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Never try to early remove rings being used for boost, idiot
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1 changed files with 10 additions and 6 deletions
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@ -3519,16 +3519,20 @@ void A_AttractChase(mobj_t *actor)
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if (G_CompatLevel(0x0010))
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blocked |= !!(actor->target->player->bailcharge || actor->target->player->defenseLockout > PUNISHWINDOW);
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if (stale || blocked)
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if (!G_CompatLevel(0x0010) || actor->extravalue2)
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{
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if (!G_CompatLevel(0x0010) && !stale)
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if (actor->target->player->pickuprings)
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actor->target->player->pickuprings--;
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if (stale || blocked)
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{
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if (!G_CompatLevel(0x0010) && !stale)
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if (actor->target->player->pickuprings)
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actor->target->player->pickuprings--;
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P_RemoveMobj(actor);
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return;
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P_RemoveMobj(actor);
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return;
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}
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}
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if (actor->extravalue2) // Using for ring boost
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{
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// Always fullbright
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