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Or is it better like this?
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@ -349,7 +349,7 @@ void P_GiveEmerald(boolean spawnObj)
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P_SetMobjState(emmo, mobjinfo[MT_GOTEMERALD].meleestate + em);
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// Make sure we're not being carried before our tracer is changed
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if (players[i].powers[pw_carry] == CR_PLAYER)
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if (players[i].powers[pw_carry] != CR_NIGHTSMODE)
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players[i].powers[pw_carry] = CR_NONE;
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P_SetTarget(&players[i].mo->tracer, emmo);
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