Beam fault cleanup, make non-circuit death faults respawn at wp behind finish

This commit is contained in:
AJ Martinez 2023-02-11 19:09:52 -07:00
parent dfdfef3355
commit de268b744b
5 changed files with 37 additions and 6 deletions

View file

@ -107,7 +107,7 @@ typedef enum
PF_SHRINKME = 1<<28, // "Shrink me" cheat preference
PF_SHRINKACTIVE = 1<<29, // "Shrink me" cheat is in effect. (Can't be disabled mid-race)
PF_VOID = 1<<30
PF_VOID = 1<<30, // Removed from reality! When leaving hitlag, reenable visibility+collision and kill speed.
// up to 1<<31 is free
} pflags_t;

View file

@ -7803,8 +7803,22 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
player->sneakertimer = 0;
player->spindashboost = 0;
player->flashing = TICRATE/2;
player->ringboost = 0;
player->driftboost = player->strongdriftboost = 0;
player->gateBoost = 0;
}
if (player->pflags & PF_FAULT && player->nocontrol) // Hold player on respawn platform, no fair skipping long POSITION areas
{
if (rainbowstartavailable && ((leveltime <= starttime) || (leveltime - starttime < 10*TICRATE)))
{
player->nocontrol = 50;
player->mo->renderflags |= RF_DONTDRAW;
player->mo->flags |= MF_NOCLIPTHING;
}
}
if (player->stealingtimer == 0
&& player->rocketsneakertimer)
player->rocketsneakertimer--;

View file

@ -119,6 +119,8 @@ void K_DoFault(player_t *player)
S_StartSound(player->mo, sfx_s3k83);
player->karthud[khud_fault] = 1;
player->pflags |= PF_FAULT;
player->mo->renderflags |= RF_DONTDRAW;
player->mo->flags |= MF_NOCLIPTHING;
}
}
@ -147,7 +149,12 @@ void K_DoIngameRespawn(player_t *player)
// FAULT
if (leveltime < starttime)
{
if (!(mapheaderinfo[gamemap-1]->levelflags & LF_SECTIONRACE))
player->respawn.wp = K_GetFinishLineWaypoint()->prevwaypoints[0];
K_DoFault(player);
}
player->ringboost = 0;
player->driftboost = player->strongdriftboost = 0;
@ -163,7 +170,7 @@ void K_DoIngameRespawn(player_t *player)
player->respawn.pointz += K_RespawnOffset(player, player->respawn.flip);
player->respawn.manual = false; // one respawn only!
}
else if (player->respawn.wp != NULL && leveltime >= starttime)
else if (player->respawn.wp != NULL)
{
const UINT32 dist = RESPAWN_DIST + (player->airtime * 48);
player->respawn.distanceleft = (dist * mapobjectscale) / FRACUNIT;
@ -272,7 +279,7 @@ void K_DoIngameRespawn(player_t *player)
player->respawn.init = true;
player->respawn.airtimer = player->airtime;
player->respawn.truedeath = false;
player->respawn.truedeath = player->pflags & PF_FAULT;
}
/*--------------------------------------------------
@ -612,6 +619,9 @@ static void K_DropDashWait(player_t *player)
if (player->nocontrol == 0)
player->respawn.timer--;
if (player->pflags & PF_FAULT)
return;
if (leveltime % 8 == 0)
{
const UINT8 ns = 8;

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@ -1910,16 +1910,19 @@ static void K_HandleLapIncrement(player_t *player)
if (leveltime < starttime && !(gametyperules & GTR_ROLLINGSTART))
{
// freeze 'em until fault penalty is over
player->mo->hitlag = starttime - leveltime + 50;
player->mo->hitlag = starttime - leveltime + TICRATE*3;
player->pflags = PF_VOID;
player->mo->renderflags |= RF_DONTDRAW;
player->mo->flags |= MF_NOCLIPTHING;
player->nocontrol = 69;
player->hyudorotimer = 69;
player->nocontrol = UINT16_MAX;
player->hyudorotimer = UINT16_MAX;
player->speed = 0;
K_StripItems(player);
player->faulttimer = TICRATE/3;
ClearFakePlayerSkin(player);
S_StartSound(player->mo, sfx_s3k8a);
P_MoveOrigin(player->mo, player->mo->old_x, player->mo->old_y, player->mo->z);
return;
}
if ((player->starpostnum == numstarposts) || (player->laps == 0))

View file

@ -4207,7 +4207,11 @@ void P_PlayerThink(player_t *player)
if (player->nocontrol && player->nocontrol < UINT16_MAX)
{
if (!(--player->nocontrol))
{
player->pflags &= ~PF_FAULT;
player->mo->renderflags &= ~RF_DONTDRAW;
player->mo->flags &= ~MF_NOCLIPTHING;
}
}
else
player->nocontrol = 0;