Attempt 1 to properly fix

This commit is contained in:
Steel Titanium 2018-12-31 14:18:00 -05:00
parent fddd6fb0d5
commit de6c2a84f3

View file

@ -321,7 +321,7 @@ static void D_Display(void)
F_RunWipe(wipedefs[wipedefindex], gamestate != GS_TIMEATTACK); F_RunWipe(wipedefs[wipedefindex], gamestate != GS_TIMEATTACK);
} }
if (wipegamestate == GS_LEVEL && rendermode != render_none) if (wipegamestate == gamestate && rendermode != render_none)
{ {
V_SetPaletteLump("PLAYPAL"); // Reset the palette V_SetPaletteLump("PLAYPAL"); // Reset the palette
R_ReInitColormaps(0, LUMPERROR); R_ReInitColormaps(0, LUMPERROR);
@ -821,9 +821,9 @@ void D_StartTitle(void)
F_StartTitleScreen(); F_StartTitleScreen();
CON_ToggleOff(); CON_ToggleOff();
// Reset the palette -- SRB2Kart: actually never mind let's do this in the middle of every fade // Reset the palette
/*if (rendermode != render_none) if (rendermode != render_none)
V_SetPaletteLump("PLAYPAL");*/ V_SetPaletteLump("PLAYPAL");
} }
// //