Ironman: fix weird particle angles

This commit is contained in:
AJ Martinez 2022-10-31 16:46:54 -07:00
parent 8c800cf88e
commit dd93f322cc
2 changed files with 12 additions and 12 deletions

View file

@ -7644,20 +7644,20 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
P_Thrust(mobj, mobj->angle + ANGLE_90, 32*mapobjectscale);
mobj->flags &= ~MF_NOGRAVITY;
mobj->momz += 10*mapobjectscale;
if (mobj->cusval) // Are we the side selected to play a sound?
{
S_StartSound(mobj, sfx_kc2e);
S_StartSound(mobj, sfx_s3k9f);
}
if (!mobj->cusval) // Some stuff should only occur once per box
return true;
S_StartSound(mobj, sfx_kc2e);
S_StartSound(mobj, sfx_s3k9f);
for (j = 0; j < 16; j++)
{
fixed_t hmomentum = P_RandomRange(PR_DECORATION, 3, 6) * mobj->scale;
fixed_t vmomentum = P_RandomRange(PR_DECORATION, 1, 3) * mobj->scale;
fixed_t hmomentum = P_RandomRange(PR_DECORATION, -5, 5) * mobj->scale;
fixed_t vmomentum = P_RandomRange(PR_DECORATION, -5, 5) * mobj->scale;
UINT16 color = P_RandomKey(PR_DECORATION, numskincolors);
angle_t ang = R_PointToAngle(mobj->target->momx, mobj->target->momy);
fixed_t ang = FixedAngle(P_RandomRange(PR_DECORATION, 0, 359)*FRACUNIT);
SINT8 flip = 1;
mobj_t *dust;

View file

@ -391,11 +391,11 @@ void SetRandomFakePlayerSkin(player_t* player, boolean fast)
for (j = 0; j < 16; j++)
{
fixed_t hmomentum = P_RandomRange(PR_DECORATION, 10, 20) * parent->scale;
fixed_t vmomentum = P_RandomRange(PR_DECORATION, 5, 10) * parent->scale;
fixed_t hmomentum = P_RandomRange(PR_DECORATION, -10, 10) * parent->scale;
fixed_t vmomentum = P_RandomRange(PR_DECORATION, -10, 10) * parent->scale;
UINT16 color = P_RandomKey(PR_DECORATION, numskincolors);
angle_t ang = R_PointToAngle(parent->momx, parent->momy);
angle_t ang = FixedAngle(P_RandomRange(PR_DECORATION, 0, 359)*FRACUNIT);
SINT8 flip = 1;
mobj_t *dust;