Use a more descriptive var name

This commit is contained in:
wolfy852 2023-03-25 10:39:35 -05:00 committed by toaster
parent b1524a8c7f
commit ddd8f84648

View file

@ -628,8 +628,8 @@ skiptallydrawer:
// Scrolling marquee
patch_t *rrmq = W_CachePatchName("R_RRMQ", PU_PATCH);
// fuck me dude holy shit
patch_t *white = W_CachePatchName("R_WHIT", PU_PATCH);
// Blending mask for the background
patch_t *mask = W_CachePatchName("R_MASK", PU_PATCH);
UINT8 *color = R_GetTranslationColormap(TC_DEFAULT, SKINCOLOR_YELLOW, GTC_CACHE); // I don't even know how necessary this is anymore but I don't want the game yelling at me
UINT8 *greymap = R_GetTranslationColormap(TC_DEFAULT, SKINCOLOR_GREY, GTC_CACHE);
@ -654,7 +654,7 @@ skiptallydrawer:
// Drawfill over the BG to get the correct colorization
//V_DrawFill(0, 0, BASEVIDWIDTH<<FRACBITS, BASEVIDHEIGHT<<FRACBITS, V_ADD|V_TRANSLUCENT);
V_DrawMappedPatch(0, 0, V_ADD|V_TRANSLUCENT, white, 0);
V_DrawMappedPatch(0, 0, V_ADD|V_TRANSLUCENT, mask, 0);
// Draw the marquee (scroll pending)
V_DrawMappedPatch(0, 154, V_SUBTRACT, rrmq, 0);