G_EndGame: Do not open menu if D_ClearState runs netgame level loop behaviour

This commit is contained in:
toaster 2023-01-31 13:57:53 +00:00
parent 418cc29adc
commit defa4511a8

View file

@ -4180,7 +4180,10 @@ void G_EndGame(void)
// direct or competitive multiplayer, so go back to title screen.
D_ClearState();
M_StartControlPanel();
if (!netgame)
{
M_StartControlPanel();
}
}
//