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M_LevelListFromGametype: Fix invalid Tutorial-specific behaviour
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1 changed files with 6 additions and 2 deletions
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@ -586,10 +586,14 @@ boolean M_LevelListFromGametype(INT16 gt)
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possiblecursor++;
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possiblecursor++;
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}
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}
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if (test != NEXTMAP_INVALID)
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if (test < nummapheaders)
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{
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levellist.cursor = possiblecursor;
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levellist.cursor = possiblecursor;
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invalidatedcursor = false;
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}
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}
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}
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else if (invalidatedcursor)
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if (invalidatedcursor)
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{
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{
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levellist.cursor = 0;
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levellist.cursor = 0;
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}
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}
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