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Battle: replace Karma Bomb with death
- Lose 2 points when you die. - Respawn with 3 bumpers.
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parent
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commit
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3 changed files with 11 additions and 14 deletions
12
src/k_kart.c
12
src/k_kart.c
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@ -4170,22 +4170,14 @@ void K_HandleBumperChanges(player_t *player, UINT8 prevBumpers)
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}
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else if (player->bumpers == 0 && prevBumpers > 0)
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{
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mobj_t *karmahitbox = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_KARMAHITBOX);
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P_SetTarget(&karmahitbox->target, player->mo);
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karmahitbox->destscale = player->mo->destscale;
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P_SetScale(karmahitbox, player->mo->scale);
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player->karmadelay = comebacktime;
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if (battlecapsules || bossinfo.valid)
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{
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player->pflags |= (PF_NOCONTEST|PF_ELIMINATED);
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P_DamageMobj(player->mo, NULL, NULL, 1, DMG_TIMEOVER);
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}
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else if (netgame)
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else
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{
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CONS_Printf(M_GetText("%s lost all of their bumpers!\n"), player_names[player-players]);
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P_KillMobj(player->mo, NULL, NULL, DMG_NORMAL);
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}
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}
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@ -1170,8 +1170,15 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
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}
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if (gametyperules & GTR_BUMPERS)
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{
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K_CheckBumpers();
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if (target->player->roundscore > 1)
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target->player->roundscore -= 2;
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else
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target->player->roundscore = 0;
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}
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target->player->trickpanel = 0;
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}
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@ -11819,10 +11819,8 @@ void P_SpawnPlayer(INT32 playernum)
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}
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else if (p->bumpers <= 0)
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{
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mobj_t *karmahitbox = P_SpawnMobj(mobj->x, mobj->y, mobj->z, MT_KARMAHITBOX); // Player hitbox is too small!!
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P_SetTarget(&karmahitbox->target, mobj);
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karmahitbox->destscale = mobj->scale;
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P_SetScale(karmahitbox, mobj->scale);
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p->bumpers = K_StartingBumperCount();
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K_SpawnPlayerBattleBumpers(p);
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}
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}
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}
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