mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Merge branch 'hyudoro-alpha-beta-prerelease-early-access' into 'hyudoro-release-prep'
Hyudoro becomes very real See merge request KartKrew/Kart!1504
This commit is contained in:
commit
de84a5e879
16 changed files with 528 additions and 136 deletions
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@ -78,7 +78,8 @@ typedef enum
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PF_KICKSTARTACCEL = 1<<4, // Accessibility feature: Is accelerate in kickstart mode?
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PF_POINTME = 1<<5, // An object is calling for my attention (via Obj_PointPlayersToMobj). Unset every frame!
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// 1<<6 free
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PF_CASTSHADOW = 1<<6, // Something is casting a shadow on the player
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PF_WANTSTOJOIN = 1<<7, // Spectator that wants to join
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@ -3792,6 +3792,7 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
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// Caked-Up Booty-Sheet Ghost
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"S_HYUDORO",
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"S_HYUDORO_RETURNING",
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// Grow
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"S_GROW_PARTICLE",
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@ -5935,7 +5936,7 @@ const char *const PLAYERFLAG_LIST[] = {
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"KICKSTARTACCEL", // Accessibility feature: Is accelerate in kickstart mode?
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"POINTME", // An object is calling for my attention (via Obj_PointPlayersToMobj). Unset every frame!
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"\x01", // free: 1<<6 (name un-matchable)
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"CASTSHADOW", // Something is casting a shadow on the player
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"WANTSTOJOIN", // Spectator that wants to join
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@ -251,7 +251,7 @@ tic_t starttime = 3;
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const tic_t bulbtime = TICRATE/2;
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UINT8 numbulbs = 1;
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INT32 hyudorotime = 7*TICRATE;
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INT32 hyudorotime = 14*TICRATE;
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INT32 stealtime = TICRATE/2;
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INT32 sneakertime = TICRATE + (TICRATE/3);
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INT32 itemtime = 8*TICRATE;
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@ -4508,6 +4508,7 @@ state_t states[NUMSTATES] =
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{SPR_GTAR, FF_FULLBRIGHT|FF_PAPERSPRITE, -1, {NULL}, 5, 2, S_NULL}, // S_GARDENTOPARROW
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{SPR_HYUU, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_HYUDORO
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{SPR_HYUU, FF_FULLBRIGHT|1, -1, {NULL}, 0, 0, S_NULL}, // S_HYUDORO_RETURNING
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{SPR_GRWP, FF_FULLBRIGHT|FF_ANIMATE, 13, {NULL}, 7, 1, S_NULL}, // S_GROW_PARTICLE
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@ -24667,13 +24668,13 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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32*FRACUNIT, // radius
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24*FRACUNIT, // height
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40*FRACUNIT, // radius
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80*FRACUNIT, // height
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0, // display offset
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0, // mass
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0, // damage
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sfx_None, // activesound
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MF_SPECIAL|MF_NOCLIP|MF_NOGRAVITY|MF_DONTENCOREMAP|MF_APPLYTERRAIN, // flags
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MF_SPECIAL|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DONTENCOREMAP|MF_APPLYTERRAIN|MF_NOSQUISH, // flags
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S_NULL // raisestate
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},
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@ -4950,6 +4950,7 @@ typedef enum state
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// Caked-Up Booty-Sheet Ghost
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S_HYUDORO,
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S_HYUDORO_RETURNING,
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// Grow
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S_GROW_PARTICLE,
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@ -218,7 +218,7 @@ static inline boolean PIT_SSMineChecks(mobj_t *thing)
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if (!(thing->flags & MF_SHOOTABLE) || (thing->flags & MF_SCENERY))
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return true;
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if (thing->player && thing->player->spectator)
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if (thing->player && (thing->player->spectator || thing->player->hyudorotimer > 0))
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return true;
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if (P_AproxDistance(P_AproxDistance(thing->x - grenade->x, thing->y - grenade->y), thing->z - grenade->z) > explodedist)
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24
src/k_kart.c
24
src/k_kart.c
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@ -4323,7 +4323,11 @@ void K_ApplyTripWire(player_t *player, tripwirestate_t state)
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}
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player->tripwireState = state;
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K_AddHitLag(player->mo, 10, false);
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if (player->hyudorotimer <= 0)
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{
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K_AddHitLag(player->mo, 10, false);
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}
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if (state == TRIPSTATE_PASSED && player->spinouttimer &&
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player->speed > 2 * K_GetKartSpeed(player, false, true))
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@ -7734,6 +7738,8 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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player->cameraOffset = 0;
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player->pflags &= ~(PF_CASTSHADOW);
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if (player->curshield == KSHIELD_TOP)
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{
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mobj_t *top = K_GetGardenTop(player);
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@ -11661,23 +11667,19 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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if (player->hyudorotimer > 0)
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{
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if (leveltime & 1)
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player->mo->renderflags |= RF_DONTDRAW | RF_MODULATE;
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player->mo->renderflags &= ~K_GetPlayerDontDrawFlag(player);
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if (!(leveltime & 1) && (player->hyudorotimer < (TICRATE/2) || player->hyudorotimer > hyudorotime-(TICRATE/2)))
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{
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player->mo->renderflags |= RF_DONTDRAW;
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}
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else
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{
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if (player->hyudorotimer >= (TICRATE/2) && player->hyudorotimer <= hyudorotime-(TICRATE/2))
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player->mo->renderflags &= ~K_GetPlayerDontDrawFlag(player);
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else
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player->mo->renderflags &= ~RF_DONTDRAW;
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player->mo->renderflags &= ~(RF_DONTDRAW | RF_BLENDMASK);
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}
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player->flashing = player->hyudorotimer; // We'll do this for now, let's people know about the invisible people through subtle hints
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}
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else if (player->hyudorotimer == 0)
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{
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player->mo->renderflags &= ~RF_DONTDRAW;
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player->mo->renderflags &= ~RF_BLENDMASK;
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}
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if (player->trickpanel == 1)
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@ -17,6 +17,7 @@ void Obj_HyudoroDeploy(mobj_t *master);
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void Obj_HyudoroThink(mobj_t *actor);
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void Obj_HyudoroCenterThink(mobj_t *actor);
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void Obj_HyudoroCollide(mobj_t *special, mobj_t *toucher);
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boolean Obj_HyudoroShadowZ(mobj_t *actor, fixed_t *return_z, pslope_t **return_slope);
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/* Garden Top */
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void Obj_GardenTopDeploy(mobj_t *rider);
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@ -218,6 +219,7 @@ void Obj_SetEmeraldAwardee(mobj_t *emerald, mobj_t *awardee);
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/* Fake Shadow */
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mobj_t *Obj_SpawnFakeShadow(mobj_t *from);
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void Obj_FakeShadowThink(mobj_t *shadow);
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boolean Obj_FakeShadowZ(const mobj_t *shadow, fixed_t *return_z, pslope_t **return_slope);
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/* Checkpoints */
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void Obj_ResetCheckpoints(void);
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@ -304,13 +304,8 @@ void Obj_BeginEmeraldOrbit(mobj_t *emerald, mobj_t *target, fixed_t radius, INT3
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spawn_lens_flare(emerald);
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}
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void Obj_GiveEmerald(mobj_t *emerald)
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static void give_player(mobj_t *emerald)
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{
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if (P_MobjWasRemoved(emerald_orbit(emerald)) || P_MobjWasRemoved(emerald_award(emerald)))
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{
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return;
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}
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player_t *player = emerald_award(emerald)->player;
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if (!player)
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@ -324,6 +319,37 @@ void Obj_GiveEmerald(mobj_t *emerald)
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S_StartSound(emerald_award(emerald), emerald->info->deathsound);
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}
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void Obj_GiveEmerald(mobj_t *emerald)
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{
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if (P_MobjWasRemoved(emerald_orbit(emerald)) || P_MobjWasRemoved(emerald_award(emerald)))
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{
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return;
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}
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// FIXME: emerald orbiting behavior should become its own object. For now,
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// though, enjoy these special conditions!
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switch (emerald_award(emerald)->type)
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{
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case MT_PLAYER:
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give_player(emerald);
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break;
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case MT_ITEMCAPSULE: // objects/hyudoro.c
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// DMG_INSTAKILL to kill it without respawning later
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P_KillMobj(emerald_award(emerald), emerald_orbit(emerald), emerald_orbit(emerald), DMG_INSTAKILL);
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if (emerald_orbit(emerald)->player)
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{
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// Unlock item for stacked Hyudoros
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emerald_orbit(emerald)->player->itemRoulette.reserved = 0;
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}
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break;
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default:
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break;
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}
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}
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void Obj_SetEmeraldAwardee(mobj_t *emerald, mobj_t *awardee)
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{
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P_SetTarget(&emerald_award(emerald), awardee);
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@ -22,11 +22,13 @@
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#include "../s_sound.h"
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#include "../g_game.h"
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#include "../k_hitlag.h"
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#include "../p_slopes.h"
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enum {
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HYU_PATROL,
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HYU_RETURN,
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HYU_HOVER,
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HYU_ORBIT,
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};
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// TODO: make these general functions
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@ -37,34 +39,26 @@ K_GetSpeed (mobj_t *mobj)
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return FixedHypot(mobj->momx, mobj->momy);
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}
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static void
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K_ChangePlayerItem
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( player_t * player,
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INT32 itemtype,
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INT32 itemamount)
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{
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player->itemtype = itemtype;
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player->itemamount = itemamount;
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K_UnsetItemOut(player);
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}
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#define hyudoro_mode(o) ((o)->extravalue1)
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#define hyudoro_itemtype(o) ((o)->movefactor)
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#define hyudoro_itemcount(o) ((o)->movecount)
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#define hyudoro_hover_stack(o) ((o)->threshold)
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#define hyudoro_next(o) ((o)->tracer)
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#define hyudoro_stackpos(o) ((o)->reactiontime)
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#define hyudoro_delivered(o) (hyudoro_itemtype(o) == KITEM_NONE)
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// cannot be combined
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#define hyudoro_center(o) ((o)->target)
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#define hyudoro_target(o) ((o)->target)
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#define hyudoro_stolefrom(o) ((o)->hnext)
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#define hyudoro_capsule(o) ((o)->hprev)
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#define hyudoro_timer(o) ((o)->movedir)
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#define hyudoro_center_max_radius(o) ((o)->threshold)
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#define hyudoro_center_master(o) ((o)->target)
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#define HYU_VISUAL_HEIGHT (24)
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static angle_t
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trace_angle (mobj_t *hyu)
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{
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@ -90,7 +84,8 @@ get_look_angle (mobj_t *thing)
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static boolean
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is_hyudoro (mobj_t *thing)
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{
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return thing && thing->type == MT_HYUDORO;
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return !P_MobjWasRemoved(thing) &&
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thing->type == MT_HYUDORO;
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}
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static mobj_t *
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@ -115,7 +110,7 @@ sine_bob
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angle_t a,
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fixed_t sineofs)
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{
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hyu->sprzoff = FixedMul(hyu->height,
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hyu->sprzoff = FixedMul(HYU_VISUAL_HEIGHT * hyu->scale,
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sineofs + FINESINE(a >> ANGLETOFINESHIFT));
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}
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@ -129,6 +124,13 @@ bob_in_place
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(ANGLE_MAX / bob_speed), -(3*FRACUNIT/4));
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}
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static void
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reset_shadow (mobj_t *hyu)
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{
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hyu->shadowcolor = 15;
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hyu->whiteshadow = true;
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}
|
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|
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static void
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project_hyudoro (mobj_t *hyu)
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{
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@ -150,6 +152,36 @@ project_hyudoro (mobj_t *hyu)
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hyu->angle = angle + ANGLE_90;
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sine_bob(hyu, angle, FRACUNIT);
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|
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hyu->z = P_GetZAt(center->standingslope, hyu->x, hyu->y,
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P_GetMobjGround(center));
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||||
|
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if (P_IsObjectFlipped(hyu))
|
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{
|
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hyu->z -= hyu->height;
|
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}
|
||||
}
|
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|
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static void
|
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rise_thru_stack (mobj_t *hyu)
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{
|
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mobj_t *target = hyudoro_target(hyu);
|
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|
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fixed_t spacer = ((target->height / 2) +
|
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(HYU_VISUAL_HEIGHT * hyu->scale * 2));
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|
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fixed_t sink = hyudoro_stackpos(hyu) * spacer;
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|
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fixed_t zofs = abs(hyu->momz);
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fixed_t d = (zofs - sink);
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fixed_t speed = d / 8;
|
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|
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if (abs(d) < abs(speed))
|
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zofs = sink;
|
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else
|
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zofs -= speed;
|
||||
|
||||
hyu->momz = zofs * P_MobjFlip(target);
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}
|
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|
||||
static void
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|
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@ -161,19 +193,18 @@ project_hyudoro_hover (mobj_t *hyu)
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angle_t ang = get_look_angle(target) + ANGLE_67h;
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fixed_t rad = (target->radius * 2) + hyu->radius;
|
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|
||||
fixed_t zofs = hyudoro_stackpos(hyu) *
|
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((target->height / 2) + (hyu->height * 2));
|
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|
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P_MoveOrigin(hyu,
|
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target->x - P_ReturnThrustX(hyu, ang, rad),
|
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target->y - P_ReturnThrustY(hyu, ang, rad),
|
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target->z + (zofs * P_MobjFlip(target)));
|
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target->z);
|
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|
||||
// Cancel momentum from HYU_RETURN.
|
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// (And anything else! I don't trust this game!!)
|
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hyu->momx = 0;
|
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hyu->momy = 0;
|
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|
||||
rise_thru_stack(hyu);
|
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|
||||
hyu->angle = ang;
|
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|
||||
// copies sprite tilting
|
||||
|
|
@ -183,6 +214,30 @@ project_hyudoro_hover (mobj_t *hyu)
|
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bob_in_place(hyu, 64);
|
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}
|
||||
|
||||
static boolean
|
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project_hyudoro_orbit (mobj_t *hyu)
|
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{
|
||||
mobj_t *orbit = hyudoro_target(hyu);
|
||||
|
||||
if (P_MobjWasRemoved(orbit))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
P_MoveOrigin(hyu, orbit->x, orbit->y, orbit->z);
|
||||
hyu->destscale = orbit->scale;
|
||||
|
||||
mobj_t *facing = orbit->target;
|
||||
|
||||
if (!P_MobjWasRemoved(facing))
|
||||
{
|
||||
hyu->angle = R_PointToAngle2(
|
||||
hyu->x, hyu->y, facing->x, facing->y);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static mobj_t *
|
||||
find_duel_target (mobj_t *ignore)
|
||||
{
|
||||
|
|
@ -237,12 +292,6 @@ do_confused (mobj_t *hyu)
|
|||
// Hyudoro is confused.
|
||||
// Spin around, try to find a new target.
|
||||
|
||||
if (hyudoro_delivered(hyu))
|
||||
{
|
||||
// Already delivered, not confused
|
||||
return;
|
||||
}
|
||||
|
||||
// Try to find new target
|
||||
P_SetTarget(&hyudoro_target(hyu),
|
||||
find_duel_target(hyudoro_stolefrom(hyu)));
|
||||
|
|
@ -253,7 +302,7 @@ do_confused (mobj_t *hyu)
|
|||
// Bob very fast
|
||||
bob_in_place(hyu, 32);
|
||||
|
||||
hyu->sprzoff += hyu->height;
|
||||
hyu->sprzoff += HYU_VISUAL_HEIGHT * hyu->scale;
|
||||
}
|
||||
|
||||
static void
|
||||
|
|
@ -290,37 +339,38 @@ move_to_player (mobj_t *hyu)
|
|||
|
||||
hyu->z = target->z; // stay level with target
|
||||
hyu->angle = angle;
|
||||
|
||||
hyu->color = target->color;
|
||||
}
|
||||
|
||||
static void
|
||||
deliver_item (mobj_t *hyu)
|
||||
{
|
||||
mobj_t *target = hyudoro_target(hyu);
|
||||
player_t *player = target->player;
|
||||
/* set physical position to visual position in stack */
|
||||
hyu->z += hyu->momz;
|
||||
hyu->momz = 0;
|
||||
|
||||
P_SetTarget(&hyudoro_target(hyu), NULL);
|
||||
mobj_t *emerald = P_SpawnMobjFromMobj(
|
||||
hyu, 0, 0, 0, MT_EMERALD);
|
||||
|
||||
if (player)
|
||||
{
|
||||
K_ChangePlayerItem(player,
|
||||
hyudoro_itemtype(hyu),
|
||||
player->itemamount + hyudoro_itemcount(hyu));
|
||||
}
|
||||
/* only want emerald for its orbiting behavior, so make
|
||||
it invisible */
|
||||
P_SetMobjState(emerald, S_INVISIBLE);
|
||||
|
||||
S_StartSound(target, sfx_itpick);
|
||||
Obj_BeginEmeraldOrbit(
|
||||
emerald, hyudoro_target(hyu), 0, 64, 128);
|
||||
|
||||
// Stop moving here
|
||||
hyu->momx = 0;
|
||||
hyu->momy = 0;
|
||||
/* See Obj_GiveEmerald. I won't risk relying on the
|
||||
Hyudoro object in case it is removed first. So go
|
||||
through the capsule instead. */
|
||||
Obj_SetEmeraldAwardee(emerald, hyudoro_capsule(hyu));
|
||||
|
||||
hyu->tics = 4;
|
||||
/* hyudoro will teleport to emerald (orbit the player) */
|
||||
hyudoro_mode(hyu) = HYU_ORBIT;
|
||||
P_SetTarget(&hyudoro_target(hyu), emerald);
|
||||
|
||||
hyu->destscale = target->scale / 4;
|
||||
hyu->scalespeed =
|
||||
abs(hyu->scale - hyu->destscale) / hyu->tics;
|
||||
|
||||
// sets as already delivered
|
||||
hyudoro_itemtype(hyu) = KITEM_NONE;
|
||||
hyu->renderflags &= ~(RF_DONTDRAW | RF_BLENDMASK);
|
||||
reset_shadow(hyu);
|
||||
}
|
||||
|
||||
static void
|
||||
|
|
@ -337,7 +387,17 @@ append_hyudoro
|
|||
}
|
||||
|
||||
hyudoro_stackpos(hyu) = lastpos + 1;
|
||||
*head = hyu;
|
||||
P_SetTarget(head, hyu);
|
||||
|
||||
/* only first in list gets a shadow */
|
||||
if (lastpos == 0)
|
||||
{
|
||||
reset_shadow(hyu);
|
||||
}
|
||||
else
|
||||
{
|
||||
hyu->shadowcolor = 31;/* black - hide it */
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
|
|
@ -345,31 +405,106 @@ pop_hyudoro (mobj_t **head)
|
|||
{
|
||||
mobj_t *hyu = *head;
|
||||
|
||||
INT32 lastpos;
|
||||
INT32 thispos;
|
||||
|
||||
if (is_hyudoro(hyu))
|
||||
if (!is_hyudoro(hyu))
|
||||
{
|
||||
lastpos = hyudoro_stackpos(hyu);
|
||||
hyu = hyudoro_next(hyu);
|
||||
|
||||
while (is_hyudoro(hyu))
|
||||
{
|
||||
thispos = hyudoro_stackpos(hyu);
|
||||
|
||||
hyudoro_stackpos(hyu) = lastpos;
|
||||
lastpos = thispos;
|
||||
|
||||
hyu = hyudoro_next(hyu);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
*head = hyu;
|
||||
INT32 lastpos = hyudoro_stackpos(hyu);
|
||||
|
||||
{
|
||||
mobj_t *next = hyudoro_next(hyu);
|
||||
|
||||
P_SetTarget(head, next);
|
||||
P_SetTarget(&hyudoro_next(hyu), NULL);
|
||||
|
||||
hyu = next;
|
||||
}
|
||||
|
||||
if (!is_hyudoro(hyu))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
reset_shadow(hyu);/* show it */
|
||||
|
||||
do
|
||||
{
|
||||
INT32 thispos = hyudoro_stackpos(hyu);
|
||||
|
||||
hyudoro_stackpos(hyu) = lastpos;
|
||||
lastpos = thispos;
|
||||
|
||||
hyu = hyudoro_next(hyu);
|
||||
}
|
||||
while (is_hyudoro(hyu));
|
||||
}
|
||||
|
||||
static void hyudoro_set_held_item_from_player
|
||||
static mobj_t *
|
||||
spawn_capsule (mobj_t *hyu)
|
||||
{
|
||||
mobj_t *caps = P_SpawnMobjFromMobj(
|
||||
hyu, 0, 0, 0, MT_ITEMCAPSULE);
|
||||
|
||||
/* hyudoro only needs its own shadow */
|
||||
caps->shadowscale = 0;
|
||||
|
||||
caps->flags |=
|
||||
MF_NOGRAVITY |
|
||||
MF_NOCLIP |
|
||||
MF_NOCLIPTHING |
|
||||
MF_NOCLIPHEIGHT;
|
||||
|
||||
/* signal that this item capsule always puts items in the HUD */
|
||||
caps->flags2 |= MF2_STRONGBOX;
|
||||
|
||||
P_SetTarget(&hyudoro_capsule(hyu), caps);
|
||||
|
||||
/* capsule teleports to hyudoro */
|
||||
P_SetTarget(&caps->target, hyu);
|
||||
|
||||
/* so it looks like hyudoro is holding it */
|
||||
caps->sprzoff = 20 * hyu->scale;
|
||||
|
||||
return caps;
|
||||
}
|
||||
|
||||
static void
|
||||
update_capsule_position (mobj_t *hyu)
|
||||
{
|
||||
mobj_t *caps = hyudoro_capsule(hyu);
|
||||
|
||||
if (P_MobjWasRemoved(caps))
|
||||
return;
|
||||
|
||||
caps->extravalue1 = hyu->scale / 3;
|
||||
|
||||
/* hold it in the hyudoro's hands */
|
||||
const fixed_t r = hyu->radius;
|
||||
caps->sprxoff = FixedMul(r, FCOS(hyu->angle));
|
||||
caps->spryoff = FixedMul(r, FSIN(hyu->angle));
|
||||
}
|
||||
|
||||
static void
|
||||
set_item
|
||||
( mobj_t * hyu,
|
||||
player_t *player)
|
||||
INT32 item,
|
||||
INT32 amount)
|
||||
{
|
||||
mobj_t *caps = P_MobjWasRemoved(hyudoro_capsule(hyu))
|
||||
? spawn_capsule(hyu) : hyudoro_capsule(hyu);
|
||||
|
||||
hyudoro_itemtype(hyu) = item;
|
||||
hyudoro_itemcount(hyu) = amount;
|
||||
|
||||
caps->threshold = hyudoro_itemtype(hyu);
|
||||
caps->movecount = hyudoro_itemcount(hyu);
|
||||
}
|
||||
|
||||
static void
|
||||
hyudoro_set_held_item_from_player
|
||||
( mobj_t * hyu,
|
||||
player_t * player)
|
||||
{
|
||||
if (K_ItemEnabled(KITEM_KITCHENSINK))
|
||||
{
|
||||
|
|
@ -395,15 +530,13 @@ static void hyudoro_set_held_item_from_player
|
|||
itemCooldowns[player->itemtype - 1] = 0;
|
||||
}
|
||||
|
||||
hyudoro_itemtype(hyu) = KITEM_KITCHENSINK;
|
||||
hyudoro_itemcount(hyu) = 1;
|
||||
set_item(hyu, KITEM_KITCHENSINK, 1);
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
hyudoro_itemtype(hyu) = player->itemtype;
|
||||
hyudoro_itemcount(hyu) = player->itemamount;
|
||||
set_item(hyu, player->itemtype, player->itemamount);
|
||||
}
|
||||
|
||||
static boolean
|
||||
|
|
@ -429,6 +562,8 @@ hyudoro_patrol_hit_player
|
|||
if (player->hyudorotimer)
|
||||
return false;
|
||||
|
||||
player->pflags |= PF_CASTSHADOW;
|
||||
|
||||
// NO ITEM?
|
||||
if (!player->itemamount)
|
||||
return false;
|
||||
|
|
@ -439,9 +574,19 @@ hyudoro_patrol_hit_player
|
|||
|
||||
hyudoro_set_held_item_from_player(hyu, player);
|
||||
|
||||
if (!P_MobjWasRemoved(hyudoro_capsule(hyu)))
|
||||
{
|
||||
hyudoro_capsule(hyu)->extravalue2 = player->skincolor;
|
||||
}
|
||||
|
||||
K_StripItems(player);
|
||||
|
||||
player->hyudorotimer = hyudorotime;
|
||||
/* do not make 1st place invisible */
|
||||
if (player->position != 1)
|
||||
{
|
||||
player->hyudorotimer = hyudorotime;
|
||||
}
|
||||
|
||||
player->stealingtimer = hyudorotime;
|
||||
|
||||
P_SetTarget(&hyudoro_stolefrom(hyu), toucher);
|
||||
|
|
@ -459,6 +604,14 @@ hyudoro_patrol_hit_player
|
|||
|
||||
hyu->renderflags &= ~(RF_DONTDRAW);
|
||||
|
||||
// Reset shadow to default (after alt_shadow)
|
||||
reset_shadow(hyu);
|
||||
|
||||
// This will flicker the shadow
|
||||
hyudoro_timer(hyu) = 18;
|
||||
|
||||
P_SetMobjState(hyu, S_HYUDORO_RETURNING);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
@ -474,16 +627,13 @@ award_immediately (mobj_t *hyu)
|
|||
return false;
|
||||
}
|
||||
|
||||
if (player->itemamount &&
|
||||
player->itemtype != hyudoro_itemtype(hyu))
|
||||
{
|
||||
if (!P_CanPickupItem(player, 1))
|
||||
return false;
|
||||
}
|
||||
|
||||
// Same as picking up paper items; get stacks
|
||||
// immediately
|
||||
if (!P_CanPickupItem(player, 3))
|
||||
return false;
|
||||
// Prevent receiving any more items or even stacked
|
||||
// Hyudoros! Put on a timer so roulette cannot become
|
||||
// locked permanently.
|
||||
player->itemRoulette.reserved = 2*TICRATE;
|
||||
}
|
||||
|
||||
deliver_item(hyu);
|
||||
|
|
@ -530,6 +680,96 @@ hyudoro_hover_await_stack (mobj_t *hyu)
|
|||
return true;
|
||||
}
|
||||
|
||||
static void
|
||||
trail_ghosts
|
||||
( mobj_t * hyu,
|
||||
boolean colorize)
|
||||
{
|
||||
// Spawns every other frame
|
||||
if (leveltime & 1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
mobj_t *ghost = P_SpawnGhostMobj(hyu);
|
||||
|
||||
// Flickers every frame
|
||||
ghost->extravalue1 = 1;
|
||||
ghost->extravalue2 = 2;
|
||||
|
||||
// copy per-splitscreen-player visibility
|
||||
ghost->renderflags =
|
||||
(hyu->renderflags & RF_DONTDRAW);
|
||||
|
||||
ghost->colorized = colorize;
|
||||
|
||||
ghost->tics = 8;
|
||||
|
||||
P_SetTarget(&ghost->tracer, hyu);
|
||||
}
|
||||
|
||||
static void
|
||||
trail_glow (mobj_t *hyu)
|
||||
{
|
||||
mobj_t *ghost = P_SpawnGhostMobj(hyu);
|
||||
|
||||
// Flickers every frame
|
||||
ghost->extravalue1 = 1;
|
||||
ghost->extravalue2 = 0;
|
||||
|
||||
ghost->renderflags = RF_ADD | RF_TRANS80;
|
||||
|
||||
ghost->tics = 2; // this actually does last one tic
|
||||
|
||||
ghost->momz = hyu->momz; // copy stack position
|
||||
}
|
||||
|
||||
static void
|
||||
blend_hover_hyudoro (mobj_t *hyu)
|
||||
{
|
||||
player_t *player = get_hyudoro_target_player(hyu);
|
||||
|
||||
hyu->renderflags &= ~(RF_BLENDMASK);
|
||||
|
||||
if (!player)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
/* 1st place: Hyudoro stack is unusable, so make a visual
|
||||
indication */
|
||||
if (player->position == 1)
|
||||
{
|
||||
hyu->renderflags |= RF_MODULATE;
|
||||
trail_glow(hyu);
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
alt_shadow (mobj_t *hyu)
|
||||
{
|
||||
/* spaced out pulse, fake randomness */
|
||||
switch (leveltime % (7 + ((leveltime / 8) % 3)))
|
||||
{
|
||||
default:
|
||||
hyu->shadowcolor = 15;
|
||||
hyu->whiteshadow = false;
|
||||
break;
|
||||
case 1:
|
||||
hyu->shadowcolor = 5;
|
||||
hyu->whiteshadow = true;
|
||||
break;
|
||||
case 2:
|
||||
hyu->shadowcolor = 181;
|
||||
hyu->whiteshadow = true;
|
||||
break;
|
||||
case 3:
|
||||
hyu->shadowcolor = 255;
|
||||
hyu->whiteshadow = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
Obj_InitHyudoroCenter (mobj_t * center, mobj_t * master)
|
||||
{
|
||||
|
|
@ -570,51 +810,60 @@ Obj_HyudoroDeploy (mobj_t *master)
|
|||
center->angle = master->angle;
|
||||
Obj_InitHyudoroCenter(center, master);
|
||||
|
||||
// Update floorz to the correct position by indicating
|
||||
// that it should be recalculated by P_MobjThinker.
|
||||
center->floorz = master->z;
|
||||
center->ceilingz = master->z + master->height;
|
||||
center->z = P_GetMobjGround(center) - P_MobjFlip(center);
|
||||
|
||||
S_StartSound(master, sfx_s3k92); // scary ghost noise
|
||||
}
|
||||
|
||||
void
|
||||
Obj_HyudoroThink (mobj_t *hyu)
|
||||
{
|
||||
// Might get set from clipping slopes
|
||||
hyu->momz = 0;
|
||||
|
||||
switch (hyudoro_mode(hyu))
|
||||
{
|
||||
case HYU_PATROL:
|
||||
if (hyudoro_center(hyu))
|
||||
project_hyudoro(hyu);
|
||||
|
||||
if (leveltime & 1)
|
||||
{
|
||||
mobj_t *ghost = P_SpawnGhostMobj(hyu);
|
||||
|
||||
// Flickers every frame
|
||||
ghost->extravalue1 = 1;
|
||||
ghost->extravalue2 = 2;
|
||||
|
||||
// copy per-splitscreen-player visibility
|
||||
ghost->renderflags =
|
||||
(hyu->renderflags & RF_DONTDRAW);
|
||||
|
||||
ghost->tics = 8;
|
||||
|
||||
P_SetTarget(&ghost->tracer, hyu);
|
||||
}
|
||||
trail_ghosts(hyu, false);
|
||||
alt_shadow(hyu);
|
||||
break;
|
||||
|
||||
case HYU_RETURN:
|
||||
move_to_player(hyu);
|
||||
trail_ghosts(hyu, true);
|
||||
|
||||
if (hyudoro_timer(hyu) > 0)
|
||||
hyu->whiteshadow = !hyu->whiteshadow;
|
||||
break;
|
||||
|
||||
case HYU_HOVER:
|
||||
if (hyudoro_target(hyu))
|
||||
{
|
||||
project_hyudoro_hover(hyu);
|
||||
hyudoro_hover_await_stack(hyu);
|
||||
|
||||
if (hyudoro_hover_await_stack(hyu))
|
||||
break;
|
||||
}
|
||||
blend_hover_hyudoro(hyu);
|
||||
break;
|
||||
|
||||
case HYU_ORBIT:
|
||||
if (!project_hyudoro_orbit(hyu))
|
||||
{
|
||||
P_RemoveMobj(hyu);
|
||||
return;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
update_capsule_position(hyu);
|
||||
|
||||
if (hyudoro_timer(hyu) > 0)
|
||||
hyudoro_timer(hyu)--;
|
||||
}
|
||||
|
||||
void
|
||||
|
|
@ -642,3 +891,21 @@ Obj_HyudoroCollide
|
|||
break;
|
||||
}
|
||||
}
|
||||
|
||||
boolean
|
||||
Obj_HyudoroShadowZ
|
||||
( mobj_t * hyu,
|
||||
fixed_t * return_z,
|
||||
pslope_t ** return_slope)
|
||||
{
|
||||
if (hyudoro_mode(hyu) != HYU_PATROL)
|
||||
return false;
|
||||
|
||||
if (P_MobjWasRemoved(hyudoro_center(hyu)))
|
||||
return false;
|
||||
|
||||
*return_z = hyu->z;
|
||||
*return_slope = hyudoro_center(hyu)->standingslope;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,3 +1,6 @@
|
|||
#include <optional>
|
||||
#include <utility>
|
||||
|
||||
#include "../info.h"
|
||||
#include "../k_objects.h"
|
||||
#include "../p_local.h"
|
||||
|
|
@ -19,6 +22,28 @@ struct Shadow : mobj_t
|
|||
|
||||
bool valid() const { return !P_MobjWasRemoved(this) && !P_MobjWasRemoved(follow()); }
|
||||
|
||||
std::optional<std::pair<fixed_t, pslope_t*>> z_position() const
|
||||
{
|
||||
switch (follow()->type)
|
||||
{
|
||||
case MT_HYUDORO: {
|
||||
fixed_t z;
|
||||
pslope_t* slope;
|
||||
|
||||
if (Obj_HyudoroShadowZ(follow(), &z, &slope))
|
||||
{
|
||||
return {{z, slope}};
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return {};
|
||||
}
|
||||
|
||||
void destroy() { P_RemoveMobj(this); }
|
||||
|
||||
void move()
|
||||
|
|
@ -58,3 +83,27 @@ void Obj_FakeShadowThink(mobj_t* shadow)
|
|||
|
||||
x->move();
|
||||
}
|
||||
|
||||
boolean Obj_FakeShadowZ(const mobj_t* shadow, fixed_t* return_z, pslope_t** return_slope)
|
||||
{
|
||||
auto x = static_cast<const Shadow*>(shadow);
|
||||
|
||||
if (!x->valid())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
auto pair = x->z_position();
|
||||
|
||||
if (!pair)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
auto [z, slope] = *pair;
|
||||
|
||||
*return_z = z;
|
||||
*return_slope = slope;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1687,7 +1687,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
|
|||
INT16 spacing = (target->radius >> 1) / target->scale;
|
||||
|
||||
// set respawn fuse
|
||||
if (K_CapsuleTimeAttackRules() == true) // no respawns
|
||||
if (damagetype == DMG_INSTAKILL || K_CapsuleTimeAttackRules() == true) // no respawns
|
||||
;
|
||||
else if (target->threshold == KITEM_SUPERRING)
|
||||
target->fuse = 20*TICRATE;
|
||||
|
|
@ -1752,18 +1752,22 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
|
|||
{
|
||||
player_t *player = source->player;
|
||||
|
||||
// special behavior for ring capsules
|
||||
if (target->threshold == KITEM_SUPERRING)
|
||||
// MF2_STRONGBOX: always put the item right in the hotbar!
|
||||
if (!(target->flags2 & MF2_STRONGBOX))
|
||||
{
|
||||
K_AwardPlayerRings(player, 5 * target->movecount, true);
|
||||
break;
|
||||
}
|
||||
// special behavior for ring capsules
|
||||
if (target->threshold == KITEM_SUPERRING)
|
||||
{
|
||||
K_AwardPlayerRings(player, 5 * target->movecount, true);
|
||||
break;
|
||||
}
|
||||
|
||||
// special behavior for SPB capsules
|
||||
if (target->threshold == KITEM_SPB)
|
||||
{
|
||||
K_ThrowKartItem(player, true, MT_SPB, 1, 0, 0);
|
||||
break;
|
||||
// special behavior for SPB capsules
|
||||
if (target->threshold == KITEM_SPB)
|
||||
{
|
||||
K_ThrowKartItem(player, true, MT_SPB, 1, 0, 0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (target->threshold < 1 || target->threshold >= NUMKARTITEMS) // bruh moment prevention
|
||||
|
|
@ -2301,7 +2305,7 @@ static void AddNullHitlag(player_t *player, tic_t oldHitlag)
|
|||
// 1) repeating damage doesn't count
|
||||
// 2) new damage sources still count
|
||||
|
||||
if (player->timeshit <= player->timeshitprev)
|
||||
if (player->timeshit <= player->timeshitprev || player->hyudorotimer > 0)
|
||||
{
|
||||
player->nullHitlag += (player->mo->hitlag - oldHitlag);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -4443,7 +4443,9 @@ static void P_RefreshItemCapsuleParts(mobj_t *mobj)
|
|||
}
|
||||
|
||||
// update cap colors
|
||||
if (itemType == KITEM_SUPERRING)
|
||||
if (mobj->extravalue2)
|
||||
color = mobj->extravalue2;
|
||||
else if (itemType == KITEM_SUPERRING)
|
||||
{
|
||||
color = SKINCOLOR_GOLD;
|
||||
newRenderFlags |= RF_SEMIBRIGHT;
|
||||
|
|
@ -4487,7 +4489,10 @@ static void P_RefreshItemCapsuleParts(mobj_t *mobj)
|
|||
count = mobj->movecount;
|
||||
break;
|
||||
case KITEM_SUPERRING: // always display the number, and multiply it by 5
|
||||
count = mobj->movecount * 5;
|
||||
if (mobj->flags2 & MF2_STRONGBOX)
|
||||
count = mobj->movecount * 20; // give Super Rings
|
||||
else
|
||||
count = mobj->movecount * 5;
|
||||
break;
|
||||
case KITEM_SAD: // never display the number
|
||||
case KITEM_SPB:
|
||||
|
|
|
|||
|
|
@ -10,6 +10,7 @@
|
|||
|
||||
#include "d_player.h"
|
||||
#include "info.h"
|
||||
#include "k_objects.h"
|
||||
#include "p_tick.h"
|
||||
#include "r_splats.h"
|
||||
#include "r_things.h"
|
||||
|
|
@ -27,6 +28,11 @@ INT32 R_ThingLightLevel(mobj_t* thing)
|
|||
// Darken on every other frame of instawhip cooldown
|
||||
lightlevel -= 128;
|
||||
}
|
||||
|
||||
if (player->pflags & PF_CASTSHADOW)
|
||||
{
|
||||
lightlevel -= 255;
|
||||
}
|
||||
}
|
||||
|
||||
return lightlevel;
|
||||
|
|
@ -59,3 +65,21 @@ boolean R_SplatSlope(mobj_t* mobj, vector3_t position, pslope_t* slope)
|
|||
|
||||
return false;
|
||||
}
|
||||
|
||||
boolean R_CustomShadowZ(mobj_t* thing, fixed_t *z, pslope_t** slope)
|
||||
{
|
||||
switch (thing->type)
|
||||
{
|
||||
case MT_SHADOW:
|
||||
if (Obj_FakeShadowZ(thing, z, slope))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1315,6 +1315,14 @@ fixed_t R_GetShadowZ(
|
|||
sector_t *sector;
|
||||
ffloor_t *rover;
|
||||
|
||||
if (R_CustomShadowZ(thing, &groundz, &groundslope))
|
||||
{
|
||||
if (shadowslope != NULL)
|
||||
*shadowslope = groundslope;
|
||||
|
||||
return groundz;
|
||||
}
|
||||
|
||||
// for frame interpolation
|
||||
interpmobjstate_t interp = {0};
|
||||
|
||||
|
|
|
|||
|
|
@ -95,6 +95,7 @@ boolean R_ThingIsFlashing(mobj_t *thing);
|
|||
|
||||
INT32 R_ThingLightLevel(mobj_t *thing);
|
||||
boolean R_SplatSlope(mobj_t *thing, vector3_t position, pslope_t *slope);
|
||||
boolean R_CustomShadowZ(mobj_t *thing, fixed_t *return_z, pslope_t **return_slope);
|
||||
|
||||
// --------------
|
||||
// MASKED DRAWING
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue