diff --git a/src/f_wipe.cpp b/src/f_wipe.cpp index 664c2d11a..6a8587586 100644 --- a/src/f_wipe.cpp +++ b/src/f_wipe.cpp @@ -494,11 +494,6 @@ void F_RunWipe(UINT8 wipemode, UINT8 wipetype, boolean drawMenu, const char *col WipeInAction = true; wipe_scr = screens[0]; - // FIXME: Wipes SUCK and drop input events for some reason, causing stuck gamepad inputs. - // It's better to ignore an intentional hold than to turn a tap into a phantom hold. - // (If you're removing this, remove the one after the inner loop too!) - G_ResetAllDeviceGameKeyDown(); - // lastwipetic should either be 0 or the tic we last wiped // on for fade-to-black for (;;) @@ -586,11 +581,6 @@ void F_RunWipe(UINT8 wipemode, UINT8 wipetype, boolean drawMenu, const char *col WipeInAction = false; - // FIXME: Wipes SUCK and drop input events for some reason, causing stuck gamepad inputs. - // It's better to ignore an intentional hold than to turn a tap into a phantom hold. - // (If you're removing this, remove the one before the inner loop too!) - G_ResetAllDeviceGameKeyDown(); - if (fcolor) { Z_Free(fcolor);