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Don't reset drift off springs
Hopefully nothing requires drift reset from here.
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1 changed files with 1 additions and 1 deletions
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@ -484,7 +484,7 @@ void P_ResetPlayer(player_t *player)
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player->powers[pw_carry] = CR_NONE;
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player->onconveyor = 0;
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player->kartstuff[k_drift] = player->kartstuff[k_driftcharge] = 0;
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//player->kartstuff[k_drift] = player->kartstuff[k_driftcharge] = 0;
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player->kartstuff[k_pogospring] = 0;
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}
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