diff --git a/src/p_mobj.c b/src/p_mobj.c index 9919b2266..470615101 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -1937,7 +1937,7 @@ void P_XYMovement(mobj_t *mo) #endif //{ SRB2kart stuff - if (mo->type == MT_ORBINAUT || mo->type == MT_JAWZ_DUD || mo->type == MT_JAWZ || mo->type == MT_BALLHOG || mo->type == MT_FLINGRING) //(mo->type == MT_JAWZ && !mo->tracer)) + if (mo->type == MT_JAWZ_DUD || mo->type == MT_JAWZ || mo->type == MT_BALLHOG || mo->type == MT_FLINGRING) //(mo->type == MT_JAWZ && !mo->tracer)) return; if (mo->player && (mo->player->kartstuff[k_spinouttimer] && !mo->player->kartstuff[k_wipeoutslow]) && mo->player->speed <= K_GetKartSpeed(mo->player, false)/2) @@ -7935,6 +7935,8 @@ void P_MobjThinker(mobj_t *mobj) else { fixed_t finalspeed = mobj->movefactor; + const fixed_t currentspeed = R_PointToDist2(0, 0, mobj->momx, mobj->momy); + fixed_t thrustamount = 0; mobj_t *ghost = P_SpawnGhostMobj(mobj); ghost->colorized = true; // already has color! @@ -7946,7 +7948,24 @@ void P_MobjThinker(mobj_t *mobj) finalspeed = FixedMul(finalspeed, FRACUNIT-FRACUNIT/4); } - P_InstaThrust(mobj, mobj->angle, finalspeed); + if (currentspeed >= finalspeed) + { + const fixed_t frictionsafety = (mobj->friction == 0) ? 1 : mobj->friction; + // Thrust as if you were at top speed, slow down naturally + thrustamount = FixedDiv(finalspeed, frictionsafety) - finalspeed; + } + else + { + const fixed_t frictionsafety = (mobj->friction == 0) ? 1 : mobj->friction; + const fixed_t beatfriction = FixedDiv(currentspeed, frictionsafety) - currentspeed; + // Thrust to immediately get to top speed + thrustamount = beatfriction + FixedDiv(finalspeed - currentspeed, frictionsafety); + } + + + P_Thrust(mobj, mobj->angle, thrustamount); + + if (grounded) { @@ -9439,7 +9458,8 @@ for (i = ((mobj->flags2 & MF2_STRONGBOX) ? strongboxamt : weakboxamt); i; --i) s || mobj->type == MT_BIGTUMBLEWEED || mobj->type == MT_LITTLETUMBLEWEED || mobj->type == MT_CANNONBALLDECOR - || mobj->type == MT_FALLINGROCK) { + || mobj->type == MT_FALLINGROCK + || mobj->type == MT_ORBINAUT) { P_TryMove(mobj, mobj->x, mobj->y, true); // Sets mo->standingslope correctly //if (mobj->standingslope) CONS_Printf("slope physics on mobj\n"); P_ButteredSlope(mobj);