From 0fed8c2ee3b9e437cda091df1b685e6087996f21 Mon Sep 17 00:00:00 2001 From: SteelT Date: Mon, 10 Aug 2020 15:27:58 -0400 Subject: [PATCH 1/5] Merge sdl/hwsym_sdl.c --- src/sdl/hwsym_sdl.c | 14 -------------- 1 file changed, 14 deletions(-) diff --git a/src/sdl/hwsym_sdl.c b/src/sdl/hwsym_sdl.c index c2498609b..416c8d2f5 100644 --- a/src/sdl/hwsym_sdl.c +++ b/src/sdl/hwsym_sdl.c @@ -104,29 +104,15 @@ void *hwSym(const char *funcName,void *handle) GETFUNC(MakeScreenFinalTexture); GETFUNC(DrawScreenFinalTexture); -<<<<<<< HEAD - GETFUNC(RenderSkyDome); - -======= ->>>>>>> srb2/next GETFUNC(LoadShaders); GETFUNC(KillShaders); GETFUNC(SetShader); GETFUNC(UnSetShader); -<<<<<<< HEAD - GETFUNC(LoadCustomShader); - GETFUNC(InitCustomShaders); - - GETFUNC(StartBatching); - GETFUNC(RenderBatches); - -======= GETFUNC(SetShaderInfo); GETFUNC(LoadCustomShader); GETFUNC(InitCustomShaders); ->>>>>>> srb2/next #else //HWRENDER if (0 == strcmp("FinishUpdate", funcName)) return funcPointer; //&FinishUpdate; From 7d51db242d7fdba2ecb8eb61daaa027c037e0bf8 Mon Sep 17 00:00:00 2001 From: SteelT Date: Mon, 10 Aug 2020 15:33:36 -0400 Subject: [PATCH 2/5] Merge hardware/hw_light.c --- src/hardware/hw_light.c | 14 +------------- 1 file changed, 1 insertion(+), 13 deletions(-) diff --git a/src/hardware/hw_light.c b/src/hardware/hw_light.c index 779b2ff24..5c5df0e94 100644 --- a/src/hardware/hw_light.c +++ b/src/hardware/hw_light.c @@ -1,25 +1,15 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- -<<<<<<< HEAD -// Copyright (C) 1993-1996 by id Software, Inc. -// Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2019 by Sonic Team Junior. -======= // Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1999-2020 by Sonic Team Junior. ->>>>>>> srb2/next // // This program is free software distributed under the // terms of the GNU General Public License, version 2. // See the 'LICENSE' file for more details. //----------------------------------------------------------------------------- -<<<<<<< HEAD -/// \file -======= /// \file hw_light.c /// \brief Corona/Dynamic/Static lighting add on by Hurdler -/// !!! Under construction !!! ->>>>>>> srb2/next +/// !!! Under construction !!!\ #include "../doomdef.h" @@ -35,8 +25,6 @@ #include "../r_main.h" #include "../p_local.h" -<<<<<<< HEAD -======= //============================================================================= // DEFINES //============================================================================= From a93282d89314ffc405f913dfb1051ebcc17a8d7c Mon Sep 17 00:00:00 2001 From: SteelT Date: Mon, 10 Aug 2020 15:34:59 -0400 Subject: [PATCH 3/5] Forgot hw_light.h --- src/hardware/hw_light.h | 8 -------- 1 file changed, 8 deletions(-) diff --git a/src/hardware/hw_light.h b/src/hardware/hw_light.h index b8de2e507..a652a2a3c 100644 --- a/src/hardware/hw_light.h +++ b/src/hardware/hw_light.h @@ -1,13 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- -<<<<<<< HEAD -// Copyright (C) 1993-1996 by id Software, Inc. -// Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2019 by Sonic Team Junior. -======= // Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1999-2020 by Sonic Team Junior. ->>>>>>> srb2/next // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -22,8 +16,6 @@ #include "hw_glob.h" #include "hw_defs.h" -<<<<<<< HEAD -======= #define NUMLIGHTFREESLOTS 32 // Free light slots (for SOCs) #ifdef ALAM_LIGHTING From 7ad5057fe93d6c21033490e769a5026615e10af8 Mon Sep 17 00:00:00 2001 From: SteelT Date: Mon, 10 Aug 2020 15:41:39 -0400 Subject: [PATCH 4/5] Merge win32/win_vid.c --- src/win32/win_vid.c | 5 ----- 1 file changed, 5 deletions(-) diff --git a/src/win32/win_vid.c b/src/win32/win_vid.c index 0d0fd57fc..6bf9eab9e 100644 --- a/src/win32/win_vid.c +++ b/src/win32/win_vid.c @@ -300,11 +300,6 @@ static inline boolean I_SkipFrame(void) return false; /* FALLTHRU */ //case GS_TIMEATTACK: -- sorry optimisation but now we have a cool level platter and that being laggardly looks terrible -<<<<<<< HEAD -======= -#ifndef NONET ->>>>>>> srb2/next - /* FALLTHRU */ case GS_WAITINGPLAYERS: return skip; // Skip odd frames default: From 5271db81b786172adfdbe4156037cf28c663417e Mon Sep 17 00:00:00 2001 From: SteelT Date: Mon, 10 Aug 2020 15:41:49 -0400 Subject: [PATCH 5/5] Merge win32/win_dll.c --- src/win32/win_dll.c | 4 ---- 1 file changed, 4 deletions(-) diff --git a/src/win32/win_dll.c b/src/win32/win_dll.c index 2f50a63e4..f492cd92d 100644 --- a/src/win32/win_dll.c +++ b/src/win32/win_dll.c @@ -86,9 +86,6 @@ static VOID UnloadDLL (HMODULE* pModule) // ========================================================================== // note : the 3D driver loading should be put somewhere else.. -<<<<<<< HEAD -======= - #ifdef HWRENDER static HMODULE hwdModule = NULL; @@ -173,7 +170,6 @@ VOID Shutdown3DDriver (VOID) } #endif ->>>>>>> srb2/next #ifdef HW3SOUND static HMODULE hwsModule = NULL;