Let Drop Targets collide with other items immediately after being thrown

see efc415e5
This commit is contained in:
James R 2022-09-24 03:05:52 -07:00
parent 8af130f792
commit de74808eaa

View file

@ -477,7 +477,7 @@ boolean K_DropTargetCollide(mobj_t *t1, mobj_t *t2)
if ((t1->threshold > 0 && t2->hitlag > 0) || (t2->threshold > 0 && t1->hitlag > 0))
return true;
if (((t1->target == t2) || (t1->target == t2->target)) && (t1->threshold > 0 || (t2->type != MT_PLAYER && t2->threshold > 0)))
if (((t1->target == t2) || (t1->target == t2->target)) && ((t1->threshold > 0 && t2->type == MT_PLAYER) || (t2->type != MT_PLAYER && t2->threshold > 0)))
return true;
if (t1->health <= 0 || t2->health <= 0)