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Prevent exit sectors having any effect whatsoever outside of platform gametypes (resolve #396).
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@ -4674,7 +4674,7 @@ DoneSection2:
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}
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case 2: // Special stage GOAL sector / Exit Sector / CTF Flag Return
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case 2: // Special stage GOAL sector / Exit Sector / CTF Flag Return
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if (player->bot)
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if (player->bot || !G_PlatformGametype())
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break;
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break;
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if (!(maptol & TOL_NIGHTS) && G_IsSpecialStage(gamemap) && player->nightstime > 6)
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if (!(maptol & TOL_NIGHTS) && G_IsSpecialStage(gamemap) && player->nightstime > 6)
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{
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{
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