Don't reset drift off springs

Hopefully nothing requires drift reset from here.
This commit is contained in:
James R 2020-10-26 20:49:39 -07:00
parent d19c96ee17
commit de936f4c7f

View file

@ -484,7 +484,7 @@ void P_ResetPlayer(player_t *player)
player->powers[pw_carry] = CR_NONE;
player->onconveyor = 0;
player->kartstuff[k_drift] = player->kartstuff[k_driftcharge] = 0;
//player->kartstuff[k_drift] = player->kartstuff[k_driftcharge] = 0;
player->kartstuff[k_pogospring] = 0;
}