Add followers before patch

This commit is contained in:
James R 2021-12-18 21:00:30 -08:00
parent efa92b0206
commit de0b2c2e75

View file

@ -1069,10 +1069,10 @@ static void IdentifyVersion(void)
D_AddFile(startupiwads, va(pandf,srb2waddir,"textures.pk3"));
D_AddFile(startupiwads, va(pandf,srb2waddir,"chars.pk3"));
D_AddFile(startupiwads, va(pandf,srb2waddir,"maps.pk3"));
D_AddFile(startupiwads, va(pandf,srb2waddir,"followers.pk3"));
#ifdef USE_PATCH_FILE
D_AddFile(startupiwads, va(pandf,srb2waddir,"patch.pk3"));
#endif
D_AddFile(startupiwads, va(pandf,srb2waddir,"followers.pk3"));
#if !defined (HAVE_SDL) || defined (HAVE_MIXER)
@ -1318,19 +1318,19 @@ void D_SRB2Main(void)
mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_TEXTURES_PK3); // textures.pk3
mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_CHARS_PK3); // chars.pk3
mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_MAPS_PK3); // maps.pk3 -- 4 - If you touch this, make sure to touch up the majormods stuff below.
mainwads++; W_VerifyFileMd5(mainwads, ASSET_HASH_FOLLOWERS_PK3); // followers.pk3
#ifdef USE_PATCH_FILE
mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_PATCH_PK3); // patch.pk3
#endif
mainwads++; W_VerifyFileMd5(mainwads, ASSET_HASH_FOLLOWERS_PK3); // followers.pk3
#else
mainwads++; // gfx.pk3
mainwads++; // textures.pk3
mainwads++; // chars.pk3
mainwads++; // maps.pk3
mainwads++; // followers.pk3
#ifdef USE_PATCH_FILE
mainwads++; // patch.pk3
#endif
mainwads++; // followers.pk3
#endif //ifndef DEVELOP