[gamemap-1]->levelflags & LF_SECTIONRACE));
if (specialduelexit)
{
extralaps += 1;
}
// finished race exit setup // finished race exit setup
if (player->laps > numlaps && !specialduelexit) if (player->laps > numlaps && !specialduelexit)
{ {
@ -2025,7 +2021,8 @@ static void K_HandleLapIncrement(player_t *player)
: skins[player->skin].flags; : skins[player->skin].flags;
if (skinflags & SF_IRONMAN) if (skinflags & SF_IRONMAN)
{ {
SetRandomFakePlayerSkin(player, true, false); if (!K_InRaceDuel()) // We'll do this in K_CheckpointCrossAward if necessary.
SetRandomFakePlayerSkin(player, true, false);
} }
// Always trust waypoints entering the first lap. // Always trust waypoints entering the first lap.
@ -2055,7 +2052,7 @@ static void K_HandleLapIncrement(player_t *player)
K_SpawnDriftBoostExplosion(player, 4); K_SpawnDriftBoostExplosion(player, 4);
K_SpawnDriftElectricSparks(player, SKINCOLOR_SILVER, false); K_SpawnDriftElectricSparks(player, SKINCOLOR_SILVER, false);
K_SpawnAmps(player, (inDuel) ? 20 : 50, player->mo); K_SpawnAmps(player, (K_InRaceDuel()) ? 20 : 50, player->mo);
rainbowstartavailable = false; rainbowstartavailable = false;
} }
@ -2077,7 +2074,9 @@ static void K_HandleLapIncrement(player_t *player)
} }
else if (P_IsDisplayPlayer(player)) else if (P_IsDisplayPlayer(player))
{ {
if (numlaps > 1 && player->laps == numlaps) // final lap if (K_InRaceDuel())
S_StartSound(NULL, sfx_s221);
else if (numlaps > 1 && player->laps == numlaps) // final lap
S_StartSound(NULL, sfx_s3k68); S_StartSound(NULL, sfx_s3k68);
else if ((player->laps > 1) && (player->laps < numlaps)) // non-final lap else if ((player->laps > 1) && (player->laps < numlaps)) // non-final lap
S_StartSound(NULL, sfx_s221); S_StartSound(NULL, sfx_s221);
@ -2090,7 +2089,7 @@ static void K_HandleLapIncrement(player_t *player)
} }
else else
{ {
if ((player->laps > numlaps) && (player->position == 1)) if ((player->laps > numlaps) && (player->position == 1) && (!K_InRaceDuel()))
{ {
// opponent finished // opponent finished
S_StartSound(NULL, sfx_s253); S_StartSound(NULL, sfx_s253);
@ -4724,7 +4723,7 @@ void P_SetupSignExit(player_t *player, boolean tie)
return; return;
// SRB2Kart: FINALLY, add in an alternative if no place is found // SRB2Kart: FINALLY, add in an alternative if no place is found
if (player->mo && !P_MobjWasRemoved(player->mo)) if (player->mo && !P_MobjWasRemoved(player->mo) && !K_EndCameraIsFreezing())
{ {
thing = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->floorz, MT_SIGN); thing = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->floorz, MT_SIGN);
thing->angle = bestAngle; thing->angle = bestAngle;

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@ -1368,7 +1368,7 @@ void P_DoPlayerExit(player_t *player, pflags_t flags)
void P_DoAllPlayersExit(pflags_t flags, boolean trygivelife) void P_DoAllPlayersExit(pflags_t flags, boolean trygivelife)
{ {
UINT8 i; UINT8 i;
const boolean dofinishsound = (musiccountdown == 0); const boolean dofinishsound = (musiccountdown == 0) && (!K_InRaceDuel());
if (grandprixinfo.gp == false if (grandprixinfo.gp == false
|| grandprixinfo.eventmode == GPEVENT_SPECIAL || grandprixinfo.eventmode == GPEVENT_SPECIAL