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G_EndGame: Do not open menu if D_ClearState runs netgame level loop behaviour
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1 changed files with 4 additions and 1 deletions
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@ -4180,7 +4180,10 @@ void G_EndGame(void)
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// direct or competitive multiplayer, so go back to title screen.
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D_ClearState();
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M_StartControlPanel();
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if (!netgame)
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{
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M_StartControlPanel();
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}
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}
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//
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